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Patch Notes: NW.100.20180611a.12

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  • sandukutupusandukutupu Member Posts: 2,285 Arc User

    I don´t get it! You had beta testers for mod 14 and everything seems to work fine. But after release there are massive of buggs to be fixed and you only fix those who you "think" are the right for the game. Everything else leaves behind and maybe, maybe gets an update.

    The Preview shard is never fully populated enough to "fully" test any module. I decided not to preview on this mod, and that was my decision, not Cryptic. So you may as well be shaking a finger at me or anyone else who chose not to preview. Did you preview? If you download preview, it is another 20 GB copy of the game. Previewing is not beta testing but close enough, players are encouraged to report bugs. No game or game update is ever going to be 100% bug free upon release. Hopefully they will find out the cause and repair it soon.
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  • thevampinatorthevampinator Member Posts: 307 Arc User
    edited July 2018
    As for the Barovia Instances, just a feeling. When you enter Barovia look at the change instance timer its not as long. its suposed to be 2 minutes but its only one when entering Barovia. This Is what I believe is bugging it out. A bug in the zone maybe if they fix the cooldown timer or remove the instance timer this issue would go away.
  • kisakeekisakee Member Posts: 193 Arc User
    Collector's Blinsky: Players should no longer be able to pick up multiple doll heads, and if they still do, the extra items can now be discarded.

    -- Not working, in a group you still can obtain as much as you want without getting credit for the quest. You need to leave the party to make this work.


    Players may now properly transfer between instances of the Barovia exterior zone.

    -- Worked exactly once.


    Martikov Merchants: The final enemy spawn now properly occurs at a reasonable time.

    -- The HE on the bridge is fixed, the one with scarecrows isn't.


    -- In addition the card pack you can buy once a week with a card you don't own yet is gone.

    Please send this to the devs @nitocris83.
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  • strathkinstrathkin Member Posts: 1,798 Arc User
    edited July 2018

    I only did one merchant HE last night. The rest of 4 did come out right the way. I was surprised (I got used to be waiting and forgot about the patch) and thought I could take a short break. :)

    Yea both the HE's that get to 12/16 with 'sometimes' spawn the remaining 4 within 2-3 seconds... but that typically only happens at most 25% of the time.

    I know however many have noticed they can still be waiting up to 2 minutes. Perhaps today I'll get a bit more time to run some and see if this has at least reduced that from happening. *fingers crossed*

    Though I'm hopeful we'll soon seen the instance issue actually resolved.
    Post edited by strathkin on
  • swamarianswamarian Member Posts: 36 Arc User
    I saw a report in game that right after patching, they could switch instances in Bavoria just like everywhere else, but after an hour or so, it was bugged again.
  • dingoballzdingoballz Member Posts: 148 Arc User
    Yup great fix to the switching instances . Par for the course with this outfit every mod has been released without proper testing or them listening to those that play and test
    "What is the sense of living the life you're given if all you ever do is stand in one place?" Lord Huron
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