Class Balancing- When? Is it Actually Being Looked At ?

Comments
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Xavior is exactly right. You have finally designed an awesome raid trial- YAY.
But half your dps classes cannot dps correctly and cannot participate- BOO.
This is a *completely* broken situation. You can't make end game content and have classes that cannot play end game content.
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In my opinion, because of how hard the content is, people are gonna be pedantic even about the slightest difference in performance between classes.9
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People´s perception on different dps classes will obviously allways be there. I sometimes get said by some 21K-ish wizard with no good dps equipment and an energon summoned that i´m not a DPS for LoMM because I´m a DC, even when if we enter together I´m probably making like 3 times his damage (as any other good dps will).kangkeok said:In my opinion, because of how hard the content is, people are gonna be pedantic even about the slightest difference in performance between classes.
Many people just thinks that a DC can´t DPS, no mather how well builded or how near to BiS the DC is.
People´s perceptions and prejudices will allways be there, but thats no excuse for not having the classes balanced, an now they are obviously not balanced by a big margin with some classes.Post edited by paulamyo#4926 on1 -
Passing through PE earlier, I noticed a guy swearing his head off in chat about bleeping clerics that don't bleeping queue as healers and how they need to bleeping learn their bleeping class
To misperception and prejudice don't forget to add ignorance and stupidity.7 -
That person needs to make one and see how fun/effective a healing cleric is.frogwalloper#6494 said:Passing through PE earlier, I noticed a guy swearing his head off in chat about bleeping clerics that don't bleeping queue as healers and how they need to bleeping learn their bleeping class
To misperception and prejudice don't forget to add ignorance and stupidity.I'm not looking for forgiveness, and I'm way past asking permission. Earth just lost her best defender, so we're here to fight. And if you want to stand in our way, we'll fight you too.6 -
I'm not sure that we'd ever be presented with a timeline. The moment there's any delay or slippage and the community would start with the "... but you said it would be done by X date ..." and "... devs are useless ..." etc etc without the community actually having internal knowledge of all the work that the Devs needs to undertake.
It would be nice to at least have an aspirational time .... something like "we hope before the end of Oct" or something ... we keep raising issues about the class imbalance but we hear very little in response.
Yeah, I hear about the "people need to know their class" rubbish a lot too. Many have a mindset that's narrow. My DPS Cleric can do a lot of damage but conversely I've seen tanks that couldn't hold any agro if there was anything else nearby that was dealing damage. I once saw a 12k TR pulling agro all the time from a 20k Tank. So the "people need to learn their role" kinda cuts both ways there.
However as we've all been saying ... if a class has a DPS path, it should be a viable DPS path. Some classes have such poor DPS at the moment *cough* Warlock's *cough* *cough* that they'd have better luck attacking with a bunch of feathers and a pot of honey.1 -
1st: its a sad story that not all dps-classes are on the same level
but 2nd: im pretty sure that u can do ToMM with a dps-setup like: sw,gwf,dc,hr,tr,cw2 -
This is exactly my thinking. After advertising for 2 mods of class balance where lots of ressources were put on that priority, it turned out the result was the absolute opposite of balancing since classes didn't have the same damage formula. And yet you release the hardest instance where every single dps frame matters when half the dps class can not compete with the others.xavior44 said:The fact u released the trial before balancing was astonishing to me....
It wouldn't matter that much if it was a new content like LOMM, where you can complete the dungeon no matter what your class is. But it does matter in TOMM.
I'm a Barb dps. I have a tank loadout that is LOMM-ready, but the investment required to go on full tank-mode for TOMM is too important for me, so I kept my dps side ready for TOMM.
Turns out that since Barbs can't compete, and I can't even participate in my guild's training and practice runs because I don't want the run to fail on dps check because my class is not balanced.
The fact that TOMM was released in that situation, and in another idea the PVP event as well is mind-boggling and the biggest disappointement for me in recent Mods of Neverwinter.
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+1agilesto said:
This is exactly my thinking. After advertising for 2 mods of class balance where lots of ressources were put on that priority, it turned out the result was the absolute opposite of balancing since classes didn't have the same damage formula. And yet you release the hardest instance where every single dps frame matters when half the dps class can not compete with the others.xavior44 said:The fact u released the trial before balancing was astonishing to me....
It wouldn't matter that much if it was a new content like LOMM, where you can complete the dungeon no matter what your class is. But it does matter in TOMM.
