Hopefully someone sees this and responds.
Multiple times a day whenever I load in to a dungeon or trial - particularly ToMM and Zariel (Master or Baby) I get disconnected with either "timeout during login" or some other bs message. There is nothing wrong with my internet as I'm watching YouTube and on Discord the same time and they are fine.
I don't understand why this happens all the time, everyone else in my group this never happens too only me? I have max display settings and run GTX 1080 with i7-7700k so no its not the processing power of my CPU or GPU being throttled.
Any help would be appreciated!
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This bug does not just happen during dungeons; it happens everywhere, for me with about a 1 in 10 chance to disconnect on any loading screen. This includes things like going from Protectors Enclave to Caer-Konig. It is most noticeable during MEs, though it never or rarely happens while going from the first area to the second, or the second to the third - it often happens while going from the Yawning Portal into the first area, or from the third area back to the Yawning Portal.
When it happens, the game client shows an error message, but the message is not consistent. It's usually the timeout message but sometimes it will say 'You were inactive for 15 minutes' (even though I just tried to enter PE 1 minute ago) or even 'You have logged in from a different location' which is very scary.
I have also had the client log open every time I play for months now, and I have collected about 120 log files from the client console log, over a timespan of 4 months. All of them say something like the following:
Waiting for new GameServer address from Gameserver 548844266, via ClientMultiplexer at 208.95.186.1...Login failure: Disconnected from Server
done. (57.45)
done. (57.46)
Loading Nw_M19_Character_Creation_Background...
It seems to me that there is a problem when the server directs me to a new game server. It happens more often while loading dungeons or leaving them, because those instances seem to mostly be grouped on the same server(s) - hence why all dungeons had lag problems when we had the 5 x 600 individual Zariel's Favor bug at the start of Redeemed Citadel Milestone 1, but most map areas didn't.
To be entirely clear; my internet connection remains working and at perfect speed while this happens. Other continuous data streams like livestreams or discord calls keep working. There is no disconnect from my end, despite the client log saying so. My client either never receives the Client Multiplexer's Gameserver address message, or the it doesn't send me one.
I have tried a lot of stuff with support to resolve it, things like toggling On-demand patching on or off (off is the right setting for the least amount of problems btw), my DNS settings, and more. This all goes through Support and not Bug forums because it involves sending files that might contain personal information, like dxdiag and path trace.
I will happily write a new summary of everything we have tried and look up when the bug was partly fixed for a week IF Development is interested in working with me / us on finding and fixing this bug. However, since Arc/Cryptic/Perfect World seem not interested in working on this bug at all, I will not spend that time, not again, on making a summary that is not read at all.
The following support tickets are connected to this issue:
#48780, #102715, #102965, #102713, #148950.
These were opened between November 18, 2019 and April 4, 2020. I guess that means April 4 was in the week when the partial solution was live.
I tried a lot of stuff, but it turned out the fix, at least for me, was quite simple, i just went to the launcher and turned on "on-demand patching", never got disconnected again
The things people mention above that helped them, didn't help me. I probably already lengthily discussed what I've tried from my side in this thread, and in all the support tickets.
And remember, this was partly solved about a year ago, but the partial solution got removed again after a few weeks.
I do love the new loading screen btw, I just wish I wouldnt have to stare at it multiple times in a row with disconnects in between x.x
I was told to test a different machine to verify if it's something with my internet adapter (which I highly doubt, since everything else perfectly works). Another test that I was told to do: test my machine in a different place (different internet provider).
P.S.: I haven't done any of those yet.
occasionally get a double timeout where i timeout, log back and time out again instantly then to have the 1 min wait until you get re-log option.
Then yesterday actually got a triple timeout... yes that's right folks a triple....... Luckily mostly run dung/trials with guildies and they are aware of my issue so not a problem but means I stay away from joining not guild runs as unfair to other players.
No issues with provider/ no issues with machine, have software running that constantly monitors my hops etc and timestamps them so i know it is not an issue this end.
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Why do we get disconnected while other players are fine? Why does it sometimes disconnect multiple players? Let's see, maybe the first player who connects to the faulty game server (like one with a lingering CODG instance) gets stuck, and all the other people get redirected to a different game server instead? This is something we can test ourselves, as that means the new game server we connect to upon logging back in, the same one that our queue group members connected to, is not the same one that we couldn't connect to. I can check that in my hundreds of log files, and indeed, the new game server is different from the one that didn't work.
So that means the bug is that that doesn't redirect the first-connecting-player to the new, working game server when it redirects our queue group members, but instead leaves us stuck with the non-working one. If multiple people disconnect, that means that two players tried two different faulty game servers before the third first-connecting-player found a working one.
@dillygirl That one's very strange. They should def take that into account.
Probably not related but I'd be interested to know if CODG is on the same server as Icewind Dale. I have no way of knowing but I would be also interested to know if Icewind Dale has always resided on the same server. Noticed over the years that if there is any kind of 'bad server' which is often first to show the lag when the game is under stress, it's that one.
I wanted to check if you still have the same problem, because I do. Especially when joining TOMM.
No idea how to solve it (ISP = Xfinity).
I would like to have another computer to test.