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Tomb of Annihilation Preview Patch Notes: NW.85.20170627a.2 (Updated 7/7)

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  • thefabricantthefabricant Member, NW M9 Playtest Posts: 5,248 Arc User
    edited July 2017

    @terramak:

    terramak said:


    Combat and Powers
    Piercing damage will now be able to benefit from damage vulnerability debuffs on the target (such as the Lantern of Revelation debuff).


    Some sources of damage are now double dipping on debuffs as a result of this:

    Piercing Blades (HR feat)


    and on live, these 2 SW powers currently double dip on debuffs:


    Tyrannical Curse
    Creeping Death



    @thefabricant

    Non native speaker here so if you or anyone here can tell me what "double dip" means that would be high appreciated. Perhaps it means "double benefitting"? If that's the case, at least for SW, what you reported as a bug should be kept, that class has been overnerfed and even though it does respectable dps it simply is quite behind the rest so from a balance perspective that is not good. If some classes get most of their dps out of massive base damage/self-buffing/lulz multiproccing with certain enchantments then the Scourge Warlock should by all means have its own "thing" as well that boosts its dps in a way that can put closer to other classes so what you pointed out, if it I'm understanding well, sounds like a nice buff, it wouldn't be that bad as it would be necessary to depend on other classes to depend from it.

    @terramak

    When you guys fixed TC in mod 10.5 but didn't compensate for it (SW doing top dps depending heavily on TC and with no alternative to match that perfomance) you massively nerfed SW damage, that class needs some tweaks to be more in line with the other dps ones. Imo creeping death takes way way too long to deal all its damage, reworking it would be taking a step on the right direction. Encounter cooldowns and casting times are outrageously high and slow as well + dot powers take way too much time to deal full damage, powers should have less ticks with more damage each.
    @jaime4312#3760 what it means is that debuffs are applied to it twice.

    For example, say you have a base hit of 100, then a 300% effectiveness debuff:

    Looking at Shadow of Demise in the current system:

    Final Damage = 100*3+0.5*100*3 = 300+150 = 450.

    In the new system:

    Final Damage = 100*3+0.5*100*3*3 = 300+450 = 750.

    In effect, the Shadow of Demise tick did more damage than the initial hit. This will only happen in some circumstances however, not all. (In the case of SoD when debuff effectiveness>200%)

    And yeah, SW doesn't really need this fixed, but for the sake of making the report complete I included it since they are doing the same thing.
  • tom#6998 tom Member Posts: 952 Arc User
    edited July 2017
    @jaime4312#3760

    basicly TR and HR get old SW MF. So they will be able to 1 hit everything in the game

    if u understood it right
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  • jaime4312#3760 jaime4312 Member Posts: 844 Arc User
    edited July 2017


    @terramak:

    terramak said:


    Combat and Powers
    Piercing damage will now be able to benefit from damage vulnerability debuffs on the target (such as the Lantern of Revelation debuff).


    Some sources of damage are now double dipping on debuffs as a result of this:

    Piercing Blades (HR feat)


    and on live, these 2 SW powers currently double dip on debuffs:


    Tyrannical Curse
    Creeping Death



    @thefabricant

    Non native speaker here so if you or anyone here can tell me what "double dip" means that would be high appreciated. Perhaps it means "double benefitting"? If that's the case, at least for SW, what you reported as a bug should be kept, that class has been overnerfed and even though it does respectable dps it simply is quite behind the rest so from a balance perspective that is not good. If some classes get most of their dps out of massive base damage/self-buffing/lulz multiproccing with certain enchantments then the Scourge Warlock should by all means have its own "thing" as well that boosts its dps in a way that can put closer to other classes so what you pointed out, if it I'm understanding well, sounds like a nice buff, it wouldn't be that bad as it would be necessary to depend on other classes to depend from it.

