I think in mod 14, the classes have been very balanced. Perhaps the most balanced it has ever been in the history of Neverwinter. Every class has a role they can fill to contribute to a party.
Of course things aren't completely balanced, but I think minor changes to some key powers would have served much better in terms of balance instead of doing a ton of reworks and upsetting the balance all together, then having to fix it later. I feel like all these overhauls will only create more things that requiring fixing in the future, and that means for players that they will have to spend months in a newly unbalanced state.
I obviously don't expect them to throw away the changes they've prepared for us. I just wanted to leave feedback and I just hope they will be quick with adressing the newly created state of unbalance.
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Comments
1st of all is the CW nerfs, for some reason. They did get buffed, but they also lost a few things.
DODC nerf is just HAMSTER terrible and they outright killed it. Who gives a HAMSTER about a support doing DPS? RIP DO DC. You will be missed. Poor Yero.
And lastly, TR change. What in the name of all that is holy was that? Seriously, they bring a class back to life, and it's perfect the way it is, but then they nerf it?
It's like they have a crippling fear of money and success.
Rest seems fine in my "noob for other classes" eyes. I've mentioned my opinion on my main's class on the fitting thread.
On a side note breaking balance and rework/buff/nerf offer fresh air. As an example that's the "hidden" reason LoL is still as popular.
Last TR changes made him to powerfull... I was many times in CODG where TR killed boss so fast that we didnt even sweat a little bit. And in my opinion TR will be still good DPS but not OP But this is only my opionion and im really happy that they change so much in module 15
TR is dead buddy.
House Miliskeera in exile (NW)
Sereska Miliskeera, Lvl 70 OP - Devotion (Just.)/Protection (Just.)
Shizlee Miliskeera, Lvl 70 DC - Divine Oracle (Right.)/Anoited Champion (Faith.)
Finithey Miliskeera, Lvl 70 HR - Stormwarden (Combat)/Pathfinder (Trapper)
Maya Sik-Miliskeera, Lvl 70 CW - Spellstorm
Irae Sik-Miliskeera, Lvl 70 TR - Master Inflitrator
Member - Houseclan t'Charvon (STO)
Shiarrael e'Tal'Aura t'Charvon, LvL 60, Rom Sci
S'aana ir'Virinat t'Charvon, Lvl 60, Rom Eng
T'Lyra, LvL 60, Fed, Vul Sci
Ta'el, Lvl 60, Rom Tac
Kill AC DC too because i can run etos without dc so its too easy - kill pallys because aura of courage give too much buffs
are you serious? This is the worst comment i saw in this Forums
They fixed many bugged or overperforming stuff, otherwise this game would have been in the trashcan allready, but they stopped going on somehow.
What did CW´s loose? Too much lines and too less understanding on my side about CW.
25% more basedamage looks pretty good to me?
DO-DC got nerfed, maybe because the meta needs a "refresh", that´s something every palyer in an mmo should be used to, actually GWF is /was top dps for ages, show me an mmo rpg where one class dominated PVE for >4 years in row. This counts for DC and OP same way, it should not happen like that in no game, never.
Actually it is a logical nerf but took devs 2 years+.
Now you need to run AC rightous and have also some gear to do so, same as a 18k Devo OP, who "can´t queue" actually since he get´s beaten by every 11k DO/DC, might get a foot into the door.
I play DC myself and will have access to any content with that class afterwards 110%. Some player focussed on a dps setup with their DO/DC , it was risky doing so, since DC is a supporter or leader at first. A dps focussed DO DC never was a needed role in this game, where 4 out of 5 focus on buffs 24/7, the more the better. But maybe we get to a more dps focussed setup in general at the end of the process and a DC dishing out some dps might be wanted, who knows.
@balanced#2849 could think about giving DO/rightous a dps role in random queue.
Groups like this will be a possible in random queue: Devo OP - GF- dps-DO - Templock/Hunter/rene mof/ - dps.
But that would lead again to pretty huge shifts concerning balance. HG+BYS+CG+DG+BtS (TI? is it ment to be a debuff only for DO or the group?) are still pretty strong tools tbh.
