At most right now you can get the artifact, and a fabled chapter. Unless you're insane anyway. Niether of which anyone really needs, as we can do CR with the stuff we've got with relative ease. It's just bragging rights and new shiny to keep people interested. Nice to blow through a "new" dungeon too.
At most right now you can get the artifact, and a fabled chapter. Unless you're insane anyway. Niether of which anyone really needs, as we can do CR with the stuff we've got with relative ease. It's just bragging rights and new shiny to keep people interested. Nice to blow through a "new" dungeon too.
Stop yer whining.
If you can get in it's nice...
2
greywyndMember, NW M9 PlaytestPosts: 7,151Arc User
Not really. If you don't have a good team the imps will kill you fast. Like piranha.
I'm not looking for forgiveness, and I'm way past asking permission. Earth just lost her best defender, so we're here to fight. And if you want to stand in our way, we'll fight you too.
I have enjoyed the event overall. I do wish the items were bound to account rather than character. I have been running it on my DC and the artifact set seems to be best for dps classes. Also, not being able to get back in after a crash/disconnect is frustrating.
3
silverkeltMember, NW M9 PlaytestPosts: 4,235Arc User
Its boring to run things this many times.. pass. Its not that hard any solid group can do it. Its just not fun.
That is the total feedback I have.
IM sorry, but its not fun .. not at all, I wouldve done this a vastly different way. I wouldve done the event for 30 calendar days to start with. You can then mix and match ANY group .. say you have a couple guildies who cant do t5.. but could do t2.. fine, wont penalize you that much.. just a few extra runs here and there.. 30 days wouldve been plenty of time..
tier 1.. get 1 coin.. you need say.. 100 to get any one piece of item. So 100 runs Teir 2.. get 2 coins. So 20 = 50 runs Tier 3 .. get 3 coins so 33.33 runs Tier 4. get 4 coins so 25 runs Tier 5.. get 5 coins so 20 runs.
You can choose whatever tier you wanted to get into.. you can mix and match, you can form different groups with different people..
This is ENOUGH effing runs .
What is wrong with players.. that they think "more" running of content = "hard" it doesnt.. it ='s boring.
While a normal dungeon you might run several hundred times in a mod.. your spreading it out by months.. trying to SHOVE.. continues runs back to back to back to back to back.. x 2 daily.. is not fun.. its time consuming and boring.. and tedious.
So ya.. you can take your "oh no.. players wont do anything HAMSTER" back to yourselves.. players do stuff all the time.. it just gets tedious and tiresome to run the same content ad nasuem to get anything.. lord FORBID if you miss a day or two of a event..
Im sorry, but games shouldn't require this much time in a day to task to earn something like this.. it just shouldnt.
I am not 'playing' I am at PE in zone BEGGING for a party. 2 hours now. I am at the breaking point of deleting this damn game. Unless you are a tank or cleric you spam zone with 18.8k hr lfg event and message the once every 20 min lfm only to get 'full sorry'. I don't think I have ever been actually furious with a game.
I would really like to meet the guy who decided no queue. I want to hear him explain his reasoning while looking me in the eyes.
At most right now you can get the artifact, and a fabled chapter. Unless you're insane anyway. Niether of which anyone really needs, as we can do CR with the stuff we've got with relative ease. It's just bragging rights and new shiny to keep people interested. Nice to blow through a "new" dungeon too.
Stop yer whining.
Imagine a very large alpha male standing inches from you. Furious because I have not 'played' anything. I am begging for a party for hours now. What would be the WRONG thing to say? You got it.
Ran it once. That was good enough. Lag, disconnects, BtC equipment. I'm not spending 90-120 minutes straight on a dungeon that should just let you choose your difficulty (between 1-5) and do a SINGLE run. I don't care if the gear is BiS. I'll just wait until the next module. Not worth my time or effort. And most of the old-school players I know agree.
Varric the Cursed Dwarven cursed to be Tiefling CW Original Serenity Mostly Retired DC Tokarek Bearded Dwarven OP Tankadin JuiceHead Goofy Human GWF Member of H3llzWarriors and Limitless.
I really like this event, just fix the MAJOR issues please!
- Disconnected players not able to return really really really sucks! This derailed a couple of our runs this weekend. Even then on one of them we were luckily able to finish 4th and 5th run with just 4 players, but we felt really bad for the person that didn't get to finish with us only because they lost game connection briefly during the almost 2 hour dungeon marathon.