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ok...what about a 2-1-7 with dps-setup: sw,gwf,gf,dc,tr,hr,cw1
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however companion type slot should change, if i play my fighter i have 1 companion attack slot, so vs "tr" that have 3 attack slot i lose a big ammount of stat, so a 24fighetr vs 24k mage have a different ammount of power, if you balance now the output dmg ,then when power go up it become unbalanced cause fighter will have a better scaling later.
So my idea is first of all change type companion slot on role, all dps should have 3 companion attack slot,
if i switch tank they should change into defensive companion slot
when we all have the same stats, we can effectively balance classes
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where is it exactly that barb dps cannot "compete"?
i only have the preTOMM content to compare on, but i find a lot of the time i'm outdpsing all other better geared dps classes (except ranger really)....(i notice with 156k power i can usually keep up if not overpass dps classes with 180K+ power)...
so i'm curious, what part is missing for barbs for TOMM
i find a lot of barbs just don't really know how to be efficient with the encounters/at wills...when i see a barb using sure strike a little part of my soul dies6 -
See, the one problem Cryptic cannot possibly fix is the strange fact that whenever a thread like this pops up, someone will immediately feel the need to go "Nah, class X is fine, I play class X and I am awesome.. bla bla.. paingiver.. bla bla did I mention I am awesome?... bla bla.. no, don't worry, that's not an eclipse, just my ego blocking the light.. bla bla.. did I mention I am awesome?". Problems of balance are not about any individuals experience. It is not that I am not happy for all the people that do not experience the issues. Everyone is welcome to their own personal bubble of awesomeness, but it becomes a problem when people just cannot seem to grasp the simple truth that anecdote does not facts make.8
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The real issue began when one of the class designer fudged up the damage formula for the 4 classes. How in the damn world did they not test this and this was hidden for months as well. Then they release TOMM on preview and the testers are going full team of Wiz's and Rogues as dps. Holy cow, how in the world did the dev's not think that other dps classes would have it much rougher if they balanced TOMM around the top 2 dps classes?
For a matter of fact, before TOMM hit the preview server, it was crystal clear that the top 3 dps's just dominated regardless of the fact if the dev's knew about the mishap regarding the multiplicative self bugs. It all seems schemed to me and now we got to wait for the BS that is a new damage formula. Well played craptic.
I absolutely want TOMM to be a challenge but instead of nerfing TOMM, they should give temporary buffs to the nonperforming dps classes.
NOTE: I still think that the top 3 dps classes should have the most dps. That's a no brainer but at least let the other dps paths be able to enjoy end game content. If i see sht like a nerf to dps cleric because there are less people going healer, then i am out. This game just needs to bring back the old cleric instead of the heal bot we got now.5 -
Healers now is like asking Satan to heal you2
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When is the change to the damage for the 'unbalanced' dps classes coming in (the multiplicative to additive change)? It will be interesting to see how much difference that makes and if the group synergy changes as a result.1
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Please do a full non-meta dps Tomm run, u have the new weapons, you have the experience, so no problem right? Please do it, show us even though it takes the best gear from the trial.. that it can be done, get the streamer in your crew to stream it so we can all see how possible it isnigantar said:1st: its a sad story that not all dps-classes are on the same level
but 2nd: im pretty sure that u can do ToMM with a dps-setup like: sw,gwf,dc,hr,tr,cw. If your sooooooo sure please do it without the new weapons
because these are the people your arguing too.
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GF were suddenly everywhere when word caught on they do very good burst damage. Most if not every one of the ones I knew (emphasis on knew (past tense)) ran Tact at least occasionally as well. It was never a lost tank for me, instead you got one more versatile GF who actually enjoys playing both roles at least to some extend. The same goes for every class from my experience.sobi#1980 said:I absolutely want TOMM to be a challenge but instead of nerfing TOMM, they should give temporary buffs to the nonperforming dps classes.
NOTE: I still think that the top 3 dps classes should have the most dps. That's a no brainer but at least let the other dps paths be able to enjoy end game content. If i see sht like a nerf to dps cleric because there are less people going healer, then i am out. This game just needs to bring back the old cleric instead of the heal bot we got now.
Classes with 2 DPS paragons will always have an advantage since all powers are made with DPS in mind and they got 2 paragons to choose from.
