Everyone complaining about the AD change should realize that this will bring down the average cost of everything on the AH too, after a bit of lead time.
This is definitely a good first step towards reducing the backlog.
I do wonder how they plan to prevent multi-accounting though.
Astral Diamond Refinement Changes Astral Diamonds are now more easily accessible across a player's entire account! The Shared Bank, accessible at the bank in Protector's Enclave, can now store Astral Diamonds. In addition, regardless of character, an account can refine up to 100,000 Astral Diamonds per day.
More information coming soon!
Release Notes
More detailed release notes coming soon!
Really, but really bad idea... Will destroy the game even more unfair, breaking the only way some players get some actual ad, especially new players that don't have acess to masterwork crafting or whatever costs a reasonable amount of ad. Will also break the market cause ad gain will slow down. Feels like something forced to increase zen purchase to trade for AD inducing a major loss of players, even worse than before on mod 12b. It is better you guys think again about that, at least increase the cap to 200,000 or 300,000, is alot more fair.
I am very disappointed by the new 100k/account refine cap. I'm also disappointed about the first-time random queue reward only being once per account per day, but that doesn't bother me as much as the refine cap.
While yes, it only really affects endgame players, most of us are the ones who have played the longest...
My suggestion - Why not just impose a much lower refining limit until an account has met certain requirements, similar to how chat and trading have to be unlocked? Or maybe even have a system that auto-flags suspected botting accounts and prevents them from refining any AD until the owner can prove it isn't a bot? (I do see potential issues with this, of course, but it's just a basic idea).
Why continue to punish the older players? Maybe it isn't your intention, but it seems to be a repeated side effect.
Astral Diamond Refinement Changes Astral Diamonds are now more easily accessible across a player's entire account! The Shared Bank, accessible at the bank in Protector's Enclave, can now store Astral Diamonds. In addition, regardless of character, an account can refine up to 100,000 Astral Diamonds per day.
This will punnish people that don't break the rules and have multiple accounts. This will promote Multiple accounts
Also your Rad will bulk up fast causing no need to run dungeons and if you continue the 1 day a week play mod like mod 12 and 13 this will leave many with nothing to do on thuesday-sunday
EDIT: Not meant as critisism I really like the other things this just might be another keygate in the making so bringing it to your atention
There are more than BIS players in this game RIP Real Tiamat, RIP Real Demogorgon RIP real Temple of the spider. Why remove non bis content to give to bis players ???? FORCING the majority of your player base to play 4 mod old dungeons and trial will have a bad result on player base Changes are getting so bad i would rather prefer no new changes (RIP ICE FISHING in winter fest)
This method have concrete possibility of exploiting by simply create multi account and code random queue or pass ring. Dev you have any intention of restrict the number of account per IP?
One simple rule: the harder or the more inconvenient you make for regular players to produce ADs, the more valueable they become for botters. Botters don't feel the inconvenience of running multiple accounts, and most likely, they're already doing it.
They sit on huge piles of ADs already. They have little or no trouble in boostrapping a new account with new bot alts. We see them every day in random dungeons, and they are all the same, same low level, same cheap equip.
Not to mention, even if this change did make their life harder (which it doesn't), their stash of ADs, 100kk per char, is going to be more and more valueable as the time passes, since ADs become harder to get.
Remember, everytime you make harder for regular players to make ADs, a botter smiles.
You want less ADs injected into the game per day? Make content less scriptable. Rework all dungeons to have "traps" for bots, that are easy for players to avoid, but not easily scriptable. Like a floating rock you need to jump onto, but that appears at a random positions. Or simpler versions of traps in tong. Nothing can be 100% bot-proof, but that's a start. Start making their life harder, not ours. You'll see that the AD daily flux is greatly reduced.
Rough Astral Diamond Refinement cap has been raised to 100,000 a day and is now an account wide limit. You can refine 100,000 on a single character or across multiple characters.
Moderator edited out rule violation.
I am an XB1 player since 2015 with 10 characters. I spend THOUSANDS on Zen every year. Go take a peek at my account, it's linked to my forum account.