- It's just too grindy, especially if someone is not able to finish all 5 runs. Even if you do all 5 runs you have to do that on 5 separate days of the event to get to the 135 coin threshold. Why spend your time and energy developing content that a large portion of your players will not be able to experience/complete? Is this some kind of MMO psychological carrot thing? I don't see the coins or trinkets in the zen store so it's not a money thing.
- Less than a full 5 dungeon run rewards too few coins. We had a party that was not quite strong enough to finish all 5 so we stopped at 4 and received only 15 coins. That still took us well over an hour. You would need to do this 9 times to get to the 135 coin threshold. We had to stop a run after 2 completions last night because my friend on his DC lost connection and couldn't get back in, and we were rewarded with 3(!) coins LOL
- If you want it this grindy you need to make the rewards account bound. A lot of players like to play more than one character, and just about anyone with life is not going to be able to complete this on more than one character.
- The encounter cooldown penalty starting on the 4th run skews this heavily in favor of GWF class for dps because most of their damage comes from at-wills.
There are other valid complaints like chest issues, no big chest at the end, hard to get the accessories from the trinket-purchased bags, but this list is my top 5 so far.
Hey all, this comment is about lag in general not just this idiot event, I keep getting dead dead dead because of general lag on the servers. this is an OLD problem they had fixed (mostly) but is occuring more and more again everywhere not just events and dungeons. maybe too many players and not enough servers? or maybe adding content too fast...god know but getting tired of LAG and NON-SOLO FRIENDLY everything
Must admit, the worst enemy is the disconnects, had 3 runs blown because we lost either a tank or a DC.
To the guy spamming PE - make your own party, I'm a 17k+ HR, no trouble DPS'ing the whole thing, I gave up trying to get into someone else's party and just hit the "LF4more events DC/OP/GF/whatever 15k+ plz" in the PVE channels. Don't think it's ever taken more than 20 minutes to put a team together.
To the guy spamming PE - make your own party, I'm a 17k+ HR, no trouble DPS'ing the whole thing, I gave up trying to get into someone else's party and just hit the "LF4more events DC/OP/GF/whatever 15k+ plz" in the PVE channels. Don't think it's ever taken more than 20 minutes to put a team together.
Turns out building your own party isn't a sure thing either! Twice we picked up a bad player with high gear score, we were forced to start over and replace them as they were dying left and right using up all our lives. It's not unique to pick up a bad random player, just in this case you can't always overcome it.
First I would like to say thank you guys as I am truly enjoying this event, the dungeon, the challenge and the fun with my guild. Good Job. I do have a few suggestions for your consideration though.
The time commitment is extensive. With an average group, including breaks it is about 11 hours of work to get your Fabled Chapter. With each round of x5 taking approx 2 hours. Where you need everyone to have 100% commitment to stay and no disconnects. I have already had two very disappointing fails because someone had to go and once I DC'd at the dragon, round 4 blah! Then if you have two or more toons that is 22 or 33 hours per event. We do have lives...at least some of us do
Suggested Fix:
Allow ppl to "hold" their rounds, if you complete a round, let them jump into a another group forming for the next lvl, even if that is hours later in the event (queue system?). Give us "save" points like in "who wants to be a millionaire" if you reach round 3, no matter what you don't loose your coins, how about "call a friend" if one person has to leave allow us one trade in person, this might allow us to add someone back who DC'd.
Reduce the number of coins needed for the fable chapter OR run the event for the entire month, this will give us time to get multiple toons through and to help some of our guild members who need extra support.
Please move the April 11th event to the week before, don't have Tales of Old running the same weekend as the 2x Professions, that is just to much time commitment in one week for us node farmers.
Can you please tell us exactly how many events are we going to have to get the sash and neck, only 4? This is key to know in deciding how to get multiple toons through the event.
And after we buy the artifact and all it parts what is going to be the purpose of the coins? Is there going to be other goodies to buy next event? Or does it become a garbage currency?
I hope you will give this some consideration, but thank you again for the event, well done!
0
ghoulz66Member, NW M9 PlaytestPosts: 3,748Arc User
I'll be angry and shocked if they don't extend this event by a couple days. They've lost their minds if they expect most people to finish this in just one week with all of these issues.
0
silverkeltMember, NW M9 PlaytestPosts: 4,235Arc User
Meh, well I wouldnt be shocked lol
IF I really wanted it, I suppose I couldve done it.. but after doing a whole set and a few t1s.. ive had enough.. im not going to do it for as long as they think we should do it daily..
