Kinda "massively multiplayer online game" should give a clue as to why.
Just spam zone chat in PE, or the pve channels. Who knows, you might make some friends.
No idea what my toon is now.
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plasticbatMember, NW M9 PlaytestPosts: 12,463Arc User
Because this game is created for multiple players market and they do not even provide enough content to satisfy that market.
*** The game can read your mind. If you want it, you won't get it. If you don't expect to get it, you will. ***
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ghoulz66Member, NW M9 PlaytestPosts: 3,748Arc User
Could have at least made a solo queue to pug it. Rather than wishing for friends to rain from the cosmos, or sitting around starving to death waiting for people grouping.
They are listening to wrong people this even makes it so majority of players cant participate. No one want to spend 4+ hours in same dungeon (granted repeatedly) that is what happens with low il players
Yet another failed event
There are more than BIS players in this game RIP Real Tiamat, RIP Real Demogorgon RIP real Temple of the spider. Why remove non bis content to give to bis players ???? FORCING the majority of your player base to play 4 mod old dungeons and trial will have a bad result on player base Changes are getting so bad i would rather prefer no new changes (RIP ICE FISHING in winter fest)
Kinda "massively multiplayer online game" should give a clue as to why.
Just spam zone chat in PE, or the pve channels. Who knows, you might make some friends.
Yet most game content from level 1 - 70 seems to be designed for solo players, so that appears to throw the "massively multiplayer online game" primarily for multiplayers theory right out doesn't it?
I see it as a fact that some content is specifically designed for parties or multi-players and some appear to be specifically designed for solo players and @dblu has a point, much of the newer content seems to be intentioned for group or multi-player purposes with little or no new content, excluding AI intentioned for multiplayer groups.
This has been a common and I believe mostly ignored complaint for years so as I see it players will stick with Neverwinter right up to the point where the feel there is little or no available solo content for them and either change (sometimes grudgingly) their preferred playstyle – or leave Neverwinter for some other game with more solo friendly content...
DD~
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greywyndMember, NW M9 PlaytestPosts: 7,158Arc User
Nice to actually see this dungeon. Now if it only get slotted into the queue, and not just be an event, everything would be peachy.
I'm not looking for forgiveness, and I'm way past asking permission. Earth just lost her best defender, so we're here to fight. And if you want to stand in our way, we'll fight you too.
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micky1p00Member, NW M9 PlaytestPosts: 3,594Arc User
Kinda "massively multiplayer online game" should give a clue as to why.
Just spam zone chat in PE, or the pve channels. Who knows, you might make some friends.
Yet most game content from level 1 - 70 seems to be designed for solo players, so that appears to throw the "massively multiplayer online game" primarily for multiplayers theory right out doesn't it?
You mean the tutorial, right? The one that slowly shows you how to do things until you get to the maximum level for which most of the content in the past 5 years was done? And the same tutorial which has leveling dungeons and skirmishes that are done in groups?
I see it as a fact that some content is specifically designed for parties or multi-players and some appear to be specifically designed for solo players and @dblu has a point, much of the newer content seems to be intentioned for group or multi-player purposes with little or no new content, excluding AI intentioned for multiplayer groups.
This has been a common and I believe mostly ignored complaint for years so as I see it players will stick with Neverwinter right up to the point where the feel there is little or no available solo content for them and either change (sometimes grudgingly) their preferred playstyle – or leave Neverwinter for some other game with more solo friendly content...
Wait wait, I know that specifically designed for solo players content, what was its name, It's on the edge of the tongue, I know it, ahh right.. All those Single Player Games
There is a bunch, and they are quite good, a good number in the D&D or similar worlds.
I don't get it, when people start playing an MMO, they expect it to be Massive Solo Playing Online ?? Seriously, what is the expectation here? When you buy a single player game and play it, you expect to have to queue and play with some random people over the internet?
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minotaur2857Member, NW M9 PlaytestPosts: 1,141Arc User
Actually the best MMOs have content that is good to solo also. There are a surprising number of people who for various reasons like the social aspect of guilds and chat, but actually play mainly solo for reasons of childcare or bad connection. I play mainly solo because the group content is buggy as hell for me, I have IL well capable of doing close to endgame stuff, but my experience of endgame is getting one shotted before the red circle that did it has appeared on my screen so it's not much fun. I also enjoy crafting for guildies.
