The Bat swarm does not give even 1 beat of time to reach the street lights on the first boss (instead of 3 like supposed to)
And sudden deaths with no reason, no debuffs, no dopplegangers, no read puddles, no boss, nothing just sdudden deaths out of the blue.
I do like it is harder tho but you should fix it so the mechanics work.
@nitocris83
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next time dont ask for "fixes", if you can manage and it was manageable
I'm going to need more information about these 'sudden deaths' as this is the first I've heard of it and this wasn't experienced in in any of our internal test groups or when I watched players do the fight on Live after the changes went through. Did you see anything in your logs about what killed you? Do you happen to know what phase of the fight you were in? Better yet, do you have a video?
Also, I'm not sure where this notion came from the fight is 'reworked' as no new mechanics were added to the fight. While it is true that the damage of many powers that were previously trivial was increased and will result in more pressure on the tank and the group as a whole, the length of the fight was significantly reduced as a counterbalance.
I find when the person with the book gets doppleganged and looses all aggro on the ghostly sisters frustrating.
This happens too often.
Also, the person with the book is out on their own so when they get bats they just die getting no time to react to the mechanic.
To me the fight does feel like its been reworked.
The parts I would most like to work are the active sister obey aggro rules so the tank can be useful.
The most important thing for me though is in the portal phase. When a sister dies and the portal appears, it needs to be set at Hit point level to make getting passed the first boss actually possible for normal players.
Seen a lot of abandons because the dps was not there to kill the portal in time.
Even with everyone saving their artefacts mount powers and dailies for that one phase.
(Please note I am not blaming the dps I just don't think the balance is right for the entry item level.)
If anyone else wants to add feedback to this thread, please ensure you've actually fought the Sisters since the most recent changes.
It sounds to me like the Portal of Power killed the group with its group wiping power. I assume you know that failing to kill the portal will wipe the group, so it sounds like it triggered when it shouldn't. Did this happen once or on multiple occasions?
The portal health does seem improved on the sisters now.
Hypo goes away when at a lamp.
But hey I'm only a 47k tank so I'm pretty irrelevant anyway.
There could be something else going on, but that's where all of the arrows are pointing towards with the information I currently have. That power would kill the group simultaneously, but if they are indeed dying one at a time then I might be barking up the wrong tree.
Playing a cleric for this.
This was normal CR, not RC CR.
There were three points that caused issues:
* The hypo hits WAY too hard. When we grouped up to handle the hypo, the group got massacred. I was throwing everything I had at it: Group was tight, Hallowed Ground, Healing Word and potions for myself.
It actually seemed like Hypo do less damage if you run away from group, we need to explore that a little bit more. That would be opposite of how Hypo works otherwise.
* I was hit with some 40-50% hp attacks out of the blue. As a healer I was standing a bit away from the boss and the melee ongoing there, I was not in red and I did not see any signaled attacks coming my way. I just got hit. This happened several times.
* The hitpoints on the sisters might be a tad overdone now. Fights are rather long x 3. Or was this our dps being low?
While I am all for challenging content: Remember RADQ got entrance requirement of 30k. For most RADQ zones we get worried if we have people at 40k IL in group.
IMO RADQ entrance requirements should be set to 40k. Cryptic should find something else to offer the 30k people, it is meaningless to let them into dungeons where they are mostly completely useless. I had a ToNG run where we could not get past Withers(!), two dps at 30k in group. They were below me(full heal-spec cleric) in dps...
I got oneshotted by something with 700k damage as dps. Combat Log said it was Pool of Decay, but I was not in one and had no debuff icon. I was book holder too. It seems that sisters spawn some invisible pools around the area. How? Why? Not sure.
There seems to be some strange DoT that might be related to this too, as I was not in Pool of Deay in later tries and still got damage dealt, that thankfully our healer was able to heal. (200k per tick)
Also while being book holder I was picked as a target for doppelganger. The bats killed the rest of the party with one or two ticks, but it seems the bats were not targeting me.
Note: while that dungeon is making problem for every single party regardless of difficulty or group composition and there seems to be some weird glitches happening all the time since that sister fight change, I suggest to disable that dungeon for Reaper's Challange. Really, it is no fun. Today's one as far as I can tell, with normal teams is not doable.
Edit: Got some logs for you from Bat mechanic (I think it is one, forgot the name of it a long time ago). And yes, I get it's critical hit and Reaper's Challange, but why is it so damn strong?
Critical Hit! Sister of Rage deals 1421663 Unavoidable Damage to Sammy with Bloodflight.
Critical Hit! Sister of Rage deals 990605 Unavoidable Damage to Tealc with Bloodflight.
Critical Hit! Sister of Rage deals 2773094 Unavoidable Damage to ShiroiRyu with Bloodflight
That is done while they were stack. Can't find the 4th one, but pretty sure it's the about the same.
Bear in mind that the hypo in ToMM doesn't do this much damage with only 2 people in it! This has been a problem in the past for Reaper CR. The only "strategy" is to dps the Sisters quickly enough that they can't do their soak, which isn't ideal. With that sort of damage per tick, it isn't possible to mitigate it sufficiently (especially considering mounts, artis, and dailies can be disabled for the challenge) or the healer/heal comps to really do anything about it. It needs to be at least halved in damage so there's a chance to react and respond.
I'll also look into the issue of Pools of Decay not drawing, which may be the mystery damage/deaths that people are experiencing, though that wouldn't explain the inability to revive.
Can't say much about normal version of CR now as I didn't run it yet, but seems to me the damage done in by pools needs to be reduced by about 12-20% so it's not that punishing and damage done by bats by surely close to 40-50%. It's meant to be taken by 4 people in the team, so the book holder can keep doing his/hers part, but if it hits like that it is really hard to keep everyone alive.
About the invisible pools: I noticed that in some a bit higher areas some parts of those pools are not visible, while other pieces are. Maybe this can be related. Like it goes under texture or something.
I just fought the Sister's again now. There are two issues - first, I had full aggro of the second sister, but she still chased a dps, so I don't think the fix is fully working; 1st sister is fine though. Second, the issue is the with the soak is it's coming way too quickly so there's no time to respond to it. The fight is more mobile now so dps will get separated by blood pools. If they're separated and get the soak then it's over. There should be ~5 seconds or so to respond. The damage is also very high. I had a solo hit of around 2 million by myself. If that's split between 4, that's 500k each which is nearly a dps's health (might even oneshot them still because that's with all of my mitigation)
When it's a reaper, there's little chance for anyone to finish it. Right now, my guild leader and elite TRs are trying, but still can't finish the sisters' boss fight. If they can't, what hope is there for those of us that aren't the heavy-hitting classes (e.g., CW).
ARC, you really screwed the pooch on this one. I see no good reason that a completion has to be *THIS* hard.
We gave up after that not wanting to bother, likely skipping CR until they start balancing the RCs.
The tanks are getting hit with damage in excess of 7 million in three hits doing damage over time. Surely even you can see that's excessive.
The damage on the soak does not trigger until ~4 seconds has elapsed. I suspect the following: