Known Issues new to this buildExisting Batiri Voodoo Dolls no longer appear to have a name in their tooltip
Release NotesContent and EnvironmentChult Intro Quests
- If a player crashes during a loading screen and selects the "safe" load option to return to Protector's Enclave, they can now properly speak to Captain Dunmish again to get back to where they were.
- The cutscene when approaching Port Nyanzaru for the first time can no longer be skipped, which would result in an important NPC's spawn being delayed.
Port Nyanzaru
- There is no longer a "Gather Your Party" prompt when leaving Port Nyanzaru.
Soshenstar River
- Various improvements to graphical performance around the zone have been made. As part of this, some foliage no longer fades when between the player and the camera.
Tomb of the Nine Gods
- Avatar of Orcus: Curses no longer stick around after the encounter resets.
- Certain cutscenes now properly show the player who triggered them.
- Certain floor tiles no longer flash when players with bright Weapon Enhancements are nearby.
General
- Fangbreaker Island: The sky no longer becomes so dark during the Dragon Turtle encounter that it's impossible to target it with explosive runes.
Combat and PowersDevoted Cleric
- Prophecy of Doom: This power once again properly functions like it did before the Tomb of Annihilation update.
Trickster Rogue
- Whirlwind of Blades: The Power granted by using this Daily Power no longer stacks with multiple uses in succession.
Encounters
- Ras Nsi: Cry of the Atropal now requires 5 Defiant Souls to trigger, reduced from 6.
- Ras Nsi: Rive now reduces a target's resistance by 25%, increased from 10%.
General
- Ring of the Curse Bringer: This item's effect now properly respects control resistance.
- Swift Golden Lion: This mount's Combat Power now affects a radius as wide as its visual effect.
Items and EconomyGeneral
- Beast Voodoo Dolls no longer drop.
- Existing Beast Voodoo Dolls have been converted into Batiri Voodoo Dolls.
- Huntsman set Helms: These now have appropriate icons for their visuals.
- Primal Assault Imaski (Control Wizard) no longer incorrectly shows a Batiri mask on the player character when worn.
- Relic Armor in the Seal Store now properly binds to account instead of binding to character.
- Armor purchased before this update will unfortunately remain bound to character.
- Stronghold: Portraits from Lockboxes now have a capacity in the Stronghold Warehouse of 15, up from 1.
- Treasure Maps: Rewards for treasures in Chult now provide fewer Chultan Riches, but give more Refinement on average.
- Voodoo dolls are now properly only usable in Soshenstar River.
Mounts
- Heavy Howler: This mount has had its previous flourish audio restored.
- Tyrannosaur (All types): This mount no longer abruptly tilts when walking over uneven terrain.
- Cavalry Tyrannosaur: The passive power, Armor Breaker, now properly gives 250 Item Level, reduced from 500.
Zen Market
- Elemental Evil Campaign Buyout with Level Boost: The level boost is now properly permanent.
User InterfaceCutscenes
- Ambient voice-over no longer plays when in a cutscene.
Fishing
- When bait is completely exhausted while fishing, there is no longer a deluge of text that pops over the player character's head.
HUD
- The combat floater icon for unavoidable damage has been adjusted to be more consistent with other combat floater icons.
Leaderboards
- Players' leaderboard ratings no longer incorrectly swap with those of their teammates after PvP matches.
Treasure Maps
- Treasure Map drawings are now somewhat less dark.
Art, Animation, and EffectsGeneral
- Models no longer sometimes pop into view and then immediately fade when approaching them.
Performance and StabilityGeneral
- Spam-clicking buttons to advance the Race Reroll process no longer crashes the client.
LocalizationGeneral
- Boss titles in cutscenes now properly have localized text.
- A certain dialog now properly has localized text.
- Several fixes to French, German, Italian, and Russian text and voices have been made.
EDIT: Updated the Swift Golden Lion mount power note. There were reports of the power going on cooldown without activating, which we were able to reproduce with combat dodges and/or rolls with a long distance.
Comments
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Also, could you guys please make the Greater Ostorian rings BtA? I'm not sure what the BtC status was intended to do other than annoy the players.
What exactly changed?
▁ ▂ ▄ ▅ ▆ ▇ █ Gankdalf The Icehole █ ▇ ▆ ▅ ▄ ▂ ▁
We are searching for slave labor, will pay with food from our farm!
