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OFFICIAL FEEDBACK THREAD: Professions Overhaul

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  • kalash42#2913 kalash42 Member Posts: 14 Arc User
    Rip my lvl 25 leadership on 8 char :(
  • nunya#5309 nunya Member Posts: 933 Arc User
    asterdahl said:

    It is currently possible to exchange gold on the auction house with treasure items like platinum bowls. Admittedly, this is not the most intuitive process, but it will be possible to easily buy gold bars from a vendor in module 15 which can be sold on the auction house, then resold for gold.

    Can you honestly not understand how stupid a mechanic that is? Why can't we also have an auction house that uses gold as its exchange currency? Isn't the point of this workshop and the artisans to facilitate trade? Why does all trade have to be done in AD?
  • nunya#5309 nunya Member Posts: 933 Arc User
    chidion said:


    Are we now to expect a prospective nerf to our present gold drop amounts to necessitate even more repetitive grinding?

    Just wondering.

    **Enough with the grinding already!

    Uhhhh .... that nerf is already up on preview! The number of gold drops has been seriously reduced, as have been the drops of platinum bowls and other such items. Potion drops are completely gone and, as I understand it, so are skill and injury kit drops.
  • nunya#5309 nunya Member Posts: 933 Arc User
    asterdahl said:

    strathkin said:

    What can we buy with currency for items sold to the lady near the Auction House?
    I mean I can clearly see what she is willing to buy and managed to sell her 10, 20, 50k of items for 25,000-50,000 of her currency.

    But I couldn't FIND anywhere to buy anything or at least nothing in the AI campaign menu either for the currency unless that's the later unlock once the campaign is completed.

    That currency simply represents your credit with the South Sea Trading Company which is ultimately going towards your workshop upgrades. Once the upgrade has been completed, that is the company paying you back the credit. (In other words, that's you spending the currency.)

    You can actually deposit astral diamonds directly as credit if you reach the step in the quest where you would otherwise be blocked by not having the required amount of credit for each upgrade. Filling commissions is simply an alternate way of progressing those quests.
    And once the workshop is fully upgraded? Then what? Are we just supposed to stop selling stuff to SSTC? Is there anything that currency can be used for? I mean, that's the point of the question that was asked.
  • edited September 2018
    This content has been removed.
  • onodrainonodrain Member Posts: 334 Arc User


    And once the workshop is fully upgraded? Then what? Are we just supposed to stop selling stuff to SSTC? Is there anything that currency can be used for? I mean, that's the point of the question that was asked.

    And he answered the question. The currency is used to upgrade your workshop. That is all.



    Can you honestly not understand how stupid a mechanic that is? Why can't we also have an auction house that uses gold as its exchange currency? Isn't the point of this workshop and the artisans to facilitate trade? Why does all trade have to be done in AD?

    Can you honestly not understand something so simple? That is like asking...why do we have to buy everything with a credit or debit card when I buy online. Why can't I use cash? Why does the wind blow? Why does it rain? It was setup that way. To change it is not a simple matter. And there is no compelling reason to make the effort to change it at this time.

    Another reason to have the mechanic flow through the auction house to eliminate 10% of the AD for the transaction. The game has too much AD. The AH mechanic reduces AD.
  • mirlegrismirlegris Member Posts: 309 Arc User
    onodrain said:

    The game has too much AD. The AH mechanic reduces AD.

    True.

    But the new profession will not help for that. A Majority of players will not run the new profession system because nothing interesting to craft will be available in this new system, so a part of the AH AD Sink will be gone, since Tools, and materials will not be a signifcant part of the the AH Economy anymore.

    We will not be able to sell artisans, we will have nothing interesting to sell on AH in term of Gear, majority of casual Players will not run professions so they will not need as much gold and materials as Devs think.

    This new system erase the interest in profession and the profession AH ecisystem in same time.

    It's not a gain for players, nor for the AH AD Sink. It's a gain for no one.
  • adinosiiadinosii Member, NW M9 Playtest Posts: 4,294 Arc User
    mirlegris said:

    we will have nothing interesting to sell on AH in term of Gear,

    Well, that is not quite accurate.
    • We will have armor kits and jewels (not available now, but coming back soon), just as we have now.
    • We will have some way to generate stuff for Stronghold donations (this will be more relevant with the Stronghold level upgrade to 25 (or even 30) expected in Mod 16.
    • We have a few decent Masterwork V rings.
    • The masterwork V weapons are BiS for some classes/builds - DC in particular.
    However, nothing of this is new - this is basically the same old stuff as we already have. I would like to see something brand new...more items for a personalized player housing area, companion gear or mount insignia.

