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Tomb of Annihilation Preview Patch Notes: NW.85.20170711b.9

terramakterramak Member, Cryptic Developer Posts: 991 Cryptic Developer
Known Issues new to this build
Existing Batiri Voodoo Dolls no longer appear to have a name in their tooltip


Release Notes

Content and Environment
Chult Intro Quests
  • If a player crashes during a loading screen and selects the "safe" load option to return to Protector's Enclave, they can now properly speak to Captain Dunmish again to get back to where they were.
  • The cutscene when approaching Port Nyanzaru for the first time can no longer be skipped, which would result in an important NPC's spawn being delayed.
Port Nyanzaru
  • There is no longer a "Gather Your Party" prompt when leaving Port Nyanzaru.
Soshenstar River
  • Various improvements to graphical performance around the zone have been made. As part of this, some foliage no longer fades when between the player and the camera.
Tomb of the Nine Gods
  • Avatar of Orcus: Curses no longer stick around after the encounter resets.
  • Certain cutscenes now properly show the player who triggered them.
  • Certain floor tiles no longer flash when players with bright Weapon Enhancements are nearby.
General
  • Fangbreaker Island: The sky no longer becomes so dark during the Dragon Turtle encounter that it's impossible to target it with explosive runes.

Combat and Powers
Devoted Cleric
  • Prophecy of Doom: This power once again properly functions like it did before the Tomb of Annihilation update.
Trickster Rogue
  • Whirlwind of Blades: The Power granted by using this Daily Power no longer stacks with multiple uses in succession.
Encounters
  • Ras Nsi: Cry of the Atropal now requires 5 Defiant Souls to trigger, reduced from 6.
  • Ras Nsi: Rive now reduces a target's resistance by 25%, increased from 10%.
General
  • Ring of the Curse Bringer: This item's effect now properly respects control resistance.
  • Swift Golden Lion: This mount's Combat Power now affects a radius as wide as its visual effect.

Items and Economy
General
  • Beast Voodoo Dolls no longer drop.
  • Existing Beast Voodoo Dolls have been converted into Batiri Voodoo Dolls.
  • Huntsman set Helms: These now have appropriate icons for their visuals.
  • Primal Assault Imaski (Control Wizard) no longer incorrectly shows a Batiri mask on the player character when worn.
  • Relic Armor in the Seal Store now properly binds to account instead of binding to character.
    • Armor purchased before this update will unfortunately remain bound to character.
  • Stronghold: Portraits from Lockboxes now have a capacity in the Stronghold Warehouse of 15, up from 1.
  • Treasure Maps: Rewards for treasures in Chult now provide fewer Chultan Riches, but give more Refinement on average.
  • Voodoo dolls are now properly only usable in Soshenstar River.
Mounts
  • Heavy Howler: This mount has had its previous flourish audio restored.
  • Tyrannosaur (All types): This mount no longer abruptly tilts when walking over uneven terrain.
  • Cavalry Tyrannosaur: The passive power, Armor Breaker, now properly gives 250 Item Level, reduced from 500.
Zen Market
  • Elemental Evil Campaign Buyout with Level Boost: The level boost is now properly permanent.

User Interface
Cutscenes
  • Ambient voice-over no longer plays when in a cutscene.
Fishing
  • When bait is completely exhausted while fishing, there is no longer a deluge of text that pops over the player character's head.
HUD
  • The combat floater icon for unavoidable damage has been adjusted to be more consistent with other combat floater icons.
Leaderboards
  • Players' leaderboard ratings no longer incorrectly swap with those of their teammates after PvP matches.
Treasure Maps
  • Treasure Map drawings are now somewhat less dark.

Art, Animation, and Effects
General
  • Models no longer sometimes pop into view and then immediately fade when approaching them.

Performance and Stability
General
  • Spam-clicking buttons to advance the Race Reroll process no longer crashes the client.

Localization
General
  • Boss titles in cutscenes now properly have localized text.
  • A certain dialog now properly has localized text.
  • Several fixes to French, German, Italian, and Russian text and voices have been made.


