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DDO classes

pallierpallier Member Posts: 149 Arc User
edited February 2013 in General Discussion (PC)
So will the other DDO classes be added?

I always play rangers in every game and hope they are in this game.
Maybe a Artificer class? pet and crossbow would be awesome.
Oh Atari how I miss you!
Post edited by pallier on
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    devoteoftempusdevoteoftempus Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 473 Bounty Hunter
    edited January 2013
    *facepalm* DDO classes... seriously?
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    meldrothmeldroth Member Posts: 137 Bounty Hunter
    edited January 2013
    *facepalm* DDO classes... seriously?

    He no play PnP I take it.

    Haha, neither have I, but I am at least somewhat familiar with D&D!

    DDO is based off of D&D, a real life RPG!

    So DDO is NOT the source material.

    D&D is.

    D&D has rangers. We hear that there will be rangers in NW.

    So yes... yes, there will be rangers... just not now... and not ported from DDO....
    "Truth is absolute, so if you truly seek it, you can find only one answer."
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    pallierpallier Member Posts: 149 Arc User
    edited January 2013
    everything in DDO was imported from D&D as well.
    I don't expect everything in NW to be the same as DDO but they should at least have the base classes in the game.
    I always play archers its my play style I hate melee.
    Oh Atari how I miss you!
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    ragnarlawlragnarlawl Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 120 Bounty Hunter
    edited January 2013
    pallier wrote: »
    everything in DDO was imported from D&D as well.
    I don't expect everything in NW to be the same as DDO but they should at least have the base classes in the game.
    I always play archers its my play style I hate melee.

    Different edition, my friend. Also a different 'module'.

    3.5e (DDO) vs 4.0 (NWO)
    Eberron (DDO) vs FR (NWO)

    So you are comparing oranges to tangerines. Similar, yet a different experience.
    [TMG] Ragnaruss www.topmarksgaming.org
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    ambisinisterrambisinisterr Member, Neverwinter Moderator Posts: 10,462 Community Moderator
    edited January 2013
    Rangers are not archers. They can be and often are but they are not *the* ranged class.

    In D&D fighters and thieves are often just as viable to be a ranged class.

    That being said they have not confirmed the Ranger Class or the ability to use bows yet. But There's a good chance that will be added by launch if it is not ready yet.
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    chaddiwickerchaddiwicker Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild Users Posts: 0 Arc User
    edited January 2013
    pallier wrote: »
    So will the other DDO classes be added?

    I always play rangers in every game and hope they are in this game.
    Maybe a Artificer class? pet and crossbow would be awesome.

    I try to pretend that Artificers (and Warforged) don't exist. A bit too steam punky for my high fantasy tastes. :p
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    denkasaebadenkasaeba Member, Neverwinter Beta Users Posts: 0 Arc User
    edited January 2013
    I try to pretend that Artificers (and Warforged) don't exist. A bit too steam punky for my high fantasy tastes. :p

    While it could be true for 'forged, Artificer is just a great class imho. And with a little fluff change it can be easily adapted to FR.
    Dilige, et quod vis fac (Love, and do what you will)

    St. Augustinus
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    jimhonjimhon Member, Neverwinter Beta Users, Silverstars Posts: 50
    edited January 2013
    I'll eat my Helm of Balduran if Ranger is not in the game. Same with paladin. They'll come, just wait. :)
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    vagrantzerovagrantzero Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild Users Posts: 0 Arc User
    edited January 2013
    jimhon wrote: »
    I'll eat my Helm of Balduran if Ranger is not in the game. Same with paladin. They'll come, just wait. :)

    I'd honestly be surprised if we got Paladins at launch. That'd make the class choices extremely "heavy armor" heavy, which could create problems when running dungeons.
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    xearrikxearrik Member, Neverwinter Beta Users, Neverwinter Hero Users, Silverstars Posts: 323 Arc User
    edited January 2013
    Rangers are not archers. They can be and often are but they are not *the* ranged class.

    In D&D fighters and thieves are often just as viable to be a ranged class.

    That being said they have not confirmed the Ranger Class or the ability to use bows yet. But There's a good chance that will be added by launch if it is not ready yet.

    All the free bow feats makes me feel rp wise, that part of being a ranger mean you must know how to use a bow.
    Da kitties don't speak for me, deez kitties speak fur us all!
    [SIGPIC][/SIGPIC]
    I'll Keep this up till beta goes live. I'll improve it soon.
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    quorforgedquorforged Member, Neverwinter Beta Users Posts: 0 Arc User
    edited January 2013
    xearrik wrote: »
    All the free bow feats makes me feel rp wise, that part of being a ranger mean you must know how to use a bow.

