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Bonding being seen as a must?

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  • tripsofthrymrtripsofthrymr Member, Neverwinter Moderator, NW M9 Playtest Posts: 1,624 Community Moderator
    grimah said:

    I hate the way things are right now. bondings are the superior thing to use. They need to rework the other runestones to function in the same way as bondings to give people more choice.

    I agree that there isn't balance between the augment route and the bonding route. Those should be two viable paths with trade-offs. Other than very specialized builds, bondings are always the right choice.

    Caritas Guild Founder (Greycloak Alliance)

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  • mifiisumifiisu Member Posts: 205 Arc User
    grimah said:

    I hate the way things are right now. bondings are the superior thing to use. They need to rework the other runestones to function in the same way as bondings to give people more choice. and also buff augments by either raising their stats (the simple solution) or give them ALOT stronger summoned bonuses compared to non-augments.

    I have totally forgotten about 'other runestones' and that they actually have numbers on them other than their RP value. Good point.
  • lonewolfmk1lonewolfmk1 Member, NW M9 Playtest Posts: 137 Arc User
    Some time ago i got kicked out of a channel (i think Zerg channel it was called) when its admin Dimitry noticed, that i was using a cat with my 4k gf (who is pretty much BIS, but only with some rank 8 stuff in the support slots). Well it was his loss i guess, since i have been playing this game since its release and even wrote a 12 pages guide on pwe/pvp GFs (which became obsolet with mod 6). I have actually 1 legendary mount and an old 4k AP epic axebeak on him (one for pve, one for pvp), mostly epic insignias, all boons, etc. So even if i am not playing as much as i used to, i am fairly certain that i know how to build and play a GF.

    The thing is, i could easily afford rank 12 bondings (and indeed have them on my 3.7k cw, which hasnt seen much use lately due to getting bored with this game for the last couple of mods), but there are some reason why i dont do that.

    Firstly and most importantly, that cat belongs to my GF. I made the efford to write a several pages long backstory on him and that cat (Mauser) has pretty much its own chapter. Also it might be one of the oldest cats still around, considering i got it pretty early after the game release (got a blue belt dropped, that sold a bit shy of 1 mio ad (i think it had 266 power and 133 arpen... those where the times) and bought the cat with that). And it accounted for an unholy amount of dragon/deamon/beholder etc. kills in Legends of the sword coast! Its also upgraded to legendary, just for the heck of it!

    Secondly, i usually focus on pvp with my GF, though right now its build for pve until i get my relic weapons on legendary (13 msva runs without sup mark drops and counting...).

    Thirdly, a GF at such a high gear level dosent really benefit all that much from bondings, due to the 80% defense cap and the rework of itf. Additional recovery is almost useless, once you can keep itf constantly up and all offensive stats are useless, because you are a tank (though at a high level, a GF can easily still do enough damage to solo any solo content). The one stat that is usefull to boost is deflect, which is not an all to great stat in pve, because if you die, you usually die from onehits and deflect dosent protect dependable against those.

    tldr; play with what you like best, a good built and skill are more important than bondings, and you can complete any content this game has to offer without them.
  • dread4moordread4moor Member, NW M9 Playtest Posts: 1,154 Arc User
    @lonewolfmk1
    "I got kicked out of a channel (i think Zerg channel it was called) when its admin [name deleted] noticed, that i was using a cat with my 4k gf "
    First, disrespecting a venerated Caturday survivor should be a NW crime punished with 12 hours of Lonelywood fishing.
    Second, who kicks a 4K tank for not bonding? That doesn't even make sense. Unless you brought the GF on for DPS (another can of worms), why would you care if the GF is Bonded or not? 70% DR with a cat or 110% with 3*R12 bondings... matters a lite to the GF but no affect to the party at all.
    JrUzbQw.jpg?1
    I am Took.
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  • lonewolfmk1lonewolfmk1 Member, NW M9 Playtest Posts: 137 Arc User

    @lonewolfmk1

    "I got kicked out of a channel (i think Zerg channel it was called) when its admin [name deleted] noticed, that i was using a cat with my 4k gf "

    First, disrespecting a venerated Caturday survivor should be a NW crime punished with 12 hours of Lonelywood fishing.

