I play a wizard with a tenebrous rank 15 enchantment. I have 528,000 hit point right now. The max i can get my tenebrous to proc for is 16000, but sometimes it doesn't hit that hard. it seems to to hit for 11,479 as well. With the amount of hit points i have it should proc the entire 24,000 unless the tool tip is wrong.
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I presume it is being Mitigated by the target's Defense, which given we no longer have a way to compensate with the loss of ArPen would mean that the Enchant does not function correctly.
It hits for less, this time effected by your Accuracy stat if the target Deflects. Which I presume is intended as it isn't unresisted damage.
@nitocris83
Is this way on both consoles at least, have not tested on PC.
Need clarification on if this is WAI or is bugged and needs to be passed on to the team.
I would also suggest the damage be changed to Unresisted Damage so that the enchant functions as indicated.
Edit:
Did a little extra testing and can confirm almost certainly that it is Defensive Mitigation that is causing it. Equipped Armor Break Companion Power for the 7.5% Defense reduction on the target and Tenebrous did 16842 (24000) damage.
I seem to recall the teneb rank 13 on my wizard hitting for 16k pretty consistently. He's only at 400k hp IIRC.
This is on console for me by the way...
That being said. I have tried to get it to proc on ps4 and so far it has not procd in the last 30 minutes.
As it stands, the enchant literally cannot do its full damage; Ever. A 7.5% reduction to the defense of a "standard" enemy (training dummy in SH) yielded 842 additional damage. This means the additional reduction needed to deal the full missing 8k damage is ridiculous.
Tenebrous is Proc-related damage and not even close to "game-breaking" levels at that. Given that we cannot nullify damage mitigation anymore an that is having such a negative effect on the enchants performance, there is no reason not to take the easy solution and make the damage it deals Unmitigated.
> That's the point.
>
> As it stands, the enchant literally cannot do its full damage; Ever. A 7.5% reduction to the defense of a "standard" enemy (training dummy in SH) yielded 842 additional damage. This means the additional reduction needed to deal the full missing 8k damage is ridiculous.
>
> Tenebrous is Proc-related damage and not even close to "game-breaking" levels at that. Given that we cannot nullify damage mitigation anymore an that is having such a negative effect on the enchants performance, there is no reason not to take the easy solution and make the damage it deals Unmitigated.
Which it should be . Or let us trade them in for a correctly functioning enchantment.