    @terramak

    When you guys fixed TC in mod 10.5 but didn't compensate for it (SW doing top dps depending heavily on TC and with no alternative to match that perfomance) you massively nerfed SW damage, that class needs some tweaks to be more in line with the other dps ones. Imo creeping death takes way way too long to deal all its damage, reworking it would be taking a step on the right direction. Encounter cooldowns and casting times are outrageously high and slow as well + dot powers take way too much time to deal full damage, powers should have less ticks with more damage each.
    @jaime4312#3760 what it means is that debuffs are applied to it twice.

    For example, say you have a base hit of 100, then a 300% effectiveness debuff:

    Looking at Shadow of Demise in the current system:

    Final Damage = 100*3+0.5*100*3 = 300+150 = 450.

    In the new system:

    Final Damage = 100*3+0.5*100*3*3 = 300+450 = 750.

    In effect, the Shadow of Demise tick did more damage than the initial hit. This will only happen in some circumstances however, not all. (In the case of SoD when debuff effectiveness>200%)
    @thefabricant

    Thank you very much for the answer.

    If you consider the current state of the game, both executioner TR and fury SW in general have the problem of not benefitting much from their capstones as either mobs die so fast or dps speeds up boss fight phases to the point the can't get much damage done, this holds true especially for SW as it gets dots out of dots o.O and even then, some powers don't even proc creeping dead properly (Brood of Hadar just out of the first hit) or at all (Gates of Hell)

    In my opinion what you have reported should be kept the way it is for TR and SW (HR deals massive damage already) at least while they get (tm) a class balance, as it stands they do good dps but they're quite behind the other classes. See my previous post for example, encounter cooldowns and casting speed are a joke for SW. KF gets at max capacity when enemies are almost dead o.O most classes can hit with their most powerful skills at max capacity from the start or shortly afterwards, that's a serious balance issue right there.
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  • jaime4312#3760 jaime4312 Member Posts: 844 Arc User
    tom#6998 said:

    @jaime4312#3760

    basicly TR and HR get old SW MF. So they will be able to 1 hit everything in the game

    if u understood it right

    Are you sure in this case MF would hit for 200 million again? @thefabricant himself stated SW doesn't need that fixed so I guess it wouldn't buff its dps to MF levels and rather to something closer to other dps classes.

    Either way, even though TR and SW can do good damage they need a rework.

    @doublea2015

    It isn't any news that after some fixes and nerfs SW dps is respectable but is quite behind that of other classes. Thanks for your suggestions, I know those things you suggested, I disagree on using dreadteft though, at least for a dps loadout in most (if not all, I never use it) situations.

    @thefabricant please can you tell me more or less (assuming the player runs with a group that can have a good uptime with debuffs) how much TR and SW dps would increase if the double dip thing with debuffs is kept? I know is not wai but it could be kept until (if they ever) devs take a look at those 2 clases and do something positive to them.
  • darthtzarrdarthtzarr Member Posts: 1,003 Arc User
    This change has been reverted on the preview server. Prophecy of doom no longer takes its own debuff into account for its own damage.
    terramak said:

    Devoted Cleric: Prophecy of Doom: This power now takes its own damage taken debuff into account when dealing damage upon expiration.

    https://www.arcgames.com/en/forums/neverwinter#/discussion/1229698/cloaked-ascendancy-owlbear-patch-notes-nw-75-20170306d-8

    Signature [WIP] - tyvm John

  • tom#6998 tom Member Posts: 952 Arc User
    @jaime4312#3760

    My first impression was that sod was doublescaling with both buffs and debuffs which whould have lead to hits in the billions prolly. But sharp cleared that up. Its only scaling twice with debuffs. Still OP but not MF lvl.
  • panteleeleepanteleelee Member Posts: 289 Arc User
    What professions need for mod 12 weapon set?

    Taylor DC/DO & AC Buff/Debuff - Guild Gutbusters Brigade - PVE
    May the Torm of Understanding guide us!
  • adinosiiadinosii Member, NW M9 Playtest Posts: 4,294 Arc User
    No fixes to the treasure maps? They still only give worthless RD items.
    Hoping for improvements...
  • darthtzarrdarthtzarr Member Posts: 1,003 Arc User
    adinosii said:

    No fixes to the treasure maps? They still only give worthless RD items.

