Well, what do you think?
They copied much from Guild Wars 2, obviously... and slapped the brand GW2 put on their game onto this one, and the cartoony look is more than like WoW.
What do you think, is this the DnD experience you know and love, or is it GW2 done differently?
I'm no fan of GW2 or WoW, and I love DnD and I wanted something different, you see... but I feel like I'm just getting more of the same!
Talk to me, people!
Comments
St. Augustinus
St. Augustinus
Thats not what makes a good mmo, IMo. Every game does that and fails hard, actually. thats why the mmo market is so stale- they all copy eachother instead of doing something different. WoW was popular because it was for everyone AND was different! So I guess I'm saying.. is this more of the same? I think I've found my answer. Time to look for innovation elsewhere, but enjoy the game those of you who are pleased with this product
i dont mean to burst your bubble but wow completely ripped off everything about everquest and dumbed it down, thats why wow was popular. because EQ was a massive hit but it was for hardcore gamers, wow made it easier and stole every single concept about it. thats where their user base came from and of course its evolved in the last 7 years from there
I agree 100%! about WoW being a little dumbed down. WoW was still a wonderful game, was talking to my brother last night he was asking how did you level up 6 characters before I maxed one. I was like if you played EQ1 you would understand mmo's and wow was soo dumbed down it was insane. You had to write down your quest in EQ atleast when I played, made my own maps was wonderful, but now having kids and no time WoW was the perfect game for me. (we no longer play it, but still talk about it)
I never played GW2, someone said there was a dye system there was a dye system in EQ1 also, but I'm sure EQ used stuff from UO. I never really understood this whole clone thing. I like EQ, EQ2, WoW, SWG, and SWTOR(till server merge) and hoping I like NWO I think all of them there own game. Is WoW and GW2 both tab and lock games? I know WoW is. I might be wrong about GW2. Tera really the only game I know of that is like NWO on combat. I'm sure there is more and I might be wrong about GW2, I played GW1 for like two days.
Anyway not sure what I'm really getting at... maybe I will look at NWO as NWO. Well unless doing quest I run into Thrall, or Antonia Bayle.
The game is what the game is, either it's fun and enjoyable or it's not. Play it or not but stop these tiresome comparisons. Neverwinter could be to most carbon copies MMO out there and as long as it's fun then that is all that matters.
For my part, I have no issue with games copying eachother sometimes--when its actually an improvement. My only point of contention is (assuming that my fears are not unfounded*) why copy another game when Cryptic already does it better?
Though, I agree with some points being made here that games also need to add their own original touches to set themselves appart from the rest and add real value to their games. Cryptic has always done this through appearance customization, which leads me back to the question above (again, assuming that my fears are not unfounded*) .
*and they've been confirmed to be, at least as far as a dye system for armor recoloring is concerned (other Cryptic games simply allow you full access to their whole color range for a nominal in-game fee without forcing you to farm dyes)
Cryptic always takes a unique approach to character customization and combat compared to other online games. One that most other MMOs can't compete with, to be honest. Neither GW 2 or WoW come close to the customization and combat of Champions.
So, this is DND + every MMO Cryptic has made, seeing as how Neverwinter is using the same proprietary technology.
Combat is not exactly like GW2, similar but not exact. It's similar to Tera as well, but not exact. I am hoping it is a happy middle ground since both combat systems work quite well (I prefer Tera over GW2 personally).
As mentioned, the one thing that will set this MMO apart from the rest is the UGC (user generated content) with the Foundry. It seemed to work well for TSO and I think the fans of the fantasy genre are a much bigger audience than Star Trek fans. That is Cryptic's innovation contribution to the MMO market and one that I hope will be a huge success as it changes everything about the future of gaming. Allowing the players to add to the game world is a huge step forward and I'm glad they brought it to the D&D market (since that is one of the best parts of D&D).
GW2 graphics with Tera's combat and a tool to created UGC is a big win to me. I think NWO come pretty close to having those covered. We just need random events!
See how WoW was left out of most of this conversation? That's because this game reminds me nothing of WoW.
I feel that Neverwinter is an evolution of STO, particularly after they brought in the Season 4 combat upgrade, which introduced active combat with the reticle, and much more fluid control. And the Foundry in STO is a beta test for Neverwinter, which I figured since its inception. In terms of vanity, it seems to be the weakest of the Cryptic games I know about. I say seems to be, because I haven't seen enough to judge, but from the look of it you're stuck with whatever armour you find, and the only real options for customization involve body type/facial sliders. I really hope I'm wrong there.
My biggest hope lies in a foundry with far superior options to what we had in STO, to be able to tailor make content. Even if Cryptic never puts out another dungeon beyond the game's initial release (which I don't believe will happen) , at least proper control of spawns, traps, and the other level design elements will allow players to make fun/challenging content.
Well, I don't know exactly about all of this. Cryptics "Unique" Customization has been seen in a dozen other mmo's... recent ones included. The thing about Super hero mmos is that customization is their only gimmick. If you can't customize, no one wants to play.
Also, I don't want this to be DND + every other mmo cryptic has made. Thats upsetting news for someone whos looking for something new.
Ah, but theres a point sir. This is not a Copy this copy that arguementation. What is being done here is analyzing simillar game properties (properties that I did not like in both WoW and GW2) and posing the question, "Does NO have these same properties that I dislike in previous mmos? Is this just another MMO, or are we finally getting something new?" So don't feel tired by a mere posed question.
I hear you, what I meant was... WoW didn't rip from everquest as much as you think- in a negative way. WoW took all the great things about everquest and did away with them.. it did more than just dumb down... it completely erased the things I loved about EQ- the difficulty, the longevity... the slow progression. The death punishment, too. So I didn't mean to say WoW was original. I mean, it was an mmo after all and not the first one at that. Its bound to be unoriginal in many ways.
No + no = ?
Its not GW2 and its not WoW. It is D&D. Its a different take than DDO. The only way to get a feel is to try it yourself. I found it very fun.
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I see Gw2 is becoming the next WoW, its hardly innovative, but what it did do was to take the good parts of many other MMO's including a great deal from Warhammer Online and combine it very well into a single game. Unfortunately I got bored with it by level 20 .
I'll be honest and say that I think that each of these 3 games is probably better than NW.
Tera has probably the better action combat, GW2 the better quests/story and WoW simply way more content.
But as Cyptic's budget wouldn't be as near as big as the GW2 and WOW ones (even TERA probably had a bigger budget), it would be really unfair to compare these directly (especially with GW2 and WoW).
What they do have is the Forgotten Realms setting and if done well, I'm all in!
That is actually the main reason why I don't play TERA. The whole TERA univesre looks so bad, I don't want to even try it for free.
I gave GW2 a chance, but again while the story was great and the quests fun, I simply never warmed up with the whole GW universeand stopped playing it fast..
I do like the Warcraft Universe a lot though, but WoW has just gone boring for now.
I'm okay to accept a few downsides for a D&D game as long as they are minor.
All I want this game to be fun and hopefully it will keep evolving to something great.
I don't have time to play that game again but dammit I want that feeling back. I want that excitement back! I want to complete a quest and get excited about it. Doing my first monk epic was truly epic!
So far I haven't felt anything epic in any game since. Unless you count playing Dead Space in the dark, at night, and almost peeing my pants haha.
I want to HAMSTER in Neverwinter, whenever I want, for as long as I want.
Yup, and EQ took was was appealing (in the sense that it was easier to implement at the time) from many obscure but good MMOs that came before, some even emulating the D20 system (Rubies of Eventide comes to mind). Good times.
Good things are good, bad things are bad. It doesn't matter where they originated.