I don't refine on all my characters every day or even most days, but, after I've blown a couple hundred bucks popping lockboxes, I do like to split up my tradebars and refine that junk into AD.
I paid for the character slots, whether buying them individually or by buying pre-rolled level 70 characters. I wanted to have 10 just for an even number on my AD.
Every time you've taken a feature away from us, usually on AD changes, but there have been other times, like Coal Wards in the Tradebar store, perpetual character nerfs, and then nerfing enchants and runestones to the point that we have to grind out two more levels JUST TO GET BACK TO WHERE WE WERE ALREADY AT, yeah, every time you've screwed us, I've stuck it out in hopes of finding something new and fun to enjoy in a very complex gaming system.
Instead of finding a way to thank players for choosing your platform for recreation, you find a way to take somethng else away from us.
Make this change if you want. You're the developers, it is your right to change the direction of your product.
It is MY right to not spend another dime on Zen when other games are out there, eager to earn my commerce (and it WON'T be Magic The Gathering).
Astral Diamond Refinement Changes Astral Diamonds are now more easily accessible across a player's entire account! The Shared Bank, accessible at the bank in Protector's Enclave, can now store Astral Diamonds. In addition, regardless of character, an account can refine up to 100,000 Astral Diamonds per day.
I love how you try to get this to sound positive, when you really are punishing the players that have invested in more characters to get more AD. for myself it takes me from 288k to 100k a day, this is gonna break the last of your loyal players, i stopped spending money a while back from other "nerfs" this one is setting the rest of the guild on fire. im applauding your shamelessness.
3
putzboy78Member, NW M9 PlaytestPosts: 1,950Arc User
this doesn't really effect new players. new players don't have alt armies to salvage on. this effects older players who have built up a stable of salvagers.
Remove the cap on zen price. It's stupid and points directly at the lack of economic aptitude of the development team.
Introduce more attractive options for AD sinks. you tried with overload enchants, making traps give injuries, etc. but it hasn't worked. Try a fashion store, add more transmutes, get those graphics artist to work
Why can't you just make a cap based on how many alts one account has?. And just email them or make us do something to prove that we are not bots?, but no... You just want to <font color="orange">HAMSTER</font> us more :)
"Astral Diamond Refinement Changes Astral Diamonds are now more easily accessible across a player's entire account! The Shared Bank, accessible at the bank in Protector's Enclave, can now store Astral Diamonds. In addition, regardless of character, an account can refine up to 100,000 Astral Diamonds per day."
Love this idea!
However cap seems low... double it. Or allow cap to be influenced by the amount of Char slots on the account.
You can already share AD with Alts through the Exchange system.
100K per account, that's a huge blow to all botters. Love it.
It will NOT effect botters. They use multiple free accounts. Botters will actually BENEFIT from this because they use multiple accounts already. If you have 1 toon per account, you can literally refine 100K per toon instead of just 36K.
100K/day accountwide is terribly low. Given prices on the AH for something nice, like a legendary mount, a player would have to refine for 100+ days without buying *anything* else for any toon on their account in order to save up for something like that....
100K for entire account? That means I can only refine enough to get x5 legendary dragon keys per <font color="orange">HAMSTER</font> day? That is a total joke and if you implement this system your game will be very dead.
The devs think every player is just sitting on 50 million AD or something and that is nowhere near the case. Im 17.9k pally and right now I only have 100k AD. <font color="orange">HAMSTER</font>, I can spend that 100k AD alone on scrolls in a few days thanks to all the bugs you haven't fixed yet. I really enjoy this game but a change like this is only hurting the newer players and medium level players, not the whales of the game. I can't believe they thought of this.
"The first run bonuses are now account gated meaning that only one character can earn those first run bonuses per day."
Now this is quite a more impactful nerf than the 100k per account...
Holy Crabcakes! This is even worse!!!! Are you TRYING to get players to leave the game. I'm ready to spend $100 on this game come the Anniversary Event. Why would I do that now that you are destroying my game?
