test content
What is the Arc Client?
Install Arc

Uprising Preview Patch Notes: NW.115.20190715e.1

2456

Comments

  • This content has been removed.
  • tom#6998 tom Member Posts: 952 Arc User
    edited July 2019
    Deleted
  • This content has been removed.
  • kangkeokkangkeok Member Posts: 1,123 Arc User

    kangkeok said:

    .

    Oh for the love of the gods! I don't think I can handle this anymore. The nerfs to the healers were all due to ToMM? Really? Pally Sigil was also nerfed? Divinity costs increased? Was Spirit of Austerity also impacted? Has cleansing touch been given the ability to cleanse multiple party members in one shot (like it was pre-Mod 16)?

    I think its in PVE not just Tomm . It seems pally and cleric perform a little too well for developer liking.
    There were also complaints about the heals being a problem on the PvP side as well but all that doesn't matter to me anymore. I think I'm out. They only boosted the performance of one heal, Divine Shelter which (for me at least) is circumstantial and not a staple like Divine Touch is. Shelter is only synergized with Emissary of Warding unlike Divine Touch which is synergized with both Crit Touch AND Emissary. Cleansing Touch STILL requires a multiple recast, despite repeated calls for it to work like it did in the previous mod! Yeah. I'm done. It's been fun while it lasted folks. Take care and good hunting!
    I think it too soon to call it a quit. It still need to be tested if its still playable.
  • ramesh84ramesh84 Member Posts: 133 Arc User
    @rwhitedev#7348 a quite interesting bunch of changes, gj as usual.
    The only thing that puzzles me is this:

    Release Notes

    • A number of Halaster's powers have been adjusted to deal unavoidable damage. As such they may no longer be avoided by dodging or using Fox's Cunning.

    • Fox's Cunning is no longer a guaranteed dodge and is instead an increase to damage reduction
    That changes look a bit redundant, I would suggest to valuate the idea of reverting the unavoidable damage change, also because it's reducing the meaning of any defensive stat other than hp. Will rather leave the second change, with some improvement.
    TotMM brought back a crucial aspect in MMORPG, completely removed by M16: group synergies, would be interesting having it extended somehow to a mechanic on each dps class. That would also help balancing process and incentivate forming rainbow parties, here's some example on how to implement it:
    - Barbarian: turn Battle Fury into a X% dmg buff and -X% incoming dmg
    - Cleric: remove the magical only to BtS
    - Fighter: remove the physical only to KC
    - Ranger: Fox's Cunning increase deflection by X% (over the 50% cap) and severity by X%, moving it to generic power
    - Rogue: Smoke Bomb provides CA and increase awareness by Xk
    - Warlock: Vampiric Embrace gives temp HP for X% of max health and +X% critical severity, moving it to hellbringer path
    - Wizard: Shield absorb X% incoming dmg (Y% on mastery)
    All instance buff with a 10 target cap. That would bring new interesting mechanics/synergies in PvP too.

    At last: please set the "summoned" status as a condition for augment transfer and active companion slotted, regardless of positioning. Companion bugging or getting stucked are incredibly annoying and giving a wrong perspective in some cases of a map difficulty, having to constantly check the stats is even more annoying. That would also address the companion active in PvP issue.
  • treentbail21#9864 treentbail21 Member Posts: 70 Arc User
    edited July 2019
    Any way you could increase the dmg of barbarian at wills and our stamina Regen for blademaster? Its pretty much impossible to play blademaster because we cant catch up or even use our 1 second immunity from the Sprint.
  • treentbail21#9864 treentbail21 Member Posts: 70 Arc User
    I'm just glad crits are gonna do alot more in pvp. You might wanna remove the armor pen thing and increase the incoming dmg reduction to like 75% though. It would make knowing how much stats you need alot easier.
  • mckoby#5171 mckoby Member Posts: 5 Arc User
    The patch notes left me wondering:
    Does the chance on critical heals still scale compared to your power (so the more power you have compared to your crit the less you crit on heals) or has this condition be removed so that your power has no influence on your critical heal chance?
  • rjc9000rjc9000 Member, NW M9 Playtest Posts: 2,405 Arc User
    ramesh84 said:


    The only thing that puzzles me is this:

    Release Notes

    • A number of Halaster's powers have been adjusted to deal unavoidable damage. As such they may no longer be avoided by dodging or using Fox's Cunning.