EDIT: Updated the Swift Golden Lion mount power note. There were reports of the power going on cooldown without activating, which we were able to reproduce with combat dodges and/or rolls with a long distance.
Post edited by terramak on
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Comments

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    scathiasscathias Member Posts: 1,174 Arc User
    Is there any timeline for a fix to many CC powers from chultan mobs ignoring GWF's CC immune status while unstoppable (and preventing unstoppable from activating while the CC is active)
    Guild - The Imaginary Friends
    We are searching for slave labor, will pay with food from our farm!
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    vida44vida44 Member, NW M9 Playtest Posts: 667 Arc User
    edited August 2017
    terramak said:


    General

    • Ring of the Curse Bringer: This item's effect now properly respects control resistance.
    Ok, can you explain to me then why Neuroshock bypasses GWF's Unstoppable Immunity? @terramak

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    brewaldbrewald Member, NW M9 Playtest Posts: 212 Arc User
    @terramak
    Any bug correction for Spili-Ti hunt?
    Brewald - GWF 18.3k
    Eleonore - CW Mof Renegade 17.5k
    Harlgard le Vieux - OP Prot 18.3k
    Valrik - DC AC 18.2k
    Furiela - SW Temp 18.1k
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    adinosiiadinosii Member, NW M9 Playtest Posts: 4,294 Arc User
    edited August 2017
    There are two notable omissions in this list.

    One is a fix for the Spli-Ti hunt. It sort-of works if you are in a new instance and you do it 100% correctly, but it is just too easy to bug it, and then it will not only fail to give a reward, but it will stay bugged in that instance and nobody can do it there.

    The other is a fix to the weird fluctuations people are experiencing in their stats when they have multiple legendary companions.

    Other than that...good fixes. I particularly appreciate the removal of the "Gather Your Party" prompt when leaving the port area.
    Post edited by adinosii on
    Hoping for improvements...
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    panteleeleepanteleelee Member Posts: 289 Arc User
    Still hunts items no sellable in AH?
    Fsss ridiculous.

    Taylor DC/DO & AC Buff/Debuff - Guild Gutbusters Brigade - PVE
    May the Torm of Understanding guide us!
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    pitshadepitshade Member Posts: 5,665 Arc User
    Please say the Ostorian rings from the seal vendor are being being made BtA and not just the armor. Making the armor BtA is sort or pointless when the voninblood is character bound. Please please don't make me salvage the rings on my main when all the dungeons can be passed around.
    "We have always been at war with Dread Vault" ~ Little Brother
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    crizpynutzcrizpynutz Member Posts: 349 Arc User
    What is actually changing with the Lion combat power?
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    beckylunaticbeckylunatic Member, NW M9 Playtest Posts: 14,231 Arc User

    What is actually changing with the Lion combat power?

    Yeah, I have no idea what about this power is not currently working as expected, so this is a confusing note.

    Also really hoping for BtA rings and not just armor.
    Guild Leader - The Lords of Light

    Neverwinter Census 2017

    All posts pending disapproval by Cecilia
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    terramakterramak Member, Cryptic Developer Posts: 991 Cryptic Developer
    Updated the note for the Swift Golden Lion combat power. If I interpret the issue and fix correctly, it's that some players would activate it and, under certain circumstances, it would immediately go on cooldown without visibly activating. We reproduced this with dodge rolls, so we increased the effective range on the shield component.
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    hastati96hastati96 Member Posts: 498 Arc User
    terramak said:


    Swift Golden Lion: This mount's Combat Power now affects a radius as wide as its visual effect.

    Thanks for this, finally no confusion anymore about the range
    Nero - Palacetamol - Essence of Aggression
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    mamalion1234mamalion1234 Member, NW M9 Playtest Posts: 3,415 Arc User
    edited August 2017
    all good those when you will fix the non intended totems gain from the hunts?

    OR players current on live streaming level 3 hunts ( how they unlocked level 3 hunt in 2 weeks?) didnt abuse a bug?



    even if you get the item for 1 character the extra totems from reclaim agent cannot excuse the 375 you need for the three tasks to able to summon level 3 king of spines. Simply you cant get 375 in 2 weeks.

    100 + 25 from bonus 125.
    2nd week 100+25 from bonus 125.
    50 from reclaim agent total 300.

    75 from where they came when there is no way to increase cap if you dont go from middle ?
    and if is companion +10% drop increase there is nowhere near to those 75.



    and lf explanation about the companion bonus. what exactly increases ?


