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Official Feedback Thread: Weapon Enhancement Changes

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  • warpetwarpet Member Posts: 1,969 Arc User
    just noticed this ,plaugefire has only aprox 70% damage effectiveness so some mods are not working
    here is act log where u can see it i done testing in new advanture zone https://www.dropbox.com/s/52ztw90y4en78dm/all damage.png?dl=0
  • treesclimbertreesclimber Member, NW M9 Playtest Posts: 1,161 Arc User
    Plague seems be working fine to me, it has that pseudo damage but no big deal.... and taking in consideration the debuff it is not bad dps enchant as well, take a look on the tooltips of terror for example, worse in 90% of the situations....remember, depending on your current buffs you'll be giving your party lets say 10% damage, that's pretty good, it's made for people that know their damage will be inferior to the team and want to buff it up.....

    What is not fine is Pilar of Power found by acident that is not debuffing anymore :/, it gives me 15% aditional damage when i stand in it, no idea what it's doing to alies.

    Seriouslly if nothing is done about fey and lightning it will a bad mod for SW/HR/TR. HR/SW/CW cannot sustain fey over a few seconds, CW's will just go with lightning, GWF with FEY, HR.....well keep your WE, TR and SW probably lightning depending on rotation but will be squashed.

  • ghoulz66ghoulz66 Member, NW M9 Playtest Posts: 3,748 Arc User

    Seriouslly if nothing is done about fey and lightning it will a bad mod for SW/HR/TR. HR/SW/CW cannot sustain fey over a few seconds, CW's will just go with lightning, GWF with FEY, HR.....well keep your WE, TR and SW probably lightning depending on rotation but will be squashed.

    Dunno about Fey on a TR but I

    SURE

    wish that path of the blade at least proc'd WEs. Smoke bomb might need tweaks if WEs were allowed to work for it again.

  • carterhimuracarterhimura Member Posts: 59 Arc User
    edited January 2017
    T. Terror doesn't reduce player's power for 40%, does it? Can somebody confirm this too?
  • ilmenirailmenira Member, NW M9 Playtest Posts: 269 Arc User
    edited January 2017

    ilmenira said:

    just this for now: the cost of swapping enchants has increased to 3,5 gold
    this feels like a move in the wrong direction for alt friendly play...

    @ilmenira This appears to be the normal (live) cost for popping an enchant out of legendary equipment. Unless you mean that was what it cost to remove from epic on preview.
    @beckylunatic
    true! my mistake...
    i fell into ---> too much wishful thinking towards cheaper enchant removal
    and too much fearful thinking of loosing this or that!
    *..*
    Post edited by ilmenira on
  • thefabricantthefabricant Member, NW M9 Playtest Posts: 5,248 Arc User
    edited January 2017
    So, today I decided to take a look at holy Avenger:



    Spreadsheet ^

    Some interesting notes:

    1) The T.holy buff is snapshotted on whatever skill it is applied to, even though other buffs will dynamically be added/removed. For example:



    This highlights before and after the Arcane stacks fall off of imprisonment. Ignore the 7 hits before the 60 from imprisonment, those were the hits to apply the T.Holy buff before I used imprisonment. I waited till there were only 5 seconds of buff left before casting Imprisonment, to ensure it would fall off during the process. There are 3 Arcane Stacks before and 0 after. I have 0 power, 18 int, no buffs other than the t.holy buff, which has a value of 25%. Using the 1000 damage weapons.

    1000*0.3*1.08*1.25 = 405 Without Arcane stacks

    442.6/405 = 1.09283950617

    Arcane stacks are multiplicative with each other which is why this value is slightly higher than 9%. If you look throughout the entire log there however, even after the t.holy buff falls off, the radiant damage dealt by the ability that was initially buffed still gets the 25% buff.

    2) Like other weapon enchantments tested so far, T.holy benefits from arcane stacks if procced of an Arcane Skill and Cold if procced off a cold skill. It counts as AoE/Single Target depending on the skill that procs it. Same proc rules as the previous 2 enchants posted. Unless specifically stated otherwise in future tests, this point 2 is implied by default, if I find otherwise, I will say so.

    3) Thought I would include an example of this 1.6 multiplier. Here is Chill Strike Proccing T.Holy twice:



    The first hit was for 324, which is equal to:

    1000*0.3*1.08=324.

