We have waited SO long and we deserve some kind of timeline.. some kind of input from the devs that show this is actually in the works... You say your collecting back-end data.. please share where does this data sits TODAY, what are we looking at for a ROUGH timeline.. Something please.. We have tons of people not being able to even get In a group for Tower of The Mad-Mage because of the CLASS they play... this is wrong on so many levels.. the fact u released the trial before balancing was astonishing to me....
13
Comments
But half your dps classes cannot dps correctly and cannot participate- BOO.
This is a *completely* broken situation. You can't make end game content and have classes that cannot play end game content.
https://www.theholycrusaders.com/
Many people just thinks that a DC can´t DPS, no mather how well builded or how near to BiS the DC is.
People´s perceptions and prejudices will allways be there, but thats no excuse for not having the classes balanced, an now they are obviously not balanced by a big margin with some classes.
To misperception and prejudice don't forget to add ignorance and stupidity.
It would be nice to at least have an aspirational time .... something like "we hope before the end of Oct" or something ... we keep raising issues about the class imbalance but we hear very little in response.
Yeah, I hear about the "people need to know their class" rubbish a lot too. Many have a mindset that's narrow. My DPS Cleric can do a lot of damage but conversely I've seen tanks that couldn't hold any agro if there was anything else nearby that was dealing damage. I once saw a 12k TR pulling agro all the time from a 20k Tank. So the "people need to learn their role" kinda cuts both ways there.
However as we've all been saying ... if a class has a DPS path, it should be a viable DPS path. Some classes have such poor DPS at the moment *cough* Warlock's *cough* *cough* that they'd have better luck attacking with a bunch of feathers and a pot of honey.
but 2nd: im pretty sure that u can do ToMM with a dps-setup like: sw,gwf,dc,hr,tr,cw
It wouldn't matter that much if it was a new content like LOMM, where you can complete the dungeon no matter what your class is. But it does matter in TOMM.
I'm a Barb dps. I have a tank loadout that is LOMM-ready, but the investment required to go on full tank-mode for TOMM is too important for me, so I kept my dps side ready for TOMM.
Turns out that since Barbs can't compete, and I can't even participate in my guild's training and practice runs because I don't want the run to fail on dps check because my class is not balanced.
The fact that TOMM was released in that situation, and in another idea the PVP event as well is mind-boggling and the biggest disappointement for me in recent Mods of Neverwinter.
So my idea is first of all change type companion slot on role, all dps should have 3 companion attack slot,
if i switch tank they should change into defensive companion slot
when we all have the same stats, we can effectively balance classes
i only have the preTOMM content to compare on, but i find a lot of the time i'm outdpsing all other better geared dps classes (except ranger really)....(i notice with 156k power i can usually keep up if not overpass dps classes with 180K+ power)...
so i'm curious, what part is missing for barbs for TOMM
i find a lot of barbs just don't really know how to be efficient with the encounters/at wills...when i see a barb using sure strike a little part of my soul dies
For a matter of fact, before TOMM hit the preview server, it was crystal clear that the top 3 dps's just dominated regardless of the fact if the dev's knew about the mishap regarding the multiplicative self bugs. It all seems schemed to me and now we got to wait for the BS that is a new damage formula. Well played craptic.
I absolutely want TOMM to be a challenge but instead of nerfing TOMM, they should give temporary buffs to the nonperforming dps classes.
NOTE: I still think that the top 3 dps classes should have the most dps. That's a no brainer but at least let the other dps paths be able to enjoy end game content. If i see sht like a nerf to dps cleric because there are less people going healer, then i am out. This game just needs to bring back the old cleric instead of the heal bot we got now.
Classes with 2 DPS paragons will always have an advantage since all powers are made with DPS in mind and they got 2 paragons to choose from. Single target DPS in LoMM doesn't even really matter that much all things considered, all it does is making bosses last a few seconds less, the DPS check on Boss 1 is a phase change with 1 mob spawning at each edge of the map, Boss 2 boulders have like 1 HP, Boss 3 is getting rid of scorpions and at the end 4 targets at different locations. Damage within 10 - 20 seconds doesn't matter when mimics, scorpions and batteries die within 5. So yes, it's possible to perform more or less well in most content while still lacking, say, 10% or even 50% sustained damage on single target.
