adinosiiMember, NW M9 PlaytestPosts: 4,294Arc User
edited April 2019
It is nice to get fixes to some of those small issues, but seriously...at least some statement about when you plan to fix the big problems would be nice.
Seriously...some of the big issues were reported 2 months ago.....
<div align="center"><img src="https://i.imgur.com/YH9QCXK.png" alt="" /></div></img> ▂▃▄▅▆▇█▓▒░ Drac ░▒▓█▇▆▅▄▃▂ There is supposed to be an image here, but the hamsters took it. <div align="center">AKA Draconis of Luskan</div>
Take a backseat boy. Cause now I'm driving. ~ Give it up - Elizabeth Gilies ft. Ariana Grande
RIP Foundry: On that day, when the sky fell away, our world came to an end. ~Lifelight
So, you are saying you are happy with all of the players being 1 shot by an imp in dungeons like regular demo? I know I will be told that the scaling is in a " good place". here is my question right now, did the devs or the internal testers actually run some of the other dungeons with the scaling? or how about this one, I ran a level 70 toon through part of the maze engine campaign. the first mob was scaled to the level I was scaled at( lvl 60), the second mob on the other hand was not scaled to 60 instead they were at lvl 81. How do you expect a lvl 60 character to beat a group of mobs at lvl 81? there is no way you can damage any of them for more than 3 hp damage. That is the main issue that all of the feedback has been about. the scaling is so far off that you will have no one running dungeons at all. I will admit that my character on pc is relatively new, but my character on console is 4 years in the making. I run the older content to help newer players get through the campaigns and help them through dungeons. If this scaling hits console the way it is, there will be no more game left for people to play. I Honestly dont want the game to die, but if this issue isn't fixed there will be no game left for anyone.
Here we go, a full week where you'll have to abandon impossible instances like Tiamat... What a mess for dungeons, which are quite a big part of Dungeons & Dragons.
I WILL say that I'm happy to see fixes being made already. If you layout the fixes you plan to make over the next say 30 days, ASAP, you can stem a decent amount of the darkness that seems to surround this particular mod...
I really hope you hard working guys and gals at Cryptic can get together and communicate better.
Talk to the community here more, put together a presentation explaining all of these changes, and give us leaders some ammo for the direction you are taking this game ... because guild leaders need that information, YESTERDAY.
None of these fixes matter in the slightest when single players are getting pitted against groups of mobs 10-20+ levels higher than themselves. I don't group but their experiences don't sound much better.
Well at least we got the 2 missing points for Paladin stats.
I'm just curious how someone looks at the Paladin and the stats the class needs and decides "2 more of the most useless stat" is the way to fix the missing 2 points?
Obsidian Moonlight - Paladin Obsidian Oath - Warlock A whole lot of other Obsidian toons as well.
Well at least we got the 2 missing points for Paladin stats.
I'm just curious how someone looks at the Paladin and the stats the class needs and decides "2 more of the most useless stat" is the way to fix the missing 2 points?
On Cw Arcanist, some if not most of the encounters give 0 AP, and im certain this is not supposed to work this way. other encounters on the other hand, "sometimes" give AP (very little, close to none) and sometimes gives 0. This is very annoying as i constantly have to rely on atwills to get any AP, yes atwills give more AP than any of my encounters. I thought you guys wanted to make encounters feel more "rewarding" ?
Lardeson CW not Mage. Where's my fireball and my thunderbolt?
Well at least we got the 2 missing points for Paladin stats.
I'm just curious how someone looks at the Paladin and the stats the class needs and decides "2 more of the most useless stat" is the way to fix the missing 2 points?
I'll take a guess that the thought process was something along the lines of: "I can add 2 points to a stat the playerbase finds useful but then I may need to fine tune this class further....or I can add the 2 points somewhere pointless and not have to worry about it again!"
mod 16 has completely killed the paladin. we are getting one shotted in dungeons. also struggling to quest this is not the way it should be. everything should of stayed the way it was the tank has not been made better it has been made worse.
As PC players, we dont mind to be the pioneers for this mod facing its deadliest bugs, as long as they will be addressed as soon as possible, but at least spare our console friends from this scaling desaster.
Comments
Seriously...some of the big issues were reported 2 months ago.....
▂▃▄▅▆▇█▓▒░ Drac ░▒▓█▇▆▅▄▃▂
There is supposed to be an image here, but the hamsters took it.
<div align="center">AKA Draconis of Luskan</div>
Take a backseat boy. Cause now I'm driving. ~ Give it up - Elizabeth Gilies ft. Ariana Grande
RIP Foundry: On that day, when the sky fell away, our world came to an end. ~Lifelight
I really hope you hard working guys and gals at Cryptic can get together and communicate better.
Talk to the community here more, put together a presentation explaining all of these changes, and give us leaders some ammo for the direction you are taking this game ... because guild leaders need that information, YESTERDAY.
I'll leave you with three more ideas...
TRANSPARENCY, TRANSPARENCY, TRANSPARENCY.
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I'm just curious how someone looks at the Paladin and the stats the class needs and decides "2 more of the most useless stat" is the way to fix the missing 2 points?
Obsidian Oath - Warlock
A whole lot of other Obsidian toons as well.
"I can add 2 points to a stat the playerbase finds useful but then I may need to fine tune this class further....or I can add the 2 points somewhere pointless and not have to worry about it again!"
At least a progress is being made