    Free bow feats is actually unique to DDO. In 3.5, you have to choose between TWF and bow feats. In 4E, you choose between archer, TWF, and beastmaster features.
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    malagarrmalagarr Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 0 Arc User
    edited January 2013
    I've never played 4E, but having played D&D for almost thirty years now I can tell you that rangers have changed a great deal. There was a time when they could wear full plate and cast magic-user spells. In 2E they started making the transition to a "Drizzt" model for rangers and by 3E they came to the realization that a lot of people wanted to customize their rangers and not play Drizzt clones. In most versions, though, a fighter who was designed as an archer was a better archer than a ranger was.

    As for DDO...Eberron was horrid. I couldn't really get into that game. =/

    I am, however, very interested in checking out Neverwinter. I don't like the 4E rule set, but I will readily admit that it converts over to a MMO/CRPG format much easier than the previous editions did.
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    xearrikxearrik Member, Neverwinter Beta Users, Neverwinter Hero Users, Silverstars Posts: 323 Arc User
    edited January 2013
    quorforged wrote: »
    Free bow feats is actually unique to DDO. In 3.5, you have to choose between TWF and bow feats. In 4E, you choose between archer, TWF, and beastmaster features.

    I know this. I was speaking of specialization. At level 2 you choose, then at 6, and 11 you get additional free feats. Because of these extra feats and lore it just seems to me to easy to be able to do both. Yea you won't be insane at either. But it feels wrong to have a ranger without some bow skill.
    Da kitties don't speak for me, deez kitties speak fur us all!
    [SIGPIC][/SIGPIC]
    I'll Keep this up till beta goes live. I'll improve it soon.
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    quorforgedquorforged Member, Neverwinter Beta Users Posts: 0 Arc User
    edited January 2013
    xearrik wrote: »
    I know this. I was speaking of specialization. At level 2 you choose, then at 6, and 11 you get additional free feats. Because of these extra feats and lore it just seems to me to easy to be able to do both. Yea you won't be insane at either. But it feels wrong to have a ranger without some bow skill.

    That's actually not how it works in 3.5. You choose one specialty, and get the feats for that specialty as you level-up, automatically. Your free feats cannot be mixed between archery and TWF. 4E is similar in that you choose one specialty at level one, and then the benefits you gain (a bonus feat, and bonus effects from powers) from then on are set; you can't mix-and-match.

    RP whatever you want, of course, but the mechanics do not encourage being an archer as a Ranger any more than they do being a TWF meleer. Obviously, anyone with proficiency with a bow should carry one, or at least some other ranged weapon, but that's true of Fighters, Rogues, and Paladins, not just Rangers.
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    gillrmngillrmn Member Posts: 7,800 Arc User
    edited January 2013
    ...
    That being said they have not confirmed the Ranger Class or the ability to use bows yet. But There's a good chance that will be added by launch if it is not ready yet.

    Do you remember when we were arguing about which class should be more iconic and in, me supporting archer ranger you supporting melee, a dev chimed in to say that "ranger in the works" was not archer but melee?

    That killed all my excitement for class.
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    xearrikxearrik Member, Neverwinter Beta Users, Neverwinter Hero Users, Silverstars Posts: 323 Arc User
    edited January 2013
    quorforged wrote: »
    That's actually not how it works in 3.5. You choose one specialty, and get the feats for that specialty as you level-up, automatically. Your free feats cannot be mixed between archery and TWF. 4E is similar in that you choose one specialty at level one, and then the benefits you gain (a bonus feat, and bonus effects from powers) from then on are set; you can't mix-and-match.

    RP whatever you want, of course, but the mechanics do not encourage being an archer as a Ranger any more than they do being a TWF meleer. Obviously, anyone with proficiency with a bow should carry one, or at least some other ranged weapon, but that's true of Fighters, Rogues, and Paladins, not just Rangers.

    You said what I just said... I'm not wrong you just didn't understand what I said.
    xearrik wrote: »
    At level 2 you choose, then at 6, and 11 you get additional free feats.

    See the lack of the word choose again. Just because you have free ranged or twf feats doesn't mean that ranger or twf are locked away from you. You can still splash in those feats. You just get one type for free now.
    Da kitties don't speak for me, deez kitties speak fur us all!
    [SIGPIC][/SIGPIC]
    I'll Keep this up till beta goes live. I'll improve it soon.
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    quorforgedquorforged Member, Neverwinter Beta Users Posts: 0 Arc User
    edited January 2013
    xearrik wrote: »
    See the lack of the word choose again. Just because you have free ranged or twf feats doesn't mean that ranger or twf are locked away from you. You can still splash in those feats. You just get one type for free now.

    Then I don't understand what point you're trying to make.

