SHADOW OF DEMISE dont take in count weapon enchantments procs. This penalize TR using different enchantments from vorpal
I think this was addressed already and its supposedly fixed, its here somewhere, in these 48 pages lol. Edit: You are right i guess, it was said that it works correctly with multiple rogues now. AoC and WE damage still not included.
HR BUG Marauders Escape this encounter should dash backwards (50ft), it occurs often that, rather than escape backwards, in a "verticaly direction", it move horizontaly left-right-center on its place finding yourself at the same spot you started, (and no there's no wall or others impedence behind that disallow a backwards move), this can be easily tested and reproduced.
Fey blessing and Dragon hoard utility enchantments give away all your drops when grouped up doing dungeon runs. This also contributes to the overload of the need or greed windows. Instead of getting your drop it gives you window blocking Everyone's screens of what rando gets your drops instead of you. Have all the utility and rp dropping go directly to the bag like Wander's Fortune. If I want to be generous I'll give items directly, no need for multiple "Hole in a bag" enchantments.
Fey blessing and Dragon hoard utility enchantments give away all your drops when grouped up doing dungeon runs. This also contributes to the overload of the need or greed windows. Instead of getting your drop it gives you window blocking Everyone's screens of what rando gets your drops instead of you. Have all the utility and rp dropping go directly to the bag like Wander's Fortune. If I want to be generous I'll give items directly, no need for multiple "Hole in a bag" enchantments.
I've never noticed that problem personally (with DH) the items go straight into your bags.
Please Do Not Feed The Trolls
Xael De Armadeon: DC
Xane De Armadeon: CW
Zen De Armadeon: OP
Zohar De Armadeon: TR
Chrion De Armadeon: SW
Gosti Big Belly: GWF
Barney McRustbucket: GF
Lt. Thackeray: HR
Lucius De Armadeon: BD
Your misinformation isn't helping anyone or anything on this thread.
You cannot walk into a Smoke Bomb, shield up, Bull Charge, then not be CC'd. Thats not possible. you are disabled for the duration of the Smokebomb. If you decide to do that and are unable to shield back up until the disable goes away.
Thats not a bug, It's timing a Mechanic.
Unable to repeat?
Heres 2 different videos, mythbusting being able to shield up, walk into a Smokebomb, Bull Charge, and then shield back up and not be affected by the disable. Contradicting what you said.
However what is a bug though, and what I noticed in these videos is Smoke bomb not keeping it's full duration as it appears to be. It still appears on the ground, but does not last as long as it is indicated to be by the red circle.
Further more, being able to cancel an animation, is something every class can do. Not only that, but all classes can cast an Encounter and then as the action JUST ended they can cancel the rest of the animation.
So I finally freed up some time to record the issue I was originally talking about. If this video link works properly you will see 2 attempts at hitting a TR in SB. The first is how it should look, when attempting to BC inside of SB I get dazed when I drop my shield. The second video I animation cancel my BC standing in SB and kill the TR while not being CC'd. Hopefully this will aid in making clear the issue that exists:
Addendum: Since this was in SH siege 1v1 I showed my companions so that there would be no confusion. They are: Sellsword, Air archon, Earth Archon, Erinyes of belial, and fire archon.
Addendum: Another video example of shield cancelling. No gear except weapons and chest piece. No companions, also TR was alive throughout:
I see what you are talking about. That can't be recreated on Consoles. Seems to be a PC only thing due to higher refresh rates i'm assuming or just simply it's a PC issue. That has never happened on my experience in the past couple of years and even in the videos I showed you, it couldn't be replicated.
Also, when you said in your video description GF's can shield cancel everything CC as if it can be replicated with other powers is not true. This seems to be the only circumstance of this happening.
I attempted to upload some examples of griffon's wrath and front line surge. FLS was significantly more difficult for me as it's a double press so it took a few attempts:
I'd have to practice these more for use them effectively in PVP but I think the recordings at least give the general idea. Most often BC is the CC of choice in PVP so you can push the TR out of the SB and finish your rotation.
On ambush rings: "How would you like PVE if all the mobs were invisible?"