Admittedly for soloing you don't need the best gear.
Because some people read MMO as "Massively Multiplayer Online", while others read it as "Massively Coerced Interdependence Online" or "Massively Sociable Online". One of those is correct, while the others would require completely different acronyms.
As per it's *actual* definition, the only substantive difference between an MMO and a game like Diablo is that it is designed for more people to be in a given area at a given time. That's it. Anything beyond that is an extra layer or extra mile beyond what an MMO is.
However, companies often believe that compelling players to form tribes and relationships is good for their bottom line. I don't know if it is or not, it might be. I do know that a lot of people who like the option of being around other people don't necessarily like being forced into it. They also frequently get told to go play single player games.
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micky1p00Member, NW M9 PlaytestPosts: 3,594Arc User
edited February 2019
When given a nail, a screw, a hammer, and a screw driver, most will expect to use the hammer on the nail and the screwdriver on the screw. Not ask for nails that can be screwed.
From the end:
I'm playing single player games as time permits, and with all due respect to Neverwinter, all of them are better. Better story, better immersion, better voice, better visuals, more depth, etc.. not all better at everything at the same time, but usually one can pick a good list of 'better'. So why would a player who solo playes, will want a worse experience when there is a better one available, and at the same time try to bring the main strength of an MMO down, just to get a grade C single player game?
Forced? No one forces anyone anywhere, everything, grouping included, has advantages and has headaches. Unfortunately, or probably fortunately, team work brings results. Otherwise human civilization wouldn't exist. Those that group and overcome the headaches, have the advantages of those that do not. Why there is a complaint that the best gear takes teamwork to get?
Diablo - I'll assume we are not talking about diablo 1 here, which was quite fun in co-op over a modem. In any case, when someone logins to that public, large instances 'diablo' MMO , do they expect to not meet anyone? Interact? God forbid group up? What type of instance such player will open?
I know it is a surprise, but single player games also have very active forums / reddit / etc (much more active than here in many cases), so if someone consider their social interaction in an MMO as posting on forums, it is actually not that. What is the difference between an NPC and another player if one doesn't interact with them? What will be that "being around people" ?
Interesting to note that Massive Coalition of Solo Players, or Massive Number of Independent Players Online, will also need a different acronym than MMO.
I play this game mostly Solo. I have a few friends that play, we are in a Guild together, but hardly every are on-line at the same time (mostly very different schedules.)
I love this game. The "Massively Online" part that I enjoy is: Making items in Professions and selling my hard work in the AH market.
I don't like queuing with random people (and many bots) to do Skirmish or Dungeon runs. I like to see an environment, explore the hidden stuff the developers put there (they worked hard on this content.) I hate "speed runners" - wanting to just run-run-run through content for loot-loot-loot... That's not "playing" a game, that's a job (loot, sell, upgrade. fast-fast-fast...)
I love the Storyline and Story Missions. Finding out what is happening in a new Zone. Experiencing the immersion into a World not my own.
I'd like to be rewarded for the time I invest in a game. Please give AD and Gear to us Solo players. We are part of this game too!
People solo multiplayer content all the time: bosses, challenges, dungeons, whatever - so long as the game permits it. Making something soloable doesn't mean changing the content. The highest value gear shouldn't be locked behind a group effort. It should be locked behind the most difficult content, and I don't see any particularly good reason why anyone shouldn't be allowed to attempt that.
I think it's hilarious that some of you deride people so for playing multiplayer content on their own, when you're the ones who go off and make loadouts with obscenely high movement so you can hop into queues and leave everyone else in your dust. That's solo play - or at the very least, highly antisocial.
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greywyndMember, NW M9 PlaytestPosts: 7,158Arc User
No one is stopping anyone from attempting Tales of Old solo.
I'm not looking for forgiveness, and I'm way past asking permission. Earth just lost her best defender, so we're here to fight. And if you want to stand in our way, we'll fight you too.
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micky1p00Member, NW M9 PlaytestPosts: 3,594Arc User
People solo multiplayer content all the time: bosses, challenges, dungeons, whatever - so long as the game permits it. Making something soloable doesn't mean changing the content. The highest value gear shouldn't be locked behind a group effort. It should be locked behind the most difficult content, and I don't see any particularly good reason why anyone shouldn't be allowed to attempt that.
