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Has the mass exodus begun for GW2?

ryvvikryvvik Member, Moonstars, Neverwinter Beta Users, Neverwinter Hero Users Posts: 966 Bounty Hunter
edited February 2013 in Off Topic
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  • denkasaebadenkasaeba Member, Neverwinter Beta Users Posts: 0 Arc User
    edited November 2012
    Well, i certainly don't agree with those who write that a new item tier will destroy the game. Actually, i think that it's what that could have saved GW2 experience for me, if only it was implemented a little before.

    For me, at this time, there's no reason to ever launch the game again: i'll miss good music, yes, but the lack of a good PvE, GvG and a balanced structured PvP is too much.
    Dilige, et quod vis fac (Love, and do what you will)

    St. Augustinus
  • adaram648adaram648 Member, Neverwinter Beta Users Posts: 366 Bounty Hunter
    edited November 2012
    I got bored around level 30 in GW. Not sure why--it started to feel repetitive, I guess.
    [SIGPIC][/SIGPIC]
  • felix1252felix1252 Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 0 Arc User
    edited November 2012
    I got two characters to around level 40 and others up a close to that and then i just drifted away from GW2 the action combat wasn't all it lived up to be really and as adaram said it started to feel a little repetitive, thought i enjoyed a few parts of the games like the different things to do rather than kill and gather, the jumping puzzles and such but yeh got a bit stale in my opinion, can't wait for Neverwinter to come out.
    Looking for a friendly english speaking EU Guild.
  • yolksonuyolksonu Member, Neverwinter Beta Users Posts: 61
    edited November 2012
    I am playing and I like it so far. I am in no hurry to play and I actually run/walk to get from point A to point B and do not teleport. The world is modeled well and I am enjoying just sight seeing. Spent an entire afternoon just going around the city and looking at stuff. Not just flagging the points of interest but stopping to look at the world. When I am done I figure to do it again with a new race, profession, and story. Everyone has different desires and goals so mine are different then others. But...

    You can't call it a mass exodus from a few complainers on forums. Like any forums, complainers have the largest numbers of posts, people enjoying the game have no reason to post. Also like any game you can break down the players in general to groups. 10% the fans, 10% haters, 80% players who just want to play and may lean a little towards being haters or fans but not enough to bother with forums. That 80% probably never posts on a forum of if they do, only to ask a question. Right now this forum has the 10% of the fans. Just wait until the game is released, the other 10% will be here soon enough. That 10% will also include some of you here now who will rage because the game is not what they thought it would be.
    Einstein - "We can't solve problems by using the same kind of thinking we used when we created them."
    "Two things are infinite: the universe and human stupidity; and I'm not sure about the the universe."
  • iamtruthseekeriamtruthseeker Member, Moonstars, Neverwinter Beta Users Posts: 0 Arc User
    edited November 2012
    A DOOOOOOOOOOOOOM thread was inevitable. We'll se if it's true or not.
    [SIGPIC][/SIGPIC]
  • zebularzebular Member, Neverwinter Moderator, NW M9 Playtest Posts: 15,270 Community Moderator
    edited November 2012
  • pilf3rpilf3r Member Posts: 0 Arc User
    edited November 2012
    I find the argument for both sides rather interesting and worthy of more thought and consideration than trolly DooOOm responses. Lead by example aye.
    [SIGPIC][/SIGPIC]
    Neverwinter Thieves Guild
  • iamtruthseekeriamtruthseeker Member, Moonstars, Neverwinter Beta Users Posts: 0 Arc User
    edited November 2012
    True much better worded. Just not sure if it's an exodus or not. Now if they all should happen to leave in a month's time and our beta just happens to start however....I'll pack their bags for them :)
    [SIGPIC][/SIGPIC]
  • ryvvikryvvik Member, Moonstars, Neverwinter Beta Users, Neverwinter Hero Users Posts: 966 Bounty Hunter
    edited November 2012
    I found this thread when looking for info related on neverwinter< as pilfer ( Asm0deus) see's the point of the thread, that intoducing the gear grind can make people want to quit the game, i personally wouldnt want to see this introduced into neverwinter ( i dont mind grind to some degree, but Rift grinding killed it for me), its done to death (im hoping gear grind is over) the more comments people leave, maybe the more cryptic will listen and see, and introduce something else and avoid it all together. So hopefully there loot/crafting system will be well planned and unique, and compensate for that last tier when its ready to roll.
    pilf3r wrote: »
    I find the argument for both sides rather interesting and worthy of more thought and consideration than trolly DooOOm responses. Lead by example aye.
    Thankyou man for casting light (15)

    188 pages, some good points and some bad, get what you will out of it. Exodus not my words.
  • denkasaebadenkasaeba Member, Neverwinter Beta Users Posts: 0 Arc User
    edited November 2012
    I agree with mindless grinding being really bad for the game (and players' health). I remember with utter horror my (fortunately short) experience in Aion.

