Well, any point in upgrading Bonding Runestones now, or should i just wait for the exchange to go live and trade them in as they're?
They tell you in the post what you'll get in AD for the bondings, and I assume you'll be able to trade them for any other same rank enchant. So its up to you to decide if its worth it (if you have all the mats and they are char bound or whatever, then probably worth it, yes). For example, I have 3 R15 Bondings. If this went live today, I'd probably turn them in for AD and buy 4 R15 Radiants off the AH. That said, the markets going to change I assume by the time this goes live so we will see.
after all the time and effort and you screw us again. Do you enjoy doing things to make people decide to leave the game and not support it. everyother week you do something stupid. geez when will it stop. I can guareentee you will neve get another penny from me and never support this craptic bs anymore.
Not enough info to know if they have "screwed us" or not.
That is what fanboys said about mount changes and mount collars too. Just more of "not meant for everyone" statement regarding trials on stream!
There are more than BIS players in this game RIP Real Tiamat, RIP Real Demogorgon RIP real Temple of the spider. Why remove non bis content to give to bis players ???? FORCING the majority of your player base to play 4 mod old dungeons and trial will have a bad result on player base Changes are getting so bad i would rather prefer no new changes (RIP ICE FISHING in winter fest)
Oof... I just... oof... I would like to give the benefit of the doubt, but there have been too many changes that have been a disaster so I am not expecting this change to be a positive one. Glad to see the buyout for bondings, how about darks?
So to compensate the changes we need to upgrade ALL items to max? Good plan, really good!
That is not what the info says. It says that the item level was adjusted to compensate for bondings going away and then companions were made to be upgradeable to Mythic to increase stats even higher than they currently are on live.
For those asking about upgrade tokens, companions can still be upgraded directly with AD as they always have as well as with upgrade tokens.
Companion Influence will be swapped to another stat. The reason every single detail isn't in this post is that the work is currently ongoing. We're hoping to be able to have it ready for preview in a few weeks and will have all of the details ready for that time as well. Since that preview will be after the Black Friday timeframe we wanted to give the heads up on Bonding Runestones now so everyone had that info.
Really!? LOL. Read the post: "Runestones and Enchantments will go up in item level, and therefore increase the stats they give, both as compensation for the removal of Bondings and to give them a better ratio to other areas of the game such as equipment and Mount Passives."
Added: You need to upgrade all: companions, enchantments and runestones! Because compensation will be splitted between them, at max level ofcourse. OMG it will be fun.
Just saying something....soooooo many people complain about new stuff, complain about Item level not meaning anything about stats, about game not changing and evolving. This does that, it lets the game change and evolve, Item level should mean something going forward from this.
PLUS... we have a snippet of information and not the indepth. Give it a chance, you don't need to pay to win. New content has to get harder to make it a challange for when you have the gear from the current mod. When Zariel Master came out it was super hard to get the stats for that. Now alot easier.
If they kept everything the same whats the point in playing? Making charaters stronger and better is a GOOD thing.
Please remove the different bolster categories for companions to where they are more similar to mounts. This bolster and changing out of companions for what is best is completely wrong with 5 categories.
Guild Leader: Under the Influence Yule (Barb): 72k : Siren (TR): 78k : Torun (DC): 73k : Siren OP (OP): 76k : Siren SW (SW): 78k : Modern (F): 80k : Cherry1 (CW) : 68k Siren HR (HR): 78k
So to compensate the changes we need to upgrade ALL items to max? Good plan, really good!
That is not what the info says. It says that the item level was adjusted to compensate for bondings going away and then companions were made to be upgradeable to Mythic to increase stats even higher than they currently are on live.
For those asking about upgrade tokens, companions can still be upgraded directly with AD as they always have as well as with upgrade tokens.
Companion Influence will be swapped to another stat. The reason every single detail isn't in this post is that the work is currently ongoing. We're hoping to be able to have it ready for preview in a few weeks and will have all of the details ready for that time as well. Since that preview will be after the Black Friday timeframe we wanted to give the heads up on Bonding Runestones now so everyone had that info.
Bonding runestones are going away?
