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Patch Notes: NW.100.20180611a.12

nitocris83nitocris83 Member, Cryptic Developer, Administrator Posts: 4,498 Cryptic Developer
Patch Notes for tomorrow's maintenance are now available.

https://www.arcgames.com/en/games/neverwinter/news/detail/10952813
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Comments

  • plasticbatplasticbat Member, NW M9 Playtest Posts: 12,458 Arc User
    Sigh! Insignia is still not fixed.
    *** The game can read your mind. If you want it, you won't get it. If you don't expect to get it, you will. ***
  • l0th4ri0l0th4ri0 Member Posts: 589 Arc User
    Nothing on there about bondings not proccing either. Would be nice to get a companion's gift one of these days...
  • ilithynilithyn Member Posts: 452 Arc User
    l0th4ri0 said:

    Nothing on there about bondings not proccing either. Would be nice to get a companion's gift one of these days...

    Has this been been reported. The fact that bondings weren't working at all, was but after they fixed that they proc fine for me.
    Logic is the beginning of wisdom, not the end of it.
  • ilithynilithyn Member Posts: 452 Arc User
    Nice list of fixes though. The Barovia instance fix (special yay!), the merchants working as they should and Kabal finally being beatable.
    Logic is the beginning of wisdom, not the end of it.
  • sandukutupusandukutupu Member Posts: 2,285 Arc User
    @nitocris83 where do I send all the cookies I baked for the developers? Thanks!
    wb-cenders.gif
  • commanderdata002commanderdata002 Member Posts: 312 Arc User
    "Demon Lords' Immortality This set bonus' effect now properly buffs all powers used by the equipped player."
    What set is this?
    stock and stone I can master, but there's a Wizard to manage here!
  • creeperlp681creeperlp681 Member Posts: 18 Arc User
    Ty for the great fix for the Kabal bug :)
  • yirarax#1742 yirarax Member Posts: 27 Arc User

    "Demon Lords' Immortality This set bonus' effect now properly buffs all powers used by the equipped player."
    What set is this?

    Orcus set.
  • adinosiiadinosii Member, NW M9 Playtest Posts: 4,294 Arc User
    Some great fixes there.. CR gate and Kabal chain fixes for example, but....

    The fix for the 4-minute delay in the Martikov Merchants is nice, but does it apply to both HEs - the one south of the bridge, and the one north of the village?

    The fixes to Tiamat are nice, but with the changes to the queues, we are seeing more inexperienced people run Tiamat, and sometimes it bugs when someone crosses the line too early. IT would be nice to get a fix to that.

    Finally, we really would like to know if the Apocalypse set is WAI or bugged - is it meant to be a "worse than useless" gag set (as it debuffs you, instead of the enemy), or is it just a simple bug?
    Hoping for improvements...
  • l0th4ri0l0th4ri0 Member Posts: 589 Arc User
    ilithyn said:

    l0th4ri0 said:

    Nothing on there about bondings not proccing either. Would be nice to get a companion's gift one of these days...

    Has this been been reported. The fact that bondings weren't working at all, was but after they fixed that they proc fine for me.
    Yeah i reported it through /bug in chat. Oddly enough, i discovered that the runestones DO proc in a dungeon, but not anywhere else.
  • necrosamashnecrosamash Member Posts: 8 Arc User

  • michela123michela123 Member Posts: 257 Arc User
    These powers are not buffed by neither Demon Lord's set nor Soul Sight Crystal yet: Thorned Roots (HR), Careful Attack (HR), Immolation Spirits (SW). I didn't check everything, probably CW still has some bugs.
    @kreatyve
  • strathkinstrathkin Member Posts: 1,798 Arc User
    edited July 2018
    ilithyn said:

    Nice list of fixes though. The Barovia instance fix (special yay!), the merchants working as they should and Kabal finally being beatable.

    Yea I mean I was extremely excited to see the Instance issue identified as 'resolved' since it was identified so quickly. Though I can sadly CONFIRM it still broken. :( It still only shows 1-3 instances 97% of the time, and if you try switching to party member instance, yes it also still gives the error.