I think it's hilarious that some of you deride people so for playing multiplayer content on their own, when you're the ones who go off and make loadouts with obscenely high movement so you can hop into queues and leave everyone else in your dust. That's solo play - or at the very least, highly antisocial.
huh... And who here has obscenely high movement to leave everyone else in the dust?
You are free to attempt it, but this was not the request, as it is extremely unlikely you will succeed.
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micky1p00Member, NW M9 PlaytestPosts: 3,594Arc User
I play this game mostly Solo. I have a few friends that play, we are in a Guild together, but hardly every are on-line at the same time (mostly very different schedules.)
I love this game. The "Massively Online" part that I enjoy is: Making items in Professions and selling my hard work in the AH market.
I don't like queuing with random people (and many bots) to do Skirmish or Dungeon runs. I like to see an environment, explore the hidden stuff the developers put there (they worked hard on this content.) I hate "speed runners" - wanting to just run-run-run through content for loot-loot-loot... That's not "playing" a game, that's a job (loot, sell, upgrade. fast-fast-fast...)
I love the Storyline and Story Missions. Finding out what is happening in a new Zone. Experiencing the immersion into a World not my own.
I'd like to be rewarded for the time I invest in a game. Please give AD and Gear to us Solo players. We are part of this game too!
I'm sorry to say, but this is exactly 1 to 1, the description of a single player game. There is no difference to selling stuff on the AH for some currency you can buy stuff for, or in other games selling it to NPC and get a currency you can buy stuff for.
Personally I can see both sides of this debate. People with 12K or 11.9K will not be invited to groups. I have read this in chat already, the groups forming are the elite 16K and no exception. I would prefer the LoMD return in the original form and not as an elite event. The original was a challenging level 26 to 37 dungeon in Helm's Hold.
I also understand the need for the elite uber content, as people just waded through an entire AI campaign for players starting at level 15. It would be nice if there was something offered for those not able to make the cut. Personally I will find my uber elite friends, as they don't mind carrying me through it one time. I am not into running the same old dungeon until my eyes bleed out. There are other posts that the grind on this event is unbearable.
People solo multiplayer content all the time: bosses, challenges, dungeons, whatever - so long as the game permits it. Making something soloable doesn't mean changing the content. The highest value gear shouldn't be locked behind a group effort. It should be locked behind the most difficult content, and I don't see any particularly good reason why anyone shouldn't be allowed to attempt that.
I think it's hilarious that some of you deride people so for playing multiplayer content on their own, when you're the ones who go off and make loadouts with obscenely high movement so you can hop into queues and leave everyone else in your dust. That's solo play - or at the very least, highly antisocial.
In short you want soloing the game and get same good gear other players can get only with combined effort of 5 or even 10 of them working together?
I doubt it even cross your mind that if that was the case no1 would even think about creating any party and grouping for anything?
What would be your next demand? Legendary mounts dropping from mobs or something?
And last but not least - no one is forbiding you to create a private 1 man party and join most of the content latest event included.
Furthermore - you complain about high movement builds, but it simply means that you actually do join queues and content with other players otherwie you wouldnt know that happening. And then again who forbids you to make similar build?
I don't get it, when people start playing an MMO, they expect it to be Massive Solo Playing Online ?? Seriously, what is the expectation here? When you buy a single player game and play it, you expect to have to queue and play with some random people over the internet?
Just because you have a preference for how the game should be played doesn't mean that preference should be imposed on all other players of the game.
There are multiple types of players investing time in Neverwinter. Not everyone plays it for the MMO experience. Those who choose to play solo, or prefer PUGs to premades, shouldn't be penalized for their preferred style of game play.
I'd prefer that the same dungeon be offered in an alternate, non-BIS/16k requirement format. Make the rewards lower - just some seals of the Brave and the normal loot drop RNG - offer no currency for the new event, and allow for PUGs, available as a Random Intermediate or Advanced dungeon Queue.
This wouldn't impact the BIS elites, and it would provide the non-elite players something to enjoy.
And if the underlying intent is for the devs to provide non-elite players motivation to invest more time/$$$ to become elite...you are wasting your time and frustrating the very players you are attempting to motivate/manipulate.