0
zebularMember, Neverwinter Moderator, NW M9 PlaytestPosts: 15,270Community Moderator
edited October 2017
If you do not complete Common Cause and leave it in your journal when the daily quest timer resets, it becomes incompletable as the new day's dailies do not match the previous day's objectives. In order to be able to do Common Cause again, one must then abandon Common Cause, which flags it for cooldown making you wait to pick it back up until the next daily reset to happen, forcing the player to loose out on another day of being able to do Common Cause.
It has been this way as long as I can recall. Over this time, there have been a lot of complaints, confusion, and discontent over this issue.
If possible, please make it work like this: If you have Common Cause in your journal when the daily reset occurs, or upon logging in after daily reset has occurred, it will update with that current day's Common Cause objectives. If that is too much work, perhaps simply make it so if you abandon it, you can pick it back up right away.
first boss of elol after u kill the main rider the symbol pops up in the middle of the room even tho u still havent killed the dragon he was riding. that symbol acts as a wall and line of sights u from your party and the dragon.
There are a couple issues with the Bryn Shadar quest lines.
As you progress through the SKT campaign, the "Defending the Dale" quest mysteriously vanishes when you reach certain reputation levels. This happens when you have unlocked Lonelywood, and again when you have unlocked Cold Run. This is not clearly communicated, and often a source of confusion for any brave new souls trying their hand at avoiding the zen store buyout.
This is primarily a problem because the yellow quest line for these zones is very long and frankly uninspired. You're essentially running a slightly stylized version of every single daily. On anything outside of a dps toon, the yellow quest line has to be spaced out over quite some time. Ideally, especially since these zones are no longer shiny and new, the system should be reworked such that you can continue doing Defending the Dale even when you have a yellow quest line pending.
thefabricantMember, NW M9 PlaytestPosts: 5,248Arc User
edited October 2017
Whilst this is not a major, game breaking bug, I would really, really, really appreciate if this was finally laid to rest.
Icy Rays is an encounter, but when slotted in the tray is labelled as an at will. Icy Rays is not an at will however and functions as an encounter does. Please can the tooltip be corrected to show the actual functionality of the skill regardless of where it is slotted, to prevent intrepid guide authors for perhaps, mistakenly, telling people that this is an at will.
mamalion1234Member, NW M9 PlaytestPosts: 3,415Arc User
edited October 2017
Hello i will talk about owlbear cub. When first you changed it for some powers to stop multiproc it that had a drop to a control wizard and paladin damage. STill those classes could play their builds and offer a lot things in a party. After first rework the companion from being overpowered? gone to normal levels.
IF the problem is the non critical pilar that make a warlock dps power critical build to able to proc and owlbear cub through it, you solve it yourself by making the pilar to able to critical.
Other than this build the dps one power critical i dont see in other build of sw ( temptation ) or any other class to call it" game breaking". MY suggestion is to revert owlbear cub change and go on and make the pillar of power to able to critical so only the non critical build to benefit from it .
Temptation warlocks with your change to owlbear cub you cut their heals to the half and this heal is based on damage dealt ( dont forget that). Other than this they have the most balanced power buff which doesnt affect companions ( so little comparing to other power buffers) pilar to give some buff and some debuff.
So what is very nice on them is the healing dont get this away from them please without a compensation.
Energon companion active bonus turns off all the time (dying, traveling between zones, etc) and companion must be made idle then added back to active list to get buff back.
Your misinformation isn't helping anyone or anything on this thread.
You cannot walk into a Smoke Bomb, shield up, Bull Charge, then not be CC'd. Thats not possible. you are disabled for the duration of the Smokebomb. If you decide to do that and are unable to shield back up until the disable goes away.
Thats not a bug, It's timing a Mechanic.
Unable to repeat?
Heres 2 different videos, mythbusting being able to shield up, walk into a Smokebomb, Bull Charge, and then shield back up and not be affected by the disable. Contradicting what you said.
However what is a bug though, and what I noticed in these videos is Smoke bomb not keeping it's full duration as it appears to be. It still appears on the ground, but does not last as long as it is indicated to be by the red circle.
Further more, being able to cancel an animation, is something every class can do. Not only that, but all classes can cast an Encounter and then as the action JUST ended they can cancel the rest of the animation.
