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As of the recent livestream module 12b they mentioned module 13 is a player generated idea! Quick put on our theory hats! The time stamp in the video "twitch" is around 41:10
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So I have been wondering about Module 13 for a few days now thinking of what it could be. Module 12 was announced in secret in secret dialogue of kabals dungeon. The very start of Kabals there is a couple of adventurers that have been seen since module 10, are talking about what places they should look for treasures. They mention a few different places they should go for treasure, and one of the places they mentioned they should go is "chult". I saw this and I was like how did I NOT see this! But right after chult they mentioned "Waterdeep" as a place they should go. Possible hint, maybe so what I am hoping for is for a group of people to look into Waterdeep as a possible module.
One of the other possible hints is lord Neverember ties to Waterdeep, and the resentment he feels towards the now new lord of Waterdeep. Also the fact that he is poor and he might possibly have a hidden cache of priceless artifacts in Waterdeep. He might want them retrieved so he can further get money for reconstruction of NeverWinter. For people who do not know what Waterdeep is here a description of what it is from the forgotten realms wiki. "Waterdeep, also known as the City of Splendors or the Crown of the North,[6] was the most important and influential city in the North and perhaps in all Faerûn."
If anyone has some information on Module 13 ideas and maybe Waterdeep possibility as well post it here! When I can log in (maintence at this minute) I am gonna look for some things to maybe support this. Also yes I know my English is not great I am sorry.
Also if you wanna come up with your own idea of how a Module 13 would go go ahead and story-tell!
Comments
Mod 14 will be level cap increase. Revolution in Neverwinter! Lord Neverember is deposed! Illithid influence suspected! We get level cap increase and new dungeon, Nightmare Mode Epic Dread Vault
Fine then where we going now ? Chult ? Waterdeep ?
They nailed the fisrt one i think Waterdeep is comming...
maybe to help Neverember to regains his status or maybe to help uncover some dark stuff about him...
Anyhow, it has pretty much been confirmed that Mod 13 will continue in Chult and conclude the story line that started in Mod 12.
They have said that mod 13 will add a new dungeon of similar difficulty as ToNG,
The big question as far as I am concerned has to do with the new class. They did say that originally a new class had been planned for mod 12, but had to be delayed (it seems because some developers were reassigned to work on the MTG game). The question then is whether Mid 13 will bring this long-awaited class or if it will be delayed even longer.
My guess is we will explore more Chult. You can see that we have whole Chult map and only Port Nyanzaru and Soshenstar River region availible.
I think we will get City of Omu next mod and propably new dungeon will be Fane of the Night Serpent. I would guess that mod13 will be tied to Yuan-Ti and their mission to summon dark god Dendar the Night Serpent.
My second guess is that we can have also Mezro, ruined capital of Chult.
Tomb of Annihillation adventure module is also about frost giants from Sea of Moving Ice chasing Artus Cimber into Chult because he has The Ring Of Winter. Artus is trying to find his wife in ruins of Mezro, which can tie us with me 2nd guess (Mezro campaign area).
Or maybe Wizards of the Coast will provide new adventure module in upcoming months and we will get a new storyline.
For me, I would love us to go to Ravenloft. Before SKT there was a module "Curse of Strahd" placed in Ravenloft and main goal was to defeat Strahd von Zarovich, the evil vampire count. I would go crazy if we would be able to have a Castle Ravenloft dungeon.
Help me here there's a module binded to River District (that wasnt aviable here i need to know to search the original in english then), if was not the may use a flow like one "neverwinter mod" followed by another binded to the D&D mod...
And about only one place in Chult map, we still have only one in underdark, but the Druid class would really fit Chult and theres a lot more of story here to cover...
btw the Ravenloft module you mention was "Curse of Stradh" storiline ?? i would love to get a storyline with ravenloft element, maybe a necromancer (pet user) class that would be nice
so many options XD
1. Did Makos's alignment change? He seems a bit.. different. Necromancy usually isn't something that becomes 'cool' without some shift since he's mostly been a good guy.
2. We still haven't solved the death curse thing. That needs to be a plot point soon.
3. Where is Vizran Devir and what *is* the harbinger of the Elemental Eye?
4. What is coming to Neverwinter that Gyrion thought only unleashing the far-realm could save it?
5. What about the hidden lore in Mantol Derith hinting about other Demon Princes?
If I have to predict another dungeon I'm going to lean toward Dread Vault (With maybe something like bringing some of the old bosses back Via elder brain magic like what happened orignially)
--
I'll never retrace my steps.
Some of my best friends are Imaginary.