    That said, GW2, on the contrary, puts the player out of every contest. Gear is only an aesthetical matter, achievements barely gives you any title to share with friends, dungeons offers a nothing more than WvWvW gives. This is why me, and many "silent" people (i don't agree with yolksonu: silent people aren't always "happy" about the game) stopped playing: there's no reason to do it, no further experience to make and, being a new game, many people that found new guilds to join didn't really have the chance to join a group of friendly players yet.
    This is my personal analysis: GW2 didn't end (for me) because it's bad, but because it's boring. No endgame = game end.
    Dilige, et quod vis fac (Love, and do what you will)

    St. Augustinus
  • sauceonsidesauceonside Member Posts: 0 Arc User
    edited November 2012
    am i only one that enjoyed the original GW to GW2. only up to the first or three expansions. the team play, pvp and gvg was some of the best for its time
  • ryvvikryvvik Member, Moonstars, Neverwinter Beta Users, Neverwinter Hero Users Posts: 966 Bounty Hunter
    edited November 2012
    am i only one that enjoyed the original GW to GW2. only up to the first or three expansions. the team play, pvp and gvg was some of the best for its time

    nope, Funny that, i am of the same opinion, i left ddo to play GW
  • iamtruthseekeriamtruthseeker Member, Moonstars, Neverwinter Beta Users Posts: 0 Arc User
    edited November 2012
    You two are certainly not alone, as well as the "silent quit" people of GW 2
    [SIGPIC][/SIGPIC]
  • gillrmngillrmn Member Posts: 7,800 Arc User
    edited November 2012
    Even if people leave, new people will come(or the people who were supposed to leave wont). If a lot of people leave no no people come, they can always change back their policies.

    So I don't really think people leaving GW2 will influence their decision a lot until they loose money too.
  • yolksonuyolksonu Member, Neverwinter Beta Users Posts: 61
    edited November 2012
    I know that silent players typically just leave a game and move on, no way to count the numbers of players leaving for whatever reason they have until the game shuts down. There will always be the few who need to tell everyone on the forum they are leaving and the others who will tell them not to let the door hit them on the way out. That is the 10% on either side of the forum postings you see on the GW2 forum with this update. The GW2 posters have valid points on both side but that does not mean the game is a failure like say Tabula Rasa or APB (unless it shuts down in the next year or so). For me the update proably will not change how I play.

    This brings up an interesting question for the big MMO players. When did playing a game for enjoyment become a job? I read about grinding for gear and wonder to what end. I play PC games, it is all I do for relaxation and that is all I want from my games, fun. Combat can be fun but constant combat to get gear, why? Sure, I am harvesting stuff in GW2 and crafting but I don't go out of my way to get x, y, and z, just for better gear. I will admit I am not a big MMO player. My first and only long term MMO was DDO and only after it became a freemium game. I never saw any point in a subscription to play games and the social part of MMO's is debatable. I can go to a tavern and be as social as I want and have the same friendly people and the same jerks I would find in a game, I would rather play solo or co-op with a friend. I want to play the way I want vs someone who wants to run through the same dungeon a 100 times just to get something so their gear is slightly better.

    I will end with an analogy with a racing sim I play. Everybody wants the fastest cars but once they have them, many still can't drive and win. You can beat them in a race with a car one or even two classes lower Its not the gear that makes the player.
    Einstein - "We can't solve problems by using the same kind of thinking we used when we created them."
    "Two things are infinite: the universe and human stupidity; and I'm not sure about the the universe."
  • pilf3rpilf3r Member Posts: 0 Arc User
    edited November 2012
    I would like to add comparing these two games GW2 and NWO doesn't really work well, NWO is a f2p model and gw2 is b2p model.

    IMHO f2p and p2p models have much in common their main goal is to make you stay with them and keep playing so they get your money only big difference is one does it via subs the other via cash shop sales.

    B2p on the other hand isn't about staying power IMO, it's more about box sales. Once you bought the box is doesn't really matter if you play for 3 months or 3 years really as they already have "your money". Now ofc they have a cash shop but I don't believe that's where they get the most of their money.

    I think they designed the game very specifically for casual gamers because they know many of them will eventually move on to something else, for lack of endgame, but with the knowledge that if peeps enjoyed the game enough they will come back for future expansions. That's how it went for GW and I don't see it being any different for GW2.