    You can take ranged combat feats on a Paladin. That doesn't mean that a Paladin is somehow inherently an archer (in any capacity beyond simply being proficient with bows).

    If you take the TWF specialty on a Ranger, you get nothing from your class that makes you a better archer in comparison to other fighting styles. There's no more reason to take bow feats than there is with any other full-BAB class.
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    ambisinisterrambisinisterr Member, Neverwinter Moderator Posts: 10,462 Community Moderator
    edited January 2013
    All the free melee feats make me feel like Ranger is a melee class...and I have always played them as a melee class. Of course any good adventurer has a bow but my primary weapons on every ranger I played was melee based weapons.

    My point is, and always will be, that the ranger is not a *ranged* class. It can be but it's not forced and the TWF is equally viable.
    Which is better is an argument which will never end because it's apples to oranges but as a die-hard melee ranger lover I refuse to let the ranged misconception slide ;)
    I'm mean like that sometimes. Hehe.



    And I don't remember Crypticmaplois confirming the ranger class in that post? I'm going to have to rehunt that post down.
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    pallierpallier Member Posts: 149 Arc User
    edited January 2013
    All the free melee feats make me feel like Ranger is a melee class...and I have always played them as a melee class. Of course any good adventurer has a bow but my primary weapons on every ranger I played was melee based weapons.

    My point is, and always will be, that the ranger is not a *ranged* class. It can be but it's not forced and the TWF is equally viable.
    Which is better is an argument which will never end because it's apples to oranges but as a die-hard melee ranger lover I refuse to let the ranged misconception slide ;)
    I'm mean like that sometimes. Hehe.



    And I don't remember Crypticmaplois confirming the ranger class in that post? I'm going to have to rehunt that post down.

    I'm just the opposite of you, I hate melee fighting I live to be at a distance when I fight. I love to slow the enemies movement and kite them in circles til they die. Many times in DDO I've soloed bosses and things with no ranged attack by doing this and won. I always loved distance fighting but hate casting bars which is why I love archers and not casters.
    Oh Atari how I miss you!
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    iamtruthseekeriamtruthseeker Member, Moonstars, Neverwinter Beta Users Posts: 0 Arc User
    edited January 2013
    Two words: Deepwoods Sniper.

    Nuff said.

    Point? I have to have a POINT now?! :)
    [SIGPIC][/SIGPIC]
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    gillrmngillrmn Member Posts: 7,800 Arc User
    edited January 2013
    ...
    And I don't remember Crypticmaplois confirming the ranger class in that post? I'm going to have to rehunt that post down.

    Please do - though I am not sure if it was crypticmapolis (maybe h2oratty or jfinderdev)

    Or maybe you can PM and ask them to reconfirm it?

    They specifically said that "ranger in the works" is not archer ranger but melee ranger.
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    ambisinisterrambisinisterr Member, Neverwinter Moderator Posts: 10,462 Community Moderator
    edited January 2013
    pallier wrote: »
    I'm just the opposite of you, I hate melee fighting I live to be at a distance when I fight. I love to slow the enemies movement and kite them in circles til they die. Many times in DDO I've soloed bosses and things with no ranged attack by doing this and won. I always loved distance fighting but hate casting bars which is why I love archers and not casters.

    That's perfectly fine. I prefer melee (as far as the Ranger Class goes) and I'm fine with that.

    I'm not fine with saying because "ranger" became the MMO term for "archer" that the Ranger Class is an Archer.
    It can be. Often is. Doesn't have to be.

    Every time somebody says it a Drizzt Wannabe dies.
    *claps and chants 'I do believe in Drizzt, I do believe in Drizzt'*
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    elewyndylelewyndyl Member, Neverwinter Beta Users Posts: 0 Arc User
    edited January 2013
    I'd honestly be surprised if we got Paladins at launch. That'd make the class choices extremely "heavy armor" heavy, which could create problems when running dungeons.
    What are you confused? Problems with heavy armor lol! That is NOT the reason if Paladin is not available at release. Each class is lots of work for developers so that might be a reason Paladins maybe are not available at release.

    It is true Paladins get automatic profiency with Plate Armor. That said Fighters has many feats. A high level Guardian Fighter who is supposed to be a TANK in this game certainly has Plate Armor!

    Now classes I wish to be released in no particular order: Ranger, Druid and Paladin. I also want to play Cleric but I got impression devoted Cleric at least will be available.

    Problems with heavy armor??? This game is much more close to WOW trinity then Guild Wars 2(I don't like Guild Wars 2 with no tanks where everybody can ressurect each other and it is repeated resurect process) combat. That said this is Action combat so a TANK needs to dodge/move etc. and Wizards need to aim. In its own way I believe Neverwinter will have great combat.
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    vonatarvonatar Member Posts: 8 Arc User
    edited January 2013
    Eberron. Possibly the worst D&D campaign ever.

