Seriously I have play since beta this mod is by far the worst. Im leader and am loosing players everyday from dc, unplayable me's, and messed up events come on nw im trying really hard to stay with you but really this is beyond a joke now fix this rubbish roll it back plz
Lady Ganz
5
Comments
This should be changed to limit people to 3 completions per day, instead of 3 attempts, but it does in no way make them "unplayable".
As for the rest, well...what went live just wasn't ready for release - simple as that. What we have now, in particular after the big patch we got last week is pretty much what *should* have been released - yes, there are bugs and some questionable design decisions, but right now the game is pretty much playable without major issues.
The difficulty is OK overall - skilled, well-geared players breeze through the solo content, one-shotting stuff and never need to use healing potions. Undergeared and unskilled players have a real challenge and find it difficult to survive, with everyone else somewhere between those extremes. And, you know what...that's just how it should be.
As for group content - the difficulty is pretty much right (well, the bank vault might need some tweaking, and there are a few other small issues), and as long as people know how to play their class, they should not have problem. There is the issue of problematic reward/effort ratio, and some bad design (things like that the Successor gear from LoMM is less desirable than lower IL gear and that the multi-level RNG to obtain the Watcher set is really a bad joke), but overall, uhm...it's getting ... well, maybe not "great", but at least "playable".
Hell, the ID thing might even be used for dungeon or skirmish runs, where a player gets disconnected and wants to get back to his group but can't atm. I mean, weren't there complaints about exactly this kind of problem regarding some event thing?
Two birds, one stone.
Blood Magic (RELEASED) - NW-DUU2P7HCO
Children of the Fey (RELEASED) - NW-DKSSAPFPF
Buried Under Blacklake (WIP) - NW-DEDV2PAEP
The Redcap Rebels (WIP) - NW-DO23AFHFH
My Foundry playthrough channel: https://www.youtube.com/user/Ruskaga/featured
The NW we knew from Mod 15 and before is gone, and it isn't coming back. If you don't like what Mod 16 has turned the game into - take a break from it. Check back when Mod 17 drops later this year and see if it's any better then.
While I do understand it is annoying to lose a ME chance, does it really happen often enough that it matters that much?
Could not the development resources spent on fixing this be better spent to create new content?
Be careful what you ask for, you might get it
And considering how fudged up the RNG of ME reward chest is, looking at all that rare useless HAMSTER from 9 relics runs, losing a ME chance does matter and this should be fixed. Hell, bug fixing should receive a much higher priority in NWO, and i thought Undermountain made that absolutely clear?
https://www.arcgames.com/en/forums/neverwinter#/discussion/1249301/quartermasters-enchant-not-upgrading-loot-table-quality
one of the latest bugs, and still waiting on any official word on it...
@kemnimtarkas made the same point, I have made over and over, to the "roll back threads". It is not going back, the game is moving forward. A rewind at this point would have more players upset than pleased, first how do you account for all the items purchased with cash versus zax? These items like the mounts, companions, gear just go POOF! into vapor with player's cash. I think, it would be even worse for the free to play person who grinds for months, and waits to convert to buy something, just to have all their work go POOF!
You might think I am just worried about my "stuff" but I am not. If I were, I would be asking for a roll back just to get all the books we lost in the great Foundry fire on April 11th. While I am almost certain the fire was arson, there will be no roll back. It is not going to happen. How would a roll back effect new players who joined after module 16 released? Characters deleted? Account gone? What I keep seeing is players wanting to rewind the game and not considering the consequences. Many Foundry authors lost a lot of work and continue to play the game.
I can pick and choose what I play within this game. I chose not to play module 15 as it is a repeated joke. I don't care to hear the same knock knock joke over and over. My good friends told me about the rank 14 enchantment, but is it really worthwhile? I like humor in a story, I believe everyone does, but it just didn't fit well. So I ignored the big airship and move along. I mostly play module 14 (Ravenloft: Barovia) which I find better than most modules. But after the content is done, this is just another beat 'em up or hack and slash.
And I don't want anyone to stay playing the game (any game) against their will. @regenerde said to vote with your wallet, I honestly played free since the beginning. The only money I given to Cryptic was for Star Trek Online in order to... learn the Foundry. Cash meet dust. So play as much or as little as you like, spend as much as you wish to lose. But roll backs are a fantasy more so than the game itself.
We do all play this game for fun, and players that are struggling have the same entitlement to having fun than those who arent struggling.
Difficulty is to make content for everyone. The argument of removing enchants and gear and play naked is starting to get old.