    I personally like to grind for gear, it gives me long term goals. I am not a super big fan of level grinding though like we see in many korean type mmos especially when their is pvp in game. Another thing that could be good about this game is if they give us the ability to craft good gear that is unique and carries the crafters name even when sold to others, this could be a kind of grind that some would enjoy.

    So if there a big exodus I don't think it's the end of GW2 As I think many that moved on will be back later on for an expansion or whatnot, will there be some that will refuse to come back because they "feel" betrayed, sure there will but then that happens in any game.

    Keep in mind that for peeps that leave for the "betrayal" some new people will join because they like the change.
    [SIGPIC][/SIGPIC]
    Neverwinter Thieves Guild
  • gillrmngillrmn Member Posts: 7,800 Arc User
    edited November 2012
    pilf3r wrote: »
    ...
    B2p on the other hand isn't about staying power IMO, it's more about box sales. Once you bought the box is doesn't really matter if you play for 3 months or 3 years really as they already have "your money".....
    Right on target!
    (imo)
  • denkasaebadenkasaeba Member, Neverwinter Beta Users Posts: 0 Arc User
    edited November 2012
    yolksonu wrote: »
    I will end with an analogy with a racing sim I play. Everybody wants the fastest cars but once they have them, many still can't drive and win. You can beat them in a race with a car one or even two classes lower Its not the gear that makes the player.

    No, absolutely not. But the gear makes the good player a better player. The gear (or the achievements, with REAL titles) is a parameter that shows how much you played the game and, at the same time, how much you enjoyed it.
    One of the things that really made me shapechange into a big question mark was "the legendary item". I mean, you spend at least 2 weeks of your life for to search for an item mats. At the end, this item is exactly as strong as the one you get from a random cathedral, probably even worse since you can't decide its stats. Why would you do that? Why on earth? What brings you to spend THAT amount of time into a useless thing? For fun? But it's not funny at all.
    Dilige, et quod vis fac (Love, and do what you will)

    St. Augustinus
  • conjugalburnsconjugalburns Member Posts: 13 Arc User
    edited November 2012
    Just gonna chime in with my agreement on having no motivation. Aesthetics are nice, but I don't play games to look pretty. I come from 7 years of FFXI (NA launch), where you really had to earn what you got.

    While the game was definitely not casual-friendly, and had a very steep learning curve, the rewards truly made all your efforts feel worth it. I'm not implying that FFXI was perfect and MMO's should be modeled after it, but I do feel that many modern MMO's have sacrificed challenging their players in the hopes of finding a larger audience. I understand that MMO's need revenue to function, and they need to attract players while having a solid retention rate, but how far is too far?
  • iamtruthseekeriamtruthseeker Member, Moonstars, Neverwinter Beta Users Posts: 0 Arc User
    edited November 2012
    Somewhere between that FF XI game and GW2 NWO should be made IMHO.
    [SIGPIC][/SIGPIC]
  • yolksonuyolksonu Member, Neverwinter Beta Users Posts: 61
    edited November 2012
    Somewhere between that FF XI game and GW2 NWO should be made IMHO.

    Not familiar with FF XI game play but I do not mind a challenge. I will say so far GW2 isn't too hard. On occasion I get overwhelmed when there are more mobs then I can handle at a time. I will be the first to admit I am not the best player in action games. I know what to do but the execution is sometimes where I have my issues. I am older and certainly do not have the reflexes of youth. Dying in a game is all part of the learning process. Never actually learned to type either and there are occasions I look at keyboard only to look up at a hammer in the face. But still having fun.
    Einstein - "We can't solve problems by using the same kind of thinking we used when we created them."
    "Two things are infinite: the universe and human stupidity; and I'm not sure about the the universe."
  • foodlefoodle Member, Neverwinter Beta Users Posts: 0 Arc User
    edited November 2012
    GW2 is the most fun I have MMOing in 15 years of MMOing. Brings me back to my EQ1 days when playing was not to get gear but just have fun and explore.
  • yolksonuyolksonu Member, Neverwinter Beta Users Posts: 61
    edited November 2012
    foodle wrote: »
    GW2 is the most fun I have MMOing in 15 years of MMOing. Brings me back to my EQ1 days when playing was not to get gear but just have fun and explore.

    I agree. I think the open world environment is great. If you are not into the gear hunting, there is still a great world to explore. The lack of required classes such as needed in traditional D&D game play, allows everyone to play no matter. Still on my first character at level 60 and having a blast. I play more of a role play style with a rifle/sword and axe warrior, just exploring and helping out everyone when I can. It's team play without the waiting for the correct class or the elitism of your build not being exactly what someone else determines.