All I know is I dont like super grind, imposements.. its really limiting.. I dont even like the cta events they added.
I just prefer content that we can run at our own leisure and time..
I know others who probably like it, to me it couldve been done differently..
for started, not everyone has time to do all 5 sets at once.. I just dont get HOW or why they set thing up like that..
It would also be nice to know if the artifact that is up now will be available in future events so we can safe our coins and wait to see all 4 of the artifacts before we pick the one we want to buy.
tier 1.. get 1 coin.. you need say.. 100 to get any one piece of item. So 100 runs Teir 2.. get 2 coins. So 20 = 50 runs Tier 3 .. get 3 coins so 33.33 runs Tier 4. get 4 coins so 25 runs Tier 5.. get 5 coins so 20 runs.
Finishing 1 run and leave = 2 coins Finishing 2 runs and leave = 4 coins Finishing 3 runs and leave = 8 coins Finishing 4 runs and leave = 16 coins Finishing all the 5 runs = 32 coins
Isn't too hard. To get the daily cap, just finish a x5 run and a x4 run.
feanor70118Member, NW M9 PlaytestPosts: 1,170Arc User
edited February 2019
Things that should be changed about it:
1) Just make a public queue with a 16k IL gate. 2) Take the currency (trinkets) out of the chests and make it work like medallions of battle. If your life includes working, eating, sleeping and socializing in real life and so you couldn't get to this until after the weekend it's difficult or impossible to find a group that allows you to open the chests. There's no reason for this. 3) Just reintroduce the dungeon and make this work across all dungeons based on the public queue as above. Grinding the same content over and over is TEDIOUS. 4) There's no point to the 5-run bonus. Just. Make. It. Work. Like. Medallions. Of. Battle. There was already a perfectly fine way to run an event and the devs went looking for ways to screw it up, and boy howdy did they find them. 5) As @exgardian pointed out, you need to do a minimum of 27 runs to get a chapter. 27 runs of the same content is BORING. Also it relies on the entire group getting through nine runs a day without anyone having a connection problem (because disconnect = group discontinuity = fewer coins), which makes no sense at all, and is unfair.
Must admit, the worst enemy is the disconnects, had 3 runs blown because we lost either a tank or a DC.
To the guy spamming PE - make your own party, I'm a 17k+ HR, no trouble DPS'ing the whole thing, I gave up trying to get into someone else's party and just hit the "LF4more events DC/OP/GF/whatever 15k+ plz" in the PVE channels. Don't think it's ever taken more than 20 minutes to put a team together.
Stop yer whining lol.
Invite. Inspect. Leave. All. Weekend. Long.
0
ghoulz66Member, NW M9 PlaytestPosts: 3,748Arc User
Hell, is there even any reason to grind for this artifact set now? Only to be low end when mod 16 arrives.
I'm thinking base stat points will still be very useful, whatever the system eventually implemented. I finally got a fabled chapter last night, so I think that'll do me as far as this event goes. Was a nice break from pvp lol.
Overall the event idea itself wasn't that bad. The main issue, other than bugs, was trying to form teams. if guild mates were not available it would take anywhere from 20 minutes to an hour to form something from PE or other channels. Of course it was always tank/heals that were being waited on.
5x run would usually take about 1.25 hours with a team of 2 dps, tank , heal and buff. so it wasn't extreme but the coins amount for the chapter should have been reduced somewhat.
One thing I did notice is that it definitely favored GWF as the dps. the run 4 debuff effected them way less than everyone else. Also the event seemed very negative to TR's. starting with run 3 they cant gain stealth in battle as the "at will damage" stops stealth regen, and in Round 4 poison damage stops the regen outside of battle. Leaving dailies the only way to regenerate stealth.
Now I might have encountered a separate bug but the first full run I did I ran over an arrow trap on round 4. Since that trap (and in every single run after the fact during the entire event) every time I started round 4 I immediately started taking poison damage. As soon as a single buff from myself or any other class activated the damage would start. This prevented me from ever regaining stealth naturally in the dungeon.
One thing they need to do though is stop this auto awarding of a different currency. It doesn't work for 90% of the player base. Most of us have to run another run of the event for some reason. Just make a second currency that we turn in for the fabled chapter.
