Known Issues
- Chult Repeatables: The quest, Out-Pirate the Pirates, cannot be completed and may cause player characters to become stuck.
HighlightsInventory UpdateGeneral
- Players may now select a specific stack of Identification Scrolls to use on Identify All.
Patronage SystemGeneral
- Prevent Tiamat's Return is now properly discounted after a Patronage Token is applied.
- Unlock Epic Demogorgon is now properly discounted after a Patronage Token is applied.
Random QueuesGeneral
- Certain specific dungeons no longer incorrectly give Astral Diamonds as a reward regardless of whether the player used Random Queue.
- In accordance with the addition of random queues, the weekly quest "Hero's Challenge" is no longer available from Kavatos.
- Master of the Hunt once again properly requires level 64, rather than 70.
- Random Queue rewards are now properly granted to all players who qualify; there had been a case where, if several groups were running the same instance at the same time, some would not receive the Random Queue rewards.
Account-wide Unlocks
- Account-wide unlocks should now be awarded immediately, rather than after a map change or re-log.
- In order to accomodate for account wide unlocks of queue content, it is no longer necessary to complete Fangbreaker Island in order to queue for Assault on Svardborg.
- Players may now properly access the Cloaked Ascendancy and Chult campaigns after receiving an account-wide unlock.
Stronghold Daily Adjustments
- In accordance with the addition of random queues, the stronghold daily quests have been adjusted to require completion of random queues instead of a specific dungeon or skirmish.
- Players below level 70 will be tasked with completing a random dungeon and a random skirmish.
- Players at level 70 will be tasked with completing a random epic dungeon and a random skirmish.
- Any currently accepted daily dungeon quests for a specific dungeon will remain on your character and may still be completed but cannot be picked up again.
Refinement UpdateGeneral
- An audio update has been made to various parts of the updated Refinement interface.
- Artifacts may now be upgraded multiple ranks at a time! A slider is now on the Rank bar, and that slider can go as high as the highest full rank that the player can afford.
- Convert in Bulk: Certain high-value items will no longer be automatically placed into this window when filling by category. (Example: High-rank enchantments, and anything that requires a special typed-in confirmation when discarding)
- Item to Refine: The "Clear Slot" button has been removed.
- Refinement Point counts have been removed from certain tooltip text, as Refinement Points are now shown in relevant item tooltips directly.
- Sea of Moving Ice items are once again properly restorable to Tier 2.
- The Item Progression window width can no longer change during use.
- The Celestial Store has been updated to remove one of the artifact boxes (as, with these changes, two boxes became identical).
- Tooltips for various items and packs have been adjusted to reflect updated contents.
Bonus RP Event
- Drop rates for this event have been increased.
- The wording in this event's description has been updated to be more direct and clear.
Release NotesContent and EnvironmentMerchant Prince's Folly
- After fixing sabotaged weapons, the quest path now properly leads to the guards' doors.
- Enemies now less frequently become hung up on the barricades.
- Guards in this skirmish no longer use Knight's Challenge.
- Players can no longer become stuck in barricades.
- Players can no longer become stuck in the portcullis.
- Players can no longer skip some enemies inside the courtyard.
- The camera path in the intro cutscene no longer travels through players' armor and weapon visual effects.
- The engineer can no longer be targeted by enemies.
- The engineer no longer stares at the wall at the end of the skirmish.
- The engineer now has a new icon, rather than the profession vendor icon.
- The exit portal at one of the exits is no longer half-sunken into the ground.
- The mini-contact notification no longer plays for the entire party when someone needs to be guided to another area.
General
- River District: A warning now appears if the player attempts to leave the instance early.
Combat and PowersClasses and Balance
- Resolved an issue wherein the use of the Paladin tactical power "Sanctuary" would only play the raised shield animation for a short time before reverting to the standard combat idle.
- As a result, Sanctuary should now feel more responsive and it should be easier to tell when you are blocking.
Artifacts
- Skull Lord Staff: The epic version of this artifact now deals damage at the correct location.
- Skull Lord Staff: The tooltip for this artifact now more accurately states the damage it deals.
- Soul Sight: Appropriate audio now plays on activation of this artifact.
Companions
- Alpha Compy: Call of Vengeance now properly increases damage as stated.
- Alpha Compy: Multiple instances of Call of Vengeance no longer stack.
- Batiri: This companion's Poisoned Bolt power now has unique visual FX on hit.