    Also the other thing I *thought* was ODD. I have a Moderate Thunderhead Enchantment that had not previously ever noticed the Rank 8 enchantment displaying as Rank 12 Trans; at least until today despite that it was claimed to have FIXED the issue, it actually introduced it for my Pally. My Pally's armor now has lightning all around it rather than the faint glow it used to have. Perplexed?

    @nitocris83

    So I had been hopefull since they claimed to address some of the VFX issues since MOD 14. It be nice to see more VFX get FOCUS along with FPS (Frames Per Sec) issues effecting many since MOD 14. Yet it clearly looks like they need to get a TEAM on this & the instance issues beyond just the perhaps one DEVS they had on it...

    Hopefully the instance issue is further troubleshooted, and maybe we'll see the claimed patches resolved next time?
    Post edited by strathkin on
  • thefabricantthefabricant Member, NW M9 Playtest Posts: 5,248 Arc User
    Orcus set is still not working on Arcane Power Field, Smoulder and the DoT on Sudden Storm.
  • kreatyvekreatyve Member, Neverwinter Moderator, NW M9 Playtest Posts: 10,545 Community Moderator
    edited July 2018

    These powers are not buffed by neither Demon Lord's set nor Soul Sight Crystal yet: Thorned Roots (HR), Careful Attack (HR), Immolation Spirits (SW). I didn't check everything, probably CW still has some bugs.
    @kreatyve

    Orcus set is still not working on Arcane Power Field, Smoulder and the DoT on Sudden Storm.

    Forwarded!
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  • glumbud#3774 glumbud Member Posts: 4 Arc User
    nice that the instance transfer got reported as fixed seeing as i am still experiencing the problem makes me wonder if the fix was tested at all before the patch notes were released
  • batfly#8568 batfly Member Posts: 3 Arc User
    How about fixing the Insignia bonuses! I spent a lot of AD buying them and now after expansion they don't give bonus. And still after patches you release, still no fix for the Insignia.....
  • ilithynilithyn Member Posts: 452 Arc User
    strathkin said:

    ilithyn said:

    Nice list of fixes though. The Barovia instance fix (special yay!), the merchants working as they should and Kabal finally being beatable.

    Yea I mean I was extremely excited to see the Instance issue identified as 'resolved' since it was identified so quickly. Though I can sadly CONFIRM it still broken. :( It still only shows 1-3 instances 97% of the time, and if you try switching to party member instance, yes it also still gives the error.
    .....
    Hopefully the instance issue is further troubleshooted, and maybe we'll see the claimed patches resolved next time?
    Oh man, that sucks. I was so hoping this would be resolved today :(
    Logic is the beginning of wisdom, not the end of it.
  • demonmongerdemonmonger Member, NW M9 Playtest Posts: 3,350 Arc User
    > @batfly#8568 said:
    > How about fixing the Insignia bonuses! I spent a lot of AD buying them and now after expansion they don't give bonus. And still after patches you release, still no fix for the Insignia.....

    I have this problem with magistrates insignia bonus... it won't proc with my weapon enchantments... well it pros with vorpal but won't proc when I use stealth for critical hits... only non stealth critical count...
    [SIGPIC][/SIGPIC]
    I hate paying taxes! Why must I pay thousands of dollars in taxes when everything I buy is taxed anyways!
  • pedro2908926pedro2908926 Member Posts: 40 Arc User
    edited July 2018
    How about fixing the FPS/on-demand issue? jesus HAMSTER christ, i cant play Neverwinter since mod 14.
  • foxxy#4211 foxxy Member, NW M9 Playtest Posts: 563 Arc User

    How about fixing the FPS/on-demand issue? jesus HAMSTER christ, i cant play Neverwinter since mod 14.

    ExactIy PIeaseeeeeeeeeeeeeeeeeeeeeee
  • wintersmokewintersmoke Member Posts: 1,641 Arc User


    It is currently, the current year.
  • sandukutupusandukutupu Member Posts: 2,285 Arc User
    ilithyn said:

    strathkin said:

    ilithyn said:

    Nice list of fixes though. The Barovia instance fix (special yay!), the merchants working as they should and Kabal finally being beatable.

