I have been toying with the idea of rolling out a Templock build and would love to see if there is any positive feedback for this. So far, I have played with the temp build and dipping into 3 tiers of Fury and 3 tiers into Damnation. I really like how the Fury added some signification DPS (thus bigger heals with a 50% LS rating). A few stats to show what I have been testing with so far.
Drow gear set (sans the bracer, have a DF bracer)
+4 Rising Power and Brutal rings
Both Lost Epic and Rare Orcus Set(working on refining it, just got it last night)
No Armor enchant yet, but shouldn't affect combat as much
Greater Lifedrinker Weapon enchant (the idea is you can not have too much LS)
Drow Shirt/Pants
Stats are as follows:
19k Power
60%+ RI
50% Crit (I am working on getting better enchants to get this as much as possible)
up to 60% Lifesteal (working on this as well, playing with boons(guild) and etc)
10%ish DR (not really focused right now on this for the sake of just working with the build)
101kish HP
Using 2 Archons, Erineyes, Siege Master and Allure stone for companions (allure has full set of Loyal Avenger (an old character, luckily), and I know bonding would give more stats)
Below is a link to the build (may have issues since the character is Human and has all 5 to bonus dmg from CON).
http://nwcalc.com/index.html#/sw?b=2xhr:z7nvvq:dieu:a126g,1r0iu5i:1550u00:1000000:1550zu1&h=1&p=hlb&o=0Would like some feedback and perhaps any pointers in general with the SW Class at end game.
Gathornia The Divine
Check out the Shadowknight Build for OP Protection here[Combat (Self)] Orcus gives 0 (446273) Physical Damage to you with Wand Bash.
[Combat (Self)] Orcus gives 0 (514415) Physical Damage to you with Bash.
[Combat (Self)] Orcus gives 0 (521299) Physical Damage to you with Bash.
[Combat (Self)] Orcus gives 0 (555505) Physical Damage to you with Wand Sweep.
[Combat (Self)] Orcus deals 64883 (648828) Physical Damage to you with Wand Bash.
Comments
Xbox GT -- Mr Shabok
My Guide
Xbox GT -- Mr Shabok
My Guide
Endgame, even 20% lifesteal chance is fine. There are so many damage bonuses, buffs, and debuffs, that each little tick of damage you do is highly likely to fully heal your teammates. If you run PUGs where the players do not understand damage bonuses, buffs, and debuffs, you may opt for higher lifesteal chance and run Dark One's Blessing.
http://nwcalc.com/index.html#/sw?b=2xhr:z7nvvq:dieu:a126g,19iicki:1000000:1550000:15u0zz1&h=0&p=hlb&o=0
Depending on your playstyle, there is wiggle room in the temptation tree. You want the Power of the Nine Hells feat to further benefit your party and help them stay alive. Compounded Soul procs repeatedly with Dreadtheft and Blades of Vanquished Armies. Be sure to run All Consuming Curse and Dreadtheft for damage debuff, survivability, and constant heals. Owlbear + Dreadtheft + Blades + PoP is currently OP. Enjoy.
Edit: I'm on Xbox
Xbox GT -- Mr Shabok
My Guide
ACC and Dreadtheft means you can light up 5 enemies with curses and Dreadtheft synergy for an AoE debuff. This is good for your Owlbear Pillar of Power. It also makes your teammates happy as they benefit from the debuff.
Xbox GT -- Mr Shabok
My Guide
ACC is a must for fury, what do you run as temp? NPNM + FoE?
Most trash mob packs dont last longer than one dreadtheft encounter in the groups I run in. Even if they did, the cooldown reduction with a proper team means by the time you use your other encounters, dreadtheft will be up again.
Clearly neither Darkness or Eldritch Momentum will protect you from sure-splats. For me, Eldritch Momentum grants me that wiggle room to better survive, especially when trash mobs are present along with harder hitting mobs that lay down AoEs.
Eldritch Momentum is also great when climbing the hill in FBI, for example. Avoiding those red AoEs is a must, and Darkness will do nothing to help you survive.