    Yes, please put useful things in these maps like we got for mod 10. Things I would love to see in maps: RP (like Blood Ruby), Marks (Greater?), Hunt Trophies, Seals (Protector?), or Rank 7+ enchants. If you can look on the auction house and see that the item you are putting in these map chests is worth less than 1-2k AD, nobody will want to run them. SOMI maps were worth 2-30k AD each, and on average could easily net you over 10k. These were worth the time. Mod 11 maps (even including the chance at Arcane Magical Writings) and what is currently in mod 12 maps is not even worth picking up the map.

    Signature [WIP] - tyvm John

  • muckingfuppetmuckingfuppet Member Posts: 207 Arc User
    > @rayrdan said:
    > @terramak @rgutscheradev
    >
    >
    > https://forum.arcgames.com/neverwinter/discussion/1232367/transcendent-feytouch
    >
    > can we have these bugs affecting transcendent feytouch fixed please?

    what bugs are they please?
  • muckingfuppetmuckingfuppet Member Posts: 207 Arc User
    > @tom#6998 said:
    > @jaime4312#3760
    >
    > basicly TR and HR get old SW MF. So they will be able to 1 hit everything in the game
    >
    > if u understood it right

    makes you laugh as if the hr needs anymore buffs, they need to fire the stuff they use to balance this game
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  • jaime4312#3760 jaime4312 Member Posts: 844 Arc User
    @thefabricant so the bug isn't even that consistent, thanks for the answer good sir. TRs and us SWs can wait for a rework soon (tm) xD
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  • are they changing IL at all. Mine dropped about 200 on preview?
  • panteleeleepanteleelee Member Posts: 289 Arc User

    are they changing IL at all. Mine dropped about 200 on preview?

    No, you just need a guild, for guilds boons.

    Taylor DC/DO & AC Buff/Debuff - Guild Gutbusters Brigade - PVE
    May the Torm of Understanding guide us!
  • arcanjo86arcanjo86 Member, NW M9 Playtest Posts: 1,093 Arc User
    @terramak trade bar shop alliance blue gear the same price as epic elven gear, something is wrong there, maybe put elemental version of the gear (alliance and elven) for that price,
  • darthtzarrdarthtzarr Member Posts: 1,003 Arc User
    @terramak Elemental Evil campaign still has seals of the elements as a reward for the final task.


    Signature [WIP] - tyvm John

  • trentbail21trentbail21 Member Posts: 433 Arc User

    arcanjo86 said:

    trade bar shop alliance blue gear the same price as epic elven gear, something is wrong there, maybe put elemental version of the gear (alliance and elven) for that price,

    These should not be made available for tradebars; it's absolutely bullhamster because the only reason anyone would want them is for transmutes.

    They should update the Maze Engine campaign store with them as unlocks, which is actually an appropriate way to make outdated gear available for appearances and would nominally fulfill a largely unkept promise that new items would occasionally be made available. This shouldn't even be debated.

    If they included mod 5 gear and the old pvp armor in that vendor too that would BE SICK.
    Find me in game if you want and send me a domination/ gaunt invite. If you are good and im not busy ill play with you. Im not an elitist ill play with almost anyone.
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  • panteleeleepanteleelee Member Posts: 289 Arc User

    I want the Shadow wolf sets in the transmute shop. And basically every possible transmute that you can't get anymore.

    transmute shop? where is that? lol



    Taylor DC/DO & AC Buff/Debuff - Guild Gutbusters Brigade - PVE
    May the Torm of Understanding guide us!
  • pitshadepitshade Member Posts: 5,665 Arc User
    Maze Engine store.
    "We have always been at war with Dread Vault" ~ Little Brother
  • niadanniadan Member Posts: 1,635 Arc User
    NPC near campfire. Slightly north (?) Of campfire.
This discussion has been closed.