    No wonder the latest DDO expansion had a "portal" to Forgotten Realms :P
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    ambisinisterrambisinisterr Member, Neverwinter Moderator Posts: 10,462 Community Moderator
    edited January 2013
    elewyndyl wrote: »
    I also want to play Cleric but I got impression devoted Cleric at least will be available.[/COLOR]

    Devoted Cleric has been confirmed even though it hasn't seen much press/spotlight.
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    elewyndylelewyndyl Member, Neverwinter Beta Users Posts: 0 Arc User
    edited January 2013
    Devoted Cleric has been confirmed even though it hasn't seen much press/spotlight.
    Very Good:)
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    pallierpallier Member Posts: 149 Arc User
    edited January 2013
    Ranger not meant to be archer? the name Ranger itself has RANGE in it.
    my question is why have a Thief and melee ranger basically the same thing.
    if they have anything better than a thief they would just be a warrior in lesser armor.
    Rangers are the only class that does physical ranged damage with skills.
    Take that away and its just another melee class that's not needed the idea of multiple classes is to cover every play style to satisfy as many players as you can. It serves no purpose to make them all exactly the same.
    Oh Atari how I miss you!
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    ambisinisterrambisinisterr Member, Neverwinter Moderator Posts: 10,462 Community Moderator
    edited January 2013
    Home, home on the range. Where the deer and the antelopes play...

    The orgins of Ranger stem from the english term which essencially meant wilderness. Here's some information from Dictionary.com:
    Range
    11. ( US ), ( Canadian )
    a. an extensive tract of open land on which livestock can graze
    b. ( as modifier ): range cattle
    12. the geographical region in which a species of plant or animal normally grows or lives
    13. a rank, row, or series of items
    14. a series or chain of mountains

    Ranger
    1. forest ranger.
    2. one of a body of armed guards who patrol a region.
    3. ( initial capital letter ) a U.S. soldier in World War II specially trained for making surprise raids and attacks in small groups. Compare commando ( def 1 ) .
    4. a soldier specially trained in the techniques of guerrilla warfare, especially in jungle terrain.
    5. a person who ranges or roves.

    So out of that definition we got the term ranger which is essentially a protector of the forest/forest law enforcement. The term also is used to describe specialized light infantry troops in the military noted for being in remote locations.

    That is the basis of the term Ranger. Ranger (archer) is a modern day term coined only by MMO's. The term "ranger" in the MMO sense, in case you haven't noticed, is not in the dictionary.

    D&D has been around before computers were better than my watch. The term "ranger" in the MMO sense had absolutely no meaning the TSR...to anybody...until MMO's came around. The term Archer was even used when describing Baldur's Gate "rangers" in the late 90's on fansites.
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    gillrmngillrmn Member Posts: 7,800 Arc User
    edited January 2013
    Devoted Cleric has been confirmed even though it hasn't seen much press/spotlight.

    She is looking at you right now, scroll up to the top. See that girl in lipstick? She is devoted cleric (and she holds a mirror - must be cleric of Sune)
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    pallierpallier Member Posts: 149 Arc User
    edited January 2013
    Home, home on the range. Where the deer and the antelopes play...

    The orgins of Ranger stem from the english term which essencially meant wilderness. Here's some information from Dictionary.com:



    So out of that definition we got the term ranger which is essentially a protector of the forest/forest law enforcement. The term also is used to describe specialized light infantry troops in the military noted for being in remote locations.

    That is the basis of the term Ranger. Ranger (archer) is a modern day term coined only by MMO's. The term "ranger" in the MMO sense, in case you haven't noticed, is not in the dictionary.

    D&D has been around before computers were better than my watch. The term "ranger" in the MMO sense had absolutely no meaning the TSR...to anybody...until MMO's came around. The term Archer was even used when describing Baldur's Gate "rangers" in the late 90's on fansites.

    both those Range definitions are NOUNS... try the verbs. as in actions... range in actions means distant.
    you can take warrior and say its a being that wages war or a soldier that fights for an army meaning that you can't do anything individual. Thieves by definition are people that steal things most avoiding fights and conflicts... meaning they have no combat skills they just steal things.

    If you want to break down each of the classes I'd be happy to go on... if you want to stick to realistic meanings I could have the whole class list in a dress cooking in a kitchen. when someone says we need a range class... they mean distance not a roaming warrior. archer specificly defines using a bow to fight alone, rangers can use many weapons but specialize in weapons that support the roaming warrior which resides in the mountains which would mean they need a weapon that can hurt from the top of the mountain things that are at the bottom of the mountain... doubt they make swords that long or mountains that short.
    Oh Atari how I miss you!
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