Hey if it works for you then go for it. I was just curious as to why you made those decisions. With BoVA up and shadow walk deflect bonus I can tank Orcus comfortably.
Xbox GT -- Mr Shabok
My Guide
I'm curious if it can be done (solo). There has to be more to the equation that that, though.
Lets see, firstly your feats are nice. But one question, you gave up on Shadow fold, but picked eldritch momentum feat. Why?
You are hellbringer, so gameplay more less goes around PoP, so unlike SB, you will spend lot of time inside PoP effect area.
Eldritch momentum is great if you are SB, that make you more mobile/agile.
BoVa without Darkness also brings kinda interesting situation. In one of my builds I gave up on this feat, but that also make my templock
If you want be more dps focused, don't pick eldritch momentum at all. Pick any other feat from furry or damnation or whatever.
Also you picked BoVa encounter, thats go well in combo with PoP, but it's not assure that you would not die. Darkness feat is kinda one of assurance to keep your templock alive. Until you get high stats, I would say, keep darkness feat.
DT encounter. For long time I loved this encounter, but combine DT with PoP is almost impossible. Because in order properly/fully utilize DT you had use kiting tactic, thats mean luring enemies to walk toward you, and when they walk in that way, they line up, and then you unleash DT. But, thats mean you give up on PoP debuffing and dps.
I suggest your change DT to fiery bold or arm of hadar. and only in dungeon/boss fights, or situation when u had fight in range, replace it with boVa. Also remember, when using DT keep using at wills, it will combine them. Also when DT is up, you can walk, ressurect dead team members. When I using DT, I keep hitting with Hellish rebuke all enemies around and apply Hellish condemnation. But I also heard rumors that some Warlocks manage to combine DT with SS encounter and KF. So DT is not so worthless, but for casual monster cleaning is not worth to use it.
AS for class features.. Well I use NPNM + ACC for casual monster cleaning. NPNM give combat advantage when you land crit, also transform Hellish rebuke to more burst like power. So for trash cleaning is good option.
For epic dungeon, boss fight I use Falme of empowerment + Prince of hell. Because it's not like you gona run around and try flank boss. Also stacked Hellish rebuke is better than it's transformed Burst effect.
But thats my opinion.
“The masses have never thirsted after truth. Whoever can supply them with illusions is easily their master; whoever attempts to destroy their illusions is always their victim.
Gustave Le Bon.
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- DT ticks 24 times (last I checked) per enemy, up to 5 enemies. It can proc Owlbear on each non-crit tick while debuffing enemies 25%. It also reduces incoming damage, increasing your survivability. I have experienced 200,000+ individual damage ticks in FBI with DC and OP. Couple this with Tyrannical Threat and...
- BoVA ticks 13 times (last I checked) per enemy, up to 5 enemies. Compounded Soul has borderline 100% uptime with BoVA against packs of cursed enemies (use ACC). Owlbear can tick on each non-crit.
My templock can finish top 5 (i.e. 5th place) in mSVA with BiS DPS, and I use the Twisted set for power. The heals and survivability are incredible. The only downside to my build is single target. The damage is still respectable, but AoE is the bread and butter.
With all due respect, much of what you guys recommend is for (really) low-level or inexperienced players. If you're not a HDPS, you better bring some utility to the group in the form of increasing their survivability and debuffing the enemies.
Thats how I do go. And thats why I also using red or black Greater Draconic overload enchants. To proc extra DoT which trigger owlbear effect :P
What I wrote, where just for casual playing. For high dmg output I don't use Bova, I switch to DT, also instead fiery bolt if use Warlock bargain or Hadar grasp( if enemy can be CC)
My combo goes> PoP>Tyrannical Curse>hadar grasp(if target can be CC + debuff) > DT + keep apply Hellish rebuke while DT is up. Due flame of empowerment class feature I doing extra dmg, + Greater Draconic overload enchants apply DoT element which triggering Owlbear cub effect and thats lead to extra dmg. :P
Smart player switch power sets depending on situation, and only fools goes x power set and go all game with only that set.
“The masses have never thirsted after truth. Whoever can supply them with illusions is easily their master; whoever attempts to destroy their illusions is always their victim.
