This insurgences thing and "charging by killing monsters" while compiting with 10 or more dpss is an insult to healers and tanks.
So I have to wait for HOURS to enter an insurgency with my 27K IL paladin, then when it pops for like 4 minutes, manage to miracously get my percentage 4% up while being once and again stealed kills by lots of dps is a HAMSTER piece of HAMSTER.
I know this is a game that allways was oriented to the dpss, but even for you this is a new milestone of HAMSTER.
Thanks.
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Futhermore it would be possible to count kills also if you didn't finish the enemy but helped to kill it.
For the healers the percentage should go up based upon the amount of healing that they do and should also include the reviving of others and the removal of bad status effects.
For the tanks have their % go up based upon the number kills that happened to enemies that they had aggro on and also give them bonus points for taking aggro off of a dps or healer.
Basically they get credit for doing their job is that not a thing to be considered in a video game like this?
And in insurgencies there is no much need of healing, if any.
Edit to add: On the second event I got 2% and on the third I got to 4% as soon after the event started. It would go no higher after that no matter how many I got the kill on. This must be another bug as my power is over 160k and I can kill things quite well with smite and bane. My rouge and arbiter cleric both got their full 20% in a matter of minutes.
Do NOT mass pull, thats exactly what DPS classes are waiting for.
Old fashioned kill stealing..
hint, DPS always have a huge urge to get in,,, just wat like 10 seconds and then swap to a very low populated map.. better, a empty one, .. (old school Tiamat trick)
But yeah, i have the same problem. ive done 11 insurgencies and on 8 of them i got 0% increase. Seriously? And i have to wait another 2 hours just to maybe get another 1-2% if im lucky.
Cryptic hasnt shown any love for healers and tanks. Now they just push us even more down. Like already being abused by dps in dungeons is not enough.
Till then I personally close the portal as soon I see it popping, which means a forced Bel phase
For the tanks have their % go up based upon the number kills that happened to enemies that they had aggro on and also give them bonus points for taking aggro off of a dps or healer.
Basically they get credit for doing their job is that not a thing to be considered in a video game like this?"
This was the same model that was implemented in MOD 6 when IWD dropped. It was frustrating and ridiculous then and don't want to revisit it now, imo. I needed 4 runs to get 20% on my Cleric (arbiter) and that was deliberate moving to a low population instance and trying to work with the solo and sole dps mechanic. It wasn't enjoyable and isn't enjoyable what a game should be?
The 7% i have now is standing since Thursday...
Thank you Cryptic and the DPS zerg legion
The issue is the people making these decisions have a DPS state of mind/perception and they just don't stop and think how this will affect all players. This team just never thinks about what's beyond or the next step. There is a disconnect of decision making that comes across as haphazard.
Every time they do anything to change the game they need to have a process/flow that examines how new events/things touch all players. If we do "X" what does this mean for new players, long time players, DPS, Tanks, Healers, solo and group dynamics. There has been very few examples since MOD 16 with new events that have taken this mindset.
I understand that all events/changes can't be catered to all players groups, nor probably should they. The problem now is certain groups (DPS and Long time players) have a very lopsided advantage. Even events that require healers specifically, for example, also benefit DPS players just as much, if not more. There simply isn't anything that caters to healers/tanks that balance things out.
We already got screwed enough by this..
Cryptic team should stop with their common DPS mindset.
Unless you manage to get into a low populated instance at a low connection hour or you mount a raid with your guild to let the supports some space, you will be overwhelmed by DPSs. It doesn´t really matter if 2 of the 10 or more DPSs are aware of your strugle and let you alone if the other 8 or more just zerg through the mobs.
Its a design failure and must be sorted out by devs.
I managed to get 3% with one run, and it was just pure chaos inside... next time i'll just follow the general example of "playstyle" and attack anything that comes into reach of my sword and shield.
Anyway, i'm just wondering why they think they have to turn everything into some kind of pissing contest.
I'll just wait until the bash everything DPS have moved on, or they patch it so its worth spending time on, or patch in the rod
Also you can choose heroic where no one else farming. and mobs will be easy. Also you don't need a party - then your progress will going much faster.
Not everybody have dps paragon developed enough for compiting with 10 other people in DPS. Many people have healers only for the healer paragon because they have another better DPS.
And paladins don´t have a dps paragon.
Many many people is saying that they are strugling with this. They are saying here in the forum, there are at least 3 posts about this. They are taling about it in zone chat in protector and in vallenhas. In my alliance many people is very upset with this.
Just because YOU can do it does not mean is fair for everybody. I´m not saying all chars have to gain % at the same speen, but many people are saying they are gaining 0% or 1% each 2 hours, and thats not fair.