Lolz just sold my rank 15 spare for 2.2million AD just in time then.
Shouldnt we be more annoyed that bondings are going away?
1
plasticbatMember, NW M9 PlaytestPosts: 12,456Arc User
So to compensate the changes we need to upgrade ALL items to max? Good plan, really good!
That is not what the info says. It says that the item level was adjusted to compensate for bondings going away and then companions were made to be upgradeable to Mythic to increase stats even higher than they currently are on live.
For those asking about upgrade tokens, companions can still be upgraded directly with AD as they always have as well as with upgrade tokens.
Companion Influence will be swapped to another stat. The reason every single detail isn't in this post is that the work is currently ongoing. We're hoping to be able to have it ready for preview in a few weeks and will have all of the details ready for that time as well. Since that preview will be after the Black Friday timeframe we wanted to give the heads up on Bonding Runestones now so everyone had that info.
Really!? LOL. Read the post: "Runestones and Enchantments will go up in item level, and therefore increase the stats they give, both as compensation for the removal of Bondings and to give them a better ratio to other areas of the game such as equipment and Mount Passives."
What you quoted is what he explained. I don't see contradiction. I read that as: without you doing anything, your current runestone and enchantments will go up in item level. They will give you more stats without you doing anything to cover the lose of bonding.
*** The game can read your mind. If you want it, you won't get it. If you don't expect to get it, you will. ***
So to compensate the changes we need to upgrade ALL items to max? Good plan, really good!
That is not what the info says. It says that the item level was adjusted to compensate for bondings going away and then companions were made to be upgradeable to Mythic to increase stats even higher than they currently are on live.
For those asking about upgrade tokens, companions can still be upgraded directly with AD as they always have as well as with upgrade tokens.
Companion Influence will be swapped to another stat. The reason every single detail isn't in this post is that the work is currently ongoing. We're hoping to be able to have it ready for preview in a few weeks and will have all of the details ready for that time as well. Since that preview will be after the Black Friday timeframe we wanted to give the heads up on Bonding Runestones now so everyone had that info.
Bonding runestones are going away?
Lolz just sold my rank 15 spare for 2.2million AD just in time then.
Shouldnt we be more annoyed that bondings are going away?
So to compensate the changes we need to upgrade ALL items to max? Good plan, really good!
That is not what the info says. It says that the item level was adjusted to compensate for bondings going away and then companions were made to be upgradeable to Mythic to increase stats even higher than they currently are on live.
For those asking about upgrade tokens, companions can still be upgraded directly with AD as they always have as well as with upgrade tokens.
Companion Influence will be swapped to another stat. The reason every single detail isn't in this post is that the work is currently ongoing. We're hoping to be able to have it ready for preview in a few weeks and will have all of the details ready for that time as well. Since that preview will be after the Black Friday timeframe we wanted to give the heads up on Bonding Runestones now so everyone had that info.
Really!? LOL. Read the post: "Runestones and Enchantments will go up in item level, and therefore increase the stats they give, both as compensation for the removal of Bondings and to give them a better ratio to other areas of the game such as equipment and Mount Passives."
What you quoted is what he explained. I don't see contradiction. I read that as: without you doing anything, your current runestone and enchantments will go up in item level. They will give you more stats without you doing anything to cover the lose of bonding.
For now I have maxed Bondings 15 and 10-12 all other Runestones and Enchantments so, yeh nothing to do, it is completely same. O_o
so will this be like the mount changes? will we need to spend ad or money to get the sats we have now? or the mythic will just increase base stats like extra power for the deepcrow?
Lolz just sold my rank 15 spare for 2.2million AD just in time then.
Shouldnt we be more annoyed that bondings are going away?
Not really. Bonding runestones were always something too essential to be that expensive, and probably one of the main reasons why newer players enter dungeons why terrible stats is not having them yet, plus the lack of an augment. If anything, getting rid of them and making augments more similar to fighting companions is the "good part" of this update, as newer players will have stats more adequate for the beginner dungeons and veteran players will have more ways to minmax.
