Hi,
Except for wards there is a big change in prices on the ah for mounts and enchants, which i think is very obvious why and highly unfair, the ones with this information will get rich while others will lose so much to the point they will basicaly quit the game, a decent info given by cryptic coulda avoid all of that, IMO.
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I'm not saying someone couldn't have broken this but I am saying the consequences are not worth it.
In some cases those conclusions are actually wrong.
It is also clear that those doing the selling and buying do not have complete info on what the changes will be....otherwise certain other things would be going up or down in price already. (But they will, as soon as m16 hits preview).
For now...it's just gambling.
but in this one, with the enchant and cap reworks and the (reverse stats) there is alot of speculation.
most of it centers around the crit issues.. and I too have massive concerns.. 50% cap.. sure.. 50% cap with a chance at rolling 0% at every boss.. is stupid.
That means 50% crit = 50% uselessness. of stats. Which means all enchants with any crit on it = worthless.
Im not 100% sure how it works, which is why I think alot of people are dumping the crit enchants as fast as possible . Speculation is that you can make builds surrounding with power only. Brutals and Black Ice (two mainstay enchants) are being fobbled into the ah in a trash heap to get rid of them.. thier value maybe never even as high as they are now.. if crit concerns pan out.. its the same with Dread and Vorp.. two dead in the water enchants (at least dread still has a debuff I guess) vorp .. dead.
Because none of us can really test things.. its a bit early to know 100% for sure.
I still propose that they make a enchant exchange.. it will save alot of this silliness.. they should come out and announce it now.
It will stop players from leaving and it will stop the madness.
Can we at least get clarification that its being proposed and thought about? @nitocris83
Lifedrinker and Bloodtheft are suddenly worth the same as Lightning, and only surpassed by Prominence. Weird times.
First and most important advice, don´t pay those prices, never.
IMO
If not, check AH on any platform (PS4 especially), look up prices on Owlbear Cubs & Moonbow Priestess, and then compare prices from a month ago.
And then take a note of the names of the players selling mass amounts of those companions, and correlate against those playtesting M16...
(your_crit_value - your_opponents_crit_avoidance_value) / 500 = rate
That rate is capped at 50% (and there is nothing stated about a chance to get that rate, so I don't know what you mean by "rolling 0% at every boss").
Since the dev blogs state that the mobs in the new areas will have a value of 16k on every stat, hence on the crit avoidance stat as well, it is simple math to realize that you need a crit value of 41000 to get the max crit rate for these mobs. Since bosses are usually tougher than mobs it is more than an educated guess that you'd need more than 41000 crit value to get the max crit rate against them.
Since 41k for crit is something only very, very high-end players have now, my guess is that crit is still one of the most wanted stats for DPS builds and brutals/azure/savage enchantment are still among the most wanted enchantments,
* Stats values on pets could(and should?) be changed
* Dread and Vorpal might(and should?) have their crit sev values changed to compensate for max 50% critrate
* Etc etc etc.
Until we get this on Test it is very risky to assume anything. But of course, people like to gamble.
Anyhow, if your Crit is under that target number for the area you are in (16K In this example), it is useless - you can just as well leave it at zero.
Things are actually more complicated - there is the issue of whether to go after Crit at all - if you cannot get it high enough, you might be better off leaving it at zero and focusing on other stats. There is also the question of whether you have a weapon enchant or gear that have a "when you critically hit..." .
Anyhow, what would be ideal, would be if your stats would dynamically update, depending on which zone you are in, so you would see your crit% change as you moved between zones with a different "target" number.
I am not one to tell spoilers, but if something looks weird to me, I will be posting about it in the Preview Bugs section on this public forum. Others on Preview will talk about it all over the internet; YouTube, Facebook, and blogs. Anyone "leaking" information not from a developer's blog, would have to be a disgruntle Cryptic employee. Alpha and Beta tests had NDAs, but not the public testing of any module.
Point me at this so called leak.
I am sure some fortunes will be made by information illegally obtained from the closed beta.
Best way to handle the situation is to sit very still until it is all in the open - unless you have friends in the closed beta of course
I see some clear speculation. I see what appears to be some panic selling.. (that may or may not be justified) but unless I"m totally missing it I'm not seeing it. the only thing I see that looks like it might be valid is the unpar eclipse. but even then might be spec.
People are seeking things that might be useful in Mod16 based on their function and how it could relate to known Mod16 mechanics.
On top of that, most of the community members involved with the development of the Module with a few exceptions haven't said a thing about it, the more veteran of which stick to PC. A lot of the people responsible for price inflation are Youtubers with very little actual knowledge.
Ignore screenshots and other things available, if you know where to look...