95% of the time I am solo'ing in the game (other then when I can get my daughter to play). As far as why a person who likes to solo enjoying an MMO, I like the "gather around" events like dragon kills, Siege of Neverwinter, etc. And doing a daily pug run for AD with others is enjoyable as well. I don't really consider that a "party" as no one is really talking, we are all just doing our own thing.
Party content is when you run epics and above content and you all need to tightly play your roles and help each other out, more communication, etc. I simply don't get many opportunities for these, mostly its trying to get guild members together and all be on the same schedule. As a working adult with kids, that is just really hard to do.
As far as feedback for Tales of Old, I like the pug idea and running it like IG with a vote. At least I would get a taste for the old content that I have never seen before.
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micky1p00Member, NW M9 PlaytestPosts: 3,594Arc User
Just because you have a preference for how the game should be played doesn't mean that preference should be imposed on all other players of the game.
You are 100% correct here, the devs decide how the game should be structured, so why is that people here try to impose and change the structure for their Solo preferences ?
There are multiple types of players investing time in Neverwinter. Not everyone plays it for the MMO experience. Those who choose to play solo, or prefer PUGs to premades, shouldn't be penalized for their preferred style of game play.
You can 'play' the game just to watch the loading screen. It doesn't concern me or anyone else, but as you yourself say, it's an MMO, and as such it has "MMO experience", If you play for something else you should know in advance that you are not the primary target audience of the game.
I'd prefer that the same dungeon be offered in an alternate, non-BIS/16k requirement format. Make the rewards lower - just some seals of the Brave and the normal loot drop RNG - offer no currency for the new event, and allow for PUGs, available as a Random Intermediate or Advanced dungeon Queue.
Ok? And what it has to do with the thread? The OP and several others request was for BiS gear to be available for Solo players (Which is, or close enough, actually mostly does, with seals available from HEs and Hunts)
This wouldn't impact the BIS elites, and it would provide the non-elite players something to enjoy.
No problem, but then the other way should be available too no? All the 'simpler' content should have a more difficult, team oriented version with the proper rewards. Bank Heist for example.. Or the whole mod 15..
And on the other hand, if all content available for everyone, what is the point to keep playing the game except for that one run to look around ? If everyone can see every dungeon on easy mode, why would most players will ever do the more difficult version?
And if the underlying intent is for the devs to provide non-elite players motivation to invest more time/$$$ to become elite...you are wasting your time and frustrating the very players you are attempting to motivate/manipulate.
Hmm... I don't know about motivation or $$$, but looking at the notion of this paragraph I'm willing to sell you fabulous tin-foil triangle hats, mint condition, great quality, very affordable rates! Discounts for mass orders!
I doubt it even cross your mind that if that was the case no1 would even think about creating any party and grouping for anything?
What would be your next demand? Legendary mounts dropping from mobs or something?
And last but not least - no one is forbiding you to create a private 1 man party and join most of the content latest event included.
Furthermore - you complain about high movement builds, but it simply means that you actually do join queues and content with other players otherwie you wouldnt know that happening. And then again who forbids you to make similar build?
In short you would prefer fries to a kale and cabbage smoothie, and you're wondering if you can get some good shots of Mercury even though it's rising so late in the morning, even though you know you really can't.
In short you want soloing the game and get same good gear other players can get only with combined effort of 5 or even 10 of them working together?
Uh....no? Did you actually read my post? Or are you just using it as a springboard to say what's on your mind regardless of what I actually wrote?
It may not be what you were trying to say but that is exactly what it came across as. You stated
"Making something soloable doesn't mean changing the content. The highest value gear shouldn't be locked behind a group effort. It should be locked behind the most difficult content, and I don't see any particularly good reason why anyone shouldn't be allowed to attempt that."
Naturally group content is going to be more difficult than solo content hence the difference between a dungeon and a regular mission at comparative levels. So infact it is already locked behind the most difficult content (relatively). To make it soloable than you would by definition have to change the content to make the difficulty level equal to a solo instance, which brings up the point Gripnir78 was making. If you are so overpowered as to run CODG solo and actually complete it than more power too you.
Again I'm going from Point A and stopping at point A, and you're trying to get to Z. That's your thought journey. Not mine.