    Post edited by mamalion1234 on
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    kalina311kalina311 Member, NW M9 Playtest Posts: 2,082 Arc User
    edited August 2017
    The Devs can check the log and see if the new dungeons has been run ..and completion times etc ...to check on these conspiracy theories
    Maybe its time to give some streamers a nice warning / Ban like when the arcane reservoir could be shared and run over and over again for sparks maybe this has something to do with quest sharing/ party forming

    also I was sitting in the new area pve market place and i got a Quests completion flag for an objective i was not even doing ..seemed strange

    should also be easy to search for the ew dungeon instance name to see who is in it providing they are not hidden ...
    Post edited by kalina311 on
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    cellablockcellablock Member Posts: 253 Arc User
    edited August 2017
    miguelfdz said:

    scathias said:

    Is there any timeline for a fix to many CC powers from chultan mobs ignoring GWF's CC immune status while unstoppable (and preventing unstoppable from activating while the CC is active)

    Other classes can say the same.
    lol other classes dont have unstoppable but its annoying with a gwf getting stunned in a power which suppose to make you immune during a short time or maybe its time to change the name to" theoretically unstoppable and is build up by overconfidence " not to mention attack speed for a gwf without it is soooo slow.
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    juliofp70juliofp70 Member, NW M9 Playtest Posts: 109 Arc User

    miguelfdz said:

    scathias said:

    Is there any timeline for a fix to many CC powers from chultan mobs ignoring GWF's CC immune status while unstoppable (and preventing unstoppable from activating while the CC is active)

    Other classes can say the same.
    lol other classes dont have unstoppable but its annoying with a gwf getting stunned in a power which suppose to make you immune during a short time or maybe its time to change the name to" theoretically unstoppable and is build up by overconfidence " not to mention attack speed for a gwf without it is soooo slow.

    Hello, first i want to comment this... GF's are also being afected, we have "Villain's menace" and this makes us immune to any type of disable... but we are being stunned by moobs in this new dungeon. Any fix to this?


    About new dungeon last boss


    First: Curses are doing to much damage and completly ignoring DR and Deflect.

    Second: Steel Defense makes GF immune to damage... Why are we still taking unkown damage on last fight? If we activate steel defense we should only take damsge by falling from platform or if soulmonger bar fills completly

    Third: I doubt cleanse is working as it should





    GF Your Personal Yeti - Strawberry Yakuza
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    crizpynutzcrizpynutz Member Posts: 349 Arc User
    edited August 2017
    Thanks for the clarification @terramak
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    rjc9000rjc9000 Member, NW M9 Playtest Posts: 2,405 Arc User
    edited August 2017
    scathias said:

    Is there any timeline for a fix to many CC powers from chultan mobs ignoring GWF's CC immune status while unstoppable (and preventing unstoppable from activating while the CC is active)

    Probably not.

    There are some CC effects in the game that intentionally cheat and bypass CC immunity and most of them end up in harder content.

    An example would be the FBI/Svard Manticore flip.

    miguelfdz said:

    scathias said:

    Is there any timeline for a fix to many CC powers from chultan mobs ignoring GWF's CC immune status while unstoppable (and preventing unstoppable from activating while the CC is active)

    Other classes can say the same.
    lol other classes dont have unstoppable but its annoying with a gwf getting stunned in a power which suppose to make you immune during a short time or maybe its time to change the name to" theoretically unstoppable and is build up by overconfidence " not to mention attack speed for a gwf without it is soooo slow.
    Other classes can have Villain's Menace (GF), Annointed Army (DC), or Impossible to Catch as CC immunity sources, yet all will be caught be the cheating CCs.
    juliofp70 said:

    miguelfdz said:

    scathias said:

    Is there any timeline for a fix to many CC powers from chultan mobs ignoring GWF's CC immune status while unstoppable (and preventing unstoppable from activating while the CC is active)

    Other classes can say the same.
    lol other classes dont have unstoppable but its annoying with a gwf getting stunned in a power which suppose to make you immune during a short time or maybe its time to change the name to" theoretically unstoppable and is build up by overconfidence " not to mention attack speed for a gwf without it is soooo slow.