    Most of all, however, I would like to see a crafting system that does not become obsolete instantly when a new rank of items gets added in a new mod.
    Hoping for improvements...
  • I have a question about the quests to open MW - without using the Forgehammer or MW tools and only using the assets/tools currently available on Preview, I can achieve a 90%+ chance of crafting every MW recipe. If this is working as intended, there will be no cost barrier to entering MW.

    The base 20% chance at success from MW1 to MW2 served this purpose before. If this is eliminated, everyone will be able to reach even MW5 will virtually no risk of wasted resources. Is this going to change in future patches, or is it the new design?
  • silvergryphsilvergryph Member, NW M9 Playtest Posts: 740 Arc User
    Well, if potions stop dropping then Alchemy becomes popular. If gems have to be polished to become usable RP then Jewelcrafting becomes popular. If tools for Alchemy and Jewelcrafting are made by Blacksmithing, then Blacksmithing becomes popular. If Tailoring and Leatherworking make polishing cloths and forge aprons, then they becomes popular. And so on.

    They are on the right track by making Professions reliant on each other for materials.

    I would also like to see more things moved to Professions.
    • Mount insignia should stop dropping and be made by Blacksmiths using materials made by Artificers and Jewelcrafters.
    • The ingredients for Relic restoration should be player crafted. New Relics with modules would also come with new crafting recipes for the restoration materials. These recipes should involve multiple Professions. Professions would instantly become necessary to obtain some of the best gear in the game.
    • And Blacksmiths should make fish hooks and maybe poles. (Or maybe we need a Woodworking Profession. Y'know, when Druids come out.) And Artificers and Alchemists should make lures.
  • empalasempalas Member, NW M9 Playtest Posts: 804 Arc User
    Those saying "you already got your benefits from Leadership". They could have done this with any of the professions including all of the masterwork stuff. Part of me feels that it might have been best for a complete reset so everyone starts back at zero with everything new(including masterwork). This way everyone would complain and whine but would fair to everyone.

    Whereas now the only ones who are getting whacked are those who mainly did leadership. For me personally I have 25 leadership on several alts. However I rarely do anything in professions at all anymore and thats not because I don't need the RP for enchants and equipment. I just didn't find it fun to cycle through the alts everyday for the professions. Its not fun doing cycling of them at all whether professions or invoking. So although I'm upset that leadership was "merged" it doesn't really impact me at the moment. But I feel for those that it does.
  • jaraxellejaraxelle Member, NW M9 Playtest Posts: 31 Arc User
    empalas said:

    jaraxelle said:

    @asterdahl Sorry for bothering again... I am horrible with navigating forums so this may have been answered. Will we be able to build our little chests and bags that we build in leadership (currently) for RP?

    Not the bags but you can gather raw refining mats and then jewelcrafting to create the jewel...so enchanting stones or marks. And it now costs gold for each task.
    Thank you .
    BLACK VANGUARD & RED VANGUARD
    - Leadership Team
  • pitmonster#5684 pitmonster Member Posts: 537 Arc User

    One thing to note is that you will get currency for all you Leadership Assets that you can use to buy Assets for any other Profession. So, if all you had was Leadership, you will still get a little head start with another Profession. And Gathering should still be profitable by selling the materials because the Gathering and crafting tasks all get delivered to the finite space of the Delivery Box and people will need more materials than they can Gather if they are trying to level up their Workshop and/or other Professions.

    I actually won't be surprised if some players neglect leveling Gathering and just buy most of their Materials from other players.

    I am going by what others have said but it sounds like if you have any other profession at max level you will get that profession at 70 AND you will get gathering free at 70 level as well.

  • lowjohnlowjohn Member, NW M9 Playtest Posts: 1,061 Arc User

    One thing to note is that you will get currency for all you Leadership Assets that you can use to buy Assets for any other Profession. So, if all you had was Leadership, you will still get a little head start with another Profession. And Gathering should still be profitable by selling the materials because the Gathering and crafting tasks all get delivered to the finite space of the Delivery Box and people will need more materials than they can Gather if they are trying to level up their Workshop and/or other Professions.

    I actually won't be surprised if some players neglect leveling Gathering and just buy most of their Materials from other players.