    This is the expected value.

    The second hit is for 518.4 (you can't see the .4 in this picture but it is there), which is equal to:

    324*1.6=518.4

    4) The T.Holy damage buff only applies to the damage dealt by the weapon enchantment itself, not to your normal damage.

    5) The T.Holy damage buff to Radiant Damage has no CD, however it cannot be reapplied while it is up. The moment it falls off however, it can be reapplied.

    6) The T.Holy hit for 30% weapon damage has an ICD of ~0.3 seconds.

    Bug: Buff Higher than Intended.

    The 7.5% buff for 15 seconds every 45 seconds is actually a 25% damage buff, which is much higher than the value listed in the tooltip.


    Bug: Imprisonment and Chilling Presence.

    Although it is pretty much redundant to point this out, procs off of Imprisonment do not benefit from Chilling Presence.



    Personal note: Since it seems nobody else is posting a comparison of weapon enchantments, once I have done with my analysis I may do so.
    Post edited by thefabricant on
  • hmdq#4491 hmdq Member Posts: 508 Arc User
    edited January 2017
    To tell you the truth I think everyone is waiting for your "technical-math" look on the subject since not everyone has such knowledge. Or no one else cares what the devs do (HAMISTER things) with the game and moving on! Lol
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  • ghoulz66ghoulz66 Member, NW M9 Playtest Posts: 3,748 Arc User
    edited January 2017



    Personal note: Since it seems nobody else is posting a comparison of weapon enchantments, once I have done with my analysis I may do so.

    I don't have that fancy tool for one thing. Besides, Holy should be focused on improving it's buff. That's why people would get it in the first place.
  • treesclimbertreesclimber Member, NW M9 Playtest Posts: 1,161 Arc User
    edited January 2017


    2) Like other weapon enchantments tested so far, T.holy benefits from arcane stacks.





    All my life has been a lie xD

    I will do some comparissons in dps multi and single target for all classes all reworked enchants tomorrow, but i will only be analizing one rotation for both single and multi target, but for now mind this jewel:

    CW renegade MoF 50% crit chance, 4 target T.lighning test 4 minutes:
    10 843 378;

    CW renegade MoF 50% crit chance, 4 target T.Vorpal test 4 minutes:
    6 380 228;

    Smh....so wich dps class are you guys going to be on mod 11 renegade or thaumalurge xD, but no joking now dreadtheft had even "heavier" discrepancy but SW lacks habilities that trigger lightning...so for a SW that plays a buffer role in a party (currently the damnation + acc synergy) it will have very good and not exescive results and lightning provides such high damage if cooldowns are justified so depending on the dungeon at hand 1 rotation may be more than enough.

    Edit: T.Terror in pvp reduces power by 20% and defence by 40%.
    T.plague reduces defence by 15% each stack and does nothing to power.

    Post edited by treesclimber on

  • ghoulz66ghoulz66 Member, NW M9 Playtest Posts: 3,748 Arc User


    2) Like other weapon enchantments tested so far, T.holy benefits from arcane stacks.





    All my life has been a lie xD

    I will do some comparissons in dps multi and single target for all classes all reworked enchants tomorrow, but i will only be analizing one rotation for both single and multi target, but for now mind this jewel:

    CW renegade MoF 50% crit chance, 4 target T.lighning test 4 minutes:
    10 843 378;

    CW renegade MoF 50% crit chance, 4 target T.Vorpal test 4 minutes:
    6 380 228;

    Smh....so wich dps class are you guys going to be on mod 11 renegade or thaumalurge xD, but no joking now dreadtheft had even "heavier" discrepancy but SW lacks habilities that trigger lightning...so for a SW that plays a buffer role in a party (currently the damnation + acc synergy) it will have very good and not exescive results and lightning provides such high damage if cooldowns are justified so depending on the dungeon at hand 1 rotation may be more than enough.


    Three options.

    Nerfing Lightning to oblivion making it meh for other classes other than cws and sws.

    Tweak weapon damage.

    Tweak encounters or the enchants, which sounds like bugs waiting to happen.
  • crizpynutzcrizpynutz Member Posts: 349 Arc User
    I'm really not sure yet what to make of all this. I mostly run a DPS GF and a support DC and trying to figure out what I'm going to want. I "think" the GF will stick to being a high crit with vorpal but totally no idea on my DC....Crazy.
  • demonmongerdemonmonger Member, NW M9 Playtest Posts: 3,350 Arc User
    Please include tranquil enchantments buffs into this enchantment update.