Single target DPS in LoMM doesn't even really matter that much all things considered, all it does is making bosses last a few seconds less, the DPS check on Boss 1 is a phase change with 1 mob spawning at each edge of the map, Boss 2 boulders have like 1 HP, Boss 3 is getting rid of scorpions and at the end 4 targets at different locations. Damage within 10 - 20 seconds doesn't matter when mimics, scorpions and batteries die within 5. So yes, it's possible to perform more or less well in most content while still lacking, say, 10% or even 50% sustained damage on single target.hrakh said:See, the one problem Cryptic cannot possibly fix is the strange fact that whenever a thread like this pops up, someone will immediately feel the need to go "Nah, class X is fine, I play class X and I am awesome.. bla bla.. paingiver.. bla bla did I mention I am awesome?... bla bla.. no, don't worry, that's not an eclipse, just my ego blocking the light.. bla bla.. did I mention I am awesome?". Problems of balance are not about any individuals experience. It is not that I am not happy for all the people that do not experience the issues. Everyone is welcome to their own personal bubble of awesomeness, but it becomes a problem when people just cannot seem to grasp the simple truth that anecdote does not facts make.
ToMM is sustained single target, phase changes and a lot of shenanigans and the DPS check where you need to be able to deal a certain amount of damage within 30 seconds or less.1 -
hm...so i need dps-gwf and a bit rng-luck for my comp-gear so i can do the arbiter job. think weapons wont make a big difference...if we do a "rainbow-party" run i will post a screenshot. tbh building up a full "non-meta-dps-group" like for example 2xgwf, 2xarbiter, 1xsw and 1xgf would be hard due to the fact that i wont spend that much time on training runs4
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Let's bet how many Wizards we can see in the Cryptic's new streaming running ToMM tomorrow...Or how many Hellbringer, Dreadnought, Arbiter, etc.4
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We are basically going to get a more or less full damage situation reset when the new damage formula hits, with all the testing and complaining that will carry with it. Current class dps standings could be more or less void and we start from scratch.
Any further balancing that might be needed will be behind that.
There is little reason for 'defensive' classes to complain about the number of defensive vs. offensive slots. There are options for defensive slots that match the offensive slots, so you don't really lose much dps by having more defensive slots.0 -
> @mentinmindmaker said:
> We are basically going to get a more or less full damage situation reset when the new damage formula hits, with all the testing and complaining that will carry with it. Current class dps standings could be more or less void and we start from scratch.
>
> Any further balancing that might be needed will be behind that.
>
> There is little reason for 'defensive' classes to complain about the number of defensive vs. offensive slots. There are options for defensive slots that match the offensive slots, so you don't really lose much dps by having more defensive slots.
So you think 10k power and 4% batiri on boss is low loss on tomm when you need any help to beat the timer ? At least change this first and we see the formula when we have even ground.Guild
The imaginary Friends
Main Kingslayer.jr(barb)4 -
> @rotatorkuf said:
> where is it exactly that barb dps cannot "compete"?
>
> i only have the preTOMM content to compare on, but i find a lot of the time i'm outdpsing all other better geared dps classes (except ranger really)....(i notice with 156k power i can usually keep up if not overpass dps classes with 180K+ power)...
>
> so i'm curious, what part is missing for barbs for TOMM
>
> i find a lot of barbs just don't really know how to be efficient with the encounters/at wills...when i see a barb using sure strike a little part of my soul dies
Oh that I was saying also before tomm (was doing training runs on preview) you will see when tomm will be live for you how far behind we are. So make a tank loadout to at least see it, I have good people on my guild so I can try dps at least. Speaking a Barbie that can beat 98%(can't beat some beast out there on last boss they do to much damage) of player on lomm.Guild
The imaginary Friends
Main Kingslayer.jr(barb)3 -
ToMM is fun to do in my opinion.
Fact is that players need to dish out all they have, e.g make their char ready to face this trial before even trying.
But what is happening here is that the same kind of players are complaining when LoMM came out.. it was not doable, too hard but now running LoMM on daily base (since their char got ready for it, gear wise)..
ToMM is a real challenge (even for the best geared players) and honestly I am happy about it since the personal achievements is great when you finally managed to beat this boss.
Key here is (just like LoMM)... learn the friggin mechanics and you will win at the end..
Get your lazy behind to preview and start learning (and adjusting your char) to what is needed to beat Halaster, make notes and you have someting to work on before you do a attemt on life server.
ps. this trial needs a dedicated group of people, so no need to complain when a pug que turns out in a disaster.