    Here is a good example. Yesterday I happened along a couple of players heading into a cave. There was a tough as nails giant there and just the three of us started taking him on. One player died a couple of times and I managed to rez him each time when the other player battled and drew the giant away. After a few minutes a few more players joined the battle and we took the giant down. Did this without waiting for the correct class or build and everyone worked as hard as they could to win the battle, raise fallen players, and just plain have fun.
    Einstein - "We can't solve problems by using the same kind of thinking we used when we created them."
    "Two things are infinite: the universe and human stupidity; and I'm not sure about the the universe."
  • ezrasteel1ezrasteel1 Member, Neverwinter Beta Users Posts: 109 Bounty Hunter
    edited November 2012
    I've been playing it off and on for a bit now, the graphics are terrific, but it really hasn't held my interest. While I wait for other games to be released, I will continue fooling around in it when I bore of the other games I am playing. There is also another interesting article that was posted today about UGC and TESO or the lack thereof. TESO looks to be a pretty interesting game from the recent developers video that was released, it certainly caught my attention.

    Right now the MMO gaming environment is pretty bleak with no game, other than EVE, appealing to me. Can't wait for some of these games to finish testing!

    My Best,

    Ezra Steel
  • iamtruthseekeriamtruthseeker Member, Moonstars, Neverwinter Beta Users Posts: 0 Arc User
    edited November 2012
    ezrasteel1 wrote: »
    I've been playing it off and on for a bit now, the graphics are terrific, but it really hasn't held my interest. While I wait for other games to be released, I will continue fooling around in it when I bore of the other games I am playing. There is also another interesting article that was posted today about UGC and TESO or the lack thereof. TESO looks to be a pretty interesting game from the recent developers video that was released, it certainly caught my attention.

    Right now the MMO gaming environment is pretty bleak with no game, other than EVE, appealing to me. Can't wait for some of these games to finish testing!

    My Best,

    Ezra Steel

    This actually is a good time to ask (for all those analysts for the gaming compnies now hanging onto every word here I bet) why didn't GW2 hold your interest? If it ever was fun, why didn't it stick? If it wasn't fun, why was that?

    Oh, and just finished reading that article and related articles a few hours ago. Very astute observations, but happy to see they have developed more than I thought. Just (also) wondering if they are going to make it themepark like SW: TOR and GW2 with no user content options, what's going to hold my interest after I cap and the story-quests are done (besides the same PvP/Dailies mechanic every game company has used here since WoW popularized it?)
    [SIGPIC][/SIGPIC]
  • ezrasteel1ezrasteel1 Member, Neverwinter Beta Users Posts: 109 Bounty Hunter
    edited November 2012
    This actually is a good time to ask (for all those analysts for the gaming compnies now hanging onto every word here I bet) why didn't GW2 hold your interest? If it ever was fun, why didn't it stick? If it wasn't fun, why was that?

    I've given that very question some thought and one of the main reasons that it just didn't capture my attention was the lack of interaction with other players. Because of the open nature of grouping, you don't really need to talk with other players, you just hop into the quest area, complete what is required, and then take off to your next location. I have never once chatted with another player ingame about anything, which takes away from that whole MMO experience. The games that I have played which kept me in them for a long period of time were those in which I joined an active guild or one that had a really active player base. To be honest, I seldom if ever even looked at the chat window for the game.

    I maxed out two characters on SW:TOR and pretty much had the same experience. The difference was that on SW:TOR, the game had an interesting enough storyline to make me want to finish leveling off those characters. The storyline for GW2 held little to no interest for me, which was another drawback.

    TESO looks to be pretty intersting, the graphics certainly are spectacular IMO, but it remains to be seen how the development progresses.

    There are many aspects of Neverwinter that brings me to these forums. I love the backstory and have long been a fan of the writers who have brought life to this setting. I suspect that the implementation of the Foundry will have a significant impact on the gaming community as a whole and cause some shifts in the current direction of development in the gaming industry.

    My Best,

    Ezra Steel
  • yolksonuyolksonu Member, Neverwinter Beta Users Posts: 61
    edited November 2012
    For me I guess that is why I like the game and have not really liked playing other MMO's. I want to play a game and not have to chat it up when doing so, I solo most of the time and play just like you note, help out and hit the road.

    I do not want to join a guild, I just finished 40 years of being in a guild called management in corporate America. Always had to be there for the meetings, always put on a happy face even though there were some real winners I had to deal with. I looked at some of the guilds for GW2 and it's like I have to be on the job again.

    For me a friend is someone who will help bury the body, no questions asked. Online gamers to me are social acquaintances but not really friends. Like people you meet in a tavern on a night out. I know people get married after meeting online and people do meet IRL from online gaming, so do people meeting in a tavern. Just not for me.

