Since the recent patch, my main character is now consistently making non-quality result items even though he has 100% proficiency and 100% focus.
This bug also appeared at the same time as the non-continuous production of items bug when the delivery box gets full that I posted
here.
Vordon CW ‡ Vordayn DC ‡ Axel Wolfric GWF ‡ Logain SW ‡ Gawyn GF ‡ Galad OP ‡ Aspen Darkfire HR ‡ Min TR
Comments
The biggest problem is the inventory space it uses up! The profession area needs to be much bigger please.
Seems like there are multiple problems with professions this mod.
1 allways fail and 20 allways success.
But probably a bug
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It started a coupla weeks ago when I slotted some Tinker supplements, tho could just be coincidence of course.
HAMSTER annoying because my main source of AD has now dried up .
I just crafted a Shimmerweave Net and got the normal result with over 100% on both Proficiency and Focus. I used normal materials, but that shouldn't matter with over 100% for both stats.
Artisan: Leyrah Olme (blue, lvl 70)
Tool: Mythic Forgehammer
Proficiency: 930/800
Focus: 990/800
As far as reproducing the issue, it is not consistent and maybe happens for me on 1 time in 5 if not less frequently. But it shouldn't be happening at all.
I've got a mythic Forgehammer and all MW professions on this character, and thought that perhaps the recipe list or something about this character was causing the lag back then. I'm also not sure how it could have been broken when professions weren't supposed to be affected in Mod 16.
at a rate of about 1:4 (non +1 : +1)There is no rhyme nor reason when it is a +1 or a NON+1, even when they have 100% proficiency/focus.It's broken across all my characters it seems
Treylo the tailor making shimmerweave thread with a legendary needle. 7 iterations.
Donnen the blacksmith making adamantine ingots with a mythic forgehammer. 13 iterations.
Fen the leatherworker making drake leather with a legendary round knife. 7 iterations.
All three have proficiency and focus above 100%. All three gave a mixture of +1 and ordinary items.
They all used to only generate +1 items. It's the same problem with gathering tasks.
Also, if I'm interactively using my daily morale to do tasks I don't think I have had an ordinary item... maybe that's a clue.
"Create it. Break it. Ignore it." Cryptic should trademark that.
It also happens, as mentioned, in gathering and production of other items.
This is regular production, I haven't tried it on Morale burning yet.
Of course, making the quest issue disappear or having a merchant who will change +1 into a regular item shouldn't be a bad thing to implement regardless of the chance.
However, this issue seems to be completely off the charts and it appears that developers can't reproduce this bug.
This makes me to think that there should be a switch of sorts in choosing the options that will disable randomness of item choices.
Quality Switch
Switch = 0 = Regular items at all times.
Switch = 1 = %Chance to get +1 versions at all times.
Switch should have
"ARE YOU SURE YOU WANT TO REDUCE QUALITY"
"ARE YOU SURE YOU WANT TO INCREASE QUALITY"
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This makes making Major Armor Kits a pain, as the Normal result is considered sub-standard.
This will also be a problem if/when Masterworks becomes useful again, as one would not want to waste potentially millions of AD on a Normal result when you are working towards a +1 result.
The fact that the developers cannot reproduce when it affects our characters on a daily basis (my main especially, who has all Masterworks unlocked with a Mythic Forgehammer) is not encouraging.