Gustave Le Bon.
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Xbox GT -- Mr Shabok
My Guide
I envision using Hand of Blight (with main hand bonus), Trans Fey, Warding Curse, Temptation feats, and a companion giving deflect and defense.
I trust you're not talking about soloing Orcus by staying ranged and/or letting your companion eat his attacks. There's not much to discuss there.
Xbox GT -- Mr Shabok
My Guide
Xbox GT -- Mr Shabok
My Guide
The only reason to get HB insted of SB is for PoP and its feat?
Someone told that it has a guide on mmominds can you post the link please.
@mrshabok I want to see some videos too please
Ty and keep the info coming
Another interesting thing to note about Dreadtheft on console is that I believe it is currently applying an uncapped multiplicative debuff for the party. This is HUGE.
An example is a test I ran with Infernal Wrath (5% capped debuff), Sellsword (10% uncapped debuff), and Dreadtheft (25% uncapped debuff). The effectiveness shown in the log was 1.44375 or 44.375%. It looks like the capped and uncapped debuffs of 1.05 and 1.10 are being considered before Dreadtheft is multiplied against (as opposed to added to) that value. For instance, 1.05*1.10*1.25 = 1.44375.
What does this mean? If your party reaches the 200% cap, Dreadtheft multiplies that 200% cap by 1.25. Now your party earns 250% effectiveness from Dreadtheft.
Test it yourself and let me know what you see.
Xbox GT -- Mr Shabok
My Guide
Let's look at what the temptation warlock does well and what it doesn't do well.
Heals are great, actually to some extent heals are overkill at some point.
What the temptlock doesn't do well is protecting the party from one shots.
So I went on a damage debuffing route: trans. feytouched, valhalla set, Hand of Blight off-hand bonus.
I usually run now with PoP, BoVA and DF for the debuff multiplier. Shadow Walk and Dark One's Blessing as passives.
Eldritch momentum is fantastic to move in-and-out of PoP (I think this is the highest level of mobility of the game).
I can facetank everything in 2k dungeons, including all bosses except Orcus (Psion's Shroud helps a lot) if I have the time to apply the debuffs.
Still have a long way to optimize mounts, companions and enchants (rank 7-8 at the time being), but very happy about where the SW tempt is right now. The only issue I have is that the whole tree is basically standing up on a single companion. Without the Owlbear Cub everything falls down.
Born of Black Wind: SW Level 80
TT nerfed in mod 6
TT nerfed to TC
TC nerfed to baby TC
Cryptic really needs to rebalance the SW after the TC changes and effectively compensate for the potentially non-WAI Owlbear.
Anyway with 70% DR Orcus will still one-shot you with crits unless you apply some serious debuff too (I've seen 1kk crit hits from Orcus and he has 15% resistance ignored so with 70% DR we are still talking of 450k hits).
Born of Black Wind: SW Level 80
Firstly record party members and own dmg output on training dummy when you apply DT<.
Then, record dmg output, when you apply DT by having combat advantage.. Trust me you would be surprised about it
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Just like how everything fell down with the third TT nerf.
TT nerfed in mod 6
TT nerfed to TC
TC nerfed to baby TC
Cryptic really needs to rebalance the SW after the TC changes and effectively compensate for the potentially non-WAI Owlbear.
Actually it's fourth or even fifths TT nerf. If you where in mod 4 when SW where introduced, you would see how SW where monster AOE and large groups of enemies/monsters melted in couple moments.
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With tempt HB, there is problem. Firstly you are more less bounded to PoP anyways. So darkness feat is actually more in favor over Eldritch momentum. Because darkness increase BoVa tankiness, on top add PoP and you can hold lot of hits.
For example with my current temp HB in river district I fight in big He's by holding lot of enemies on myself, So far to point I manage to ashame tanks there. I can hold enemies without anyones help,
Eldritch momentum is better for SB, because they can be more agile and are not depending on POP which is stationary.
As for one shot, well if found kinda amusing about it. There where in past also dungeons where players where onshotted. Yet no one complained about it as much as now players do.
Now we don't feel them in lower dungeons, because our gear now provide way way way higher stats. In past players dodged more time rather eat incoming hits.
