I am not going to harp on this much, with mod 11b the devs lowered the over all stats of the vivified relic gear. In place of the Vivified Relic Gear, they added the new Masterwork gear which has the same stats as the old Vivified Relic Gear.
Helm Stats:
Live:
Preview:
Chest Stats:
Live:
Preview:
Arms Stats:
Live:
Preview:
Boots Stats:
Live:
Preview:
So, in short:
1) If you run SKT content pretty much exclusively and are a dps, 3 pieces of the vivified gear and 1 piece of the masterwork gear will be BiS for you. This is because of the set bonus for Vivified Relic Gear, which outweighs the extra stats.
2) If you don't run SKT content, then 4 pieces of masterwork is BiS. This means that if you already have the Vivified Relic Gear pretty much all your efforts to acquire it and maintain the voninblood cost just went down the drain. If you didn't acquire it, then you are lucky since you skipped the wasted AD.
3) The MW gear does not require Voninblood empowerment, it has better stats and doesn't involve the large grind/hassle.
4) I cannot remember which dev said it
@mimicking#6533 but I distinctly remember 1 of the devs stating that the best gear in the game should be acquired from
farming the content and not
being bought on the auction house. You know, this was
the reason why there are no more BoE gear drops right? So, why is it possible for those who do MW to now craft and profit off BoE gear which has BiS tier stats? Why is it now possible to acquire BiS gear by quite literally buying it off the AH? Tbh, I don't really care about whether or not it can or can't be, what does bother me is you taking 1 stance and then going against it 1 mod later.
My question is:
Why did you reduce the stats on Vivified Relic Gear? Considering you have to go to a lot of effort to sustain it (there is no maintenance cost for MW gear) it should
at least be equal in stats to the updated MW gear and even if you wanted MW gear to have more stats, you could have simply added a tier of stats above relic instead of reducing the stats of relic.
That is all.
Comments
If anything, I'd like Relic to be able to keep it's tiers permanently. Maybe set certain refinement numbers for Voninblood to get it to the next tier, and then it stays at that tier until you reach the next - much like all the other refinement methods. No more degrading gear, that's a PITA to upkeep.
The problem with nerfing things that don't actually need nerfs for balance reasons is that you HAMSTER off a lot of your players and they leave for other games. This nerf drops the gears to stats that if they had been there originally people might well have just made/bought the old mastercraft gear and avoided the massive PITA of SKT and the voninblod grind. It negates a choice made to undergo months of work. It devalues peoples' efforts and acheivements. This is a terrible policy. There are only so many times a player will put up with having their builds senselessly nerfed before they switch games. Perhaps the devs should do some numbers analysis on stop-loss and the reasons for players leaving the game.
I'm listening to people in my guild who are really very angry (yet again) and let me tell ya, if it weren't for the camaraderie of my guild I'm pretty sure all of them would have left this game a long time ago. My guild is a very rare exception.
Dear devs I honestly thank you for quickly reminding me of why I quit in the first place, maybe this time I wont waste so much time here....
And its an even worse Idea to have Masterwork gear as the games best, because it puts players who choose to remain guildless, or stay loyal to pre rank 12 guilds at too big of a disadvantage.
It was so much grinding, all these hours of lanolin farming(over 30 hours), and FBI farming (more than 150 runs) for nothing?
And now they will release a new bis gear which you can buy with AD ?! This change makes the devs very implausible...
Would like to get a statement ..
Neverwinter Census 2017
All posts pending disapproval by Cecilia
Also, in the topic "Waaaah, M11 weapon are too good" I was going to say, that the same thing will no doubt be screamed when they eventually give us new (proper) armor, and I guess this is the beginning of that...
This seems more like an empowerment bug than a nerf though. Makes little sense otherwise.
That said, when the time comes that relic weapons and armor are not bis anymore...yes, there will be crying. The amount of crying will be based on the number of mods there are between. People didnt like relics being not bis in mod 11 because of the level of grind involved, and the fact that it was the very next mod. If it goes away in 12 or 13, i think people woild be ok with that.
Its clearly a bug that will get fixed. This is the whole purpose of the preview server.
I don't generally disagree, but it's a completely wrong assessment in terms of MW. They have been an alternative path to something with extremely high costs attached to it. MWs are absurdly gated, probably even less players have access to it than Svardborg and Vivified. The next logical step in the progression is not another tier of armor, it's giving an easier path to item levels 150-160 first. Something like Mod 11 did with Relic weapons.
And as somebody said above, it is not good to have masterwork gear THAT best "because it puts players who choose to remain guildless, or stay loyal to pre rank 12 guilds at too big of a disadvantage".