I didn't say anything about solo content. I simply pointed out that mmos have a long history of allowing players to attempt to solo the exact same content for the exact same rewards, and I don't see how that's stupid, weird, or hurting anyone.
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plasticbatMember, NW M9 PlaytestPosts: 12,463Arc User
Again I'm going from Point A and stopping at point A, and you're trying to get to Z. That's your thought journey. Not mine.
I didn't say anything about solo content. I simply pointed out that mmos have a long history of allowing players to attempt to solo the exact same content for the exact same rewards, and I don't see how that's stupid, weird, or hurting anyone.
I also don't see anything wrong with that neither. We could solo 'enter' various dungeons. Hence, it is not a new idea.
I often do that too. Not because I am powerful or anything. I am not. It is more on I want to take a peek to understand the new dungeon, take the time to watch the cut scene, explore the dungeon without wasting other people's time. That does not mean I could finish it successfully although sometime I can.
*** The game can read your mind. If you want it, you won't get it. If you don't expect to get it, you will. ***
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micky1p00Member, NW M9 PlaytestPosts: 3,594Arc User
edited February 2019
I don't see anyone saying anything against anyone trying to do group content on their own. On the contrary, the game shuldn't force any specific group number (or IMO combination at all).
But allowing for any number of players or class combinations doesn't mean it should be re-designed to allow a single players to succeed. With a group content designed for some specific number of players or combination of roles should put the additional effort to succeed on those that deviate from the design, and not the other way.
The thread requests not that the content will be available for solo players, but for the best gear. This is not the same thing. And as was pointed out, by the nature of teamwork, usually the same level of content aimed at teams will be more difficult for a single player, hence making the best gear available without teamwork must adjust the content to be easier in terms of gameplay (for groups) or must be via other means, for example P2W (Cash shops of various kinds) or crafting, etc..
Whatever way will exist or not, it can't be just easier content for the same "best gear", making so will invalidate any harder content. The cost in time must be similar for a balanced game. Hence you have the entry cost of MW, which is undeniably both the best gear and available to solo players.
I do not believe anyone want the gear directly available at the cash shop. The usual and previous solution was to make it unbound, so those that want, as someone put it "farm farm farm" and those that do not want to, will trade.
At the same time people thinking that every "best gear" will be available in all forms and ways for every content and event added.. I would guess that their expectations out of an MMO are not even close realistic.
Post edited by micky1p00 on
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micky1p00Member, NW M9 PlaytestPosts: 3,594Arc User
Making something soloable doesn't mean changing the content. The highest value gear shouldn't be locked behind a group effort. It should be locked behind the most difficult content
Difficult content is the group content.
You contradict yourself, or you on purpose try to avoid the simple fact that everything that a single person does can be done at least equally or easier by a group, hence like you yourself requested the highest value gear is indeed locked behind the more difficult content which is group contet.
Or ofc, please do suggest what solo content your refer to that will be more difficult.
, and I don't see any particularly good reason why anyone shouldn't be allowed to attempt that.
You are free to try most, and if not you should be allowed. I don't see you soloing CR, Craddle or whatever, but the gates shouldn't be barred in front of any brave enough to try.
I think it's hilarious that some of you deride people so for playing multiplayer content on their own, when you're the ones who go off and make loadouts with obscenely high movement so you can hop into queues and leave everyone else in your dust. That's solo play - or at the very least, highly antisocial.
Comments
Just spam zone chat in PE, or the pve channels. Who knows, you might make some friends.
Yet another failed event
RIP Real Tiamat, RIP Real Demogorgon RIP real Temple of the spider. Why remove non bis content to give to bis players ????
FORCING the majority of your player base to play 4 mod old dungeons and trial will have a bad result on player base
Changes are getting so bad i would rather prefer no new changes (RIP ICE FISHING in winter fest)
I see it as a fact that some content is specifically designed for parties or multi-players and some appear to be specifically designed for solo players and @dblu has a point, much of the newer content seems to be intentioned for group or multi-player purposes with little or no new content, excluding AI intentioned for multiplayer groups.
This has been a common and I believe mostly ignored complaint for years so as I see it players will stick with Neverwinter right up to the point where the feel there is little or no available solo content for them and either change (sometimes grudgingly) their preferred playstyle – or leave Neverwinter for some other game with more solo friendly content...