I'm at a point where 100k/day AD is more than enough for the time I have available to game, and when I do have some extra time, and ring up some extra RAD, I'm sure it'll get covered off by days I don't have time to do much of anything. And I don't think I'm alone in this situation. A previous poster mentioned "people who burn through 50 Legendary keys a day in ToNG" - and I'd suggest they are an extreme outlier as at a (very generous) 15min. / run, still puts them at 12+ hours in there. Most people can squeeze in 2-6 hours a night. Enough to cap to 36k without much problem, and I'm sure 100k at the high end of that time - but beyond that? I don't honestly think you'll be seeing masses of players noticing the change.
I think you are completely wrong. MANY players use more than 3 toons to generate AD each day.
Please ignore the botters and the salvage army whales. I, for one, appreciate the convenience this brings to me as a real player- someone working class, who doesn't play the game to compensate for real-life shortcomings. 100k AD is about the upper limit of what I can farm before entering the dreaded 'grind', and I feel like this will positively influence the market for players like me who are usually put off of pursuing the endgame if we can't find a good guild to help offset some of that AD farming. Borderline needing an army of 10 alts and 5 hours a day to make meaningful progress toward purchasing power is incredibly toxic to most players, and it's something that has personally driven off no less than six friends I used to play with- they simply couldn't stomach the long dry spells of fruitless grinding and loading screens from character swaps.
KEEP THE CAP. 100%, any players you drive away with this change are effectively hurting the game. These are the kind of obsessive grinders that are pressuring for ever-simpler gameplay and giving a skewed vision of class balance based around their desire to repeatedly clear content for marginal rewards. Crunching things down to reward those of us who play in moderation, and do so with skill and attention, is the best thing you could possibly do. I'm in full support.
This will be a game killer for me. I can't BELIEVE the people in charge of this game think this is anything but a stupid idea. What game are you playing? Are you NOT playing your own game. This is insulting and offensive to your TRUE players. You should be ashamed of putting this idea out to the players. Shame on you.
"The first run bonuses are now account gated meaning that only one character can earn those first run bonuses per day."
Now this is quite a more impactful nerf than the 100k per account...
I actually do'nt mind this. I think it will help with some of the random queue aggro. although random que was a much much worse idea than this for ad making. I like random queue if it ISN'T tied to making ad.
but you can't tell me anyone actually ENJOYS running levelling dungeons 50 times a day for ad? I'd rather be fishing.. and that says something. I"m gonna posit that it causes more burn out than not. (I'm definitely not though. I basically don't touch the random que. salvaging ad is not the way I make money. I don't think I generally make more than 75k a day this way. I just can't be bothered. so many easier ways to turn a buck.
Additional AD sinks is also an area we are looking into and have some future plans already, but continue to investigate fun/rewarding ways to spend AD.
I will kill anyone you want me to kill for a way to spend AD to unlock some of the old armor skins that are impossible or practically impossible to get any more. I'm thinking Prophet Champion and the rest of the Gauntlgrym skins to begin with but there are more.
If anyone had any doubt about that the devs try to avoid to fight the bots and focus only to combat farmers, now you just can't have any doubt. This measure just affect to real players that try to progress while playing the game and it favours the botters that will just keep using multiple accounts (as they are already doing) and ilegaly make their AD faster as the RQ prizes are larger. Once this goes live botters (the main responsables of the amount of AD that increase the backlog) are going to increase their AD generation and players are going to be hitted harder and harder, the more you try to play the game.
Normally the devs in a game try to promote the people to play the game as much as possible to keep them "addicted", but in Neverwinter the devs try to stop you for playing "too much" and get rewards.
At same time (because the changes on Random Queue) they will just force the players to play with only 1 char, so they can accumulate the seals of the brave on that toon to buy anything everything they need. After they got the AD on that toon they will have no reason to play any other toon, so good luck finding DCs for your random queue, just 1 main to rule them all.
Astral Diamond Refinement Changes Astral Diamonds are now more easily accessible across a player's entire account! The Shared Bank, accessible at the bank in Protector's Enclave, can now store Astral Diamonds. In addition, regardless of character, an account can refine up to 100,000 Astral Diamonds per day.
More information coming soon!
Release Notes
More detailed release notes coming soon!
