so not sure if this hard core mode is broken or intended in the catapult phase. The Imps target the one with the ball and they 1 shot a 990K HP tank with 50% blue shield.... they respawn instantly, they can not be tanked and can not be overrun.
Did they change this fight at all since release? I haven't seen any patch notes about it. I also, haven't tried to put together a strong 5 party team yet until I know the imps are not going to constantly bombard us during catapult phase.
I wonder if they have reviewed any stats to see how many people have actually done it. I know me and my buddies would have been more consistent putting together a team for this if we knew it was actually fixed.
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adinosiiMember, NW M9 PlaytestPosts: 4,294Arc User
No, The hard mode has been insanely hard since the beginning. Not sure if anyone has ever completed it. Maybe if you run with 2 healers, one pally, who focuses 100% on keeping the ball carrier alive during that phase
More likely, this is just one more example of code in this module that was no tested before release
@adinosii It has been completed by a 3 DPS/1 tank/1 heal group. I spoke to the dev that is responsible for hard mode, and it seems to be WAI.
OK. I guess I just need a better group, that's all. Also....I kind-of suspect that if the healer is the ball carrier, you are kind-of screwed, but well...
> @adinosii said: > (Quote) > OK. I guess I just need a better group, that's all. Also....I kind-of suspect that if the healer is the ball carrier, you are kind-of screwed, but well...
There is a way to decide who gets to carry the ammunition.
We discovered that whoever is closest to where Bel spawns (center of map) the moment before push, gets the ball.
Tactic that worked best for us so far :
1. Have DPS take “ball carrier” tag 2. Have said DPS run for ammo, killing all mobs before picking up ammo. 3. Have fighter tank cast Knights Valor on DPS carrying ball. 4. Have healer keep Fighter alive while moving towards catapult. Remaining DPS control/stun imps. 5. Success!
A HUGE part of the problem is once the person picks up the ammo, they have their stats absolutely crushed (assuming it's a bug, no way that's intended)
This is a photo direct from Xbox so there is no photo shopping. Check out the 1 to all abilities Check out the hp being cut by huge amounts All ratings are cut drastically as well.
No it can’t be. You are dropping people with 1 million hp to 200k.. that is not working as intended. Specifically when the imps hit for 150-200k. It’s code taken over from t9 (go to t9 and get the Boulder challenge) they copied and pasted the code from that.
> @trialbyfire001 said: > No it can’t be. You are dropping people with 1 million hp to 200k.. that is not working as intended. Specifically when the imps hit for 150-200k. It’s code taken over from t9 (go to t9 and get the Boulder challenge) they copied and pasted the code from that.
When the dev behind it says it was added to make things more interesting, it’s intended. The fact that the stat drops like said developer intended, makes it working as intended
@wilbur626 This “coding” is harder then tomm. Which is the hardest content in the game. Having anything harder then tomm is ridiculous to say the least. This is not a mechanic difficulty this is “luck” (you won’t win if you need to get ammo and get to the other side of the map) you have to hope your 200k ammo carrier doesn’t get hit even once or he dies. The teleporting imps that show up and 1 shot him isn’t helpful because you can’t cc them long enough. Divine protector a daily power doesn’t work on the ammo carrier, your telling me the only way to beat this content is with a fighter and knight valour? Come on. Side note, the team of 4 were using cc (holy water/mount powers) on the imps and killing them but there’s no way to keep up and they teleport to the ammo carrier. We were in there for 3 hrs trying to figure it out.
@wilbur626 this is the same type of thing where in tomm the companions weren’t giving stats and the devs were saying it’s working as intended until we showed them hundreds of photos showing the drop in stats and they finally agreed it’s not and fixed it. We need this to happen.
> @trialbyfire001 said: > @wilbur626 This “coding” is harder then tomm. Which is the hardest content in the game. Having anything harder then tomm is ridiculous to say the least. This is not a mechanic difficulty this is “luck” (you won’t win if you need to get ammo and get to the other side of the map) you have to hope your 200k ammo carrier doesn’t get hit even once or he dies. The teleporting imps that show up and 1 shot him isn’t helpful because you can’t cc them long enough. Divine protector a daily power doesn’t work on the ammo carrier, your telling me the only way to beat this content is with a fighter and knight valour? Come on. Side note, the team of 4 were using cc (holy water/mount powers) on the imps and killing them but there’s no way to keep up and they teleport to the ammo carrier. We were in there for 3 hrs trying to figure it out.