    Yea I mean I was extremely excited to see the Instance issue identified as 'resolved' since it was identified so quickly. Though I can sadly CONFIRM it still broken. :( It still only shows 1-3 instances 97% of the time, and if you try switching to party member instance, yes it also still gives the error.
    .....
    Hopefully the instance issue is further troubleshooted, and maybe we'll see the claimed patches resolved next time?
    Oh man, that sucks. I was so hoping this would be resolved today :(
    Attention Developers:


    LOL <3 Better luck next patch?
    wb-cenders.gif
  • obsiddiaobsiddia Member, NW M9 Playtest Posts: 1,025 Arc User
    Barovian instance bug still at full tilt. Boo.
    (And that's not meant as a ghost sound.)

    Did you really think anyone could steal the power of the god of thieves?
  • therealprotextherealprotex Member, NW M9 Playtest Posts: 526 Arc User
    strathkin said:

    Yea I mean I was extremely excited to see the Instance issue identified as 'resolved' since it was identified so quickly. Though I can sadly CONFIRM it still broken. :( It still only shows 1-3 instances 97% of the time, and if you try switching to party member instance, yes it also still gives the error.

    I can confirm that it is not fixed. Happens to me, too, although at a rate of 100%.
  • ilithynilithyn Member Posts: 452 Arc User

    strathkin said:

    Yea I mean I was extremely excited to see the Instance issue identified as 'resolved' since it was identified so quickly. Though I can sadly CONFIRM it still broken. :( It still only shows 1-3 instances 97% of the time, and if you try switching to party member instance, yes it also still gives the error.

    I can confirm that it is not fixed. Happens to me, too, although at a rate of 100%.
    Can offer further confirmation. Spend a good deal of time in Barovia this morning, this bug happened 100% of the time I was there.

    Also, both Merchant HEs in Barovia are still bugged. Unless 3-4 minutes is considered a reasonable spawn time by the devs. Personally I disagree with that definition.
    Logic is the beginning of wisdom, not the end of it.
  • adinosiiadinosii Member, NW M9 Playtest Posts: 4,294 Arc User
    ilithyn said:


    Can offer further confirmation. Spend a good deal of time in Barovia this morning, this bug happened 100% of the time I was there.

    Also, both Merchant HEs in Barovia are still bugged. Unless 3-4 minutes is considered a reasonable spawn time by the devs. Personally I disagree with that definition.

    Yes, you cannot switch to a party member's instance unless they are in one of the 2 or 3 instances you see.. The workaround is to use your VIP signpost to get out of Barovia and then go back in, but this is annoying.

    Also, yes, you still have to wait annoyingly long at the merchant HEs after reaching 12/16.
    Hoping for improvements...
  • batfly#8568 batfly Member Posts: 3 Arc User
    I don´t get it! You had beta testers for mod 14 and everything seems to work fine. But after release there are massive of buggs to be fixed and you only fix those who you "think" are the right for the game. Everything else leaves behind and maybe, maybe gets an update.
  • regenerderegenerde Member Posts: 3,050 Arc User
    edited July 2018
    I guess i was too late to the "instances in Bavoria are working properly" party... when i logged in to play again yesterday, it just looked like the patch did nothing.

    And the same goes for the merchants, in one case i think the HE failed at 12/16 with both merchants alive and before the timer actually ran out... another player in the area said "i thought they had fixed the shes with this patch?!" and i could only agree with him.

    One more thing, was anything changed with the regular enemies in Bavoria? It feels like this patch has improved their "stats" a lot... i'm really having problems with my DC right now, and it wasn't that bad for this character before this patch.
    I do believe in killing the messenger...
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    Because it sends a message!
  • plasticbatplasticbat Member, NW M9 Playtest Posts: 12,458 Arc User
    I only did one merchant HE last night. The rest of 4 did come out right the way. I was surprised (I got used to be waiting and forgot about the patch) and thought I could take a short break. :)
    *** The game can read your mind. If you want it, you won't get it. If you don't expect to get it, you will. ***
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