    I am going by what others have said but it sounds like if you have any other profession at max level you will get that profession at 70 AND you will get gathering free at 70 level as well.
    That's correct. I think he's talking about people *starting* professions in the new system, though.
  • wlinazwlinaz Member, NW M9 Playtest Posts: 150 Arc User
    edited September 2018

    I have a question about the quests to open MW - without using the Forgehammer or MW tools and only using the assets/tools currently available on Preview, I can achieve a 90%+ chance of crafting every MW recipe. If this is working as intended, there will be no cost barrier to entering MW.



    The base 20% chance at success from MW1 to MW2 served this purpose before. If this is eliminated, everyone will be able to reach even MW5 will virtually no risk of wasted resources. Is this going to change in future patches, or is it the new design?

    From what I saw and I may be completely off base here.. There are 2 stats with professions, proficiency and focus. With a high proficiency you get a result, maybe not a high quality one. Focus is the chance of a high quality result. The focus seems much harder to get. If your proficiency is not high enough to generate a result, you won't get one. In this case you actually get nothing in return, not even part of the resources you put into it. I believe it is very similar to what you have now with the added chance of getting no result.

    I looked at a couple mastercraft tasks over the weekend, I had >100% proficiency with a 1% focus. Until the Forgehammer and MW tools are put on preview, I'd shy away from trying to do any mastercrafting there :)
    Post edited by wlinaz on
    image
  • flippy#8481 flippy Member Posts: 198 Arc User

    First we need to find out what we can possibly purchase with the south seas trading vouchers

    This was already answered, it is solely for workshop upgrades.
    such an interesting and useful mechanism where this is the only use

    obvious opportunity abandoned

    but that's what the developers want



  • nunya#5309 nunya Member Posts: 933 Arc User
    edited September 2018

    First we need to find out what we can possibly purchase with the south seas trading vouchers

    This was already answered, it is solely for workshop upgrades.
    such an interesting and useful mechanism where this is the only use

    obvious opportunity abandoned

    but that's what the developers want



    Thank you! That was the point I was trying to make about the SSTC and the special currency it gives for filling commissions.
  • wlinazwlinaz Member, NW M9 Playtest Posts: 150 Arc User
    edited September 2018

    First we need to find out what we can possibly purchase with the south seas trading vouchers

    This was already answered, it is solely for workshop upgrades.
    such an interesting and useful mechanism where this is the only use

    obvious opportunity abandoned

    but that's what the developers want



    Thank you! That was the point I was trying to make about the SSTC and the special currency it gives for filling commissions.
    This is nothing new. This mechanic was introduced with MC IV, you need 50K commissioned items to advance to MC V. They just reused it for this purpose. Although it's a really, really, REALLY big number to get 5 outbox slots and it looks like clean tables :)
    asterdahl said:



    Your artisans start picking up after themselves at the break table starting with rank 3.

    image
  • mechjockeymechjockey Member Posts: 265 Arc User
    edited September 2018

    First we need to find out what we can possibly purchase with the south seas trading vouchers

    This was already answered, it is solely for workshop upgrades.
    such an interesting and useful mechanism where this is the only use

    obvious opportunity abandoned

    but that's what the developers want



    Thank you! That was the point I was trying to make about the SSTC and the special currency it gives for filling commissions.
    ::Looks over at currency tab on inventory::

    on a 40 inch 4k monitor I still have to scroll through all the currencies. That's just to see the 3 rows of currencies that are represented by icons at the bottom. It's not possible for me to have all my currencies on the screen at one time. I expect most people are in the same boat.

    Having special and useless currencies that force you to waste effort is a theme in this game.

    At least in this mod, gold is being given a use. 1 down 50 or so more to go.

  • nunya#5309 nunya Member Posts: 933 Arc User
    Fair point, @mechjockey. Fair point.
  • nunya#5309 nunya Member Posts: 933 Arc User
    wlinaz said:

    This is nothing new. This mechanic was introduced with MC IV, you need 50K commissioned items to advance to MC V. They just reused it for this purpose. Although it's a really, really, REALLY big number to get 5 outbox slots and it looks like clean tables :)

    So has that merchant been by the auctioneer that whole time? If so, shows how often I actually go to that part of PE. LOL
  • wlinazwlinaz Member, NW M9 Playtest Posts: 150 Arc User
    edited September 2018

    wlinaz said:

    This is nothing new. This mechanic was introduced with MC IV, you need 50K commissioned items to advance to MC V. They just reused it for this purpose. Although it's a really, really, REALLY big number to get 5 outbox slots and it looks like clean tables :)