And the same tutorial which has leveling dungeons and skirmishes that are done in groups? Wait wait, I know that specifically designed for solo players content, what was its name, It's on the edge of the tongue, I know it, ahh right.. All those Single Player Games
There is a bunch, and they are quite good, a good number in the D&D or similar worlds.
I don't get it, when people start playing an MMO, they expect it to be Massive Solo Playing Online ?? Seriously, what is the expectation here?
When you buy a single player game and play it, you expect to have to queue and play with some random people over the internet?
Admittedly for soloing you don't need the best gear.
As per it's *actual* definition, the only substantive difference between an MMO and a game like Diablo is that it is designed for more people to be in a given area at a given time. That's it. Anything beyond that is an extra layer or extra mile beyond what an MMO is.
However, companies often believe that compelling players to form tribes and relationships is good for their bottom line. I don't know if it is or not, it might be. I do know that a lot of people who like the option of being around other people don't necessarily like being forced into it. They also frequently get told to go play single player games.
From the end:
I'm playing single player games as time permits, and with all due respect to Neverwinter, all of them are better. Better story, better immersion, better voice, better visuals, more depth, etc.. not all better at everything at the same time, but usually one can pick a good list of 'better'. So why would a player who solo playes, will want a worse experience when there is a better one available, and at the same time try to bring the main strength of an MMO down, just to get a grade C single player game?
Forced? No one forces anyone anywhere, everything, grouping included, has advantages and has headaches. Unfortunately, or probably fortunately, team work brings results. Otherwise human civilization wouldn't exist. Those that group and overcome the headaches, have the advantages of those that do not. Why there is a complaint that the best gear takes teamwork to get?
Diablo - I'll assume we are not talking about diablo 1 here, which was quite fun in co-op over a modem. In any case, when someone logins to that public, large instances 'diablo' MMO , do they expect to not meet anyone? Interact? God forbid group up? What type of instance such player will open?
I know it is a surprise, but single player games also have very active forums / reddit / etc (much more active than here in many cases), so if someone consider their social interaction in an MMO as posting on forums, it is actually not that.
What is the difference between an NPC and another player if one doesn't interact with them? What will be that "being around people" ?
Interesting to note that Massive Coalition of Solo Players, or Massive Number of Independent Players Online, will also need a different acronym than MMO.
I love this game. The "Massively Online" part that I enjoy is: Making items in Professions and selling my hard work in the AH market.
I don't like queuing with random people (and many bots) to do Skirmish or Dungeon runs. I like to see an environment, explore the hidden stuff the developers put there (they worked hard on this content.) I hate "speed runners" - wanting to just run-run-run through content for loot-loot-loot... That's not "playing" a game, that's a job (loot, sell, upgrade. fast-fast-fast...)
I love the Storyline and Story Missions. Finding out what is happening in a new Zone. Experiencing the immersion into a World not my own.
I'd like to be rewarded for the time I invest in a game. Please give AD and Gear to us Solo players. We are part of this game too!
I think it's hilarious that some of you deride people so for playing multiplayer content on their own, when you're the ones who go off and make loadouts with obscenely high movement so you can hop into queues and leave everyone else in your dust. That's solo play - or at the very least, highly antisocial.
You are free to attempt it, but this was not the request, as it is extremely unlikely you will succeed.
https://www.youtube.com/watch?v=P-lBUl3o2Mw
Video of Original Dungeon
I also understand the need for the elite uber content, as people just waded through an entire AI campaign for players starting at level 15. It would be nice if there was something offered for those not able to make the cut. Personally I will find my uber elite friends, as they don't mind carrying me through it one time. I am not into running the same old dungeon until my eyes bleed out. There are other posts that the grind on this event is unbearable.
I doubt it even cross your mind that if that was the case no1 would even think about creating any party and grouping for anything?
What would be your next demand? Legendary mounts dropping from mobs or something?
And last but not least - no one is forbiding you to create a private 1 man party and join most of the content latest event included.
Furthermore - you complain about high movement builds, but it simply means that you actually do join queues and content with other players otherwie you wouldnt know that happening. And then again who forbids you to make similar build?
I tried last night three or four times to get invited to a group and failed.
Admittedly I didnt try that hard.