On the other hand, it seems like a pretty big nerf for the "mid-game" players and that's the worrying part. Companion bolster being divided by category is specially annoying. Part of the nerf being compensated by enchantments and runestones probably also means that Radiant/Empowered runestones won't be the "go-to" option anymore. Even though that is good in the name of "build variety", it will be a major currency drain for everyone who currently uses these enchantments, bundled together with an quite expensive new companion upgrade system.
So to compensate the changes we need to upgrade ALL items to max? Good plan, really good!
That is not what the info says. It says that the item level was adjusted to compensate for bondings going away and then companions were made to be upgradeable to Mythic to increase stats even higher than they currently are on live.
For those asking about upgrade tokens, companions can still be upgraded directly with AD as they always have as well as with upgrade tokens.
Companion Influence will be swapped to another stat. The reason every single detail isn't in this post is that the work is currently ongoing. We're hoping to be able to have it ready for preview in a few weeks and will have all of the details ready for that time as well. Since that preview will be after the Black Friday timeframe we wanted to give the heads up on Bonding Runestones now so everyone had that info.
Really!? LOL. Read the post: "Runestones and Enchantments will go up in item level, and therefore increase the stats they give, both as compensation for the removal of Bondings and to give them a better ratio to other areas of the game such as equipment and Mount Passives."
What you quoted is what he explained. I don't see contradiction. I read that as: without you doing anything, your current runestone and enchantments will go up in item level. They will give you more stats without you doing anything to cover the lose of bonding.
For now I have maxed Bondings 15 and 10-12 all other Runestones and Enchantments so, yeh nothing to do, it is completely same. O_o
You may not believe what he said. I neither but what he explained does not contradict what is posted in news.
*** The game can read your mind. If you want it, you won't get it. If you don't expect to get it, you will. ***
Thanks for the heads up @noworries#8859 I will not place my regular Zen order until after New Years, just to scope out where the game is headed in 2021. I really mean it, this announcement has saved me from making a possible financial error. All these people calling you a big jerk are wrong, you gave your paying customers the heads up and that was very noble of you. Sorry to say, doing the right thing, isn't always popular.
Thank you!
Fame is a vapor, popularity an accident; the only earthly certainty is oblivion. ~ Mark Twain
The ad rates for the runestones are really high. I expect the zax to climb to at least 60 million when this update hits the live server.
I don't mind that the bondings are removed but I really hope that the companion bolster isn't that important. At the moment bolster is more like a nice to have but if we really can get up to 100% bolster is might become really important and we would have to upgrade up to 10 companions to mythic (5 for the bonuses and up to 5 including the summoned for bolster) or even more if we swap out bonuses.
I also like thta the enchantments get better stats. Currently upgrading an enchantment all the way to rank 15 is really expensive and only has a small stat benefit.
There haven't been any comments on the actual stat changes yet I think... they are standardizing the stats per item level, so an il1500 x 20 = 30,000 stat points. Assuming 100% bolster makes it il3000 = 60,000 stat points.
From the explanation, 85% of the stat for augment or combat comp points will go into combined rating (CR), like in mounts, so:
60,000 × 85% = 51,000 BUT, there are 8 stats in CR so it gets divided by 8 (works this way on all items) Sooo...
51,000 ÷ 8 = 6,375 combined rating
Now, if I look at my main, removing the companion bonding bonus, his base combat advantage is around 32,000 (143k with bonding), which means the companion is giving a 111k bonus. With the new companion I would get 6,375 back, meaning a drop of about 104k!!!!!
I mean WTH?
I will go from combat advantage 143k down to 39k!
Either you have explained it badly cryptic or we are going to be fubar'd.
They also casually mention that enchantments are going to be changed too.. . Gotta love how they tried to slip that one by in the announcement, lol.
Anyway, I very much doubt that any changes to enchantments are going to make up the missing 104,000 combat advantage in my example....
@noworries#8859 So does this mean there isn't going to be three slots anymore for your active companion where bondings are slotted currently?
Also I agree with a previous poster, having 5 categories of companions so you can get a bolster with 5 mythics in each companion means you need a total of 25 mythic companions to have max bolster in each category. This is extremely excessive and costly. I hope you considering making this similar to how mounts work with only 10 needed, and eliminate the categories.
