"each paragon path will have 5 pairs of feats where you get to choose one of the two feats in each pair to customize your play. With this change we can offer more unique choices"
only 5 pairs ? And we can chose one of 2? So every feat u choose will be present on 1/2 of all characters same class/paragon?!
How is that "UNIQUE" ? there is only 32 posible combinations
a proposition : give us 10 feats and freedom to choose ANY 5 .. so we will have 30240 possible combination rather then 32
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Sekhmet@kvetchus_
Guilds: Greycloaks, Blackcloaks, Whitecloaks, Goldcloaks, Browncloaks, Spiritcloaks, Bluecloaks, Silvercloaks, Black Dawn
Tredecim: The Cloak Alliance
I am also a fan of simplicity.
Fighters should melee and be very hard to kill and protect their team
Mages should cast spells, be squishy but powerful
Archers/Rangers should be less powerful than mages, harder to kill than mages
Clerics should be reasonably hard to kill but provide healing to the Fighter taking the damage
Rogues/Thieves should be squishy but use stealth to backstab their opponents - high burst DPS
That is what D&D was back in the 70s and it was great
The players that do not do research on the Internet typically miss out and have substandard builds.
So what they are removing is to a large extent not the variation between builds(there is little anyways for proper builds), but the opportunity to nerf yourself seriously(by not following a tested and functioning build).
And if we're going with the KF2 comparisons, then yes, every player of the same class (and presumably paragon, I can't imagine GF having DPS feats on a tank path) will have exactly the same feats.
I think the above quote summed it up best: --- I get the plan was to make it so newbies don't need to spend 5 hours researching before they can hop in and have fun.
I also get that the plan was to provide alternatives due to many feat choices right now being alternatives between "extremely good" or "extremely bad".
But I am not sure giving us only 5 choices was the way to do it. To me, it implicitly tells me that I am too dumb to figure out what is good or bad on my own.
In 5E, there are far fewer feats (and they are entirely optional at that), but they are much more meaningful. The average 5E feat is like 3-4 3E/4E feats. If they follow that philosophy here, you could see quite a bit of meaningful variation in that "32 combinations". I'm not betting on it, but we could actually see MORE viable variations between characters if done right.
Also, it shouldn't require a room full of rocket scientists 6 weeks to tell the rest of us which end is up.
Since that's the case, there is no point in having 30K choices when 29992 of them result in poor builds. Instead, they can make it so the feats are all meaningful and (perhaps) move the needle up and instead of only maybe six or eight variants being usable, maybe twelve or so will be now. In other words, with fewer more meaningful choices, you may even see the number of VIABLE options increase.
Sekhmet@kvetchus_
Guilds: Greycloaks, Blackcloaks, Whitecloaks, Goldcloaks, Browncloaks, Spiritcloaks, Bluecloaks, Silvercloaks, Black Dawn
Tredecim: The Cloak Alliance
I do agree though. please let us choose any 5 of the ten.
Wasn't too hard to look up builds, and bugged feats aside, it also isn't too hard to figure whether most feats are going to be any good or not.
This is dumbing the system right down, and from first appearances probably too much for my liking (noted we have to wait and see).
Mod 16 seems to be the Neverwinter Frontal Lobotomy. I just hope it frees up developer resources and we can get some new races, classes (Monk please), encounters (Fireball for Mages please), more content etc. so that there is a positive to this. Otherwise this is one step away from being Gauntlet the Arcade game (if anyone else can remember that one).
And no matter what they do, there will always be a "best" build or two that will dominate
You really think builds right now are any different?
Current Meta:
5000000 possible choices.
BiS Build
BiS Build
Garbage Build
Garbage Build
Garbage Build
Garbage Build
Slightly less optimal build but necessary because of a playstyle difference
Garbage Build
Garbage Build
Garbage Build
Garbage Build
Build with differences in Gear cause why not.
Garbage Build
Garbage Build
Garbage Build
Garbage Build
....etc.
You don't need a lot of choices for any other reason but to mess around and honestly the extent of "messing around" in the game already is what results in players being terrible at the game and unable to actually clear content as intended.
If you did CR at anything much higher than 14.5k yes I'm talking about you. The ones who did but are equally capable of doing so in a full 13k group are the exception.
The math is not 10x9x8x7x6 = 30,240. Rather the 5 feat choices are considered a set where order is not necessary. Thus, the first feat, selected can also be taken as the last feat, as long as no feat is taken twice. Therefore, the correct math is 10/5 x 9/4 x 8/3 x 7/2 x 6/1 = 252 combinations.
It would be the same, for example, if you go to a restaurant, and you can choose any 1 entree with 3 side dishes. From entrees, you can select from any 10. From side dishes, you can select from any 20. The 3 sides dishes have no order in the choice, as long as you don't choose the same one.
Total number of combinations is not 10x20x19x18 = 68,400. Rather its, 10/1 x 20/3 x 19/2 x 18/1 = 11,400.
But your point is well taken. To announce that limiting the choice to 32 gives MORE choices is not honest.
Guild--And the Imaginary Friends
As an added bonus, fewer feats would be fewer places for the code to go haywire. We all know how haywire the feats have always been.
Thing is current state of the game was such a mess that most new comers seeing how complicated it is (no to mention that some feats/skills do not work as inscribed ) ended up on forums/internet reading/using some1 elses builds.
Now - even a single player MMOs or pen and paper one always had a variety of choices, out of witch just a small sample was really usefull. With time there was always a ultimate build for any class. And while in P&P games a GM could quite easy disable souch build putting it in non standard situation, all computer adatpations are in fact limited (no matter how much options you have those always runs out) and its always end up in ulti builds and meta teams.
So in fact having a multiple options is a nice thing, but in most of cases it just mean that it takes more time to find out a new ulti build. Thats it. If however there would be lets say 2-3 comparable builds it wont be important if those were taken out of 30 or 30k options.