So I finally freed up some time to record the issue I was originally talking about. If this video link works properly you will see 2 attempts at hitting a TR in SB. The first is how it should look, when attempting to BC inside of SB I get dazed when I drop my shield. The second video I animation cancel my BC standing in SB and kill the TR while not being CC'd. Hopefully this will aid in making clear the issue that exists:
Addendum: Since this was in SH siege 1v1 I showed my companions so that there would be no confusion. They are: Sellsword, Air archon, Earth Archon, Erinyes of belial, and fire archon.
Addendum: Another video example of shield cancelling. No gear except weapons and chest piece. No companions, also TR was alive throughout:
I see what you are talking about. That can't be recreated on Consoles. Seems to be a PC only thing due to higher refresh rates i'm assuming or just simply it's a PC issue. That has never happened on my experience in the past couple of years and even in the videos I showed you, it couldn't be replicated.
Also, when you said in your video description GF's can shield cancel everything CC as if it can be replicated with other powers is not true. This seems to be the only circumstance of this happening.
I attempted to upload some examples of griffon's wrath and front line surge. FLS was significantly more difficult for me as it's a double press so it took a few attempts:
I'd have to practice these more for use them effectively in PVP but I think the recordings at least give the general idea. Most often BC is the CC of choice in PVP so you can push the TR out of the SB and finish your rotation.
Well you also have to realize SB doesn't work properly. I see consistently in the videos that you go in at the END of the SB duation, which if you go to previous quote and videos, you will notice SB duration doesn't last as long as the red circle indicates. So these clips aren't actually true. You are just saying it is because it looks like (omg GF shield broken!!) when in reality it only happens with SB. Like I said, it is really only with SB. You took to long to go into the smoke bomb. Immune immune immune immune, then circle is still there but it isn't actually doing anything.
> @akta#9913 said: > Energon companion active bonus turns off all the time (dying, traveling between zones, etc) and companion must be made idle then added back to active list to get buff back.
There is a weird interaction with the heroric feat toughness (cw) that causes this on my toon.
XBOX: when you abandon a running dungeon instance you can oftentimes still hear audio from the players in the dungeon even though the UI shows that you are not in group and not in a queue group. Imho, it's not only annoying as you cannot mute that audio, but also a large privacy concern. I personally never run with microphone as I don't feel comfortable talking to strangers, plus my playing hours are such that speaking aloud would disturb my family members sleep, but some people do use the mic and listening to them, especially when they don't realize others could hear them could be at times rather embarrassing.
Your misinformation isn't helping anyone or anything on this thread.
You cannot walk into a Smoke Bomb, shield up, Bull Charge, then not be CC'd. Thats not possible. you are disabled for the duration of the Smokebomb. If you decide to do that and are unable to shield back up until the disable goes away.
Thats not a bug, It's timing a Mechanic.
Unable to repeat?
Heres 2 different videos, mythbusting being able to shield up, walk into a Smokebomb, Bull Charge, and then shield back up and not be affected by the disable. Contradicting what you said.
However what is a bug though, and what I noticed in these videos is Smoke bomb not keeping it's full duration as it appears to be. It still appears on the ground, but does not last as long as it is indicated to be by the red circle.
Further more, being able to cancel an animation, is something every class can do. Not only that, but all classes can cast an Encounter and then as the action JUST ended they can cancel the rest of the animation.
So I finally freed up some time to record the issue I was originally talking about. If this video link works properly you will see 2 attempts at hitting a TR in SB. The first is how it should look, when attempting to BC inside of SB I get dazed when I drop my shield. The second video I animation cancel my BC standing in SB and kill the TR while not being CC'd. Hopefully this will aid in making clear the issue that exists:
Addendum: Since this was in SH siege 1v1 I showed my companions so that there would be no confusion. They are: Sellsword, Air archon, Earth Archon, Erinyes of belial, and fire archon.
Addendum: Another video example of shield cancelling. No gear except weapons and chest piece. No companions, also TR was alive throughout:
I see what you are talking about. That can't be recreated on Consoles. Seems to be a PC only thing due to higher refresh rates i'm assuming or just simply it's a PC issue. That has never happened on my experience in the past couple of years and even in the videos I showed you, it couldn't be replicated.
