So For the last couple of months i have been doing nothing but running Tomb of the nine gods all day long so i can get my bondings up
and guess what after 2 months of hard work and farming everyday no less than 15 RUN per day (sometimes even 20 or above or get invited at last/2nd boss) i couldn't get even 1 bonding up and why is that ? the chance on them dropping is ridiculiously and extremly low
is this end game dung rewards
just from quick math considering 15 run per day for full month (waiting for septembre to register for university so currently doign nothing but playing) let's assume it's 50 days ran so 15*50=750 run (it's obviously more since i do 20 run on some days that's over 1000 run and all i ever got was 3 of the ultimate enchanting stone so not only did i waste my Time / AD (buying keys) but also not get rewarded anything for it
please find a solution to this the drop is really really really low that the effort put into it is no longer worth it and like many others i refuse to play tong anymore until drop rate is REALLY improved and not just "SLIGHTLY Better"
after doing the dungeon for that many times i should've gotten all my marks by now but since it's gated behind RNG you have to be more lucky than the god of luck it is not fun to do this anymore
Peace and Thank you and hopefully if a dev drop by can give us a responce if the drop rate will be better or not in new mod or should we just skip the rank 14 thing all together
Comments
i was looking for specific blink dog from moonless knight from celeidane tower far too long, 2 years and counting until few days ago, had to buy from auction to finished up on Sharandalr champgian.
in my opinion, was devs making these too low to create players getting burnouts?!!!???
Devs! NO One likes to run 300-700 times for a key, or elusive companions, sometimes 2 years strectch. players HATES that RNG bs!
little over a year ago, i ran with groups on Lostmounth and never got horn for 6-7 months and i keep seeing others get 3-4 horns. that was last straw and already burnout and took a break (6 month inactive) until i came back last oct to give another chances, and STILL NOT Getting! this force me to stock up ADs when i need them for refine stones.
Once again, it is design flaw with RNG, as a gamer expert, i have seen reason why other players went to risk their accounts to buy ADs from 3rd party sites illegally just to wrap up collections or for achievements that never get within reasonable time frames, no one likes repeating for months or even 2 years is too long when it was "Expected Chances" within 5-10 runs, not over 300-700 runs.
RNG sucks big time and it is becoming poison obsession.
Remember, devs, you are responsible as "Storyteller" and not to create grindfest for something trival for collections and achievments, oh yes, Redo that elemental motes too! mobs drops dragon hoards in well of dragon ramdomly, then why not do that same for motes?
Due to various "unbalances", whales can run dungeons several times a day, in very efficient manner too.
If dungeons dropped good stuff all the time, then the whales would flood the market with it in no time. (or they would progress too fast)
This is why bosses nearly drop nothing, and with chests it's a gamble all the time.
Imho, dungeons should have a daily and weekly lockouts on reward (per dungeon), outside of which they drop absolutely nothing. Of course this implies that rewards from bosses and chests should be improved tremendously.
Then, if someone wants to bypass a locklout, he could pay Zen to do so. And the dungeon keys could be removed entirely.
3 bondings +6 companion enchantments +wep enchant + armor enchant+18 enchantment on yourself so that's 29 enchantment
now multiplty that by 3 wich is number needed for each enchantment that's 87 UES for ONE CHARCHTER
so the AH dosn't even supply the needs of 2 players as of right now and this is really bad and unhealthy for the game how are we supposed to advance if we cannot do it through the content in any MMO buying things through market to advance goes against the lable free to play so your point is invalid
Yeah the drop rate sucks but at least salvaging for myself is at an all time high. I made myself 2 extra alts just to support the salvage from t9g.
> At on avg 3 pieces of salvage per run x 15 that can sustain 7 chars for rad. That’s 252k a day just by salvaging. Blood rubies and refinement basically pay your legendary keys. So basically you can still get 1 every 3 days just from the salvage excluding drops.
>
>
>
> Yeah the drop rate sucks but at least salvaging for myself is at an all time high. I made myself 2 extra alts just to support the salvage from t9g.
>
> not really some runs only get 2 peices of salvage from chests but usually 200k from the salvage yeah i won't lie there but is it really worth it ? as for blood rubies it's 11K on Ah tbh it's not worth it if all i'm going to get is blood rubies
2 pieces is literally the minimum. I’m sure u avg more then that. Some runs I get 6-7. Is it worth it? Not sure but what are the alternatives atm. The blood rubies and refinement as I said just offsets the legendary keys so it really doesn’t cost you much to run it unless you are scrolling like mad.
The dev's set up the the game so that if you put in the time f2p can climb without much issue and the players that want instant gratification can progress at a faster rate for a price, if you putting money in for keys thats your gamble, but thank you for supporting the game.
the Drop rate IS VERY VERY low and this isn't only my opinion if 1K runs =3marks and u need 90mark to upgrade then you need over 10 000 run to get what you need not adding the coal wards / ultimate marks you need and the RP (rp no problem u can get drop)
if the top players can finish it sub 20 min that's cool but you are talking about casual players and i still see 50 min+ runs out there asking for players to help at last boss ( iknow it's good for both player invited and the party because they get ot clear the dung) but obv someone had to be kicked or left of his own accord so what you are saying really makes no sense
i'll be glad to support the game anytime anyday but the devs need to look at us for a bit too and understand our frustration with each mod playerbase is on decline so obv not a good sign for future
Either that or Neverwinter's player base is in serious trouble.
as it is right now the amount of effort you put dosn't matter unfortunately
This is an issue for sure , one of lot´s of issues to be "fixed" in short.
just read the comments there you might start to understand
they owed us to bring back coal wards back on alternate market, right now it is all about massive paywall from my view.
it is neverending obsession. we need 3 for 1 upgrade, but we need 30 for gears, and 9 more for 1 companion's runes plus add 18 more, then 4 other companions, that 98 more to get.
yep, it made everyone extremely depressed. time for RPGer's AA meetings?
> Life is so much easier when you're not obsessed with BiS "needs."
this
Also 90%+ of people (and that's a conservative estimate) don't have a 15K+, you just don't see them being in a high powered alliance and zerg channels. I'm in your alliance, but also in a couple of other smaller guilds that are full, but barely have a player over 13K.