My GF can´t run content as a tank in general like he wants to do. Most of the time protOP is in favour, even Devo/Tact is a nice setup, but that only works in premade meta-groups with one or two DC on top, no random setup viable like that.
@balanced#2849 did not touch Paladins predominance in this game , being the only tank with heavenly buffs on top.
Maybe nerfing DO-DC leads to more OP´s go Devo, so GF might get access teaming up with those "leftover players"
TR seems to get hit hard, atm the class is top dps if you mastered that powerloop, with some distance to following striker. There is not much space for other strikerclasses runnig outside your friendlist atm.
A nerf was predictable, but a nerf without compensation might kill that class, we will see. 99% did not test those changes.
TR was a popular striker in CODG even before SoD skyrocketed, but TR needed a rework in terms of playablility. Most of the playerbase was not able to lift their power into sky by using that powerloop.
Concerning TR and PVP there should be other solution in general, nothing one dev could ever change by fixing some stuff here and there.
Bloodbath got buffed in terms of burst and Oppressive Darkness (Damage increased by ~39% ) was also was buffed
"Mass die" won´t end in Dom, it will get worse. It´s not SoD that killes most player, its BB+piercing procs that leads to "onehits" 1 vs 1 (Bloodbath+Infiltrators Action (CA)+Opr. Dark = Gameover). SoD is a nice bonus and leads to sudden death, sometimes double-onehits tank classes - 380k proc on that 16kOP omg ¯\_(ツ)_/¯
Warlock - Fury did get tiny buffs concerning dps on single targets, aoe got buffed obviously though .. but who cares about aoe ?
Hadar Grasp will be 25%+ debuff but last shorter and the 25%+ debuff get deminished and only work for for Lesser Curse wich is 2% overall damage and for damnation puppet
@balanced#2849, in the sum a very tiny buff or not existent if I run Fury.
Morderous flame is some smal % even using KF+SS on my Soulbinder so there is no big selfbuff at all, some self declared warlock-pros are talking of, sry too many dumb comments these days.
Overlall performance of a Warlock striker without bugs will be near the same as now. Every other striker in this game will surpass him easily, TR maybe excludet, who knows.
A hope might be the rebirth of damnation, maybe the "new dps spec" but I doubt it will be from big impact if bossfights lasting for 10 sec.
Some aspects sound pretty strong to me like Puppet now recharge your encounter powers by 1 second on each hit and Soul Investiture now increase your encounter power damage by 10% per stack, we Will see.
I was with my friends on preview doing CR. Op/gf/dc AC/Dc do and TR and we did this in ~30 minutes... So i think you all should stop crying and start learning how to play this game
DODC got nerfed cause they don't want 2x DC meta, which doesn't quite exist, ever since SW has been really damn good.
GWF was top DPS - and is still near the top - it does about as well on single as it does on multi target. TRs and HRs could beat GWF in certain AoE situations (eg, CoDG), and GFs and TRs could beat it in single target, since burst is the meta now (and always will be unless we can have 100% uptime on literally everything).
The issue with DC nerf is - they just lost their only desirable low IL spec that needs skill more than just ridiculous stats.
The TR nerf I don't need to explain, that one's just plain ol' stupid. They got buffed in other ways, yeah. In ways no one will ever use as WoB+Lashing+AoC bomb+SoD was basically the way to go and still is, except now it's HAMSTER.
CW nerf is uncalled for. They get some nice stuff, sure, but god damnit they don't need their 48% DPS increase halved.
GFs need a massive boost to tactician as Conqueror is just as good in terms of buffing and has the DPS part too.
I dunno enough about SW to really comment on the changes, all I know is that the Templock fix a few mods ago made it a super damn good option.
Let me put it this way:
WHILE TRYING TO RUN AWAY FROM A META, THEY CREATED A META. Now no one will run DODC and everyone will look for AC+Templock+GF+OP. Before you could replace the GF with the templock, or maybe get an HR buff, or even a CW.
But now, since DODC is dead, adios amigos. Now only GFs will run with other classes. Good HAMSTER' job.
I know some pretty good ones , and I never had problems to pick a CW for dps over other classes.