5
plasticbatMember, NW M9 PlaytestPosts: 12,456Arc User
Time to use quartermasters, again. BTW. I don't like changes. This is going to fast. Mount bolster with mythic mounts, collars, now this changes. This f2p game becoming very fast very expensive game to play.
> @plasticbat said: > (Quote) > I am a bit slow today. Where was that mentioned? I understand Dark enchantment and companion influence stat enchantment will have to be changed.
From the post:
Runestones and Enchantments will go up in item level, and therefore increase the stats they give, both as compensation for the removal of Bondings and to give them a better ratio to other areas of the game such as equipment and Mount Passives.
There haven't been any comments on the actual stat changes yet I think... they are standardizing the stats per item level, so an il1500 x 20 = 30,000 stat points. Assuming 100% bolster makes it il3000 = 60,000 stat points.
Now, if I look at my main, removing the companion bonding bonus, his base combat advantage is around 32,000 (143k with bonding), which means the companion is giving a 111k bonus. With the new companion I would get 6,375 back, meaning a drop of about 104k!!!!!
I mean WTH?
I will go from combat advantage 143k down to 39k!
Cryptic, PLEASE say this isn't so!?
I think the 104k drop is supposed to be mitigated by you upgrading all your companions/mounts to mythic thereby increasing the stat with the bolster bonus multiplier. Where you get the resources for such upgrades is the rub.
Don't really understand you saying "Gotta love how they tried to slip that one by in the announcement, lol."
"Runestones and Enchantments will go up in item level, and therefore increase the stats they give, both as compensation for the removal of Bondings and to give them a better ratio to other areas of the game such as equipment and Mount Passives."
Are you saying they don't want us to know the stats they give are going to increase? Cause I say that is a good thing too. Those rank 9-15 everyone has( ish) will give more stats......you think thats bad?
@noworries#8859 So does this mean there isn't going to be three slots anymore for your active companion where bondings are slotted currently?
Also I agree with a previous poster, having 5 categories of companions so you can get a bolster with 5 mythics in each companion means you need a total of 25 mythic companions to have max bolster in each category. This is extremely excessive and costly. I hope your considering making this similar to how mounts work with only 10 needed, and eliminate the categories.
You shouldn't need to have bolster 100% in all 5 categories. It should be only 1. I currently bolster only one to 15% or close to it. But have other companions for defense or offense stats. I do hope that we can stop training companions.
I find mount change to be more invasive, I went from trying to get one Legendary mount to needing 10 Mythic.
They need to increase drops in Chests because the supposed Zen drops are far between and pathetic.
Waiting to find out what stat goes to Charisma? From Companion Influence? This is a bigger change vs need 5 Mythic Companions. We all knew they were going to do it after Mounts. I was just waiting for the next shoe to drop!!!
Good Luck for those going to take AD n think they'll get 4 Stones on AD. Price probably already going up. And Bonding will go down.
Waking up to this news was really a shock that made many angry, myself. First because this was not discussed here in the forum. Second by the impact on end game players or very close or old players with many characters.
This idea of bolster via mate would be implemented in mod 16, you would need 5 legendary companions in each fellow class to have the maximum bolster, I remember suffering to do that and from one hour to another this was changed to the focus only of the summoned companion class. This idea was terrible by the fact that many play on other characters, and having that cost, 2 or 3 or 4 or even 5,6,7x is surprising. The game is going to the path where you can only have 1 playable character for the so much investment you need to get to BiS.
The only solution to this is to have everything linked to an account to serve and evolve equally for all accounts.
Ex: I only own the Alpha Compy in my main character. Currently he's legendary, but if I bought him for my CW, he'd come epic and I'd have to upar. But as I already own it legendary, I could click on this highest rank companion and it would have an option to generate a token that would give guaranteed upgrade to the highest level of this companion that I owned in any char. So when I put my Alpha Compy in the mythical on my GWF I would still have to buy the same to have it on the CW, but i wouldn't need to have to upgrade it because I would already have the mythical companion token i upgraded from my GWF.