    Thanks
    [SIGPIC][/SIGPIC]
    I hate paying taxes! Why must I pay thousands of dollars in taxes when everything I buy is taxed anyways!
  • treesclimbertreesclimber Member, NW M9 Playtest Posts: 1,161 Arc User

    Please include tranquil enchantments buffs into this enchantment update.



    Thanks

    I've been trying several enchants in detail on preview, they all have similarities in some powers but when it comes to fey.....it's a mess it's the rule breaker and happy about it, the devs have plenty to do with these enchantments still, no offence but i think it's better to put tranquil and tenebrous for another mod since not even bronzehood and brilliant energy are getting fixed and they are from the same category.

  • ghoulz66ghoulz66 Member, NW M9 Playtest Posts: 3,748 Arc User

    Please include tranquil enchantments buffs into this enchantment update.



    Thanks

    I've been trying several enchants in detail on preview, they all have similarities in some powers but when it comes to fey.....it's a mess it's the rule breaker and happy about it, the devs have plenty to do with these enchantments still, no offence but i think it's better to put tranquil and tenebrous for another mod since not even bronzehood and brilliant energy are getting fixed and they are from the same category.
    What's so damn hard about increasing the amount of health tranquil heals you?

  • beckylunaticbeckylunatic Member, NW M9 Playtest Posts: 14,231 Arc User
    I don't think there's a truly important reason to touch Brilliant Energy, except as a larger project to restore value to the sadly outdated Hero pack. It's not meant to be endgame viable. It's just a thing you can throw into weapon enchant slots at no added cost if you happen to own it.
    Guild Leader - The Lords of Light

    Neverwinter Census 2017

    All posts pending disapproval by Cecilia
  • ghoulz66ghoulz66 Member, NW M9 Playtest Posts: 3,748 Arc User
    Hope the next patch they address parts of WEs not scaling, and address things to be done to Holy Avenger's buff.

    Also proly be nice to improve terror. Ever since the change to it the debuff has become a pile of garbage.
  • asterotgasterotg Member Posts: 1,742 Arc User
    @thefabricant, thank you for your work. There are few people, who take the time to do the testing and share the results with us.

    My work does not allow anything similar and, to be honest, I might be to lazy/stupid, too. Nevertheless. I have t. dread, t. lightning, t. vorpal, t. fey, pure PF and perf. barkshield on live. If you need any of them for your tests, just tell me and I will copy them to preview.

    Chars: CW, DC, GF, GWF, HR and TR.
  • This content has been removed.
  • asterotgasterotg Member Posts: 1,742 Arc User

    You can buy all of them for 1 copper on preview @asterotg

    Ok, I did not know that. When I had more time I did some testing with fiends on preview and I just remember the 'how should I test it, if I dont have it' situations.

    One of the few things I can honestly say, 'wow, an improvement'.

    Chars: CW, DC, GF, GWF, HR and TR.
  • tutelo#5367 tutelo Member Posts: 82 Arc User
    @thefabricant

    So, is the new Holy avenger looking like a good option for OP tanks, or should they choose something else?
  • treesclimbertreesclimber Member, NW M9 Playtest Posts: 1,161 Arc User
    ghoulz66 said:

    Please include tranquil enchantments buffs into this enchantment update.



    Thanks

    I've been trying several enchants in detail on preview, they all have similarities in some powers but when it comes to fey.....it's a mess it's the rule breaker and happy about it, the devs have plenty to do with these enchantments still, no offence but i think it's better to put tranquil and tenebrous for another mod since not even bronzehood and brilliant energy are getting fixed and they are from the same category.
    What's so damn hard about increasing the amount of health tranquil heals you?

    You cant just say "hey this enchant is bad lets buff it" you have to make at least a little revision by the builds or you end up with mod 6.

  • carterhimuracarterhimura Member Posts: 59 Arc User

    @carterhimura 20% only on players.

    This is definitely a bug.
  • marnivalmarnival Member Posts: 1,432 Arc User

    Please include tranquil enchantments buffs into this enchantment update.