Also, when you said in your video description GF's can shield cancel everything CC as if it can be replicated with other powers is not true. This seems to be the only circumstance of this happening.
I attempted to upload some examples of griffon's wrath and front line surge. FLS was significantly more difficult for me as it's a double press so it took a few attempts:
I'd have to practice these more for use them effectively in PVP but I think the recordings at least give the general idea. Most often BC is the CC of choice in PVP so you can push the TR out of the SB and finish your rotation.
Well you also have to realize SB doesn't work properly. I see consistently in the videos that you go in at the END of the SB duation, which if you go to previous quote and videos, you will notice SB duration doesn't last as long as the red circle indicates. So these clips aren't actually true. You are just saying it is because it looks like (omg GF shield broken!!) when in reality it only happens with SB. Like I said, it is really only with SB. You took to long to go into the smoke bomb. Immune immune immune immune, then circle is still there but it isn't actually doing anything.
While I can't replicate what he does playing with a aweful dealy due to being far from servers I find it very hard to believe that tolkienbuff would fake videos he is not known for false facts and making false statement on purpose, just saying....
0
jumpingmorksMember, NW M9 PlaytestPosts: 876Arc User
Your misinformation isn't helping anyone or anything on this thread.
You cannot walk into a Smoke Bomb, shield up, Bull Charge, then not be CC'd. Thats not possible. you are disabled for the duration of the Smokebomb. If you decide to do that and are unable to shield back up until the disable goes away.
Thats not a bug, It's timing a Mechanic.
Unable to repeat?
Heres 2 different videos, mythbusting being able to shield up, walk into a Smokebomb, Bull Charge, and then shield back up and not be affected by the disable. Contradicting what you said.
However what is a bug though, and what I noticed in these videos is Smoke bomb not keeping it's full duration as it appears to be. It still appears on the ground, but does not last as long as it is indicated to be by the red circle.
Further more, being able to cancel an animation, is something every class can do. Not only that, but all classes can cast an Encounter and then as the action JUST ended they can cancel the rest of the animation.
So I finally freed up some time to record the issue I was originally talking about. If this video link works properly you will see 2 attempts at hitting a TR in SB. The first is how it should look, when attempting to BC inside of SB I get dazed when I drop my shield. The second video I animation cancel my BC standing in SB and kill the TR while not being CC'd. Hopefully this will aid in making clear the issue that exists:
Addendum: Since this was in SH siege 1v1 I showed my companions so that there would be no confusion. They are: Sellsword, Air archon, Earth Archon, Erinyes of belial, and fire archon.
Addendum: Another video example of shield cancelling. No gear except weapons and chest piece. No companions, also TR was alive throughout:
I see what you are talking about. That can't be recreated on Consoles. Seems to be a PC only thing due to higher refresh rates i'm assuming or just simply it's a PC issue. That has never happened on my experience in the past couple of years and even in the videos I showed you, it couldn't be replicated.
Also, when you said in your video description GF's can shield cancel everything CC as if it can be replicated with other powers is not true. This seems to be the only circumstance of this happening.
I attempted to upload some examples of griffon's wrath and front line surge. FLS was significantly more difficult for me as it's a double press so it took a few attempts:
I'd have to practice these more for use them effectively in PVP but I think the recordings at least give the general idea. Most often BC is the CC of choice in PVP so you can push the TR out of the SB and finish your rotation.
Well you also have to realize SB doesn't work properly. I see consistently in the videos that you go in at the END of the SB duation, which if you go to previous quote and videos, you will notice SB duration doesn't last as long as the red circle indicates. So these clips aren't actually true. You are just saying it is because it looks like (omg GF shield broken!!) when in reality it only happens with SB. Like I said, it is really only with SB. You took to long to go into the smoke bomb. Immune immune immune immune, then circle is still there but it isn't actually doing anything.
While I can't replicate what he does playing with a aweful dealy due to being far from servers I find it very hard to believe that tolkienbuff would fake videos he is not known for false facts and making false statement on purpose, just saying....
I didn;t read it as an accusation of fakery, just an insight into a power that might not be apparent looking at a video.
Your misinformation isn't helping anyone or anything on this thread.