ToMM is sustained single target, phase changes and a lot of shenanigans and the DPS check where you need to be able to deal a certain amount of damage within 30 seconds or less.
Any further balancing that might be needed will be behind that.
There is little reason for 'defensive' classes to complain about the number of defensive vs. offensive slots. There are options for defensive slots that match the offensive slots, so you don't really lose much dps by having more defensive slots.
> We are basically going to get a more or less full damage situation reset when the new damage formula hits, with all the testing and complaining that will carry with it. Current class dps standings could be more or less void and we start from scratch.
>
> Any further balancing that might be needed will be behind that.
>
> There is little reason for 'defensive' classes to complain about the number of defensive vs. offensive slots. There are options for defensive slots that match the offensive slots, so you don't really lose much dps by having more defensive slots.
So you think 10k power and 4% batiri on boss is low loss on tomm when you need any help to beat the timer ? At least change this first and we see the formula when we have even ground.
The imaginary Friends
Main Kingslayer.jr(barb)
> where is it exactly that barb dps cannot "compete"?
>
> i only have the preTOMM content to compare on, but i find a lot of the time i'm outdpsing all other better geared dps classes (except ranger really)....(i notice with 156k power i can usually keep up if not overpass dps classes with 180K+ power)...
>
> so i'm curious, what part is missing for barbs for TOMM
>
> i find a lot of barbs just don't really know how to be efficient with the encounters/at wills...when i see a barb using sure strike a little part of my soul dies
Oh that I was saying also before tomm (was doing training runs on preview) you will see when tomm will be live for you how far behind we are. So make a tank loadout to at least see it, I have good people on my guild so I can try dps at least. Speaking a Barbie that can beat 98%(can't beat some beast out there on last boss they do to much damage) of player on lomm.
The imaginary Friends
Main Kingslayer.jr(barb)
Fact is that players need to dish out all they have, e.g make their char ready to face this trial before even trying.
But what is happening here is that the same kind of players are complaining when LoMM came out.. it was not doable, too hard but now running LoMM on daily base (since their char got ready for it, gear wise)..
ToMM is a real challenge (even for the best geared players) and honestly I am happy about it since the personal achievements is great when you finally managed to beat this boss.
Key here is (just like LoMM)... learn the friggin mechanics and you will win at the end..
Get your lazy behind to preview and start learning (and adjusting your char) to what is needed to beat Halaster, make notes and you have someting to work on before you do a attemt on life server.
ps. this trial needs a dedicated group of people, so no need to complain when a pug que turns out in a disaster.
/em waves to all everlasting complainers
> ToMM is fun to do in my opinion.
>
> Fact is that players need to dish out all they have, e.g make their char ready to face this trial before even trying.
> But what is happening here is that the same kind of players are complaining when LoMM came out.. it was not doable, too hard but now running LoMM on daily base (since their char got ready for it, gear wise)..
>
> ToMM is a real challenge (even for the best geared players) and honestly I am happy about it since the personal achievements is great when you finally managed to beat this boss.
>
> Key here is (just like LoMM)... learn the friggin mechanics and you will win at the end..
> Get your lazy behind to preview and start learning (and adjusting your char) to what is needed to beat Halaster, make notes and you have someting to work on before you do a attemt on life server.
>
> ps. this trial needs a dedicated group of people, so no need to complain when a pug que turns out in a disaster.
>
> /em waves to all everlasting complainers
Hey Finn kingslayer here. No you can't beat with learning the mechanic as we have done many times on phaze 3 you have 12.5 min to beat it or dead. If the best geared player changed their main to cw hr and TR or tank then that say something.
Don't compare it to lomm that we could do it in one hour or in 20 min there was no time limit.
see you in game.
The imaginary Friends
Main Kingslayer.jr(barb)