/em waves to all everlasting complainersOgguk The Beholder… Justicar Paladin
Puny Tank
Guildleader of NWLC Alpha3 -
finmakin said:
ToMM is fun to do in my opinion.
Fact is that players need to dish out all they have, e.g make their char ready to face this trial before even trying.
But what is happening here is that the same kind of players are complaining when LoMM came out.. it was not doable, too hard but now running LoMM on daily base (since their char got ready for it, gear wise)..
ToMM is a real challenge (even for the best geared players) and honestly I am happy about it since the personal achievements is great when you finally managed to beat this boss.
Key here is (just like LoMM)... learn the friggin mechanics and you will win at the end..
Get your lazy behind to preview and start learning (and adjusting your char) to what is needed to beat Halaster, make notes and you have someting to work on before you do a attemt on life server.
ps. this trial needs a dedicated group of people, so no need to complain when a pug que turns out in a disaster.
/em waves to all everlasting complainers </blockqY
you obviously do not play the under performing dps classes... we know the mechanics but when u can not beat the dps check even with a FULL TEAM with no res sickness.. and u have no wizards or rogues in your party let alone the 4 needed.. GOODLUCK passing the dps check. Please explain how learning mechanics and spending time on test( which alot of us do) will help us under performing dps... you generalized here i was always VS making lotmm easier and i dont want Tomm touched either.. its a class issue not a mechanics issue again. and yes we have a fullstack of debuff artifacts3 -
LOL try playing something other then a tank(try one of the under performing dps) then.. and only then do you have a right to post something like that. When a full group of non-meta with NO revive sickness, full debuff(damage boost artifacts) throughout the group can NOT pass the dps check there is no hope... Infact our damage was not even close im sorry its beyond a mechanics and timespent issue. When wizards do over DOUBLE the damage of a fighter and the trial was based on a FULL group of wizards with the exception of a rogue theres no hope for non-meta. Theres a reason the crews all made cw's because they had classes they loved to play but due to underperforming dps they bailed on them.finmakin said:ToMM is fun to do in my opinion.
Fact is that players need to dish out all they have, e.g make their char ready to face this trial before even trying.
But what is happening here is that the same kind of players are complaining when LoMM came out.. it was not doable, too hard but now running LoMM on daily base (since their char got ready for it, gear wise)..
ToMM is a real challenge (even for the best geared players) and honestly I am happy about it since the personal achievements is great when you finally managed to beat this boss.
Key here is (just like LoMM)... learn the friggin mechanics and you will win at the end..
Get your lazy behind to preview and start learning (and adjusting your char) to what is needed to beat Halaster, make notes and you have someting to work on before you do a attemt on life server.
ps. this trial needs a dedicated group of people, so no need to complain when a pug que turns out in a disaster.
/em waves to all everlasting complainers6 -
They should take ToMM away and release it when ALL paths/roles of ALL classes can run it balanced. If they're aware of this issue, they need to resolve it as soon as possible. I can't understand the point of releasing content for some classes, and yes when i'm saying classes i mean the ROLE that you want to run with your class.5
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> @finmakin said:
> ToMM is fun to do in my opinion.
>
> Fact is that players need to dish out all they have, e.g make their char ready to face this trial before even trying.
> But what is happening here is that the same kind of players are complaining when LoMM came out.. it was not doable, too hard but now running LoMM on daily base (since their char got ready for it, gear wise)..
>
> ToMM is a real challenge (even for the best geared players) and honestly I am happy about it since the personal achievements is great when you finally managed to beat this boss.
>
> Key here is (just like LoMM)... learn the friggin mechanics and you will win at the end..
> Get your lazy behind to preview and start learning (and adjusting your char) to what is needed to beat Halaster, make notes and you have someting to work on before you do a attemt on life server.
>
> ps. this trial needs a dedicated group of people, so no need to complain when a pug que turns out in a disaster.
>
> /em waves to all everlasting complainers
Hey Finn kingslayer here. No you can't beat with learning the mechanic as we have done many times on phaze 3 you have 12.5 min to beat it or dead. If the best geared player changed their main to cw hr and TR or tank then that say something.
Don't compare it to lomm that we could do it in one hour or in 20 min there was no time limit.
see you in game.Guild
The imaginary Friends
Main Kingslayer.jr(barb)2
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