    I think there is plenty to do in GW2. Six races and multiple story lines for each. Eight professions and each has their strengths and weaknesses. At level 60, I have only uncovered 25% of the map. I decline to look up any location info on the wiki and prefer to discover on my own. I found two of the jumping puzzles but only completed one, the pirate one in the dark. Got lost on the second and fell, I plan to go back at some point. Once I hit 80 with this character, I plan on starting a new one and I have not even been in a dungeon yet.

    Like some others, I am here because it is Neverwinter. I really enjoyed the original so I am not here because it is an MMO. But if I do not like the way it plays, I will move on. I think that everyone has their owns expectations about the games they play.
    Einstein - "We can't solve problems by using the same kind of thinking we used when we created them."
    "Two things are infinite: the universe and human stupidity; and I'm not sure about the the universe."
  • ezrasteel1ezrasteel1 Member, Neverwinter Beta Users Posts: 109 Bounty Hunter
    edited November 2012
    The last game that I was truly active in and involved in guild activities was EVE. I was the number 3 man in an alliance with well over two thousand members. I had four active accounts and was always double boxing. My chat window was always busy and I found myself spending almost as much time online working as I did in my RL job. The game has a certain intensity when you play at the level I was playing that is extremely hard to explain. When you have worked for years to build up a thriving alliance and have it threatened with invasion and lossing everything, it raises the game to a whole new level. I did that for years. Cutting deals with other alliances. Coordinating intel missions, scouting other areas of space, preparing for war, directing war efforts, etc.

    Real life reared its ugly head and tragedy struck my home. I won't go into the details but it caused me to reevaluate those things that were important to me and my life. I stepped back from my online gaming and focused more on my home life and those things that were truly important to me.

    Having said that, I still enjoy the companionship of online gaming. I like the "friendships" that I have made. Granted, I won't be inviting any of those folks to my home anytime soon, I do appreciate some of the friendships I have made gaming over the years. Nowdays I tend to run solo, but I do look forward to BS'ing online with other players about various aspects of the game and enjoy hearing about their exploits as well. MMO's are a social outlet as much as they are a recreational pursuit. I hold to the opinion that developers should invest a substantial amount of time in the development phase to create an environment where interactions among players is fully fleshed out and not an after thought. It shouldn't be a mandatory requirement of game play, but it should get as much attention as all other aspects of the game, such as crafting, questing, and PVP.

    Again, these are my own thoughts and aspects that I evaluate when I consider games that I want to play, your mileage may vary.

    My Best,

    Ezra Steel
  • hippyohippyo Member Posts: 186 Arc User
    edited November 2012
    If i had to put up a profile for everything i did on a day online, and use this profile to evaluate a qem, gw2 would really fare badly compared to rather more simple games like Diablo3. Most of the time is spent with running around between portals. For example, to craft a single item sometimes requires a lot of running back and forth between crafting tables and the trading company (unless you are a little bit more clever than i am). Diablo just seems to do a good job of chaining action filled moments together, without much sidewhining in between. So even if gw2 contains tons of exciting and well executed new features, the streamlining seems to lack considerably.
    [SIGPIC][/SIGPIC]
  • stossr2stossr2 Member Posts: 27 Arc User
    edited February 2013
    This actually is a good time to ask (for all those analysts for the gaming compnies now hanging onto every word here I bet) why didn't GW2 hold your interest? If it ever was fun, why didn't it stick? If it wasn't fun, why was that?

    Honestly, the game got boring around the level 40 mark. At that point I had most of the skills for all my characters. I had the daunting amount of gold needed to get the next tier of points opened up. Guilds seemed empty because you can have multiple guilds. Plus the recruitment was harsh (Can't join our guild if you have multiple guilds). What if I just wanted to check your guild out to see if I fit in?

    I'm level 47 and I feel like I have about 50 more levels to go to do anything impressive in the game. Nothing that I had experienced thus far felt meaningful which left me far less invested in the game at all. No event shaped the world, everything was too scripted and repeated, and I could see the eventual gear grind coming.

    I didn't just decide to, but I left GW2 in October for no apparent reason other than the game felt too heavy and boring at the same time. Real life felt more fun sitting in front of the tv watching old episodes of the mentalist. Eventually, I had a friend complain I wasn't playing anymore and that I needed to join in again, so I started up again in November. By December 20th, I actively decided to stop playing GW2. The new had worn off. Everything was repetitive and most of all, I still wasn't invested (no story, no cool game concept, nothing). In January I removed it from my PC for disk space. I think the box is sitting on a shelf gathering dust.
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