    Hello, first i want to comment this... GF's are also being afected, we have "Villain's menace" and this makes us immune to any type of disable... but we are being stunned by moobs in this new dungeon. Any fix to this?




    Second: Steel Defense makes GF immune to damage... Why are we still taking unkown damage on last fight? If we activate steel defense we should only take damsge by falling from platform or if soulmonger bar fills completly


    Not a bug.

    In the preview thread for Tomb of the Nine Gods, Asterdahl specifically talked about unavoidable damage. This means that no matter how much invincibility time you have, you will still take damage from the unavoidable damage.

    https://www.arcgames.com/en/forums/neverwinter/#/discussion/1232070/official-feedback-thread-tomb-of-the-nine-gods/p1

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    kalina311kalina311 Member, NW M9 Playtest Posts: 2,082 Arc User
    edited August 2017
    Also the attacks neuroshock/ others seems like it is psyonic damage based attacks think of them that way it is not crowd control per say at all.... it is not effecting your body but your mind lol

    your gwf or gf essentially failed thier "will" / mental fortitude save these are not reflex or fortitude based attacks which unstopable / other powers seems to fall into countering

    yayay i know there is no ying yang on your character sheet to counters this new form of attack Soooooo unfair lol ...not

    or insert your own psydo meta game babble for the reason why.... it just is... the new area has to be harder and there has to be some threat of dying even to a guy all maxed out
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    juliofp70juliofp70 Member, NW M9 Playtest Posts: 109 Arc User
    edited August 2017
    rjc9000 said:

    scathias said:

    Is there any timeline for a fix to many CC powers from chultan mobs ignoring GWF's CC immune status while unstoppable (and preventing unstoppable from activating while the CC is active)

    Probably not.

    There are some CC effects in the game that intentionally cheat and bypass CC immunity and most of them end up in harder content.

    An example would be the FBI/Svard Manticore flip.
    Those CC effects applies to boss fights, not to moobs. Same thing than in msp, we arent afected by small moob eye but we are affected by 2o boss eye cause well its a boss fight.

    GF Your Personal Yeti - Strawberry Yakuza
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    vida44vida44 Member, NW M9 Playtest Posts: 667 Arc User
    Hi @terramak
    mind explaining what it actually kills?

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    cellablockcellablock Member Posts: 253 Arc User
    vida44 said:

    Hi @terramak
    mind explaining what it actually kills?

    well dinosaurs are undead right?
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    hustin1hustin1 Member, NW M9 Playtest Posts: 3,460 Arc User
    If you think that's strange, now my Batiri Voodoo Doll doesn't even have a name. The area where your red oval is shows up blank and when I link it to someone it shows up as empty brackets [].
    Harper Chronicles: Cap Snatchers (RELEASED) - NW-DPUTABC6X
    Blood Magic (RELEASED) - NW-DUU2P7HCO
    Children of the Fey (RELEASED) - NW-DKSSAPFPF
    Buried Under Blacklake (WIP) - NW-DEDV2PAEP
    The Redcap Rebels (WIP) - NW-DO23AFHFH
    My Foundry playthrough channel: https://www.youtube.com/user/Ruskaga/featured
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    whitestaruawhitestarua Member Posts: 175 Arc User
    @terramak
    Ringo of curse bringer is totally imbalanced on PvP
    Can you think how to nerf it?
    https://www.youtube.com/watch?v=5C9-YIqqDV0
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    kalina311kalina311 Member, NW M9 Playtest Posts: 2,082 Arc User
    edited August 2017
    This is the ring of natural order all over again that was removed from the game on preview cause it was so dam m broken...just like is the ring of ambush / broken shadowclad / drains all over again ...*sigh*

    when will the devs learn this item needs a completely different functionality /cooldown / mechanic for
    not a Nerf in pve either to irritate playes into saying (falsely or correctly depening on situation/ perspective )that pvp broke thier pve items / build etc


    you have an entire dev that was / is working on pvp balance and changes and this is what we get LOL
    Post edited by kalina311 on
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    rafaeldarafaelda Member, NW M9 Playtest Posts: 666 Arc User
    vida44 said:

    Hi @terramak
    mind explaining what it actually kills?

    It kills very small dinos, ignore the undead scription, btw ignore the voodoo dolls they are useless...
This discussion has been closed.