    So has that merchant been by the auctioneer that whole time? If so, shows how often I actually go to that part of PE. LOL
    It's the main contact in Chult. One of the first ppl you talk to, the Master of the Market.
    Post edited by wlinaz on
    image
  • @wlinaz I’m inclined to think you’re right, that the Focus portion will take on the original role of 20% (or 35% with the Forgehammer). Or they’ll tweak the Proficiency numbers for MW recipes. I suppose I should wait until at least Friday’s ostensible preview patch to make any further comments on this. 😅
  • cdnbisoncdnbison Member, NW M9 Playtest Posts: 806 Arc User

    I spent Zen on extra character slots for the specific purpose of leveling up leadership. Now I have no reason to have these characters. Please consider allowing people to sell back character slots for Zen. It's bad business to bait someone into buying a service and then making the purchase obsolete.

    If they didn't do it when they removed AD from Leadership, I can't see them doing it now. MMOs change. Ya plays the game, ya takes yer chances, y'know?

  • silvergryphsilvergryph Member, NW M9 Playtest Posts: 740 Arc User

    One thing to note is that you will get currency for all you Leadership Assets that you can use to buy Assets for any other Profession. So, if all you had was Leadership, you will still get a little head start with another Profession. And Gathering should still be profitable by selling the materials because the Gathering and crafting tasks all get delivered to the finite space of the Delivery Box and people will need more materials than they can Gather if they are trying to level up their Workshop and/or other Professions.

    I actually won't be surprised if some players neglect leveling Gathering and just buy most of their Materials from other players.

    I am going by what others have said but it sounds like if you have any other profession at max level you will get that profession at 70 AND you will get gathering free at 70 level as well.

    The part about people neglecting Gathering is talking about people entering crafting in the future. So, yes a whole bunch of people will start with maxed Gathering, but after a few months I think Gathering will become a good Profession for making things to sell.

    The other thing that I was trying to point out is that if you only have Leadership, you will still get a tiny bit of a head start towards another Profession through exchanging your Leadership Assets. In addition, if someone starts running deep gathering tasks on a Profession now they should be able to get another Profession pretty high if not maxed by the time this all launches.

  • rickcase276rickcase276 Member, NW M9 Playtest Posts: 1,404 Arc User
    Yes, I am see people just using alts to make refining stones, whether to sell them or for their own use. That is what my alts will be doing, just gathering and jewelcrafting, at least until they run out of gold.
  • zebulondaktoidzebulondaktoid Member Posts: 87 Arc User
    edited September 2018
    I've just looked at the new professions system and am actually very pleased. I did a fair bit in professions but let's be honest, it was mind-numbingly boring and tedious and scrolling down your list of additional workers to allocate them to a task was quite simply painful. The introduction of a repeat feature is also much welcome; the constant changing of characters every time a profession was finished was a real ache (especially if most of your alts are in PE). Not sure how I feel about having to upgrade the workshop for every character though since I shared leveling professions between them, but I suppose I will just have to level up all my professions on my main before the new mod comes in.
    Post edited by zebulondaktoid on
  • wylonuswylonus Member, NW M9 Playtest Posts: 2,376 Arc User
    to be honest.
    too many steps and too cluttered.

    it was so simple just to have ores and craft straight to final product, want better quality made products, add more ores.
    regular crafted task use 5-6 ores to make crude sword, 8-10 ores to make sharpened sword, or want to make elite +1 sword then used up around 12-15 ores. if you want to add enchantment buffs, then use "prestige" materials.

    Devs, you are making too many steps and take up slots in the inventory and lot of wasted materials in those steps into final stage crafted items. players want streamlined and quick. i recommended ask the players for poll when you going to upgrade or redo and toss out senseless steps into final items. then you didnt do that polling before created that Mod 15 test, not players fault. it was on you.
    make sure you ask players first and collect informations before deciding what to add or to change. if players dont like it, then find something players can enjoy without being forced to accept bad contents or time consuming that waste of time.
    Pollings would save lot of time and headaches that will come later if players get fed up and possible flames, nearly all the players really hates Mod 6, the worst ever. need to remember why. i havent seen any poll in years.

    one more to add, what i would like to see in gathering task, please add various tier prestige materials as rare catch of the day when they go out gathering ores, logs, or herbs. right now, what we have in test are basic resources.
    redo the "harvest nodes" for random prestige materials.
  • asterdahlasterdahl Member, Cryptic Developer Posts: 1,258 Cryptic Developer
    edited September 2018

    I have a question about the quests to open MW - without using the Forgehammer or MW tools and only using the assets/tools currently available on Preview, I can achieve a 90%+ chance of crafting every MW recipe. If this is working as intended, there will be no cost barrier to entering MW.



