After a few days of playing and listening to comments, it seems to me that nobody really likes the Random Queues, or feels they make the game better in any way.
Maybe I'm wrong, and if you really like the Random Queues, please let us know why.
Here is what I am hearing:
- People still leveling up are HAMSTERed-off because of L70s that speedrun through the leveling dungeons.
- L70s that have not unlocked everything are HAMSTERed-off because they are the ones who really need the AD and the drops, and they now have a choice between RQ for leveling dungeons (with AD, but bad drops), or normal queue for the epic dungeons (with better drops but no AD).
- L70s that do not have unlimited playing time are HAMSTERed-off because the epic Random Queue might force them into something that takes a very long time, in particular when the group has several people that barely meet the minimum requirements.
- People that actually run the random queues are HAMSTERed-off because if someone quits, it takes a VERY long time to get an automatic replacement.
- People that actually like to run semi-challenging content are HAMSTERed-off because the system pushes them into running non-challenging, non-rewarding leveling dungeons.
- People that like to run with any combination of classes are HAMSTERed-off because the system imposes the "1 tank, 1 healer, 3 dps" - so for example in a guild like ours where many people would just take the first 4 that expressed interest, we now have to refuse people because they are the "wrong class".
- Players with unusual builds, are HAMSTERed-off because the system does not allow them to fill the slot they want to fill - in particular DPS-GFs (which are always considered tanks, not DPS) and Temptation SWs (which are always considered DPS, not healers).
So...is there something to like? Please tell me.
Comments
Don't forget the levels 70s still under 10k IL
The minimum dungeon requirements are just way too low for the average player. An experienced 10IL player with a good build can probably do them, but not a 10K with a bad build that isn't proficient in their class. Throw 3 or 4 of these in a run and it's just not going to succeed unless the 5th person can essentially solo the dungeon.
Either way, this is just plain stupid and worthless.
Everyone is leaving the game and SWs stink because of your HAMSTER
I've taken the liberty of imaging how the results of the new mod will be sold to higher ups.
Dumb Decision Maker A: "Are people running all our content now?"
Bumbling Buffoon B: "They most surely are"
A: "That's great. And queues are popping at a reasonable rate?"
B: "That's right! Average wait times have dropped dramatically"
A: "What's this I see in the stats here? This huge spike over on the right diagram?"
B: "Oh thats nothing sir. It just...the...abandon..rate"
A: "Wow. That is drastic."
B: "Yes, yes I know i know. BUT look at how quickly the queue pops when the guys that just abandoned have to requeue! It's such a short wait and they're all right back in a queue."
A: "Hmmmmmm....that...is.....AWESOME! Now the players are right back in a new queue almost instantly after they've abandoned. I'd call this a win-win. Good job!"
I still say a big unstated goal here was to keep up the head count in Mod 10 without actually re-working it so people would want to do it
Wouldn't go near the epic dungeon random q with a bargepole.
What bothers me the most is the epic runs; some yahoo comes in as a replacement, doesn't check the party first, and decides run-and-pull is the best method of running the dungeon. Yep, party wiped because he wasn't as good as he thought he was.
> The random queve AD situation is a really bad idea. Its up with mod 10 voinblood on the bad idea scale.
No it's worse because at least mod 10 and voninblod were optional. Random queue is mandatory being the only real source of dungeon shards.
it gives my tr shorter queuing time and my dc more surprises!
i admit i haven't been sent to FBI or ESP so far.
improvement could be to let fresh 70ies do something beyond random levelling queue and maybe add FBI and ESP to heroes accord instead of normal dungeon random queue.
well easy fix for this is just to move fbi , ESP to the Hero RQ along with Tong as doing those with random pt usually players "disconnect" or get their penalty on ...
Also I'm YET to get an epic trial queue to pop, I normally get bored waiting and skip it.
Those running FBI and MSP are the same group that will be running T9G for the most part so why not keep them all in the hero's feast? Maybe in a few months it'll warrant another change as people recover from the lost bonding stats, but for now people are not happy.
Consider for example the following approach: If they had implemented something like this we would only see a fraction of the complaints we are seeing now.
- There is a maximum limit on bonus AD per day (So, no increase in AD in circulation), but you only get any bonus AD for the first time you run any specific content. (So, no more 2x EToS)
- Level 70s get way less bonus AD from the leveling dungeons. (So, fewer frustrated lower-level players).
- Extra bonus AD for doing random queues than selected ones. (but you could still select your dungeons, it would just take more runs to max out the daily bonus)
- Extra bonus AD for being the the last solo player to fill a group slot in a random queue (Reward for being the "most wanted" class)
- Stronghold dungeon quests left alone,
- Temptation SWs and DPS GFs allowed to fill "Healer" and "DPS" slots.
Instead we got a piece of HAMSTER implementation.There's a finite number of players, roughly the same as before the change. So for every queue that fires faster, it follows that another fires slower.
You can only be in one dungeon at a time, after all...
And its not like there are suddenly hundreds more people lining up to join queues.
In fact if more dungeon runs are taking longer, because people are being random grouped into longer dungeons, and groups for higher end dungeons are being populated with people who might meet the arbitrary Item Level but not the required skills to complete them, it also follows that they will not recycle back into the mix as frequently as if they were speed running EToS.
There is also the leaver penalty, prohibiting people from quiting and rejoining the cycle...
So unless there ARE a lot more people suddenly queueing for epic random dungeons, I don't see how "Queues will fire faster" beyond the ones that only a couple of people were queueing for... and the reason they weren't firing quickly is simply that not enough people wanted to run them.
So... "Certain, less popular, queues are firing more often at the expense of the stuff people would rather be doing." is probably a more accurate summary.
- Punishes me for wanting to run epic dungeons with my friends if we don't have the perfect party composition according to Cryptic, or some of them don't have all the epic dungeons unlocked.
- Punishes us for helping new players in our guild that are new to the game because it will be months before they have the required epic dungeons unlocked so when we run epics with them we don't get rough astral diamonds.
I could keep going on and on but many people have already said everything that needs to be said in this thread and other threads AND the 40-something pages of posts on the official feedback thread before the new system went live.
Part of Team Tredecim of the Cloaks Alliance website
https://cloakalliance.wordpress.com/
It is, however, a nightmare to try and run with my guildies and alliance mates since many of them don't have everything unlocked. The devs REALLY need to move FBI and mSPC out of the Epic dungeon queue and place it underneath Hero's Accord with ToNG. No sane person should pug those dungeons anyway and relatively fresh LvL 70s should not be regulated to the lvl dungeons to earn their daily RAD, especially if you allow them to queue for the dungeon normally anyway. Makes no sense. That's my two coppers.
House Miliskeera in exile (NW)
Sereska Miliskeera, Lvl 70 OP - Devotion (Just.)/Protection (Just.)
Shizlee Miliskeera, Lvl 70 DC - Divine Oracle (Right.)/Anoited Champion (Faith.)
Finithey Miliskeera, Lvl 70 HR - Stormwarden (Combat)/Pathfinder (Trapper)
Maya Sik-Miliskeera, Lvl 70 CW - Spellstorm
Irae Sik-Miliskeera, Lvl 70 TR - Master Inflitrator
Member - Houseclan t'Charvon (STO)
Shiarrael e'Tal'Aura t'Charvon, LvL 60, Rom Sci
S'aana ir'Virinat t'Charvon, Lvl 60, Rom Eng
T'Lyra, LvL 60, Fed, Vul Sci
Ta'el, Lvl 60, Rom Tac