You cannot walk into a Smoke Bomb, shield up, Bull Charge, then not be CC'd. Thats not possible. you are disabled for the duration of the Smokebomb. If you decide to do that and are unable to shield back up until the disable goes away.
Thats not a bug, It's timing a Mechanic.
Unable to repeat?
Heres 2 different videos, mythbusting being able to shield up, walk into a Smokebomb, Bull Charge, and then shield back up and not be affected by the disable. Contradicting what you said.
However what is a bug though, and what I noticed in these videos is Smoke bomb not keeping it's full duration as it appears to be. It still appears on the ground, but does not last as long as it is indicated to be by the red circle.
Further more, being able to cancel an animation, is something every class can do. Not only that, but all classes can cast an Encounter and then as the action JUST ended they can cancel the rest of the animation.
So I finally freed up some time to record the issue I was originally talking about. If this video link works properly you will see 2 attempts at hitting a TR in SB. The first is how it should look, when attempting to BC inside of SB I get dazed when I drop my shield. The second video I animation cancel my BC standing in SB and kill the TR while not being CC'd. Hopefully this will aid in making clear the issue that exists:
Addendum: Since this was in SH siege 1v1 I showed my companions so that there would be no confusion. They are: Sellsword, Air archon, Earth Archon, Erinyes of belial, and fire archon.
Addendum: Another video example of shield cancelling. No gear except weapons and chest piece. No companions, also TR was alive throughout:
I see what you are talking about. That can't be recreated on Consoles. Seems to be a PC only thing due to higher refresh rates i'm assuming or just simply it's a PC issue. That has never happened on my experience in the past couple of years and even in the videos I showed you, it couldn't be replicated.
Also, when you said in your video description GF's can shield cancel everything CC as if it can be replicated with other powers is not true. This seems to be the only circumstance of this happening.
I attempted to upload some examples of griffon's wrath and front line surge. FLS was significantly more difficult for me as it's a double press so it took a few attempts:
I'd have to practice these more for use them effectively in PVP but I think the recordings at least give the general idea. Most often BC is the CC of choice in PVP so you can push the TR out of the SB and finish your rotation.
Well you also have to realize SB doesn't work properly. I see consistently in the videos that you go in at the END of the SB duation, which if you go to previous quote and videos, you will notice SB duration doesn't last as long as the red circle indicates. So these clips aren't actually true. You are just saying it is because it looks like (omg GF shield broken!!) when in reality it only happens with SB. Like I said, it is really only with SB. You took to long to go into the smoke bomb. Immune immune immune immune, then circle is still there but it isn't actually doing anything.
While I can't replicate what he does playing with a aweful dealy due to being far from servers I find it very hard to believe that tolkienbuff would fake videos he is not known for false facts and making false statement on purpose, just saying....
I didn;t read it as an accusation of fakery, just an insight into a power that might not be apparent looking at a video.
You are most likely right when I read it again I posted more as a clarification that tolkienbuffs earlier postings have been accurate to my knowledge...
HR BUG Marauders Escape this encounter should dash backwards (50ft), it occurs often that, rather than escape backwards, in a "verticaly direction", it move horizontaly left-right-center on its place finding yourself at the same spot you started, (and no there's no wall or others impedence behind that disallow a backwards move), this can be easily tested and reproduced.
Comments
Edit: You are right i guess, it was said that it works correctly with multiple rogues now. AoC and WE damage still not included.
Marauders Escape this encounter should dash backwards (50ft), it occurs often that, rather than escape backwards, in a "verticaly direction", it move horizontaly left-right-center on its place finding yourself at the same spot you started, (and no there's no wall or others impedence behind that disallow a backwards move), this can be easily tested and reproduced.
This also contributes to the overload of the need or greed windows. Instead of getting your drop it gives you window blocking Everyone's screens of what rando gets your drops instead of you. Have all the utility and rp dropping go directly to the bag like Wander's Fortune. If I want to be generous I'll give items directly, no need for multiple "Hole in a bag" enchantments.