Solution - ADD it to the Queue system
There are multiple types of players investing time in Neverwinter. Not everyone plays it for the MMO experience. Those who choose to play solo, or prefer PUGs to premades, shouldn't be penalized for their preferred style of game play.
I'd prefer that the same dungeon be offered in an alternate, non-BIS/16k requirement format. Make the rewards lower - just some seals of the Brave and the normal loot drop RNG - offer no currency for the new event, and allow for PUGs, available as a Random Intermediate or Advanced dungeon Queue.
This wouldn't impact the BIS elites, and it would provide the non-elite players something to enjoy.
And if the underlying intent is for the devs to provide non-elite players motivation to invest more time/$$$ to become elite...you are wasting your time and frustrating the very players you are attempting to motivate/manipulate.
Party content is when you run epics and above content and you all need to tightly play your roles and help each other out, more communication, etc. I simply don't get many opportunities for these, mostly its trying to get guild members together and all be on the same schedule. As a working adult with kids, that is just really hard to do.
As far as feedback for Tales of Old, I like the pug idea and running it like IG with a vote. At least I would get a taste for the old content that I have never seen before.
And on the other hand, if all content available for everyone, what is the point to keep playing the game except for that one run to look around ? If everyone can see every dungeon on easy mode, why would most players will ever do the more difficult version?
Hmm... I don't know about motivation or $$$, but looking at the notion of this paragraph I'm willing to sell you fabulous tin-foil triangle hats, mint condition, great quality, very affordable rates!
Discounts for mass orders!
That's like me doing this with yours: In short you would prefer fries to a kale and cabbage smoothie, and you're wondering if you can get some good shots of Mercury even though it's rising so late in the morning, even though you know you really can't.
"Making something soloable doesn't mean changing the content. The highest value gear shouldn't be locked behind a group effort. It should be locked behind the most difficult content, and I don't see any particularly good reason why anyone shouldn't be allowed to attempt that."
Naturally group content is going to be more difficult than solo content hence the difference between a dungeon and a regular mission at comparative levels. So infact it is already locked behind the most difficult content (relatively). To make it soloable than you would by definition have to change the content to make the difficulty level equal to a solo instance, which brings up the point Gripnir78 was making. If you are so overpowered as to run CODG solo and actually complete it than more power too you.
I didn't say anything about solo content. I simply pointed out that mmos have a long history of allowing players to attempt to solo the exact same content for the exact same rewards, and I don't see how that's stupid, weird, or hurting anyone.
I often do that too. Not because I am powerful or anything. I am not. It is more on I want to take a peek to understand the new dungeon, take the time to watch the cut scene, explore the dungeon without wasting other people's time. That does not mean I could finish it successfully although sometime I can.
But allowing for any number of players or class combinations doesn't mean it should be re-designed to allow a single players to succeed. With a group content designed for some specific number of players or combination of roles should put the additional effort to succeed on those that deviate from the design, and not the other way.
The thread requests not that the content will be available for solo players, but for the best gear. This is not the same thing.
And as was pointed out, by the nature of teamwork, usually the same level of content aimed at teams will be more difficult for a single player, hence making the best gear available without teamwork must adjust the content to be easier in terms of gameplay (for groups) or must be via other means, for example P2W (Cash shops of various kinds) or crafting, etc..
Whatever way will exist or not, it can't be just easier content for the same "best gear", making so will invalidate any harder content. The cost in time must be similar for a balanced game. Hence you have the entry cost of MW, which is undeniably both the best gear and available to solo players.
I do not believe anyone want the gear directly available at the cash shop. The usual and previous solution was to make it unbound, so those that want, as someone put it "farm farm farm" and those that do not want to, will trade.
At the same time people thinking that every "best gear" will be available in all forms and ways for every content and event added.. I would guess that their expectations out of an MMO are not even close realistic.
You contradict yourself, or you on purpose try to avoid the simple fact that everything that a single person does can be done at least equally or easier by a group, hence like you yourself requested the highest value gear is indeed locked behind the more difficult content which is group contet.
Or ofc, please do suggest what solo content your refer to that will be more difficult. You are free to try most, and if not you should be allowed. I don't see you soloing CR, Craddle or whatever, but the gates shouldn't be barred in front of any brave enough to try. Still waiting to know what that part is about.