0
grogthemagnifMember, NW M9 PlaytestPosts: 1,651Arc User
One more thing: I generally do not like stuff in the inventory that you cannot sell and cannot discard at the same time. I do understand something like Makos' ring - things that might be important for future story, but the trinkets of the old? Really? That is even worse than barovia quest items because now I have really no way how to empty the space in the inventory out of that junk.
The trinkets have a shelf life of 7 days after the event is over - This Fiday, they'll be gone.
In Path of Exile you can create an open party, set some rules for the party (pick up and such) and give it a descriptive name. Others then can browse open parties and join. You can join the open party as long as a slot is open so if you have 4, you can start and the 5th can join in later.
This is the kinda system that would be nice for Epic and other content like ToO where you need to form parties. Maybe put in place item level restrictions, classes per slot, etc.
Comments
At most right now you can get the artifact, and a fabled chapter. Unless you're insane anyway. Niether of which anyone really needs, as we can do CR with the stuff we've got with relative ease. It's just bragging rights and new shiny to keep people interested. Nice to blow through a "new" dungeon too.
Stop yer whining.
That is the total feedback I have.
IM sorry, but its not fun .. not at all, I wouldve done this a vastly different way. I wouldve done the event for 30 calendar days to start with. You can then mix and match ANY group .. say you have a couple guildies who cant do t5.. but could do t2.. fine, wont penalize you that much.. just a few extra runs here and there.. 30 days wouldve been plenty of time..
tier 1.. get 1 coin.. you need say.. 100 to get any one piece of item. So 100 runs
Teir 2.. get 2 coins. So 20 = 50 runs
Tier 3 .. get 3 coins so 33.33 runs
Tier 4. get 4 coins so 25 runs
Tier 5.. get 5 coins so 20 runs.
You can choose whatever tier you wanted to get into.. you can mix and match, you can form different groups with different people..
This is ENOUGH effing runs .
What is wrong with players.. that they think "more" running of content = "hard" it doesnt.. it ='s boring.
While a normal dungeon you might run several hundred times in a mod.. your spreading it out by months.. trying to SHOVE.. continues runs back to back to back to back to back.. x 2 daily.. is not fun.. its time consuming and boring.. and tedious.
So ya.. you can take your "oh no.. players wont do anything HAMSTER" back to yourselves.. players do stuff all the time.. it just gets tedious and tiresome to run the same content ad nasuem to get anything.. lord FORBID if you miss a day or two of a event..
Im sorry, but games shouldn't require this much time in a day to task to earn something like this.. it just shouldnt.
I would really like to meet the guy who decided no queue. I want to hear him explain his reasoning while looking me in the eyes.
You got it.
Original Serenity Mostly Retired DC
Tokarek Bearded Dwarven OP Tankadin
JuiceHead Goofy Human GWF
Member of H3llzWarriors and Limitless.
- Disconnected players not able to return really really really sucks! This derailed a couple of our runs this weekend. Even then on one of them we were luckily able to finish 4th and 5th run with just 4 players, but we felt really bad for the person that didn't get to finish with us only because they lost game connection briefly during the almost 2 hour dungeon marathon.
- It's just too grindy, especially if someone is not able to finish all 5 runs. Even if you do all 5 runs you have to do that on 5 separate days of the event to get to the 135 coin threshold. Why spend your time and energy developing content that a large portion of your players will not be able to experience/complete? Is this some kind of MMO psychological carrot thing? I don't see the coins or trinkets in the zen store so it's not a money thing.
- Less than a full 5 dungeon run rewards too few coins. We had a party that was not quite strong enough to finish all 5 so we stopped at 4 and received only 15 coins. That still took us well over an hour. You would need to do this 9 times to get to the 135 coin threshold. We had to stop a run after 2 completions last night because my friend on his DC lost connection and couldn't get back in, and we were rewarded with 3(!) coins LOL
- If you want it this grindy you need to make the rewards account bound. A lot of players like to play more than one character, and just about anyone with life is not going to be able to complete this on more than one character.
- The encounter cooldown penalty starting on the 4th run skews this heavily in favor of GWF class for dps because most of their damage comes from at-wills.
There are other valid complaints like chest issues, no big chest at the end, hard to get the accessories from the trinket-purchased bags, but this list is my top 5 so far.
To the guy spamming PE - make your own party, I'm a 17k+ HR, no trouble DPS'ing the whole thing, I gave up trying to get into someone else's party and just hit the "LF4more events DC/OP/GF/whatever 15k+ plz" in the PVE channels. Don't think it's ever taken more than 20 minutes to put a team together.
