Today I am aware that some players are already able to enter tomm... currently one of my toons is at 2/4 fragments and 4/4 fragments are needed to unlock TOMM.
I understand that if i were to pty with someone else to run an FE that I will benefit from their fragment gains enabling me to also unlock TOMM.
Now.. I would like to know if this is WAI or if I will get a ban for gaining fragments this way.
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> This won't make TOMM late for a week i have no idea how you are making math,this means TOMM came into the game 2 days earlier
It takes 6 days of dailies to get into a FE for 2 Fragments. Normal progression would have unlocked it this coming Saturday.
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Agree re: QA fail. But, exploits are always a spectrum of "possible to stumble upon by accident" vs. "requires knowledge & intent to reproduce". I don't know where the ToMM issue lies on the spectrum because I don't know how it worked -- but, if a player consciously chooses to make use of something that's clearly not meant to be working the way it is, with the aim of profiting/benefiting in an "unfair" way... it's silly to act surprised or indignant when punishments are rolled out.
The dev team doesn't release exploitable content intentionally, and they fix such things as fast as they can. It's fine to hold them accountable for misses, but it's a different kind of guilt than players who intentionally take advantage of broken things at the expense of the rest of the playerbase.
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I mean. they pretty much all but had the trial tailor made for them.
Sorry for people who are seeking for glitches, but honestly spoken Dev's must close it down.
Today I was wondering why players in stardock where advertizing FE all day long, the only thing I could come up with is a attemt to get their hand on the new loot by rolling need while this loot is supposed to be for those who are on the quest (and not for those who are advertizing all day long, while they already have completed it by themselfes).
Today I got a request from a guildmember for an helping hand in a FE run due he had some issues to face the Dragon Knight fight on his own, so I offered him my help for tanking purposes, but surpricingly I got FE updates (and reward chest, include unlocking ToMM) while I didn't supposed to get this update since I must do one more day for completion...
I passed on some nice pant's which dropped, so my guildy got the item but I can imagine the frustation (and dissapointment) of those who are on the quest and lose the roll of the drop to those who are living in Stardock...
Dev's should adress this.
What are you talking about?
Do you play the game? EVERYONE was talking about how LoMM could be accessed today. Most people had NO IDEA this was an 'exploit.'
People in the game were screaming for parties to join.
If it was an 'exploit,' then why did a GM not issue a global warning, stating that it was an exploit, and shut down the game for maintenance?
Around 100% of the people I spoke with said it was just how the mod worked.
There were people in PE asking for ToMM parties.
It's *NOT* the fault of the community.
I did not try and run it at all but to be fair I knew that it did require the quest to be completed before hand so that told me it had to be some type of bug that was unfixed.
Still yet truth be told cryptic should have sent out a message in game like they do when they shut down the game each thursday and tell us that it was what it was.
Most people either did not know it was a bug that was unfixed or just never looked into that but figure why not take the offer.
The one's that are at fault in my eyes if the entire cryptic team because they should have fully looked into each and every aspect of this mod 100% before they released it and fixed any bugs or issues like this one but we the players are the ones that figures things out and we the players tell them whats wrong so they might fix it.
Still yet I am thankful I did not enter the trail at all.
But seriously: If some people are able to access ToMM one week early, does it matter all that much?
From the chat I have seen that it is very possible to be hit by this without in any way intending it.
In this case the better course of action likely is fixing the bug and otherwise just let it pass.
Or Roll back progress if they are so against players having access to it the way they do now. Or just let them keep it and fix it so it works as intended going forward many different possibilities here. If they ban accounts that have accessed it early. I can see this really being a black stain on thier image. More players would just leave and Neverwinter wouldn't do so well. Plus there would be less players to run the content. So yeah I hope they do not go that route. Plus from what I'm understanding a lot of people might have been helping their friends or guildies. When this happened to them. So if those players get punished for a bug a lot of them most likly didn't know about well. That isn't good for the image too. Hopefully the devs will see reason on this one. For the sake of the game at least.
Seriously those who unlocked but yet to run it can be accident. Those who teaches/encourage and has enter the ToMM should be punished. Back on Barovia exploit those who unaware and enter were banned.
Unlike Hunts Gate this possibly was accidental. Or a Bug most players didn't know about that happened when players helped other players or worked tgoether guildies, friends or husband and wife or husband and husband, or wife and wife doing content together. Either for fun or because it was challenging and they wanted a buddy. Then they get extra credit for some quest. I don't know I've not played the content yet since I have been roleplaying as well as leveling up my Gith. Unlike Huntsgate where you had to do a series of actions on purpose to make that exploit work. This isn't something I think can be avoided if you partner with someone and got extra credit. Who didn't even know till it happened. Then players might have started talking about it and more doing it on purpose. Which is possible. But given what was said by the dev about them looking into accounts and because of Huntsgate I'd think they would be smart hopefully not to do it intentionally.