Here I will cite the example of what will happen to me today if everything is as in the mounts : Deepcrow, currently I own this companion 2x Legendary, one in my main char GWF and another on my CW, for sure I will upgrade the companion of my main char, and I will terminate the activities of my CW completely since it is practically unfeasible due to the costs I keep this character and my other playable that is a GF Tank.
In a game in which everyone uses the same of all that is necessary to grind the same content almost infinitely, the only variation of gameplay will be killed, which is to play in on a different character.
Hopefully the next status that will replace companion influence is lifesteal, because soon we will have less and less Tank's and Healer's in the game, since many of these are alternative characters.
oh, and btw for the people mass buying bondings, don't forget who are we dealing with, most likely those values will be changed on a later date Just look at mod 16 when they said we could exchange all our unbound enchants at the vendor and then they made them account bound...
> @jrfbrunet said: > (Quote) > I think the 104k drop is supposed to be mitigated by you upgrading all your companions/mounts to mythic thereby increasing the stat with the bolster bonus multiplier. Where you get the resources for such upgrades is the rub.
My calculations are assuming maximum 100% bolster already, that's the killer....
Comments
Just more of "not meant for everyone" statement regarding trials on stream!
RIP Real Tiamat, RIP Real Demogorgon RIP real Temple of the spider. Why remove non bis content to give to bis players ????
FORCING the majority of your player base to play 4 mod old dungeons and trial will have a bad result on player base
Changes are getting so bad i would rather prefer no new changes (RIP ICE FISHING in winter fest)
"Runestones and Enchantments will go up in item level, and therefore increase the stats they give, both as compensation for the removal of Bondings and to give them a better ratio to other areas of the game such as equipment and Mount Passives."
Added: You need to upgrade all: companions, enchantments and runestones! Because compensation will be splitted between them, at max level ofcourse. OMG it will be fun.
PLUS... we have a snippet of information and not the indepth. Give it a chance, you don't need to pay to win. New content has to get harder to make it a challange for when you have the gear from the current mod. When Zariel Master came out it was super hard to get the stats for that. Now alot easier.
If they kept everything the same whats the point in playing? Making charaters stronger and better is a GOOD thing.
Yule (Barb): 72k : Siren (TR): 78k : Torun (DC): 73k : Siren OP (OP): 76k : Siren SW (SW): 78k : Modern (F): 80k : Cherry1 (CW) : 68k Siren HR (HR): 78k
Lolz just sold my rank 15 spare for 2.2million AD just in time then.
Shouldnt we be more annoyed that bondings are going away?
I read that as: without you doing anything, your current runestone and enchantments will go up in item level. They will give you more stats without you doing anything to cover the lose of bonding.
Bonding Rank AD Exchange
15 == 2,600,000
On the other hand, it seems like a pretty big nerf for the "mid-game" players and that's the worrying part. Companion bolster being divided by category is specially annoying. Part of the nerf being compensated by enchantments and runestones probably also means that Radiant/Empowered runestones won't be the "go-to" option anymore. Even though that is good in the name of "build variety", it will be a major currency drain for everyone who currently uses these enchantments, bundled together with an quite expensive new companion upgrade system.
Thank you!
I don't mind that the bondings are removed but I really hope that the companion bolster isn't that important. At the moment bolster is more like a nice to have but if we really can get up to 100% bolster is might become really important and we would have to upgrade up to 10 companions to mythic (5 for the bonuses and up to 5 including the summoned for bolster) or even more if we swap out bonuses.
I also like thta the enchantments get better stats. Currently upgrading an enchantment all the way to rank 15 is really expensive and only has a small stat benefit.
From the explanation, 85% of the stat for augment or combat comp points will go into combined rating (CR), like in mounts, so:
60,000 × 85% = 51,000
BUT, there are 8 stats in CR so it gets divided by 8 (works this way on all items)
Sooo...
51,000 ÷ 8 = 6,375 combined rating
Now, if I look at my main, removing the companion bonding bonus, his base combat advantage is around 32,000 (143k with bonding), which means the companion is giving a 111k bonus. With the new companion I would get 6,375 back, meaning a drop of about 104k!!!!!
