using a Retrain Token for campaign boons doesn't unlock all campaign boon pages, only some of the campaign boons can be edited, and this bug happens on different characters.
This was intentional, and included in the patch notes. Undoing all of the boons/feats-paragons/ability points/powers was way too much, so they cheapened the price on the tokens and made them directed at specific spots. It now meant as a solution to a mistake rather than a whole toon redo. That you get from loadouts.
using a Retrain Token for campaign boons doesn't unlock all campaign boon pages, only some of the campaign boons can be edited, and this bug happens on different characters.
This was intentional, and included in the patch notes. Undoing all of the boons/feats-paragons/ability points/powers was way too much, so they cheapened the price on the tokens and made them directed at specific spots. It now meant as a solution to a mistake rather than a whole toon redo. That you get from loadouts.
No. Press C, Boons tab, button in the lower left corner shows "Retrain ALL boons".
Fun part about this, on some characters it works as advertised and i can retrain all boons, while on others it only unlocks some of the campaign boons pages while the rest stay "locked".
Edit: The Taken heroic encounter in Bavoria starts sometimes with enemies/hostages missing. This started after the last patch, or at least i haven't seen it happen before.
Post edited by regenerde on
I do believe in killing the messenger...
Want to know why?
Because it sends a message!
1
obsiddiaMember, NW M9 PlaytestPosts: 1,025Arc User
edited July 2018
Since last week allowed me to play the Werewolf weekly twice in a row, this time it sends you to a mostly empty area and asks you to look at the fire for clues. There are no clues. Workaround? Delete the quest. It will reset so that you can't play again for a week... Which is fair.
OH. Typo with Ezmerelda in "Lost in the Ruins". She says: "We muCt find the tomb of Strahd."
Did you really think anyone could steal the power of the god of thieves?
using a Retrain Token for campaign boons doesn't unlock all campaign boon pages, only some of the campaign boons can be edited, and this bug happens on different characters.
This was intentional, and included in the patch notes. Undoing all of the boons/feats-paragons/ability points/powers was way too much, so they cheapened the price on the tokens and made them directed at specific spots. It now meant as a solution to a mistake rather than a whole toon redo. That you get from loadouts.
No. Press C, Boons tab, button in the lower left corner shows "Retrain ALL boons".
Fun part about this, on some characters it works as advertised and i can retrain all boons, while on others it only unlocks some of the campaign boons pages while the rest stay "locked".
Edit: The Taken heroic encounter in Bavoria starts sometimes with enemies/hostages missing. This started after the last patch, or at least i haven't seen it happen before.
I think someone else stated with BOONS it works just fine, the confusing part is dont' select Confirm at least until all BOON changes specified & complete. What's confusing for many I presume, is it leads one to think hitting CONFIRM only applies to the one particular Campaign or feat's that were changed. Now I haven't used a RESPEC yet but it does sound like there are a few things that could be improved upon. ---
using a Retrain Token for campaign boons doesn't unlock all campaign boon pages, only some of the campaign boons can be edited, and this bug happens on different characters.
This was intentional, and included in the patch notes. Undoing all of the boons/feats-paragons/ability points/powers was way too much, so they cheapened the price on the tokens and made them directed at specific spots. It now meant as a solution to a mistake rather than a whole toon redo. That you get from loadouts.
No. Press C, Boons tab, button in the lower left corner shows "Retrain ALL boons".
Fun part about this, on some characters it works as advertised and i can retrain all boons, while on others it only unlocks some of the campaign boons pages while the rest stay "locked".
Edit: The Taken heroic encounter in Bavoria starts sometimes with enemies/hostages missing. This started after the last patch, or at least i haven't seen it happen before.
Yea I've commented regarding both the Merchant quests either with Scarecrow's and others with the Rogue Vistani… often you can defeat the 12 of 16 members, yet have to wait up to 2 minutes for the last 4 to spawn. I've also noticed on the RARE occasion they will spawn right away, but that happens if you're lucky only 25% of the time.