Really, but really bad idea... Will destroy the game even more unfair, breaking the only way some players get some actual ad, especially new players that don't have acess to masterwork crafting or whatever costs a reasonable amount of ad. Will also break the market cause ad gain will slow down. Feels like something forced to increase zen purchase to trade for AD inducing a major loss of players, even worse than before on mod 12b. It is better you guys think again about that, at least increase the cap to 200,000 or 300,000, is alot more fair.
mastercraft items are not necessary to the game or being well geared. and this will reduce prices across the board given time for it to sink in. economy is supply and demand. people want to sell their stuff. if the market can only bear to pay so much because of there being only so much ad available prices will drop.
First it is important to note this isn't a change due to botters as many people have suggested in this thread, it is a change to improve the value of Astral Diamonds.
We could, as an example, raise the ZAX exchange cap to 1,000 on PC. It would rise up significantly to at least 750, but likely higher. This wouldn't make auction house items more affordable for players as the value of AD just decreased significantly and would drive up the auction house prices. This would require players to grind even more AD to buy what they did previously.
Limiting the ZAX to 500, helps give some stability to the value of AD, but not fully as there is still a lot of RAD entering the economy each day and only so much leaving. Our changes are intended to both help bring the prices in the AH, and the ZAX down, as well as help newer players and those with less playtime earn a bit more AD to help them out.
We did pull data on how much of our player base earns over 100k RAD on any given day before implementing this change, and that percentage is lower single digits. That number goes even lower when looking at how many accounts earn over 100k RAD every single day. A player can always log in on days they aren't grinding out AD to refine extra RAD on their characters.
Keeping the value in AD is an ongoing project for us and we will certainly be watching how this change impacts the ZAX and AH and can always make adjustments in the future to ease back the limits if that seems like the right choice.
> @arakk00 said: > Please ignore the botters and the salvage army whales. I, for one, appreciate the convenience this brings to me as a real player- someone working class, who doesn't play the game to compensate for real-life shortcomings. 100k AD is about the upper limit of what I can farm before entering the dreaded 'grind', and I feel like this will positively influence the market for players like me who are usually put off of pursuing the endgame if we can't find a good guild to help offset some of that AD farming. Borderline needing an army of 10 alts and 5 hours a day to make meaningful progress toward purchasing power is incredibly toxic to most players, and it's something that has personally driven off no less than six friends I used to play with- they simply couldn't stomach the long dry spells of fruitless grinding and loading screens from character swaps. > > KEEP THE CAP. 100%, any players you drive away with this change are effectively hurting the game. These are the kind of obsessive grinders that are pressuring for ever-simpler gameplay and giving a skewed vision of class balance based around their desire to repeatedly clear content for marginal rewards. Crunching things down to reward those of us who play in moderation, and do so with skill and attention, is the best thing you could possibly do. I'm in full support.
Working class? So <font color="orange">HAMSTER</font> anyone who is older on retirement, sick and can't work, younger kids who have all the free time in the world just because you "work"? Just because you play casually you expect every player to follow your lead? Selfish comment.
This change will hurt the players who actually play the game for more than an hour or two a day. The players who are dedicated enough to play the game 6+ hours a day are more than likely the ones who willing to spend money on events than the casual player.
I don't care how anyone plays this game but your opinion of "<font color="orange">HAMSTER</font> the diehard players just cater to us casual players" is incredibly selfish and will be the downfall of this game if the devs follow.
Additional AD sinks is also an area we are looking into and have some future plans already, but continue to investigate fun/rewarding ways to spend AD.
Please consider that BEFORE taking away AD from players who do not bot and who have put Zen and time into additional characters. This is a not a fun or rewarding way to treat us.
Comments
This is definitely a good first step towards reducing the backlog.
I do wonder how they plan to prevent multi-accounting though.
Will also break the market cause ad gain will slow down.
Feels like something forced to increase zen purchase to trade for AD inducing a major loss of players, even worse than before on mod 12b. It is better you guys think again about that, at least increase the cap to 200,000 or 300,000, is alot more fair.
While yes, it only really affects endgame players, most of us are the ones who have played the longest...