    I even still wear the caturday cape as transmute ^^

  • demonmongerdemonmonger Member, NW M9 Playtest Posts: 3,350 Arc User
    Just wow.....
    [SIGPIC][/SIGPIC]
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  • urabaskurabask Member Posts: 2,923 Arc User
    edited February 2017

    Thirdly, a GF at such a high gear level dosent really benefit all that much from bondings, due to the 80% defense cap and the rework of itf. Additional recovery is almost useless, once you can keep itf constantly up and all offensive stats are useless, because you are a tank (though at a high level, a GF can easily still do enough damage to solo any solo content). The one stat that is usefull to boost is deflect, which is not an all to great stat in pve, because if you die, you usually die from onehits and deflect dosent protect dependable against those.

    tldr; play with what you like best, a good built and skill are more important than bondings, and you can complete any content this game has to offer without them.

    Bondings are still better for tanks because it allows you to use debuff companions like Con Artist. Also, some mobs/bosses have arp so ideally you should hit 95% DR. Not worth kicking anyone over but still better.
    I8r4ux9.jpg
  • jazzfongjazzfong Member Posts: 1,079 Arc User
    edited February 2017
    From a DC perspective, bonding isnt a must on me but is a must on my teammate for me. If a dps char cannot outdps a support DC (me) at equal il, then either he should learn or upgrade or delete his char. No point supporting dpser that cant dps especially they are higher il than u, right?
    Post edited by jazzfong on
  • araneaxaraneax Member, NW M9 Playtest Posts: 639 Arc User
    I wanted to reply , considering i do not agree with what was done to demon and how people acted.
    ( skipped pages 3 to 5 since you guys are going into it and i have nothing to add there )
    To be honest i never saw anyone yell at people for not having bondings rank 12.
    Be it dmg dealers, tanks or healers.

    I did see people yelling at the cleric for not using AA :p
    ( it was so fun not to do it i just could not help it , take that people who run ahead without a Cleric and a Pally ! )

    Regarding the " elastication ", at the first boss.
    AA should have saved your Pali and that silly person , if they dieded that is on cleric.
    Even if they managed to hit each other , AA should have kept them alive.
    I know since i get yelled at for this, a LOT!
    Especially if the ranged classes do not get into the range of my AA and they die.

    I would love to show you some of my guildmates who run without bondings. They are amazing.
    They do not need it. And no one ever tells them what to do.

    Regarding nerfing bondings , well, i do not have an opinion regarding this yet.

    Best regards,
    d7d81448-df6b-48cf-94a0-cf1ba87d861a_zpsish6zr2v.jpg

  • urabaskurabask Member Posts: 2,923 Arc User
    edited February 2017
    araneax said:

    I wanted to reply , considering i do not agree with what was done to demon and how people acted.
    ( skipped pages 3 to 5 since you guys are going into it and i have nothing to add there )
    To be honest i never saw anyone yell at people for not having bondings rank 12.
    Be it dmg dealers, tanks or healers.

    I did see people yelling at the cleric for not using AA :p
    ( it was so fun not to do it i just could not help it , take that people who run ahead without a Cleric and a Pally ! )

    Regarding the " elastication ", at the first boss.
    AA should have saved your Pali and that silly person , if they dieded that is on cleric.
    Even if they managed to hit each other , AA should have kept them alive.
    I know since i get yelled at for this, a LOT!
    Especially if the ranged classes do not get into the range of my AA and they die.

    I would love to show you some of my guildmates who run without bondings. They are amazing.
    They do not need it. And no one ever tells them what to do.

    Regarding nerfing bondings , well, i do not have an opinion regarding this yet.

    Best regards,

    Even HG should save a Paladin and GF.

    My favorite are the DPS that run ahead of the tank and DC in the hallway with the Balor then get one hit and spam shift+f1.
    jazzfong said:

    From a DC perspective, bonding isnt a must is a must on my teammate for me. If a dps char cannot outdps a support DC (me) at equal il, then either he should learn or upgrade or delete his char. No point supporting dpser that cant dps especially they are higher il than u, right?