So I wouldn't be surprised if some thing is causes them to be greatly delayed or bug sometime.
When they fix brutal, vicious and cruel enchantments on companions?
0
checkmatein3Member, NW M9 PlaytestPosts: 525Arc User
Please fix the Chains in Kabal instance (the RD instance and master Spellplague).
The chains do not 'melt' when held over the fire balls. This is whether the chains come from the walls (RD instance), whether the chain is between two players, or whether the chain is between the player and Kabal (mSP only during the interlude between 2nd and 3rd round).
Please fix the Chains in Kabal instance (the RD instance and master Spellplague).
The chains do not 'melt' when held over the fire balls. This is whether the chains come from the walls (RD instance), whether the chain is between two players, or whether the chain is between the player and Kabal (mSP only during the interlude between 2nd and 3rd round).
It's awful and makes the fight near-impossible for anyone who can't just burn the boss down.
That said, until a fix is in place, note that briefly going to the character selection screen clears the chains. Not ideal to use a bug to address a bug, but neither is the current situation.
Barovian Hunts are not dropping loot from the boss. Have done about 10+ hunts in a row with no drops last two days. Not sure if this is just a really long string of bad luck or if the drop rate has been dorked up.
Barovian Hunts are not dropping loot from the boss. Have done about 10+ hunts in a row with no drops last two days. Not sure if this is just a really long string of bad luck or if the drop rate has been dorked up.
I wonder about that myself, but do you hunt alone? I've had a lot better luck with parties than solo.
This may have been covered somewhere else, but the Cusca arm pieces caleed "Terrored Grips" are only 510 iL with -2500 recovery. Is that intentional? I'm assuming it's a bug since every other epic piece is at least 520 and I haven't encountered any other gear with negative stats. Also, the visual display of my U. Terror enchant is still disappearing.
Ninurta - 16.1k Half-Orc GWF
Ereshkigal - 12k Tiefling SW
Aurora Ravensong - 11.6k Drow CW
0
obsiddiaMember, NW M9 PlaytestPosts: 1,025Arc User
This may have been covered somewhere else, but the Cusca arm pieces caleed "Terrored Grips" are only 510 iL with -2500 recovery. Is that intentional? I'm assuming it's a bug since every other epic piece is at least 520 and I haven't encountered any other gear with negative stats. Also, the visual display of my U. Terror enchant is still disappearing.
There are a few cursed items in Ravenloft. Reading the text at the bottom of each one gives a background. It's a question of whether you'd take the trade-off of +3% damage to the -2500 rec. (Yeah, 2500 is a bit too harsh). There's another item that has a 20% chance of stunning you for 3 seconds every time you use a daily.
Did you really think anyone could steal the power of the god of thieves?
When I try to launch the game I get the error message
''ERROR: Failed to load dbghelp: 126 Line: f:\cjunctions\src\utilities\crypticerror\harvest.c(543)''
Yesterday I've got this error message but when I restarted the computer it was all normal but now I'm getting this error message again, and I dont know what to do, if someone could help, It would be appreciated
Barovia instances broken again after 7/12 patch. Was working when servers came up but eventually reverted back to showing only a couple zones and not being able to transfer to them.
2
obsiddiaMember, NW M9 PlaytestPosts: 1,025Arc User
edited July 2018
Forget the name of it, but the quest where you kill Direwolf Alphas... Last run I made, some died with the wrong death sounds. One I think was a wraith sound and the other sounded chicken-like. Can't recall what that was. I play with my sound low, so I'm not sure what the earlier ones died as. Will let you know if this is repeatable (or see if others mention it).
UPDATE: Yeah, the Alphas die with an undead scream. Not sure why as they are 'beasts'.
Post edited by obsiddia on
Did you really think anyone could steal the power of the god of thieves?
The pedestals at the end of Dread Spire are missing their skins, they are there but all black.
