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Patch Notes: NW.110.20190411b.9

nitocris83nitocris83 Posts: 2,354Member, Administrator Community Manager
Patch Notes for tomorrow's maintenance are now available:

https://www.arcgames.com/en/games/neverwinter/news/detail/11147033

Comments

  • auron#6793 auron Posts: 230Member Arc User
    no fix for the stronghold mobs yet?
    .....____
    ..../ __ \_________ ______
    .../ / / / ___/ __ `/ ___/
    ../ /_/ / / / /_/ / /__
    /_____/_/ \__'_/\___/
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    AKA Draconis of Luskan

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  • agilestoagilesto Posts: 453Member Arc User
    Here we go, a full week where you'll have to abandon impossible instances like Tiamat... What a mess for dungeons, which are quite a big part of Dungeons & Dragons.
  • aandrethegiantaandrethegiant Posts: 3,231Member Arc User
    edited April 25
    I WILL say that I'm happy to see fixes being made already. If you layout the fixes you plan to make over the next say 30 days, ASAP, you can stem a decent amount of the darkness that seems to surround this particular mod...

    I really hope you hard working guys and gals at Cryptic can get together and communicate better.

    Talk to the community here more, put together a presentation explaining all of these changes, and give us leaders some ammo for the direction you are taking this game ... because guild leaders need that information, YESTERDAY.

    I'll leave you with three more ideas...

    TRANSPARENCY, TRANSPARENCY, TRANSPARENCY.
    Post edited by aandrethegiant on

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  • gphxgphxgphxgphx Posts: 184Member Arc User
    None of these fixes matter in the slightest when single players are getting pitted against groups of mobs 10-20+ levels higher than themselves. I don't group but their experiences don't sound much better.
  • obsidiancran3obsidiancran3 Posts: 1,823Member Arc User
    Well at least we got the 2 missing points for Paladin stats.

    I'm just curious how someone looks at the Paladin and the stats the class needs and decides "2 more of the most useless stat" is the way to fix the missing 2 points?
    Obsidian Moonlight - Paladin
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  • silence1xsilence1x Posts: 1,486Member Arc User

    Well at least we got the 2 missing points for Paladin stats.

    I'm just curious how someone looks at the Paladin and the stats the class needs and decides "2 more of the most useless stat" is the way to fix the missing 2 points?

    It's very . . . cryptic.

    I aim to misbehave
  • lardesonlardeson Posts: 186Member Arc User

    Patch Notes for tomorrow's maintenance are now available:

    https://www.arcgames.com/en/games/neverwinter/news/detail/11147033

    On Cw Arcanist, some if not most of the encounters give 0 AP, and im certain this is not supposed to work this way. other encounters on the other hand, "sometimes" give AP (very little, close to none) and sometimes gives 0. This is very annoying as i constantly have to rely on atwills to get any AP, yes atwills give more AP than any of my encounters. I thought you guys wanted to make encounters feel more "rewarding" ?
    Lardeson CW not Mage. Where's my fireball and my thunderbolt?
  • ecrana#2080 ecrana Posts: 1,201Member Arc User

    Well at least we got the 2 missing points for Paladin stats.

    I'm just curious how someone looks at the Paladin and the stats the class needs and decides "2 more of the most useless stat" is the way to fix the missing 2 points?

    I'll take a guess that the thought process was something along the lines of:
    "I can add 2 points to a stat the playerbase finds useful but then I may need to fine tune this class further....or I can add the 2 points somewhere pointless and not have to worry about it again!"
  • dynamodanz#4580 dynamodanz Posts: 1Member Arc User
    mod 16 has completely killed the paladin. we are getting one shotted in dungeons. also struggling to quest this is not the way it should be. everything should of stayed the way it was the tank has not been made better it has been made worse.
  • cukaashacukaasha Posts: 12Member Arc User
    As PC players, we dont mind to be the pioneers for this mod facing its deadliest bugs, as long as they will be addressed as soon as possible, but at least spare our console friends from this scaling desaster.


    At least a progress is being made
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