This feels like Mod 6 all over again. Back then, the whole system changed as well. Everyone needed new stats and new gear. It was too much for some people. Every last person I knew in real life quit the game. These people spent thousands of dollars buying the things I was wearing and recommending to them.
They all said they felt robbed. Not by me, but by the company. I myself was running a leadership army at the time and could afford to remake my character and did. So I stayed when they all left.
Here we are. History repeating itself. People leaving all over the place giving all their stuff away because the KNOW they'll NEVER be back. You can be assured none of these people will ever recommend this game to anyone and if asked their replies will only be negative.
For me personally I am okay with the new system and once again I could afford to remake my character and will be staying. But scaling is a show stopper for me. As it stands right now. Item level determines damage. If 2 players many thousands of item level apart are scaled to the same item level, then they will have the same damage. The only things separating them will be minor stat differences and armor +damage bonuses.
It doesn't make sense to upgrade your character for higher item level when it will just be scaled away. Forget about item level. Pick gear with the best +damage bonuses regardless of item level. You are going to be scaled down anyway. Even the new dungeon will scale my 54k character to 51k. I've already decided I won't be doing scaled content going forward. If the dungeon remains scaled, I guess I'll be skipping that as well and I'm done playing altogether. I'll just continue to do what I've done for the last 8 years and hang out in PE. At this point, chat is much more entertaining then the game anyway.