Actually, mod 11 was also based on D&D rulebook. But this was a 4th edition Neverwinter Campaign Guide which this game is based on. In 4th edition there's a whole story about River District, altough it doesn't feature Kabal, Gyrion and Nostura, the whole political storyline was featured in this rulebook. I highly recommend it even if you're not a D&D player. It provides a great insight in Neverwinter area and is really well written!
Keep in mind that Underdark module had some quests in Menzoberranzan (or was it Maze Engine?). And yes, Ravenloft module was "Curse of Strahd".
I really think that Chult will still be the main plot. Especially since with ToA adventure module there are lots of popular NPC's there. Even Valindra is there, in Heart of Ubtao searching for the Soulmonger.
Basically Soulmonger is Acererak's soul-stealing device that is feeding Atropal. Atropal is a dead god fetus. Maybe he'll be a boss in a dungeon?
I really would like to see Fane of the Night Serpent as dungeon, but I think that TONG already has some Yuan-Ti inside, therefore new dungeon won't feature snake people.
1. I don't think that's Makos at all actually. I think it is Valindra. IIRC, Makos's eyes glow red, this "Makos" had glowing blue eyes like Val when we last see him. Also, there is a large Thayan presence in Chult, who's leading them? (In the hardback adventure, it's Valindra, but she's keeping a low profile and is a possible (temporary) ally.) I think she lured us there for mutual benefit, because she knows first hand what we can do, but I think Makos is still dead and Valindra will become a problem again.
2. Often, resolving the main plotlines of published modules are left to be resolved in the table-top adventure. In ToD we killed the big bad, but in Underdark we only killed about half the demonlords involved. In EE and SKT, we never really solved the overall situations at all, just put out brushfires. In Mod 13, we might get to finish it (but the conclusion was suppose to be in the ToNG), or it may be assumed it got resolved in ToNG, but now there are other problems in Chult.
For points 3-4, I think they are talking about the same thing. My guess is Tharizdun or The Elder Elemental Eye (which have been tied together as the same thing in recent editions of D&D). He was a popular super-baddie throughout 4th edition, I've been waiting for his 5th edition re-introduction.
5. We already took on Demogorgon, Orcus, and Baphomet, but there were several other like Zuggtmoy, Jubilex, Fraz-Urbl-whatever, and Grazzt (who was mucking about around Hillsfar, iirc). I assume those are just gonna be left hanging.
Knight of Eilistraee - Darksong Knights Leader
T'rissia Veladorn - The Sword Dancers of Eilistraee Leader
Iraedril Mel'lyl - Church of Eilistraee Leader
Siara of Chult - • Mergandevinasander Leader / •
Baevyrae Ss'blis•The Bregan D'aerthe Leader
Ty'ali Kalkana • The Black Blades of Shadow Co-leader
Xun'tana H'tithet - Sword Dancer of Elistraee
Xiara Shadowdancer •TBD•
Chaoxing of Shoulung
But she's phylactery not placed in somewhare of Thay?
House Miliskeera in exile (NW)
Sereska Miliskeera, Lvl 70 OP - Devotion (Just.)/Protection (Just.)
Shizlee Miliskeera, Lvl 70 DC - Divine Oracle (Right.)/Anoited Champion (Faith.)
Finithey Miliskeera, Lvl 70 HR - Stormwarden (Combat)/Pathfinder (Trapper)
Maya Sik-Miliskeera, Lvl 70 CW - Spellstorm
Irae Sik-Miliskeera, Lvl 70 TR - Master Inflitrator
Member - Houseclan t'Charvon (STO)
Shiarrael e'Tal'Aura t'Charvon, LvL 60, Rom Sci
S'aana ir'Virinat t'Charvon, Lvl 60, Rom Eng
T'Lyra, LvL 60, Fed, Vul Sci
Ta'el, Lvl 60, Rom Tac
Or, since we got that whole new sub-map, more underdark campaigns
House Miliskeera in exile (NW)
Sereska Miliskeera, Lvl 70 OP - Devotion (Just.)/Protection (Just.)
Shizlee Miliskeera, Lvl 70 DC - Divine Oracle (Right.)/Anoited Champion (Faith.)
Finithey Miliskeera, Lvl 70 HR - Stormwarden (Combat)/Pathfinder (Trapper)
Maya Sik-Miliskeera, Lvl 70 CW - Spellstorm
Irae Sik-Miliskeera, Lvl 70 TR - Master Inflitrator
Member - Houseclan t'Charvon (STO)
Shiarrael e'Tal'Aura t'Charvon, LvL 60, Rom Sci
S'aana ir'Virinat t'Charvon, Lvl 60, Rom Eng
T'Lyra, LvL 60, Fed, Vul Sci
Ta'el, Lvl 60, Rom Tac