    They're still nice for the extra recovery and well debuff comps really do make runs faster.
    I8r4ux9.jpg
  • araneaxaraneax Member, NW M9 Playtest Posts: 639 Arc User
    urabask said:



    Even HG should save a Paladin and GF.

    My favorite are the DPS that run ahead of the tank and DC in the hallway with the Balor then get one hit and spam shift+f1.

    It is even better when they blame you for it.
    Like : " You where too slow ! Where is the cleric ! I died , what kind of a cleric are you ! "

    I tend to take revenge on people like that... i let them do it again and again, without saying anything. And then when they need a heal.. ups.. there is no heal. I pm pallies as well , to co-op with my amazing plans. No one ever refused . lol
    d7d81448-df6b-48cf-94a0-cf1ba87d861a_zpsish6zr2v.jpg

  • spideymtspideymt Member, NW M9 Playtest Posts: 710 Arc User
    edited February 2017
    Boundings are fine. I dont want the time back, when you saw all ppl with the same augment. They need to rework some buffs/debuffs from companions. Thats all.
    Post edited by spideymt on

  • silverkeltsilverkelt Member, NW M9 Playtest Posts: 4,235 Arc User
    all people wore for two years were augments, things changed.. if they made augments match.. everyone would just go back to them.. they never die, never get hurt, ect.

    BTW, I call foul on the zerg impact thingy.. Ive been in that channel.. they dont even have as half the rules as some of the other zerg channels.. Never heard of anything like that before ever.. it is still a zerg channel.. but still, it requires far less and is far more lax then the other ones I am in..






  • niadanniadan Member Posts: 1,635 Arc User
    edited February 2017
    I am going to settle this once and for all....

    YES BONDINGS ARE A MUST.

    There.
    I have made my proclamation.
    This thread can be closed now that I have spoken.
  • hustin1hustin1 Member, NW M9 Playtest Posts: 3,462 Arc User
    Just to recap what runestones are out there:

    Arcane
    Empowered
    Eldritch
    Profane
    Training
    Indomitable
    Serene
    Bonding

    It's a sad state of affairs that one out of the whole group so overpowers all of the others. Granted, bondings only come with companions, so they are much harder to get. Nevertheless, they are out there in sufficient quantities from the Winter Festival that people expect them. Clearly the way that runestones work needs to be rethought.

    I have to agree with the sentiment about augments. For ages I ran with a chicken augment, but finally (and only just recently) I broke down and switched to a companion (though the chicken is still in an active slot). The difference in damage output was just too great. There should be benefits and tradeoffs to either approach, but instead we've swung from one extreme to the other.
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  • aaramis75aaramis75 Member Posts: 348 Arc User
    Augments will cap at 151 with legendary status companion + R12 eldritches. Realistically, though, you're probably going to just get R9s which is 9.5% x 3, so 128.5% and leave your companion at non-legendary and put that money towards bonding stones.

    Once you get bondings to greater (50%) x 3, you're clearly in a better spot, and it only gets better from there.

    300% > 151% (assuming a legendary companion), so the math speaks for itself. It's pretty obvious.
    (for the math-challenged, that's twice as effective).

    But for the budget build for people just starting out? Yeah, augments do just fine.

    I'd argue you don't NEED 3 R12 bondings to succeed at endgame and can do fine at 150+ (so either a really good augment or 3 greater bondings), but it's definitely a help. Also keep in mind some fights in which your companion will die to AoE alot, augments will win out. 151% > 0% ;)
  • dread4moordread4moor Member, NW M9 Playtest Posts: 1,154 Arc User
    @aaramis75
    "300% > 151% (assuming a legendary companion), so the math speaks for itself. It's pretty obvious. (for the math-challenged, that's twice as effective). But for the budget build for people just starting out? Yeah, augments do just fine."
    The song "If I only had a brain" from The Wizard of Oz comes to mind (pun intended).
    (What was the guy who sang that made of?)
    No one, condescendingly "math challenged" or not, suggested augments are better then bonding. Spurious argument.
    The OP was lamenting the exclusion and ostrification of those who do not use or cannot afford r12 bonding.
    JrUzbQw.jpg?1
    I am Took.
    "Full plate and packing steel" in NW since 2013.
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