1. Upgrade the Professions to Rank 5. Gives each player the ability to sell to Adventuring groups, City Armed forces and police, Noble Armed Forces and police, etc. for real amounts of Gold (e.g. a suit of plate armor could sell for 1200 gold, Magic armors +1-+6, could sell for 10,000 gp [sorry, scrip not acceptable]) with the cap in artisans raised to 40, multiple artisans usable per project and deadlines of 1 week (to outfit an adventuring party of 5) to 3 months (to supply 500 sets of Masterworks V armor to the Purple Dragon Knights) of Real Time. Failure to meet the deadline you don't get paid, but can sell the completed items through Trade or AH.
2. Put the Tales of Old Dungeons back in service as Regular and Epic Dungeons.
3. Turn this game into a Regular D&D experience and get rid of a lot of the MMO garbage.
This discussion will end at 11:59:59 PM PT (when is that for you) to give the devs actual time to work on the requests.
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I'm going to ask for this again.
I'd like the side areas in CC, ToS, and GwD to be restored. They are already there, just blocked off. I can provide screenshots if no one believes me. I'd like to see the enemies and lore they contained restored (and, in fact, one piece of lore is STILL in one of those places, lying on the floor). There was some really good stuff there. One of the minibosses they keep fenced off is STILL there. Even the torch puzzle is there and it works. Come on, guys, this cannot possibly take a long time to implement or to test. This is low-hanging fruit. It would at the very least show that you're listening and engender some goodwill by undoing one of the mistakes of Mod 6.
Blood Magic (RELEASED) - NW-DUU2P7HCO
Children of the Fey (RELEASED) - NW-DKSSAPFPF
Buried Under Blacklake (WIP) - NW-DEDV2PAEP
The Redcap Rebels (WIP) - NW-DO23AFHFH
My Foundry playthrough channel: https://www.youtube.com/user/Ruskaga/featured
- Sets rebalancing. Rebalance artifact sets so all are relevant and you have more choices.
- Armor / weapon enchants overhaul. Make all relevant again.
- A system of rewards for helping low level characters, or something that encourages old chars helping new chars.
Caturday Survivor
Elemental Evil Survivor
Undermontain Survivor
Mod20 Combat rework Survivor
Mod22 Refinement rework Survivor
Any of my comments not posted in orange are based on my own personal opinion and not official.
Any messages written in orange are official moderation messages. Signature images are now fixed!
And something I've always really wanted is an option to change the colour(s) of AoE markers. For those of us who are colour-blind, the textures and/or colours of some floors make AoEs impossible to see. (Again, this has been highlighted for me in Hell Pit.)
Biggest thing I wanna see is companions, and mounts that are BtA on equip(much like the comp gear and current(mountain, deep) seals are able to passed from toon to toon on the same account. I have 4 leg mounts on my pally, and they would be better served on my alts. I also have several companions spread across multiple toons that would be better off elsewhere. This BtC on equip is just rubbish, and I know it wasn't like that when I first started playing on xbox in early 2018.
I could go for that.
(2 of set) gain 5% extra companion influence and companion damage
(3 of set) gain 10% extra companion influence and companion damage
(4 of set) gain 20% extra companion influence and companion damage
Since Storming the Castle was fixed to prevent partial parties/queues (<20players in one team so we wont "organized" a 20vs1 teams to grab the rewards quickly while not really fighting), and since no revamp was done for the DragonFlight's rewards so they worth something (beside fashion), my ally activities inside the stronghold have drastically droped :
2 years ago we were used to see the ally running Storming the Castle at least 5 times everyday (though I agree that it was 4500rAD too easily given to a lot of players, though it was individually longer than the red magicians, Baphomet, Arcane reservoir, Tuern, or even Biggrin weeklies) + 2 or 3 mini Dragonflights/week (2 drags) and a "big" one every sunday (to down all 4 dragons)
Tofay, it's occasionnal marauders (something like 1 or 2 per week), and some trimestrial semi-RP events, that's it for "massive" reunions of ally mates, because there is no real incentives to do anything in the stronghold given by the game itself.