Any bug correction for Spili-Ti hunt?
Eleonore - CW Mof Renegade 17.5k
Harlgard le Vieux - OP Prot 18.3k
Valrik - DC AC 18.2k
Furiela - SW Temp 18.1k
One is a fix for the Spli-Ti hunt. It sort-of works if you are in a new instance and you do it 100% correctly, but it is just too easy to bug it, and then it will not only fail to give a reward, but it will stay bugged in that instance and nobody can do it there.
The other is a fix to the weird fluctuations people are experiencing in their stats when they have multiple legendary companions.
Other than that...good fixes. I particularly appreciate the removal of the "Gather Your Party" prompt when leaving the port area.
Fsss ridiculous.
Taylor DC/DO & AC Buff/Debuff - Guild Gutbusters Brigade - PVE
May the Torm of Understanding guide us!
Also really hoping for BtA rings and not just armor.
Neverwinter Census 2017
All posts pending disapproval by Cecilia
OR players current on live streaming level 3 hunts ( how they unlocked level 3 hunt in 2 weeks?) didnt abuse a bug?
even if you get the item for 1 character the extra totems from reclaim agent cannot excuse the 375 you need for the three tasks to able to summon level 3 king of spines. Simply you cant get 375 in 2 weeks.
100 + 25 from bonus 125.
2nd week 100+25 from bonus 125.
50 from reclaim agent total 300.
75 from where they came when there is no way to increase cap if you dont go from middle ?
and if is companion +10% drop increase there is nowhere near to those 75.
and lf explanation about the companion bonus. what exactly increases ?
Maybe its time to give some streamers a nice warning / Ban like when the arcane reservoir could be shared and run over and over again for sparks maybe this has something to do with quest sharing/ party forming
also I was sitting in the new area pve market place and i got a Quests completion flag for an objective i was not even doing ..seemed strange
should also be easy to search for the ew dungeon instance name to see who is in it providing they are not hidden ...
Hello, first i want to comment this... GF's are also being afected, we have "Villain's menace" and this makes us immune to any type of disable... but we are being stunned by moobs in this new dungeon. Any fix to this?
About new dungeon last boss
First: Curses are doing to much damage and completly ignoring DR and Deflect.
Second: Steel Defense makes GF immune to damage... Why are we still taking unkown damage on last fight? If we activate steel defense we should only take damsge by falling from platform or if soulmonger bar fills completly
Third: I doubt cleanse is working as it should
There are some CC effects in the game that intentionally cheat and bypass CC immunity and most of them end up in harder content.
An example would be the FBI/Svard Manticore flip. Other classes can have Villain's Menace (GF), Annointed Army (DC), or Impossible to Catch as CC immunity sources, yet all will be caught be the cheating CCs. Not a bug.
In the preview thread for Tomb of the Nine Gods, Asterdahl specifically talked about unavoidable damage. This means that no matter how much invincibility time you have, you will still take damage from the unavoidable damage.
https://www.arcgames.com/en/forums/neverwinter/#/discussion/1232070/official-feedback-thread-tomb-of-the-nine-gods/p1
your gwf or gf essentially failed thier "will" / mental fortitude save these are not reflex or fortitude based attacks which unstopable / other powers seems to fall into countering
yayay i know there is no ying yang on your character sheet to counters this new form of attack Soooooo unfair lol ...not
or insert your own psydo meta game babble for the reason why.... it just is... the new area has to be harder and there has to be some threat of dying even to a guy all maxed out
mind explaining what it actually kills?
Blood Magic (RELEASED) - NW-DUU2P7HCO
Children of the Fey (RELEASED) - NW-DKSSAPFPF
Buried Under Blacklake (WIP) - NW-DEDV2PAEP
The Redcap Rebels (WIP) - NW-DO23AFHFH
My Foundry playthrough channel: https://www.youtube.com/user/Ruskaga/featured
Ringo of curse bringer is totally imbalanced on PvP
Can you think how to nerf it?
https://www.youtube.com/watch?v=5C9-YIqqDV0
when will the devs learn this item needs a completely different functionality /cooldown / mechanic for
not a Nerf in pve either to irritate playes into saying (falsely or correctly depening on situation/ perspective )that pvp broke thier pve items / build etc
you have an entire dev that was / is working on pvp balance and changes and this is what we get LOL