Now, I would hasten to point out that the (stated) objective of removing two-thirds of our powers, removing all but five of our feats, and reducing the remaining feats to binary choices was to "remove false choices". It implies that there should be no remaining false choices. If the choice of our powers is so critical such that the above rotation is a false choice, then what happened? Were the devs misleading us about their objective, or did they do a poor job of balancing the HR? When this was still on preview I do recall a dev posting that they didn't plan to do much balancing for HR's because they "felt that the HR was already in a good place". I guess they were wrong.
Blood Magic (RELEASED) - NW-DUU2P7HCO
Children of the Fey (RELEASED) - NW-DKSSAPFPF
Buried Under Blacklake (WIP) - NW-DEDV2PAEP
The Redcap Rebels (WIP) - NW-DO23AFHFH
My Foundry playthrough channel: https://www.youtube.com/user/Ruskaga/featured
So maybe they could take a closer look at the Ranger and do the same there too?
1. Invisible whirlwinds that toss you fifty feet in the air, often onto other invisible whirlwinds.
2. Invisible patches of ice.
3. Invisible whirlpools that keep you from moving.
4. Rapid-fire stuns, throws, and knockbacks from EVERY. STINKING. ENEMY.
5. Having to wait eighteen (18) seconds to recast Icy Terrain.
6. "Gear up before you head down!"
7. Having to spend days farming 1200 specific resonance for one lousy piece of armor.
8. Taking forever to kill a lousy Imp at the Stronghold when you have 150k power and 24.7k IL -- because the Gods hate Rangers.
9. Enemies that dissipate chill stacks as fast as you can add them.
10. Having to run dozens of ME's to get your alabaster weapons for a single alt.
11. Mastery insignia that don't work as advertised.
12. Having no control over how tanky you are because some killjoy wanted to pigeonhole every class into specific roles.
13. Having to burn up health stone charges like a chain-smoker because self-healing is now verboten.
Blood Magic (RELEASED) - NW-DUU2P7HCO
Children of the Fey (RELEASED) - NW-DKSSAPFPF
Buried Under Blacklake (WIP) - NW-DEDV2PAEP
The Redcap Rebels (WIP) - NW-DO23AFHFH
My Foundry playthrough channel: https://www.youtube.com/user/Ruskaga/featured
15. we need 18 runs for runic gathering to make 3 seals per run for watcher spawning, that take a week.
Blood Magic (RELEASED) - NW-DUU2P7HCO
Children of the Fey (RELEASED) - NW-DKSSAPFPF
Buried Under Blacklake (WIP) - NW-DEDV2PAEP
The Redcap Rebels (WIP) - NW-DO23AFHFH
My Foundry playthrough channel: https://www.youtube.com/user/Ruskaga/featured
It was like shooting at tanks with a nerf ball gun.
IMO, NWO mod 16 turn NWO from a MMO to an inferior loot shooter as the action is slower and more tedious than other loot shooter games. Its not a MMO as complexity was reduced I mean removed.
NWO is simply like a broken down house, a money pit. The more you put into the house the more it expects you to fix it by spending more. So do what I did stop spending and use the resources you have and if the money pit requires additional real cash to continue to work or function simply stop putting money into it and let it fall apart and die as you move onto other things.
But this isn't the case from what I have seen at all.
I have seen an 18k Barbie out DPS a 22.7k Barbie by a ration of 8 to 1 - ie Barbie A does 4 million damage, Barbie B does 500k damage. How the fork does that happen? Even a massively incompetent player [Barbie B] who is actively hitting stuff shouldn't have their DPS so much lower than Barbie A... should they?
Yule (Barb): 72k : Siren (TR): 78k : Torun (DC): 73k : Siren OP (OP): 76k : Siren SW (SW): 78k : Modern (F): 80k : Cherry1 (CW) : 68k Siren HR (HR): 78k
It went to that one weird summer camp and came back a dead eyed husk that smells slightly and its skin doesn't sit quiet right.
We can morn the loss of our old friend and just ignore it when it turns it hollow rotting eyes to us and asks us to accept the hive within ourselves.
We just have to accept there is no return.
I too wish to be recreated, and to be loved long after my death.
Blood Magic (RELEASED) - NW-DUU2P7HCO
Children of the Fey (RELEASED) - NW-DKSSAPFPF
Buried Under Blacklake (WIP) - NW-DEDV2PAEP
The Redcap Rebels (WIP) - NW-DO23AFHFH
My Foundry playthrough channel: https://www.youtube.com/user/Ruskaga/featured