What hunts gate was able to do was allow players to get millions of ad or rp points I mean its possible possibly other sources was just as good at giving you ad at that time period or even more in that point of Neverwinters history. But yeah they kept running it and running it. It got so bad the DEvs posted a warning and took serious action against people doing it. This only brought more infux of ad they couldn't control into the game. This effected their efforts and possibly led to the other decisions like to remove the salvaging all together and other stuff down the road. Many playres got punished for doing this. Because it really was hindering their attempts at fixing the Zax I think at the time. That is why I feel they went down hard on those people.
So Hunts Gate,
Would be the equivalent of say rigging the system to reap lots of profit illegally or a ponzi scheme.
With either live in prison with a 100 years or 10 years in prison.
Tomm Gate. Would be the equivalent of a small child taking from a cookie jar they were not supposed to take because it wasn't dinner time and then the child getting a live in prison sentence for taking the cookie if cryptic did permanent ban people over this. That would be what it basically would be. Or like a ten year sentence if giving a timed ban from days to a month. Just for the child taking teh cookie and not knowing she/he wasn't supposed too.
I can understand their reasoning for doing it for Hunts Gate. For This no. To many got it unlocked by accident. I don't think they can tell who did it on purpose or by accident without banning innocent players in the process. I think it would be wise for them to just patch it up as quickly as they can.
Don't u see that exploit = exploit is exactly the same... it doesnt matter what kind of exploit. It is still expliot.
Someone who realize unlocked early, played, encourage/teach and organize raids that is no accident that is intentional.
Its more like an adult going into mall and steal some candy after that teaches and bring friends to come back for more, at the end its still stealing, Best yet when was caught blame no signage says do not steal ?
How did people knew if it was exploit or meant to be that way ? it's still an expedition and even regular ME share the loot/points so how people were supposed to know FE it not meant to be shared content like the regular ME what all the people run together ?? Please use your logic for once and see my point in there.
Here is the thing. They seem to like to timegate content at times and even in content that shouldn't be time gated they time gate.
Time Gating this time they didn't vet the latest version of the time gate or didn't test it or maybe the code bugged out and it isn't their fault.
Personally the Dungeon itself or the trial doesn't need to be time gated I wouldn't have time gated it maybe do quests to unlock it yes but time gating it no. In fact if I was them I would remove the timegates from Aqusitions and Chult. Acquisitions is a level up campaign. I think it shouldn't be time gated and Chult I'd like to finish that but the timegating ugh. Time gate needs to be removed from Icewind Dale and especially stormfront. I can understand them maybe wanting to keep players occupied or keep them having reasons to log in. But in this case the major focus point of this mod is the new trail. Basically the new gith race and maybe gith vs illithid stuff. Which they can always add in new and interesting quests to do on that front. Shouldn't be too hard to program encounters in other places and areas and maybe gain currency rewards for new armors or something for doing those quests. But does the Halaster trial really need to be Time gated not really I don't see it as a big emergency not unless it had implications that hurt the game itself.
They shouldn't bring down the trial itself over this. In fact there is many bugs that do need to be fixed that I can see more important then this one. Like missing textures in some of the skirmishes. That one skirmish for black dagger had a missing bridge piece where you couldn't even cross the bridge to fight the boss that one time I did it. Got the acheivement but couldn't complete the queue because it was bugged out and then the other skirmish for helms. Well the ghosts looked like they were alive and missing ghost textures. When I did that one. WIth my gith earlier. Stuff like this and maybe getting new content done. Fixing pvp glory rewards and other things. I think should stay main priority. Fixing content so its actually doable. Like IG Can't really do it you just die upon entering it. Though you get ad and exp for doing it in a random. It does need to be nerfed down. So its playable for lower levels.There is other things too I imagine that need to be fixed or addressed. Unless it can destory the economy of the game or if it hurts their bottom line which I don't think this will. Then I think they should keep the priority on the stuff that is broken that does need fixing first while they do that if the bug is a simple fix then fix it for the earily access time gate thing. I know it takes time and it isn't easy for them to fix bugs. But given they don't have to focus on the foundry anymore they could fix them as they go along and make new content. Or fix the most game breaking ones. While getting to the others over time.
I do not say that there are no people who abused this intentionally but for QA this bug should have been so obvious that I really did not find any words should Cryptic ban accounts for THEIR fault.