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Shadow of Demise Derailment Arguing

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    lordseth1985lordseth1985 Member, NW M9 Playtest Posts: 319 Arc User
    edited July 2017

    blur#5900 said:

    @defiantone99 It is not double-dipping. Piercing damage benefits from debuffs only once.

    To break it down and explain it to you here are the examples of current and future SoD. Also as mentioned above every Piercing damage will be increased by same amount like SoD. If you call SoD bugged then everything is bugged.

    Current SoD:

    In this picture we see mitigated damage done by WR is 44062, thats the damage which benefits from debuffs and that damage is not Piercing damage. When you halve that number you get 44062/2=22031 which is the damage done by SoD and that damage is Piercing. You can see for WR there are two numbers, first is mitigated and second is unmitigated which is inside brackets. SoD doesnt have 2 numbers like WR, it is only unmitigated number shown. Lack of the mitigated number in SoD is the proof that it doesnt benefit from debuffs.

    Future SoD:

    In this picture we see mitigated damage done by WR is 47628, still the same damage which was and is benefiting from debuffs and its not Piercing damage. When you halve that number you get 47628/2=23814 which is the damage done by SoD and thats a Piercing damage and you can see that number inside brackets. Now we have 2 numbers for SoD as well which is a proof that it benefits from debuffs. How much is the number before brackets? Depends how high the debuffs are. WR debuffs for 21%. 28792/23814=1.2090367... which is exactly the 21% debuff which WR gives or to be precise 20.9%.

    As you can see SoD is working exactly how it should and there is no bug. We told you what is causing the high numbers so if you still want to fight a crusade then fight in on another battlefield.
    If you still dont understand it and keep calling it a bug then i am out of ways to explain it to you except to repeat the earlier joke: Repeat after me. This SoD change is a good change. We embrace this change.

    There is no problem with WoB. If there were a problem, you would not be begging for this bug to go live. TR right now is on par with other DPS classes. If the bug goes live, TR will be overpowered.
    WTF M8??? TR's definetelty are NOT on pair with any other dps class! Tr's are far behind any other dps on this game, even tanbkers do much more damage than rogues...
    Avestruz.Q.T.Seduz - Rogue, natural born assassin.
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    micky1p00micky1p00 Member, NW M9 Playtest Posts: 3,594 Arc User
    edited July 2017
    etelgrin said:

    blur#5900 said:

    @defiantone99 It is not double-dipping. Piercing damage benefits from debuffs only once.

    To break it down and explain it to you here are the examples of current and future SoD. Also as mentioned above every Piercing damage will be increased by same amount like SoD. If you call SoD bugged then everything is bugged.

    Current SoD:

    In this picture we see mitigated damage done by WR is 44062, thats the damage which benefits from debuffs and that damage is not Piercing damage. When you halve that number you get 44062/2=22031 which is the damage done by SoD and that damage is Piercing. You can see for WR there are two numbers, first is mitigated and second is unmitigated which is inside brackets. SoD doesnt have 2 numbers like WR, it is only unmitigated number shown. Lack of the mitigated number in SoD is the proof that it doesnt benefit from debuffs.

    Future SoD:

    In this picture we see mitigated damage done by WR is 47628, still the same damage which was and is benefiting from debuffs and its not Piercing damage. When you halve that number you get 47628/2=23814 which is the damage done by SoD and thats a Piercing damage and you can see that number inside brackets. Now we have 2 numbers for SoD as well which is a proof that it benefits from debuffs. How much is the number before brackets? Depends how high the debuffs are. WR debuffs for 21%. 28792/23814=1.2090367... which is exactly the 21% debuff which WR gives or to be precise 20.9%.

    As you can see SoD is working exactly how it should and there is no bug. We told you what is causing the high numbers so if you still want to fight a crusade then fight in on another battlefield.
    If you still dont understand it and keep calling it a bug then i am out of ways to explain it to you except to repeat the earlier joke: Repeat after me. This SoD change is a good change. We embrace this change.

    There is no problem with WoB. If there were a problem, you would not be begging for this bug to go live. TR right now is on par with other DPS classes. If the bug goes live, TR will be overpowered.
    WTF M8??? TR's definetelty are NOT on pair with any other dps class! Tr's are far behind any other dps on this game, even tanbkers do much more damage than rogues...
    Have you tried SW? Even with Lightning its still underperforming alot...
    It's ok, no one counts SW into DPS classes anymore.
    Though templock can do damage and heal so here you go.. Utility ;p ;p
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    spideymtspideymt Member, NW M9 Playtest Posts: 710 Arc User


    WTF M8??? TR's definetelty are NOT on pair with any other dps class! Tr's are far behind any other dps on this game, even tanbkers do much more damage than rogues...

    I think you never saw a really good damage TR...


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    zebularzebular Member, Neverwinter Moderator, NW M9 Playtest Posts: 15,270 Community Moderator
    These posts have been removed as they have been deemed to be off topic for the patch notes thread they were in as well as they are back and forth arguing, bickering, and detract from the thread's topic. If you feel there is a bug report with Shadow of Demise on Preview, please report it in the proper place and format for such bug reports. Bug reports should not be posted as discussions or in any fashion that calls out other players for their opinions and feedback. Thanks!
This discussion has been closed.