Enemies in instanced mini dungeons no longer follow you like normal, they lose aggro but don't run back, just kind of stand there. This happens in the mini dungeon for arcane reservoir and dread spire
When you are looking at a weapon for transmutes and you select the "Combat pose" everything is fine, but when you preview a different weapon, your character automatically goes back to the "idle pose" instead of staying in "combat pose" which is still selected in the drop down. You have to switch the drop down selection back to idle and then back to combat in order to see the preview in combat pose again. (To be fair this bug has always been there, but annoys me so I figured I would add it in)
Forget the name of it, but the quest where you kill Direwolf Alphas... Last run I made, some died with the wrong death sounds. One I think was a wraith sound and the other sounded chicken-like. Can't recall what that was. I play with my sound low, so I'm not sure what the earlier ones died as. Will let you know if this is repeatable (or see if others mention it).
Funny I just noticed this exact thing yesterday. It'll be addressed shortly.
I wish I had a video of this because it was amazing. Last night on my TR, I ran too close to the flying witch near the Cursed Meadows campfire. Thinking she would aggro, I decided to attack first and did a stealthed lashing blade. She started to rise up in the air,then sank back down. Her name went yellow as a mob that has leashed. Over and over, continuing to repeat the Yo-Yo action until I left the area.
"We have always been at war with Dread Vault" ~ Little Brother
A few days ago when I was tinkering with the launcher options the client crashed and I got ERROR: Failed to load dbghelp: 126 Line: f:\cjunctions\src\utilities\crypticerror\harvest.c(543). I didn't think much of it before because when I restarted it worked fine.
Now however, I keep getting it so I can't force verify because it'll crash the launcher. Uninstall and re-installing doesn't work. First time this ever happened :L
0
checkmatein3Member, NW M9 PlaytestPosts: 525Arc User
A Few More Bugs and Recommendations in Castle Ravenloft:
1) During final boss fight, when players are taken up to the final plane and one team member holds the sun sword up for the daily, it is possible during the animation to get 'stuck' in the middle. If this happens, the person can die because, during the time of getting buffeted by Strahd's attacks, the sun sword holder and 'bubble' moves a bit, the player is unable to move and can be outside the protective bubble. Fix by checking that center up/drop down point for getting stuck.
2) The mechanism for bats seems bugged. We had a disagreement over the functionality (not design) of this mechanism, irregardless of what was written in posts or blogs (including the one by Asterdahl). Sometimes, the bats attack immediately on the person with the pulsing arrow, and the bats' damage is worse to all party members and longer, than if the person isolates himself/herself from all the party. Sometimes, huddling seems to disperse the damage across members (like the hypothermia attack in FBI). But, in most cases, the atttack of the bats does not follow or does not align with the 'feast my pets.' The audio warning and the event do not match. Moreover, the 'spawn' rate of the bats attack is completely random (this should be fixed even if not a bug). For example, on some final stages, we can experience only one bat attack. On others, we can get 3 bat attacks during one round of 'friend kidnapped.' I request a cooldown to the random bat attacks so that you cannot get bat attack and then 10 sec later get another bat attack.
3) Another possible bug up for debate is whether the second sister is tougher if her health bar does not appear as a boss bar. Sometimes the second sister (Sister of Rage) does not create the Boss Health bar at the top of the screen. During these times, she seems a LOT tankier than normal. Perhaps it is an illusion, but either way, fix the 2nd sister's boss health bar.
4) Also, on the second sister, the Sister of Rage can have a bug where she constantly ports behind the person with aggro. So, the tank can have aggro, the sister of rage ports directly behind the tank, the tank turns to, you know, TANK the sister, and she ports behind the tank again. This continues for 1-2 minutes. In fact, the only way to NOT have the sister port behind the tank (with aggro) is to keep the BACK exposed to the sister, and let the dps and other support hit the sister and get aggro. For OPs with 360 protection it might not be so bad, but for GFs, it sucks. Moreover, dps and other party members are constantly trying to reposition before she ports again.