I mean WTH?
I will go from combat advantage 143k down to 39k!
Either you have explained it badly cryptic or we are going to be fubar'd.
They also casually mention that enchantments are going to be changed too.. . Gotta love how they tried to slip that one by in the announcement, lol.
Anyway, I very much doubt that any changes to enchantments are going to make up the missing 104,000 combat advantage in my example....
Cryptic, PLEASE say this isn't so!?
Also I agree with a previous poster, having 5 categories of companions so you can get a bolster with 5 mythics in each companion means you need a total of 25 mythic companions to have max bolster in each category. This is extremely excessive and costly. I hope you considering making this similar to how mounts work with only 10 needed, and eliminate the categories.
> (Quote)
> I am a bit slow today. Where was that mentioned? I understand Dark enchantment and companion influence stat enchantment will have to be changed.
From the post:
Runestones and Enchantments will go up in item level, and therefore increase the stats they give, both as compensation for the removal of Bondings and to give them a better ratio to other areas of the game such as equipment and Mount Passives.
D&D Home Page - What Class Are You? - Build A Character - D&D Compendium
"Runestones and Enchantments will go up in item level, and therefore increase the stats they give, both as compensation for the removal of Bondings and to give them a better ratio to other areas of the game such as equipment and Mount Passives."
Are you saying they don't want us to know the stats they give are going to increase? Cause I say that is a good thing too. Those rank 9-15 everyone has( ish) will give more stats......you think thats bad?
But have other companions for defense or offense stats. I do hope that we can stop training companions.
I find mount change to be more invasive, I went from trying to get one Legendary mount to needing 10 Mythic.
They need to increase drops in Chests because the supposed Zen drops are far between and pathetic.
Waiting to find out what stat goes to Charisma? From Companion Influence? This is a bigger change vs need 5 Mythic
Companions. We all knew they were going to do it after Mounts. I was just waiting for the next shoe to drop!!!
Good Luck for those going to take AD n think they'll get 4 Stones on AD. Price probably already going up.
And Bonding will go down.
This idea of bolster via mate would be implemented in mod 16, you would need 5 legendary companions in each fellow class to have the maximum bolster, I remember suffering to do that and from one hour to another this was changed to the focus only of the summoned companion class. This idea was terrible by the fact that many play on other characters, and having that cost, 2 or 3 or 4 or even 5,6,7x is surprising. The game is going to the path where you can only have 1 playable character for the so much investment you need to get to BiS.
The only solution to this is to have everything linked to an account to serve and evolve equally for all accounts.
Ex: I only own the Alpha Compy in my main character. Currently he's legendary, but if I bought him for my CW, he'd come epic and I'd have to upar. But as I already own it legendary, I could click on this highest rank companion and it would have an option to generate a token that would give guaranteed upgrade to the highest level of this companion that I owned in any char. So when I put my Alpha Compy in the mythical on my GWF I would still have to buy the same to have it on the CW, but i wouldn't need to have to upgrade it because I would already have the mythical companion token i upgraded from my GWF.
Here I will cite the example of what will happen to me today
if everything is as in the mounts : Deepcrow, currently I own this companion 2x Legendary, one in my main char GWF and another on my CW, for sure I will upgrade the companion of my main char, and I will terminate the activities of my CW completely since it is practically unfeasible due to the costs I keep this character and my other playable that is a GF Tank.
In a game in which everyone uses the same of all that is necessary to grind the same content almost infinitely, the only variation of gameplay will be killed, which is to play in on a different character.
Hopefully the next status that will replace companion influence is lifesteal, because soon we will have less and less Tank's and Healer's in the game, since many of these are alternative characters.
Just look at mod 16 when they said we could exchange all our unbound enchants at the vendor and then they made them account bound...
> (Quote)
> I think the 104k drop is supposed to be mitigated by you upgrading all your companions/mounts to mythic thereby increasing the stat with the bolster bonus multiplier. Where you get the resources for such upgrades is the rub.
My calculations are assuming maximum 100% bolster already, that's the killer....
what are "companion acbs"?