My suggestion - Why not just impose a much lower refining limit until an account has met certain requirements, similar to how chat and trading have to be unlocked? Or maybe even have a system that auto-flags suspected botting accounts and prevents them from refining any AD until the owner can prove it isn't a bot? (I do see potential issues with this, of course, but it's just a basic idea).
Why continue to punish the older players? Maybe it isn't your intention, but it seems to be a repeated side effect.
Silv3ry on YouTube
Also your Rad will bulk up fast causing no need to run dungeons and if you continue the 1 day a week play mod like mod 12 and 13 this will leave many with nothing to do on thuesday-sunday
EDIT: Not meant as critisism I really like the other things this just might be another keygate in the making so bringing it to your atention
RIP Real Tiamat, RIP Real Demogorgon RIP real Temple of the spider. Why remove non bis content to give to bis players ????
FORCING the majority of your player base to play 4 mod old dungeons and trial will have a bad result on player base
Changes are getting so bad i would rather prefer no new changes (RIP ICE FISHING in winter fest)
Dev you have any intention of restrict the number of account per IP?
They sit on huge piles of ADs already. They have little or no trouble in boostrapping a new account with new bot alts. We see them every day in random dungeons, and they are all the same, same low level, same cheap equip.
Not to mention, even if this change did make their life harder (which it doesn't), their stash of ADs, 100kk per char, is going to be more and more valueable as the time passes, since ADs become harder to get.
Remember, everytime you make harder for regular players to make ADs, a botter smiles.
You want less ADs injected into the game per day? Make content less scriptable. Rework all dungeons to have "traps" for bots, that are easy for players to avoid, but not easily scriptable. Like a floating rock you need to jump onto, but that appears at a random positions. Or simpler versions of traps in tong. Nothing can be 100% bot-proof, but that's a start. Start making their life harder, not ours. You'll see that the AD daily flux is greatly reduced.
I am an XB1 player since 2015 with 10 characters. I spend THOUSANDS on Zen every year. Go take a peek at my account, it's linked to my forum account.
I don't refine on all my characters every day or even most days, but, after I've blown a couple hundred bucks popping lockboxes, I do like to split up my tradebars and refine that junk into AD.
I paid for the character slots, whether buying them individually or by buying pre-rolled level 70 characters. I wanted to have 10 just for an even number on my AD.
Every time you've taken a feature away from us, usually on AD changes, but there have been other times, like Coal Wards in the Tradebar store, perpetual character nerfs, and then nerfing enchants and runestones to the point that we have to grind out two more levels JUST TO GET BACK TO WHERE WE WERE ALREADY AT, yeah, every time you've screwed us, I've stuck it out in hopes of finding something new and fun to enjoy in a very complex gaming system.
Instead of finding a way to thank players for choosing your platform for recreation, you find a way to take somethng else away from us.
Make this change if you want. You're the developers, it is your right to change the direction of your product.
It is MY right to not spend another dime on Zen when other games are out there, eager to earn my commerce (and it WON'T be Magic The Gathering).
Make the right choice this time.
Astral Diamonds are now more easily accessible across a player's entire account! The Shared Bank, accessible at the bank in Protector's Enclave, can now store Astral Diamonds. In addition, regardless of character, an account can refine up to 100,000 Astral Diamonds per day.
I love how you try to get this to sound positive, when you really are punishing the players that have invested in more characters to get more AD. for myself it takes me from 288k to 100k a day, this is gonna break the last of your loyal players, i stopped spending money a while back from other "nerfs" this one is setting the rest of the guild on fire. im applauding your shamelessness.
Remove the cap on zen price. It's stupid and points directly at the lack of economic aptitude of the development team.
Introduce more attractive options for AD sinks. you tried with overload enchants, making traps give injuries, etc. but it hasn't worked. Try a fashion store, add more transmutes, get those graphics artist to work
100K for entire account? That means I can only refine enough to get x5 legendary dragon keys per <font color="orange">HAMSTER</font> day? That is a total joke and if you implement this system your game will be very dead.