5) Recommendation to extend the daily of the sun sword by 2 seconds. The reason for this is that some players raise the sword to the heavens at the command, which does not leave enough time to cover all the attacks. Yes, we can scroll to life when we fall down, but this is kind of a sucky mechanism, when the party worked hard to not attack Strahd during the taunts (come get me, try me) and then find out we have to burn a scroll because of a 2 second delay. Make it 2 seconds longer. Thanks!
6) Finally, sunset shard RNG drop. My god! What were you all thinking! I have run CR dozens of times now, and I have had one Sunset Shard drop. It does not seem to be a weekly, because one would need 17 weeks just to RESTORE the sun sword set. Is that what you really had planned? 17 weeks to grind out the restoration of the sun weapons? If you want to make it a weekly, then do what you did for the soulmonger ampules in CODG. Lower the amount to cover the weeks, and then make it a guaranteed drop. You already have a weekly barrier in the phosphorescent moss AND the wychwood from the vendor, do you really need an RNG barrier OR another weekly barrier that is even LONGER? Most players are bypassing the sunset weapon sets because of the specific RNG barrier to the sunset shard. Fix this or CHANGE it. It sucks hard.
#3 happened to my party two nights ago. She had a "regular" mob health bar and it seemed as if she was taking reduced damage. Her "boss" health bar never showed up.
Blinsky' doll heads still don't count for the quest if collected while the player is in party, you can collect a stack and never get the head count increased.
As for Merchants HE: Martikov one seems to work fine, the other one still takes a lengthy chunk of time for final 4 scarecrows to come out from the trees.
The Taken HE still seems bugged too, I've seen it appear on the map but there were no mobs spawned (they spawned several minutes later) or after killing 3 mobs the rest takes several minutes to appear (they seem to vanish after the 3 - vampire+2 ghouls, usually- get killed) together with the hostages.
2
arcanjo86Member, NW M9 PlaytestPosts: 1,093Arc User
using a Retrain Token for campaign boons doesn't unlock all campaign boon pages, only some of the campaign boons can be edited, and this bug happens on different characters.
This was intentional, and included in the patch notes. Undoing all of the boons/feats-paragons/ability points/powers was way too much, so they cheapened the price on the tokens and made them directed at specific spots. It now meant as a solution to a mistake rather than a whole toon redo. That you get from loadouts.
idk if u noticed they dont full reset them now, they simply show the previous points u had on and u can move mouse over it to change it, same appplies to feats and attributes points.
The blue magic circle around the Barovian 'downtown' campfire rarely shows up.
Yea this I mean sounds like things I've often seen since MOD 14 started with VFX rendering of some enchantments or combat VFX either sometimes not rendering at all or many with sudden .15-.25s pauses. I've sometimes noticed Barkshield or Negation Enchantments sometimes temp pause or only show 1, 2 of the 3 circling shields.
I mean I'm running: Intel Core i7 Quad-core i7-950 3.06GHz Processor with 12 GB of Ram - well above min game requirements! EVGA NVidia 1050 Ti SC (Supercharged) 4 GB Video Card Windows 10 with 64 Bit OS.
Yet often even sometimes my Daily, Encounter, or At-Wils even have a 0.15-0.25s pause and sometimes it can be real bad or frequent then other times doesn't or barely happens at all.
▪ Yet since MOD 14 I've noticed many times in River as well Ritual Sites are often missing? ╘ Never used to happen in MOD 13 - why I wondering if their a memory leak or graphic's issue as some suspect?
I've even ensured both Auto-stabilize framerate & Framerate stabilizer recently have been set to ON; though I don't think prior to MOD 13 I ever had a problem with them set to OFF though the Monitor was always set to 60 Hz.
Post edited by strathkin on
0
arcanjo86Member, NW M9 PlaytestPosts: 1,093Arc User
The blue magic circle around the Barovian 'downtown' campfire rarely shows up.
Yea this I mean sounds like things I've often seen since MOD 14 started with VFX rendering of some enchantments or combat VFX either sometimes not rendering at all or many with sudden .15-.25s pauses. I've sometimes noticed Barkshield or Negation Enchantments sometimes temp pause or only show 1, 2 of the 3 circling shields.