The situation you describe is the very reason I asked Lassor if this really was intended 😂
So the slash all your stats, your hit points, and your core attributes on purpose? What's the point of putting your attributes to 1 if you can't attack lol? This is clearly a bug they aren't aware of
@wilbur626 read your own conversation, obviously he’s saying hrm... wait a second it might be a extreme (another word for bug since he doesn’t want to admit it) and he’s looking into it. It’s ridiculous to need a fighter to pass content (it should be any 3 dps, any 1 healer, any 1 tank) it’s also ridiculous to think that “5 people” out of thousands can complete it is “ok”.
I find this another risk vs reward failure. Why would I want to join the true challenge mode and hope for better luck next time, when I can just do it 6x quickly in normal mode to cap.
Btw, another strategy is to have your tank cap their defense stat without having a companion. This way he will have enough defense to mitigate some of the imps hits. Still hard, but it's a work around for stat drop. And that still took 10 tries to complete it.
Comments
Also ran into the problem where the healer got cannon ball duty and then couldn't heal themselves while being destroyed by the imps in two shots.
I wonder if they have reviewed any stats to see how many people have actually done it. I know me and my buddies would have been more consistent putting together a team for this if we knew it was actually fixed.
More likely, this is just one more example of code in this module that was no tested before release
> (Quote)
> OK. I guess I just need a better group, that's all. Also....I kind-of suspect that if the healer is the ball carrier, you are kind-of screwed, but well...
There is a way to decide who gets to carry the ammunition.
We discovered that whoever is closest to where Bel spawns (center of map) the moment before push, gets the ball.
Tactic that worked best for us so far :
1. Have DPS take “ball carrier” tag
2. Have said DPS run for ammo, killing all mobs before picking up ammo.
3. Have fighter tank cast Knights Valor on DPS carrying ball.
4. Have healer keep Fighter alive while moving towards catapult. Remaining DPS control/stun imps.
5. Success!
https://gamerdvr.com/gamer/oga27/screenshot/17203493
Here are photos without ammo
https://gamerdvr.com/gamer/trial-by-fire-0/screenshot/17209213
Here are photos with ammo
https://gamerdvr.com/gamer/trial-by-fire-0/screenshot/17209211
Here is another example
Here is a photo without ammo
https://gamerdvr.com/gamer/trial-by-fire-0/screenshot/17209203
Here is the photo with ammo
https://gamerdvr.com/gamer/trial-by-fire-0/screenshot/17209207
This is a photo direct from Xbox so there is no photo shopping.
Check out the 1 to all abilities
Check out the hp being cut by huge amounts
All ratings are cut drastically as well.
The stat drop is one of the mechanics that players are supposed to beat to win this fight
> No it can’t be. You are dropping people with 1 million hp to 200k.. that is not working as intended. Specifically when the imps hit for 150-200k. It’s code taken over from t9 (go to t9 and get the Boulder challenge) they copied and pasted the code from that.
When the dev behind it says it was added to make things more interesting, it’s intended. The fact that the stat drops like said developer intended, makes it working as intended
> @wilbur626 This “coding” is harder then tomm. Which is the hardest content in the game. Having anything harder then tomm is ridiculous to say the least. This is not a mechanic difficulty this is “luck” (you won’t win if you need to get ammo and get to the other side of the map) you have to hope your 200k ammo carrier doesn’t get hit even once or he dies. The teleporting imps that show up and 1 shot him isn’t helpful because you can’t cc them long enough. Divine protector a daily power doesn’t work on the ammo carrier, your telling me the only way to beat this content is with a fighter and knight valour? Come on. Side note, the team of 4 were using cc (holy water/mount powers) on the imps and killing them but there’s no way to keep up and they teleport to the ammo carrier. We were in there for 3 hrs trying to figure it out.
The situation you describe is the very reason I asked Lassor if this really was intended 😂
So the slash all your stats, your hit points, and your core attributes on purpose? What's the point of putting your attributes to 1 if you can't attack lol? This is clearly a bug they aren't aware of
What happens when you need to walk 30 seconds to far catapult and KV only lasts 12 seconds?
You restart and hope for better luck next time
Btw, another strategy is to have your tank cap their defense stat without having a companion. This way he will have enough defense to mitigate some of the imps hits. Still hard, but it's a work around for stat drop. And that still took 10 tries to complete it.
Did not get the “bring in the ringer” achievement in general.
> Ok I finished the hard mode (ridiculously hard)
> Did not get the “bring in the ringer” achievement in general.
Congratulations! What tactics did you use?