    Thanks

    I've been trying several enchants in detail on preview, they all have similarities in some powers but when it comes to fey.....it's a mess it's the rule breaker and happy about it, the devs have plenty to do with these enchantments still, no offence but i think it's better to put tranquil and tenebrous for another mod since not even bronzehood and brilliant energy are getting fixed and they are from the same category.
    Well tenebrous should at least be easy to fix they broke it and not once since have the bothered even to answer the bug reports or just said it works as it clearly do not.

    So including tenebrous woul be a good idea imho especially since hp and lifesteal/heal have gone through the roof..
  • thefabricantthefabricant Member, NW M9 Playtest Posts: 5,248 Arc User
    edited January 2017

    @thefabricant



    So, is the new Holy avenger looking like a good option for OP tanks, or should they choose something else?

    I am going to hold off on recommending anything until the changes are all through and the enchants have been adjusted, however, as it currently stands, if your goal is to help the team mitigate damage then T.Fey is better and if your goal is to debuff enemies then frost/PF is better.

    Today I tested terror but found nothing exciting, I will hold off on posting those results until I have finished feytouched, which I am checking next.
  • beckylunaticbeckylunatic Member, NW M9 Playtest Posts: 14,231 Arc User
    Feedback: Terror Enchant mitigation
    While my understanding is that Terror's debuff being mostly nullified on bosses (where it counts) is not actually due to anyone changing anything, players now have better/refreshed information with regard to it being the poorest PvE debuff enchant. Increasing its damage doesn't suffice to make it more appealing because the niche that it should appeal to has multiple better choices.

    If it actually debuffed 4% as the tooltip says, it could be a reasonable choice for players looking for a small but consistent debuff that's easy to keep up. The old recommendation for Terror was that it was best used by the party support member with the slowest attacks, as you didn't need to worry about multiple stacks. That's where I'd see it fitting in again if it were made more competitive.

    Incidentally, the root effect does work in PvE, though it's only noticeable against foes that were already weak and unthreatening.


    Guild Leader - The Lords of Light

    Neverwinter Census 2017

    All posts pending disapproval by Cecilia
  • warpetwarpet Member Posts: 1,969 Arc User
    tested most of enchants y day this are changes i would like to see
    Trans terror ,trans bile,trans flame all 3 of them needs a damage buff or they need to get their debuffs improved
    Trans holy icd on proc is killing it and makes it useless i cant see anything so overpowerd on its proc to deserve icd
    Trans Plauge needs small damage buff
    trans fey needs to get nerf i think you should at least remove damage based on weapon damage from it

    if enchants changes come as they are now nothing will change we will still use 2 or 3 of them:trans fey , lightning(lightning is good for few builds) for damage and trans plauge for debuff Changes will be pointless because in the end we will only use 3 enchants like we do now only difference will be is that everyone will just replace vorpal and dread for fey
  • ghoulz66ghoulz66 Member, NW M9 Playtest Posts: 3,748 Arc User

    ghoulz66 said:

    Please include tranquil enchantments buffs into this enchantment update.



    Thanks

    I've been trying several enchants in detail on preview, they all have similarities in some powers but when it comes to fey.....it's a mess it's the rule breaker and happy about it, the devs have plenty to do with these enchantments still, no offence but i think it's better to put tranquil and tenebrous for another mod since not even bronzehood and brilliant energy are getting fixed and they are from the same category.
    What's so damn hard about increasing the amount of health tranquil heals you?

    You cant just say "hey this enchant is bad lets buff it" you have to make at least a little revision by the builds or you end up with mod 6.
    Tranquil has a CD if you haven't tried it lately. It is essentially useless.




    Also, I think flaming's dot is not stacking. Even if it did reach the 3 stacks the damage would be nowhere no useful. Lighting and other enchants can hit as frequently as a class can get off hits. The dot needs a serious buff to be viable with others.
  • ironzerg79ironzerg79 Member, Neverwinter Moderator, NW M9 Playtest Posts: 4,942 Arc User
    edited January 2017
    BUG: Weapon Enchantment powers will no proc from Ray of Frost on targets Frozen via CW Chills. Tested versus: Lightning, Flaming, Dread, Feytouched.

    image
    Post edited by ironzerg79 on
    "Meanwhile in the moderator's lounge..."
    i7TZDZK.gif?1
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