- Batiri: This companion's Poisoned Bolt power's damage is now lower to be more in line with other companions.
Enchantments and Enhancements
- Barkshield Rank 13: The first stack of Bolstered Bark now properly absorbs up to 28,000 damage, rather than 20,000.
- Bloodtheft: The damage and healing from this enhancement has been increased, and its tooltip has been updated to more accurately scale to its values.
- Feytouched
- This enhancement's buff now properly affects the correct types of damage.
- The cooldown is no longer incorrectly procced multiple times from certain powers.
- The extra damage hit now fires when daily powers are used.
- EDIT: The AoE tiers (Ranks 11, 12, and 13) are confirmed not to function on this build. Thanks for the report!
- Plague Fire Rank 13: This rank's effect can no longer incorrectly stack with a previous rank's effect.
- Soulforged: The tooltip now correctly describes the amount of damage dealt.
- Thunderhead: This enchantment now properly procs as frequently as stated on the tooltip.
PvP
- The functionality of CC Reduction has been made more consistent with its stack count.
Items and EconomyGeneral
- Deinonychus Mount: A typo in the tooltip has been fixed.
- Deinonychus Mount: The rider now sits a little higher on the saddle to mitigate clipping issues.
- Players may no longer purchase Masterwork vol. III books if they already have a copy.
User InterfaceSword Coast Chronicle / Campaign
- Icewind Dale: The Kessell's Retreat clickable area no longer overlaps Frozen Treasures.
Collections
- The Soul Sight artifact no longer appears twice in its Collection.
Vote Kick / Abandon
- Players may now properly press Alt to return to standard controls while this interface is active.
Character Art, Audio, Animation, and Visual EffectsGeneral
- Shirt of the Chultan Merchant: This shirt no longer displays skin, rather than scales, when worn on a dragonborn character.
- Strategist gear: Guardian's boots now have the correct visual geometry.
LocalizationGeneral
- The first pass of Italian and Russian localization has been made.
Edit: Added known issue to Feytouched fixes above.
Comments
What is the new source of the weekly Blood Ruby?
I believe I missed a line in previous patch notes.
Thank you.
There is now no point to having my alts able to do FBI/MSVA/MSP~ even though they have unlocked them. is there a new quest to replace it.
--
I'll never retrace my steps.
Some of my best friends are Imaginary.
We knew we wanted to do something that was daily when random queues came out, but at the time that we released Hero's Challenge, we didn't want to set up a convoluted rotating event. Random: Hero's Accord is essentially the replacement, which will grant a jadeite which is half the value of a blood ruby. However, you get it for running a single queue and you can get 7 per week. So even if you run only 4 queues, you'll get twice the value you got from the Hero's Challenge quest.
The Random: Hero's Accord queue will always feature the hardest content, for instance, it will have a second queue in it with Module 13, and in the future when a queue with a higher item level is introduced, that will replace what's currently there.
Originally we had hoped to introduce random queues alongside Module 12; however, they weren't ready in time. At time we had to debate whether or not to roll the easiest queue out of Hero's Challenge and add Tomb of the Nine Gods. Because we were fairly certain we would have random queues ready for Module 12B, we decided not, in order to avoid confusion.
icy terrain had this issue but i see it fixed on preview.
--
I'll never retrace my steps.
Some of my best friends are Imaginary.
is the fix on preview already?
> i was looking forward to see smoke bomb and path of the blade fixed to proc weapon enchantments but they are not.
> is the fix on preview already?
Unfortunately, most of the October Bug Fixes won't go live until after 12b.
<blockquote class="Quote" rel="nitocris83">Hi everyone! Just hopping in here for a reminder that these fixes will *not* be live with 12b but we are aiming to have them in place a few months from now. The Devs are hitting the bugs hard but they still need to be baked into builds, etc. which is why you won't see live fixes right away.</blockquote>
--
I'll never retrace my steps.
Some of my best friends are Imaginary.
Winter Lily (CW) / Winter Rose (DC) / Winter Ivy (HR)
Pandora's Misfits Guild Leader
This is a massive loss of currency for every guild still trying to gain levels - a lot of my guild will no longer be able to donate these. This needs an urgent rethink or another way to get these shards!!!
@terramak comments on this?