I mean I'm running: Intel Core i7 Quad-core i7-950 3.06GHz Processor with 12 GB of Ram - well above min game requirements! EVGA NVidia 1050 Ti SC (Supercharged) 4 GB Video Card Windows 10 with 64 Bit OS.
Yet often even sometimes my Daily, Encounter, or At-Wils even have a 0.15-0.25s pause and sometimes it can be real bad or frequent then other times doesn't or barely happens at all.
▪ Yet since MOD 14 I've noticed many times in River as well Ritual Sites are often missing? ╘ Never used to happen in MOD 13 - why I wondering if their a memory leak or graphic's issue as some suspect?
sometimes the hg from dc get chopped one some sides or gets under the ground not showing the golden ground it used to show, i only know if it is on the ground if i moved my aim to the sides to see the limit line of its circunference.
Comments
Press C, Boons tab, button in the lower left corner shows "Retrain ALL boons".
Fun part about this, on some characters it works as advertised and i can retrain all boons, while on others it only unlocks some of the campaign boons pages while the rest stay "locked".
Edit:
The Taken heroic encounter in Bavoria starts sometimes with enemies/hostages missing. This started after the last patch, or at least i haven't seen it happen before.
it sends you to a mostly empty area and asks you to look at the fire for clues.
There are no clues. Workaround? Delete the quest. It will reset so that you
can't play again for a week... Which is fair.
OH. Typo with Ezmerelda in "Lost in the Ruins".
She says: "We muCt find the tomb of Strahd."
--- Yea I've commented regarding both the Merchant quests either with Scarecrow's and others with the Rogue Vistani… often you can defeat the 12 of 16 members, yet have to wait up to 2 minutes for the last 4 to spawn. I've also noticed on the RARE occasion they will spawn right away, but that happens if you're lucky only 25% of the time.
So I wouldn't be surprised if some thing is causes them to be greatly delayed or bug sometime.
The chains do not 'melt' when held over the fire balls. This is whether the chains come from the walls (RD instance), whether the chain is between two players, or whether the chain is between the player and Kabal (mSP only during the interlude between 2nd and 3rd round).
Guild--And the Imaginary Friends
That said, until a fix is in place, note that briefly going to the character selection screen clears the chains. Not ideal to use a bug to address a bug, but neither is the current situation.
really make me crayz.
Ereshkigal - 12k Tiefling SW
Aurora Ravensong - 11.6k Drow CW
''ERROR: Failed to load dbghelp: 126
Line: f:\cjunctions\src\utilities\crypticerror\harvest.c(543)''
Yesterday I've got this error message but when I restarted the computer it was all normal but now I'm getting this error message again, and I dont know what to do, if someone could help, It would be appreciated
made, some died with the wrong death sounds. One I think was a wraith sound
and the other sounded chicken-like. Can't recall what that was. I play with my
sound low, so I'm not sure what the earlier ones died as. Will let you know
if this is repeatable (or see if others mention it).
UPDATE: Yeah, the Alphas die with an undead scream. Not sure why as they are 'beasts'.
Line: f:\cjunctions\src\utilities\crypticerror\harvest.c(543). I didn't think much of it before because when I restarted it worked fine.
Now however, I keep getting it so I can't force verify because it'll crash the launcher. Uninstall and re-installing doesn't work. First time this ever happened :L
1) During final boss fight, when players are taken up to the final plane and one team member holds the sun sword up for the daily, it is possible during the animation to get 'stuck' in the middle. If this happens, the person can die because, during the time of getting buffeted by Strahd's attacks, the sun sword holder and 'bubble' moves a bit, the player is unable to move and can be outside the protective bubble. Fix by checking that center up/drop down point for getting stuck.