A new "massive" event (requiring more than a 5players party) with some useful rewards inside the Stronghold would be greatly appreciated (or at least make the DragonFlight appealing again about the rewards).
Or enhance the power of the guild leaders/officers so they can shape their forteress themselves with more potential for animations :
- a mini arena zone, like in Icewindale, in the basement of the stronghold, to allow the organization of internal pvp tournaments (or trials by duel :P),
- some mini placeholders around the map with interactible 1 inventory space storage (like micro guild's banks) to organize "search the treasure" animations or do real easter eggs hunts during easter day ^^,
- a zone/building where you can decide and change what kind of monsters groups (from an allowed pool) you meet inside, like the chairs we can change in the hall.
There are plenty of ideas that would allow players to create their own things. Foundry is gone but you, devs @nitocris83 , shouldn't give up about how to make the players appropriate the game.
Tiamat's 25 man glory is a thing of the past.
I recently played a beta of a game. This game had open world bosses with well over 60-70 people fighting it at the same time. NW needs this kind of exciting encounter that spawns a few times a day and makes people gather up together.
I hate SKT but I remember running those heroics with mobs of people.
Dragons in WoD is like the only thing people still do as a mob.
The game has basically forced people to run in groups of 5 for most content and has lost some of the appeal in large scale battles.
I personally always want to get rid of Random Queue and I know it will not happen.
RQ destroys community IMO.
I also would like to be able to run skirmishes I missed that have never been CTA's. With the devs doing all this work on scaling it seems like it should be doable by then.
Blood Magic (RELEASED) - NW-DUU2P7HCO
Children of the Fey (RELEASED) - NW-DKSSAPFPF
Buried Under Blacklake (WIP) - NW-DEDV2PAEP
The Redcap Rebels (WIP) - NW-DO23AFHFH
My Foundry playthrough channel: https://www.youtube.com/user/Ruskaga/featured
All skirmishes except for three have been turned into CtAs. Why not the other three as well?
Some of my characters can't finish their storylines without them.
Those are "The Blacklake Terror"; "Defend the Village"; and "The Aberrant Assault".
I know that in Tales of Old, the three forgotten dungeons were brought back but only exclusively for those of High TILs. Not all of us have high tils. Couldn't these dungeons be brought to scale to particular levels?
That way, my characters can complete them as part of their storylines.
Ever since Tiamat came out, the changes in new mods have messed up with casual players like myself.
I'm still waiting for the dev/tech team to fix the bug that involves missing items from general inventories every time a new mod is introduced.
That is control + J key and not personal inventory of each character.
So far I've noticed companions and some mounts which have been previously recorded into general inventory go missing. After a new mod comes out, I end up repeating myself and that's only if those missing companions and mounts can be found in our guild bank.
Currently I'm fed up with constantly doing this so I've decided not to play the game until this gets rectified.
A bit like the Night Terror thingy from Barovia.
Random spawn on random map, needs a full geared up group to kill, 5 mins to kill it?
JUST something totally different from Neverwinter norm really.
With legacy, you can now find some ppl do kill dragons with in lvling instances, but some time ago newbies had a hard time in things like whispering caves or stuff...
Or demonic encounters.
We would have some stuff we could do already, but its useless after a while unless you need it for lvling alts.
How about class specific enchants?
Like Warlock one that doubles fire dmg. or adds double duration burn?A Fighter one with a knockdown would be fun, if it also added to their miserable dmg. currently as of mod 17.
Or a Cleric enchant that adds Laustmouth's chance of a double hit, or reflected dmg.
Usable by all with no race restrictions, however the added bonus would be class specific.
It would be a type of class balancing thing.
Hey, just building bridges here, instead of the usual class envy or Dev. bashing.
That would be a good fight and I think a lot of people did not even fight or know about that one.
That was already made. Hence, don't even need new programming.
New mount models. There are a lot of horses everywhere currently. Why not a fluffy goat or something slinky like a ferret or honey badger? Something big like a rhino or hippo. A fox with a big fluffy tail. A many-headed hydra with heads that fight each other as animation. Lots of fun potential.