As a side point you are probably looking at increasing the GH cap to possibly 25 in the future (mentioned previously alongside the Bonding nerf). Wouldn't it be more prudent to have all shards freely tradeable (unbound) to allow guilds to grow and share resources when not in the same alliance. It would soften the blow of your above proposal and allow level 20 guilds who are at capacity to have an outlet for these resources as building and destroying structures to allow your guild to donate is wasteful to say the least. Alliances help with this but many of the larger guilds have banded together so the whole alliance is really wasting these resources..... Or potentially allowing a trader to convert shards into something else for those currently at maximum - there are so many options that can be great. But back to main point please rethink.
ALL OF THEM HAVE THE SAME CHANCE AT WARDS. Jesus.
Neverwinter Census 2017
All posts pending disapproval by Cecilia
Neverwinter Census 2017
All posts pending disapproval by Cecilia
> * Unlock Epic Demogorgon is now properly discounted after a Patronage Token is applied.
>
>
>
> I thought it was supposed to be account-wide unlock @terramak? No?
It is already account wide on Live but the campaign task is still required before Greater Demonic Keys can be made. The task itself also gives a key upim completion.
There is a period between when you may have been able to tackle the harder dailies showing up and when you can tackle Fangbreaker and Spellplague where you may have been able to get more in the old system. Unfortunately there is no way of actually determining when you are "ready" for Fangbreaker and Spellplague. If we base the availability on your item level which can change at will, that obviously wouldn't work very well.
Originally we had been planning to add harder dungeons to the Stronghold quest rotation as they were added, but held off on this ahead of random queues. As I've mentioned in previous threads, raising your character's strength has gotten much easier so tackling Fangbreaker and Spellplague should not be nearly as difficult.
We're going to move forward with the current setup for now, but please give feedback once everything goes live. We'll definitely consider making adjustments based on feedback as well as data on how many players are completing various categories. Absolutely, the jadeite will be unbound.
More to the point, it is already completely infeasible to get relic weapons maxed out right now because very few people want to run MSVA and even if you can get a group the odds of getting an orange mark from the chest are terrible and you have to spend an hour fishing to be able to try again. Without needing MSVA for Hero's Challenge there will be absolutely no motivation for anyone who already has relic weapons (or maybe Marsterwork) to run MSVA, reducing the player pool even further.
Please think about how this can be addressed.
Feedback on the random queue shard change: I have much more time to play on weekends than weekdays. In the current system, I can store up dungeon shard quests all week and do 4, 5, 10, however many dungeon/skirmish stronghold quests on any number of characters on Saturday when I have some spare hours. This change means that a missed day is missed shards, which is an unfortunate step back from the Chult-style "all weeklies, can be done whenever" model.
I have no idea what a good fix for that would be, and I suspect the answer will be "yeah, that's a thing, too bad." Which is fair, but it's still a loss. EDIT: Chult Patrol missions are 6xWeek. Could Random Dungeon/Skirmish Shard missions be done the same way? Collect one, take another, do it again, 6xWeek or 7xWeek limit?
Any chance of making the shards account-bound instead? At least that way I could get shards on multiple toons and move them to the one who needs all the guild marks for Masterworking.
Neverwinter Census 2017
All posts pending disapproval by Cecilia
> I have no idea what a good fix for that would be, and I suspect the answer will be "yeah, that's a thing, too bad." Which is fair, but it's still a loss. EDIT: Chult Patrol missions are 6xWeek. Could Random Dungeon/Skirmish Shard missions be done the same way? Collect one, take another, do it again, 6xWeek or 7xWeek limit?
>
> This seems like a hecking good idea.
That would make a lot of sense and a lot of peeps happy.
House Miliskeera in exile (NW)
Sereska Miliskeera, Lvl 70 OP - Devotion (Just.)/Protection (Just.)
Shizlee Miliskeera, Lvl 70 DC - Divine Oracle (Right.)/Anoited Champion (Faith.)
Finithey Miliskeera, Lvl 70 HR - Stormwarden (Combat)/Pathfinder (Trapper)
Maya Sik-Miliskeera, Lvl 70 CW - Spellstorm
Irae Sik-Miliskeera, Lvl 70 TR - Master Inflitrator
Member - Houseclan t'Charvon (STO)
Shiarrael e'Tal'Aura t'Charvon, LvL 60, Rom Sci
S'aana ir'Virinat t'Charvon, Lvl 60, Rom Eng
T'Lyra, LvL 60, Fed, Vul Sci
Ta'el, Lvl 60, Rom Tac
Winter Lily (CW) / Winter Rose (DC) / Winter Ivy (HR)
Pandora's Misfits Guild Leader