Stop yer whining lol.
The time commitment is extensive. With an average group, including breaks it is about 11 hours of work to get your Fabled Chapter. With each round of x5 taking approx 2 hours. Where you need everyone to have 100% commitment to stay and no disconnects. I have already had two very disappointing fails because someone had to go and once I DC'd at the dragon, round 4 blah! Then if you have two or more toons that is 22 or 33 hours per event. We do have lives...at least some of us do
Suggested Fix:
Allow ppl to "hold" their rounds, if you complete a round, let them jump into a another group forming for the next lvl, even if that is hours later in the event (queue system?). Give us "save" points like in "who wants to be a millionaire" if you reach round 3, no matter what you don't loose your coins, how about "call a friend" if one person has to leave allow us one trade in person, this might allow us to add someone back who DC'd.
Reduce the number of coins needed for the fable chapter OR run the event for the entire month, this will give us time to get multiple toons through and to help some of our guild members who need extra support.
Please move the April 11th event to the week before, don't have Tales of Old running the same weekend as the 2x Professions, that is just to much time commitment in one week for us node farmers.
Can you please tell us exactly how many events are we going to have to get the sash and neck, only 4? This is key to know in deciding how to get multiple toons through the event.
And after we buy the artifact and all it parts what is going to be the purpose of the coins? Is there going to be other goodies to buy next event? Or does it become a garbage currency?
I hope you will give this some consideration, but thank you again for the event, well done!
IF I really wanted it, I suppose I couldve done it.. but after doing a whole set and a few t1s.. ive had enough.. im not going to do it for as long as they think we should do it daily..
All I know is I dont like super grind, imposements.. its really limiting.. I dont even like the cta events they added.
I just prefer content that we can run at our own leisure and time..
I know others who probably like it, to me it couldve been done differently..
for started, not everyone has time to do all 5 sets at once.. I just dont get HOW or why they set thing up like that..
It couldve been done differently.. and better..
Finishing 2 runs and leave = 4 coins
Finishing 3 runs and leave = 8 coins
Finishing 4 runs and leave = 16 coins
Finishing all the 5 runs = 32 coins
Isn't too hard. To get the daily cap, just finish a x5 run and a x4 run.
Took me only 2 hours.
1) Just make a public queue with a 16k IL gate.
2) Take the currency (trinkets) out of the chests and make it work like medallions of battle. If your life includes working, eating, sleeping and socializing in real life and so you couldn't get to this until after the weekend it's difficult or impossible to find a group that allows you to open the chests. There's no reason for this.
3) Just reintroduce the dungeon and make this work across all dungeons based on the public queue as above. Grinding the same content over and over is TEDIOUS.
4) There's no point to the 5-run bonus. Just. Make. It. Work. Like. Medallions. Of. Battle. There was already a perfectly fine way to run an event and the devs went looking for ways to screw it up, and boy howdy did they find them.
5) As @exgardian pointed out, you need to do a minimum of 27 runs to get a chapter. 27 runs of the same content is BORING. Also it relies on the entire group getting through nine runs a day without anyone having a connection problem (because disconnect = group discontinuity = fewer coins), which makes no sense at all, and is unfair.
5x run would usually take about 1.25 hours with a team of 2 dps, tank , heal and buff. so it wasn't extreme but the coins amount for the chapter should have been reduced somewhat.
One thing I did notice is that it definitely favored GWF as the dps. the run 4 debuff effected them way less than everyone else. Also the event seemed very negative to TR's. starting with run 3 they cant gain stealth in battle as the "at will damage" stops stealth regen, and in Round 4 poison damage stops the regen outside of battle. Leaving dailies the only way to regenerate stealth.
Now I might have encountered a separate bug but the first full run I did I ran over an arrow trap on round 4. Since that trap (and in every single run after the fact during the entire event) every time I started round 4 I immediately started taking poison damage. As soon as a single buff from myself or any other class activated the damage would start. This prevented me from ever regaining stealth naturally in the dungeon.
One thing they need to do though is stop this auto awarding of a different currency. It doesn't work for 90% of the player base. Most of us have to run another run of the event for some reason. Just make a second currency that we turn in for the fabled chapter.
This is the kinda system that would be nice for Epic and other content like ToO where you need to form parties. Maybe put in place item level restrictions, classes per slot, etc.