Next, shadow walk is great class feature, same goes for dark ones blessing. But, now comes question what you want to do.
If you want be useful in dungeons not only as healer, then you should have class features to switch from heal to offensive temp set. After all supporting is not just buffing, debuffing and healing. CC (HG) also is good supporting.
TemptLock must be able do more than healing.
For example when I run dungeons, with ACC + NpNm class features. < NpNM arti feature ~5% damage resist reduction.
If need healing I replace NPNM to Prince of hell for extra arp + life steal.
And ArP is main tool to increase healing ration. And only need heavy healing i use Prince of hell + dark ones belssing combo.
On boss fight, > FoE + Prince of hell or NPNP> DT> HG(if can be CC) or WB + POP.
IF need dps + tanking > BoVa +PoP +WB. >hand of blights and Prince of hell + FOE features.
And so far only orcus can take me down :P
And only in live server I don't bother to unlock FBI and other dungeons/trials.
Also don't put all hopes on owlbear cub companion. AS you wrote, without him all your build collapse.
I keeping greater Dread enchant so I could go with owlbear cub or without him. I land crit with encounter = Dread crit severity benefit
If I fail = owlbear cub do his thing.
Plus dread have DoT effect which = benefit for extra dmg + healing
Guys put own builds which mostly desing for specifict situation, for example superb single target elimination, but sucks in AoE, and opposite.
What I go with is to have balanced temptlock, So I could be Ok if need single target killing, or tanking, or going AOE(my usual gameplay) .
Temptation SW is class which can do a lot of things. Go Aoe, buff, heal, even CC.
“The masses have never thirsted after truth. Whoever can supply them with illusions is easily their master; whoever attempts to destroy their illusions is always their victim.
Gustave Le Bon.
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Aside from Dark Revelry and Hope Stealer, you can make a case on why you should or shouldn't choose one Temptation feat over another. (I don't recommend Soul Breaker because it's not WAI last I checked.) Play what suits you best and don't sweat the details.
And @mrshabok don't leave me hangin! I want to see your SW take a few haymakers from Orcus. Hit me up in game and we can even get some people together to run CN.
I only do so on my GF without blocking by using Trans Feytouched, 180k+ HP, 90% +DR (bosses do have RI), Rustmonster debuff up to damage 5-15% debuff, Chicken 10% damagedebuff, Armor Specialization (15% more effect of armorclass and defense - only shown in logs and ACT), Daunting Challenge -10% damage+ United -5% damage (also apllied to you following last testings).
I also specced my GWF into Sentinel and tanked that boss, but impossible without a heal tbh.
Warlock?
Warding curse -10%, Hand of blight -5% +feat?, Wraith Shadow (not working), Hellish Condemnation-5%, Aura of dispair -5% (lately someone postetd it does not work?), Darkness -10%
-35% more or less constant debuff, DT is only 8 seconds active
You need pretty high HP and maybe Vampiric embrance temp HP+ the correct companions to do so i would say.
We want a video since I can´t imagine to facetank that boss with a warlock at any DR, but I am sure you did that somehow.
Xbox GT -- Mr Shabok
My Guide
¨˜ˆ”°¹~•-.„¸ρℓαуιиg иєνєяωιитєя ѕιи¢є 2015¸„.-•~¹°”ˆ˜¨
Like I said my 3.3GF can do without shield, an OP can do, I watched some 4k PVP GWF for now, doing it easily.
My 2.9 GWF as sentinel did it with a bit of help from a 2k DC (no AA), but it was a real pain even at 180k HP/deflect 40%+ etc. DS, ITF, Restoring Strike (no Steel Defense, no wheel)
I saw a TR tanking that boss in a group , maybe ITC+dodge, but that´s also no facetanking. Guess a Holy Crusader-forgot his name, the best TR I saw til now with silly ammounts of power in between, beating my warlock with easy.
"Basically ‘Face-tanking’ means standing directly in front of an enemy and take all of his attacks with little effort to dodge relying only on active healing or passive defenses to save you while drawing the aggro of said target away from the squishier party members. "