About that double DC meta. Actually DO/DC is set in stone and at lower gear/stats an AC DC can not provide enough powerbuffs (+Forgemaster ) to outshine a templock or buffhunter etc.. But a geared AC/DC still provides enough powerbuffs to beat most other buff classes.
Templock buffs 0.2x0.18 + debuffs 10%+5%+(25%) + a small powerbuff like 8-10k for a striker (+20% basepower)
My AC/DC at 55k power spends 94284 power towards your striker at 3xr14 bonds (55k x 0.58 + (55k x 0.58) x1.95), that´s about a 60% dps buff in case your power is allready 120k, you can skip WoL not stacking, so let it be 78k+power for your striker, it´s still 50% +dps at allready buffed level. Another 15% added from Forgemaster. In the end DO/DC+AC/DC+devo op + GF + dps should be meta at higher gear. This ends now, since Forgemaster is nerfed and TI also.
Beside that DO DC never needed a lot of skill to be played, TI (autobuff) and HG (one button press), spam At wills and pop devine BtS, done.
Actually a TR should out-dps a GWF these days, if not he got maybe L2P issues. The changes in mod 15 are no rework, wich was needed so much.
About warlock, the class will stay a support/buff role instead of striker from what I can tell. The buffs for fury path are pretty low, and if an actual bug get´s fixed, noone will look for warlocks in mod 15 to take the striker role, even though the class can do that job, but in general on a lower level as other classes.
That´s what all will tell you except maybe 1 or 2 player, who pretend to beat actual BIS GWF/GF/TR ... problem is they never proved anything running beside a good GWF or TR to underline those words, so noone knows if that´s all fairy tales or not.
Maybe damnation will find back into game, we will see soon.
GWF will become the new and old champion of Dps classes, since the class has the best synergy with weapon enchants, artifact (getting wheeled on top of Crystal) and things like Aura of Courage due to selfbuffs, simple as that.
OP is set in stone in every group same as AC/DC.
I think meta should be devoOP-AC/DC - GF -GWF and a fourth buffer on top or a hybrid (buff/dps) like furylock, mof -dps, longstrider-hunter, but due the lack of knowledge we will see prot OP + DC +GWF + two other buffer 24/7
As a side note, I can see lazy players staying in solo mode while doing randoms with parties. Mostly its because your waiting for your map and out farming and it pops and everyone is running out the gate and no one is hanging by the campfire to switch loads. OPs are already a bit slow compared to GWF, GF, & SW. And why the nerf to Radiant Champion speed bonus, was that somehow unbalancing the game???
House Miliskeera in exile (NW)
Sereska Miliskeera, Lvl 70 OP - Devotion (Just.)/Protection (Just.)
Shizlee Miliskeera, Lvl 70 DC - Divine Oracle (Right.)/Anoited Champion (Faith.)
Finithey Miliskeera, Lvl 70 HR - Stormwarden (Combat)/Pathfinder (Trapper)
Maya Sik-Miliskeera, Lvl 70 CW - Spellstorm
Irae Sik-Miliskeera, Lvl 70 TR - Master Inflitrator
Member - Houseclan t'Charvon (STO)
Shiarrael e'Tal'Aura t'Charvon, LvL 60, Rom Sci
S'aana ir'Virinat t'Charvon, Lvl 60, Rom Eng
T'Lyra, LvL 60, Fed, Vul Sci
Ta'el, Lvl 60, Rom Tac
Never said CP is 50% of their damage, I just said it got nerfed by 50%, but my phrasing could've been bad.
Sure DO is better for buffing, but templocks I run with also do DPS, so the whole run is faster.
TR does outDPS GWFs in M14 if TR is not using Whisperknife with Dazing strike on single target or something.
GWF class itself is good exactly because it's not complicated - no chance for weird interactions happening. Stack up yer buffs, press left click, press alt and go read a book. Nothing out of the ordinary will happen. But other classes have so many conditional bonuses, it creates problems, and bugs.
And the issue they have created now is, they're killing the diversity they're trying to create. Instead of finding middle ground between CW, SW, HR and DODC, they just made DODC HAMSTER and thats it.
The easy option, eh lads?