    The base 20% chance at success from MW1 to MW2 served this purpose before. If this is eliminated, everyone will be able to reach even MW5 will virtually no risk of wasted resources. Is this going to change in future patches, or is it the new design?

    I believe I responded to this earlier in the thread... but it's been a long thread so either I did not or it was buried—but—the values for masterwork recipes are not currently accurate and will be adjusted in a future preview build. As you can guess, the requirements will be much higher.

    First we need to find out what we can possibly purchase with the south seas trading vouchers

    This was already answered, it is solely for workshop upgrades.
    such an interesting and useful mechanism where this is the only use

    obvious opportunity abandoned

    but that's what the developers want

    Thank you! That was the point I was trying to make about the SSTC and the special currency it gives for filling commissions.
    Hmm, I'm not sure I'd say that we specifically do not want you to be able to use the commission system, obviously it's something we built, so we'd prefer if it were usable indefinitely as a sink for items, however, the reality is, any system like that needs rewards attached to it, and believe it or not we don't have infinite time.

    At this time, after the final workshop upgrade, we have nothing appropriate to provide for rewards from that system that wouldn't otherwise hamstring or undercut some other part of professions or the economy. That's not to say we'll never bring back commissions in the future, or that indefinitely available commissions could never be a thing.
    wlinaz said:

    First we need to find out what we can possibly purchase with the south seas trading vouchers

    This was already answered, it is solely for workshop upgrades.
    such an interesting and useful mechanism where this is the only use

    obvious opportunity abandoned

    but that's what the developers want



    Thank you! That was the point I was trying to make about the SSTC and the special currency it gives for filling commissions.
    This is nothing new. This mechanic was introduced with MC IV, you need 50K commissioned items to advance to MC V. They just reused it for this purpose. Although it's a really, really, REALLY big number to get 5 outbox slots and it looks like clean tables :)
    asterdahl said:



    Your artisans start picking up after themselves at the break table starting with rank 3.

    I will jump in and say that workshop upgrades will eventually do a bit more than upgrade the delivery box, we are still nailing down the final details, but they will affect artisan applications as well as the number of artisans you can hold (which will not be 32 at rank 1 as it is now on preview.) Once the details are finalized I will post that information here as well as on the preview patch notes.

    But this should also answer some speculation about whether or not the zen market purchase is the only way to get rare and epic artisans. (It is not.) As your workshop improves, better and better artisans will be interested in applying, with rank 3 unlocking rare artisans and rank 4 unlocking epic artisans. (On preview right now, it is possible to get all rarities from the start, this will change.) To be clear, unlocking rank 3 and rank 4 does not guarantee rare or epic applications but puts them into the mix.

    The zen market instant application does not guarantee a rare or epic result either, but will allow you to specify which profession the applicant is.
  • dillygirldillygirl Member, NW M9 Playtest Posts: 323 Arc User
    asterdahl said:


    Overall, we intend for the new system to have longer periods of hands on and much longer periods of hands off, without needing to be micromanaged excessively.

    This sounds great, but at the moment repeat tasks get cancelled when the delivery box is full, in this philosophy it would make more sense if the repeat tasks would merely be paused until there is room in the delivery box. It would make the most sense if it was paused at the end of a task, rather than the start or half-way - as the artisan is returning to the box with their results.



    -- On the workbench crafting dialog, make display options to “show only intermediate materials,” “show only professions tools,” “show only finished products”


    Instead of a pop-up dialog, these should be checkboxes on the side of the Professions dialog, perhaps below the list of items in the center


    -- When you look at “Current Gathering Tasks,” a pop-up tooltip should show the artisan and tool (and supplement) assigned to that task. Same for current workbench tasks



    -- If a task is on “repeat forever,” have an option to say “stop after this the current iteration is finished”



    -- When your delivery box gets full, all tasks should go on “pause” rather than be cancelled. After you collect from your delivery box, those tasks should automatically restart, with the exception of final item tasks.


    It will be much more common to want these tasks to continue easily, and this would eliminate both grind and having to remember who was doing what. If we want to change the tasks, then we can cancel tasks that have just started, with no loss of time.

    This guy has awesome ideas! including the one I just wrote out lol.

    -- disclaimer: I have read everything starting with my first comment, to the end of page 14, possibly Asterdahl already replied to that comment on pages 15 through 17 but while I do want to read everything up to live, I also want to supply timely feedback so I am posting this comment before catching up entirely.
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