2) The mechanism for bats seems bugged. We had a disagreement over the functionality (not design) of this mechanism, irregardless of what was written in posts or blogs (including the one by Asterdahl). Sometimes, the bats attack immediately on the person with the pulsing arrow, and the bats' damage is worse to all party members and longer, than if the person isolates himself/herself from all the party. Sometimes, huddling seems to disperse the damage across members (like the hypothermia attack in FBI). But, in most cases, the atttack of the bats does not follow or does not align with the 'feast my pets.' The audio warning and the event do not match. Moreover, the 'spawn' rate of the bats attack is completely random (this should be fixed even if not a bug). For example, on some final stages, we can experience only one bat attack. On others, we can get 3 bat attacks during one round of 'friend kidnapped.' I request a cooldown to the random bat attacks so that you cannot get bat attack and then 10 sec later get another bat attack.
3) Another possible bug up for debate is whether the second sister is tougher if her health bar does not appear as a boss bar. Sometimes the second sister (Sister of Rage) does not create the Boss Health bar at the top of the screen. During these times, she seems a LOT tankier than normal. Perhaps it is an illusion, but either way, fix the 2nd sister's boss health bar.
4) Also, on the second sister, the Sister of Rage can have a bug where she constantly ports behind the person with aggro. So, the tank can have aggro, the sister of rage ports directly behind the tank, the tank turns to, you know, TANK the sister, and she ports behind the tank again. This continues for 1-2 minutes. In fact, the only way to NOT have the sister port behind the tank (with aggro) is to keep the BACK exposed to the sister, and let the dps and other support hit the sister and get aggro. For OPs with 360 protection it might not be so bad, but for GFs, it sucks. Moreover, dps and other party members are constantly trying to reposition before she ports again.
5) Recommendation to extend the daily of the sun sword by 2 seconds. The reason for this is that some players raise the sword to the heavens at the command, which does not leave enough time to cover all the attacks. Yes, we can scroll to life when we fall down, but this is kind of a sucky mechanism, when the party worked hard to not attack Strahd during the taunts (come get me, try me) and then find out we have to burn a scroll because of a 2 second delay. Make it 2 seconds longer. Thanks!
6) Finally, sunset shard RNG drop. My god! What were you all thinking! I have run CR dozens of times now, and I have had one Sunset Shard drop. It does not seem to be a weekly, because one would need 17 weeks just to RESTORE the sun sword set. Is that what you really had planned? 17 weeks to grind out the restoration of the sun weapons? If you want to make it a weekly, then do what you did for the soulmonger ampules in CODG. Lower the amount to cover the weeks, and then make it a guaranteed drop. You already have a weekly barrier in the phosphorescent moss AND the wychwood from the vendor, do you really need an RNG barrier OR another weekly barrier that is even LONGER? Most players are bypassing the sunset weapon sets because of the specific RNG barrier to the sunset shard. Fix this or CHANGE it. It sucks hard.
Guild--And the Imaginary Friends
As for Merchants HE: Martikov one seems to work fine, the other one still takes a lengthy chunk of time for final 4 scarecrows to come out from the trees.
The Taken HE still seems bugged too, I've seen it appear on the map but there were no mobs spawned (they spawned several minutes later) or after killing 3 mobs the rest takes several minutes to appear (they seem to vanish after the 3 - vampire+2 ghouls, usually- get killed) together with the hostages.
I mean I'm running:
Intel Core i7 Quad-core i7-950 3.06GHz Processor with 12 GB of Ram - well above min game requirements!
EVGA NVidia 1050 Ti SC (Supercharged) 4 GB Video Card
Windows 10 with 64 Bit OS.
Yet often even sometimes my Daily, Encounter, or At-Wils even have a 0.15-0.25s pause and sometimes it can be real bad or frequent then other times doesn't or barely happens at all.
▪ Yet since MOD 14 I've noticed many times in River as well Ritual Sites are often missing?
╘ Never used to happen in MOD 13 - why I wondering if their a memory leak or graphic's issue as some suspect?
I've even ensured both Auto-stabilize framerate & Framerate stabilizer recently have been set to ON; though I don't think prior to MOD 13 I ever had a problem with them set to OFF though the Monitor was always set to 60 Hz.