The devs think every player is just sitting on 50 million AD or something and that is nowhere near the case. Im 17.9k pally and right now I only have 100k AD. <font color="orange">HAMSTER</font>, I can spend that 100k AD alone on scrolls in a few days thanks to all the bugs you haven't fixed yet. I really enjoy this game but a change like this is only hurting the newer players and medium level players, not the whales of the game. I can't believe they thought of this.
KEEP THE CAP. 100%, any players you drive away with this change are effectively hurting the game. These are the kind of obsessive grinders that are pressuring for ever-simpler gameplay and giving a skewed vision of class balance based around their desire to repeatedly clear content for marginal rewards. Crunching things down to reward those of us who play in moderation, and do so with skill and attention, is the best thing you could possibly do. I'm in full support.
You do very well.
but you can't tell me anyone actually ENJOYS running levelling dungeons 50 times a day for ad? I'd rather be fishing.. and that says something. I"m gonna posit that it causes more burn out than not. (I'm definitely not though. I basically don't touch the random que. salvaging ad is not the way I make money. I don't think I generally make more than 75k a day this way. I just can't be bothered. so many easier ways to turn a buck.
Normally the devs in a game try to promote the people to play the game as much as possible to keep them "addicted", but in Neverwinter the devs try to stop you for playing "too much" and get rewards.
At same time (because the changes on Random Queue) they will just force the players to play with only 1 char, so they can accumulate the seals of the brave on that toon to buy anything everything they need. After they got the AD on that toon they will have no reason to play any other toon, so good luck finding DCs for your random queue, just 1 main to rule them all.
We could, as an example, raise the ZAX exchange cap to 1,000 on PC. It would rise up significantly to at least 750, but likely higher. This wouldn't make auction house items more affordable for players as the value of AD just decreased significantly and would drive up the auction house prices. This would require players to grind even more AD to buy what they did previously.
Limiting the ZAX to 500, helps give some stability to the value of AD, but not fully as there is still a lot of RAD entering the economy each day and only so much leaving. Our changes are intended to both help bring the prices in the AH, and the ZAX down, as well as help newer players and those with less playtime earn a bit more AD to help them out.
We did pull data on how much of our player base earns over 100k RAD on any given day before implementing this change, and that percentage is lower single digits. That number goes even lower when looking at how many accounts earn over 100k RAD every single day. A player can always log in on days they aren't grinding out AD to refine extra RAD on their characters.
Keeping the value in AD is an ongoing project for us and we will certainly be watching how this change impacts the ZAX and AH and can always make adjustments in the future to ease back the limits if that seems like the right choice.
100k ad daily cap per account is far too low.
> Please ignore the botters and the salvage army whales. I, for one, appreciate the convenience this brings to me as a real player- someone working class, who doesn't play the game to compensate for real-life shortcomings. 100k AD is about the upper limit of what I can farm before entering the dreaded 'grind', and I feel like this will positively influence the market for players like me who are usually put off of pursuing the endgame if we can't find a good guild to help offset some of that AD farming. Borderline needing an army of 10 alts and 5 hours a day to make meaningful progress toward purchasing power is incredibly toxic to most players, and it's something that has personally driven off no less than six friends I used to play with- they simply couldn't stomach the long dry spells of fruitless grinding and loading screens from character swaps.
>
> KEEP THE CAP. 100%, any players you drive away with this change are effectively hurting the game. These are the kind of obsessive grinders that are pressuring for ever-simpler gameplay and giving a skewed vision of class balance based around their desire to repeatedly clear content for marginal rewards. Crunching things down to reward those of us who play in moderation, and do so with skill and attention, is the best thing you could possibly do. I'm in full support.
Working class? So <font color="orange">HAMSTER</font> anyone who is older on retirement, sick and can't work, younger kids who have all the free time in the world just because you "work"? Just because you play casually you expect every player to follow your lead? Selfish comment.
This change will hurt the players who actually play the game for more than an hour or two a day. The players who are dedicated enough to play the game 6+ hours a day are more than likely the ones who willing to spend money on events than the casual player.
I don't care how anyone plays this game but your opinion of "<font color="orange">HAMSTER</font> the diehard players just cater to us casual players" is incredibly selfish and will be the downfall of this game if the devs follow.