    • Fox's Cunning is no longer a guaranteed dodge and is instead an increase to damage reduction
    That changes look a bit redundant, I would suggest to valuate the idea of reverting the unavoidable damage change, also because it's reducing the meaning of any defensive stat other than hp. Will rather leave the second change, with some improvement.
    They made it so it pierces invincibility frames rather than being un-mitigatable.

    This was so "support Rangers" don't invalidate the Imminent Annihilation stacks.
    ramesh84 said:


    TotMM brought back a crucial aspect in MMORPG, completely removed by M16: group synergies, would be interesting having it extended somehow to a mechanic on each dps class. That would also help balancing process and incentivate forming rainbow parties, here's some example on how to implement it:
    - Barbarian: turn Battle Fury into a X% dmg buff and -X% incoming dmg

    Pretty sure Battle Fury is already the bolded part.
    I'm okay with it also decreasing incoming damage, but I doubt we're getting big balancing changes this mod.
    ramesh84 said:


    - Fighter: remove the physical only to KC

    Would still involve bringing the weakest DPS class for Commander Strike's 10% debuff.
    At that rate, you might as well have one of your healers bring a Yojimbo and bring a non bottom tier DPS class.

    Still any change in GF Dps :angry: he is right now the worst dps class and should get rework or some love

    Edgelord and Viral found one change:

    Executioner's Cut now triggers at 30% or less enemy HP, rather than 25%.

    We top tier now :trollface:

  • wildbone#7051 wildbone Member Posts: 3 Arc User
    My BARBIE NEEDS LOVE!!!! More like devs need to get gud at doing there job! Get wreckt I wanna see a vod of u guys running Tomm!
  • kenpachiofakkenpachiofak Member Posts: 9 Arc User
    Arcanist’s capstone still doesn’t function but look!!! We nerfed repel and we buffed disintegrate! ;)
  • banscheee#0895 banscheee Member Posts: 7 Arc User
    Why nerf Repel by 21%??? Just why?! It was not overpowered, and was in a good spot, now its just mediocre for no reason. If you want Arcanist to be better, then just make everything in the path actually work.
  • auron#6793 auron Member Posts: 396 Arc User

    Are you going to ignore and just leave it at that, the fact that some DPS classes are underperforming, and so are completely useless in the new epic trial, due to the fact that were EXTREMELY BAD designed and thought in terms of FEATS and overall damage? (I'm looking at the Barbarian if that still wasn't clear)

    Can't argue with that, barbie shouldn't have so many feats tied to a specific power, like instead of "increases the damage of X by 10%" have "increases damage of at will powers by 10%"
    <div align="center"><img src="https://i.imgur.com/YH9QCXK.png" alt="" /></div></img>
    ▂▃▄▅▆▇█▓▒░ Drac ░▒▓█▇▆▅▄▃▂
    There is supposed to be an image here, but the hamsters took it.
    <div align="center">AKA Draconis of Luskan</div>

    Take a backseat boy. Cause now I'm driving. ~ Give it up - Elizabeth Gilies ft. Ariana Grande

    RIP Foundry: On that day, when the sky fell away, our world came to an end. ~Lifelight
  • carterhimuracarterhimura Member Posts: 59 Arc User
    edited July 2019

    BUG Ranger: Mechanic Stance mastery doesn't work

  • thefiresidecatthefiresidecat Member Posts: 4,486 Arc User

    > @rwhitedev#7348 said:

    > @rwhitedev#7348 about the crit strike and healing, can you specify how this works? like is there a cap to crit, how exactly does you crit value affect ur chances for critical heals? percentages would be helpful

    >

    > Hi Lardeson, I will touch base with the designer to get the information or have him respond.



    This would be great to get more details on as I have spent tons of AD pushing my crit up on my healer. If devs are gonna now turn round and say its gone back to same 68k cap for dps there's going to be a lot of angry healers 😂

    I think the higher crit thing was a bug that got restyled "easter egg" feature.
  • foxxy#4211 foxxy Member, NW M9 Playtest Posts: 563 Arc User
    I don't recaII that cIeric has a power caIIed divine armor, where is it?

  • This content has been removed.
This discussion has been closed.