Xael De Armadeon: DC
Xane De Armadeon: CW
Zen De Armadeon: OP
Zohar De Armadeon: TR
Chrion De Armadeon: SW
Gosti Big Belly: GWF
Barney McRustbucket: GF
Lt. Thackeray: HR
Lucius De Armadeon: BD
Member of Casual Dailies - XBox
https://youtu.be/0zd1SogSotk
https://youtu.be/Guumg-vCkh0
https://youtu.be/AVtqJrb4jnE
https://youtu.be/Guumg-vCkh0
https://youtu.be/0zd1SogSotk
https://youtube.com/watch?v=51ie4pdNH-M
I'd have to practice these more for use them effectively in PVP but I think the recordings at least give the general idea. Most often BC is the CC of choice in PVP so you can push the TR out of the SB and finish your rotation.
It has been this way as long as I can recall. Over this time, there have been a lot of complaints, confusion, and discontent over this issue.
If possible, please make it work like this: If you have Common Cause in your journal when the daily reset occurs, or upon logging in after daily reset has occurred, it will update with that current day's Common Cause objectives. If that is too much work, perhaps simply make it so if you abandon it, you can pick it back up right away.
[ Support Center • Rules & Policies and Guidelines • ARC ToS • Guild Recruitment Guidelines | FR DM Since 1993 ]
As you progress through the SKT campaign, the "Defending the Dale" quest mysteriously vanishes when you reach certain reputation levels. This happens when you have unlocked Lonelywood, and again when you have unlocked Cold Run. This is not clearly communicated, and often a source of confusion for any brave new souls trying their hand at avoiding the zen store buyout.
This is primarily a problem because the yellow quest line for these zones is very long and frankly uninspired. You're essentially running a slightly stylized version of every single daily. On anything outside of a dps toon, the yellow quest line has to be spaced out over quite some time. Ideally, especially since these zones are no longer shiny and new, the system should be reworked such that you can continue doing Defending the Dale even when you have a yellow quest line pending.
If you use a campaign buy-out, I believe you have trouble getting Merchant Woes quest to trigger. There is a work-around if you have a friend with a new character.
https://www.arcgames.com/en/forums/neverwinter#/discussion/1233290/edited-bug-storm-king-thunder-completion-bonus-on-bryn-shander
Icy Rays is an encounter, but when slotted in the tray is labelled as an at will. Icy Rays is not an at will however and functions as an encounter does. Please can the tooltip be corrected to show the actual functionality of the skill regardless of where it is slotted, to prevent intrepid guide authors for perhaps, mistakenly, telling people that this is an at will.
It is not a bug, rather a QoL.
Hello i will talk about owlbear cub. When first you changed it for some powers to stop multiproc it that had a drop to a control wizard and paladin damage. STill those classes could play their builds and offer a lot things in a party.
After first rework the companion from being overpowered? gone to normal levels.
IF the problem is the non critical pilar that make a warlock dps power critical build to able to proc and owlbear cub through it, you solve it yourself by making the pilar to able to critical.
Other than this build the dps one power critical i dont see in other build of sw ( temptation ) or any other class to call it" game breaking".
MY suggestion is to revert owlbear cub change and go on and make the pillar of power to able to critical so only the non critical build to benefit from it .
Temptation warlocks with your change to owlbear cub you cut their heals to the half and this heal is based on damage dealt ( dont forget that). Other than this they have the most balanced power buff which doesnt affect companions ( so little comparing to other power buffers) pilar to give some buff and some debuff.
So what is very nice on them is the healing dont get this away from them please without a compensation.
Guardian Fighter
TLO
https://www.arcgames.com/en/forums/neverwinter/#/discussion/1221446/the-future-of-the-gf/p1 Existing Problems Still In The Guardian Fighter
https://www.arcgames.com/en/forums/neverwinter/#/discussion/comment/12984912m
Feat Changes I'd like to see in The Guardian Fighter
> Energon companion active bonus turns off all the time (dying, traveling between zones, etc) and companion must be made idle then added back to active list to get buff back.
There is a weird interaction with the heroric feat toughness (cw) that causes this on my toon.
Imho, it's not only annoying as you cannot mute that audio, but also a large privacy concern. I personally never run with microphone as I don't feel comfortable talking to strangers, plus my playing hours are such that speaking aloud would disturb my family members sleep, but some people do use the mic and listening to them, especially when they don't realize others could hear them could be at times rather embarrassing.
Signature [WIP] - tyvm John