First Developer Blog is out for the upcoming expansion! This should be hitting Preview very very very soon but we wanted to get a head start on showcasing upcoming features and get discussions and feedback rolling!
beckylunaticMember, NW M9 PlaytestPosts: 14,231Arc User
edited January 2017
So... even in the briefest of overviews, this module looks to touch on a few things that appeal to me in particular. I've been pleading for campaigns with multiple ways to complete them for... a really long time.
Edit: For what it's worth, I am one of those players that for a variety of reasons very seldom participates in group content. The key change is something I can only get worked up about on the behalf of other players, and a little bit depending on what kind of impact it has on AH prices for certain items. So yeah, I can be interested in a new module with things that appeal to me. I try to be sensitive to the interests of other players, but that doesn't mean I will never express opinions that are more specific to myself.
Few things who will be welcome: - One stable layer on the inventory under companions's one, it's very frustrating to don't see all our mounts. - Possibility to have 2 sets (gear, powers...) equiped in the same time, typically (PvE and PvP) - In the bank: A new share part for crafting components. - Crafting: New reciepes for companions gears, will be a good solution to save crafting and resolve the issue of Gateway's dead - Spellplague dungeon: just hope it won't be cut like CN, but more like Fanbreaker with new fighting mecanism.
Thx for reading,
Brewald - GWF 18.3k Eleonore - CW Mof Renegade 17.5k Harlgard le Vieux - OP Prot 18.3k Valrik - DC AC 18.2k Furiela - SW Temp 18.1k
I see multi-spec is coming, though I haven't figured out how to save my loadout yet. Whenever I make a spec change it seems to apply across all loadouts. Am I missing something?
One other small but weird bug I noticed: my rusted trailblazer's axes now require class scourge warlock (I'm a hunter ranger). The restored piece from the restore menu seems to correctly indicate hunter ranger. Just such a weird bug I thought I'd report it.
*Edit-Well, I love the new story so far, though I have noticed a few typos. I like that so much of this was foreshadowed in the Maze Engine and earlier.
Post edited by vandignesca on
Love yourself, and focus on the rest of the madness of life later.
I was just on the preview checking out the quest line and got to part 3 where you have to change your appearance to go undercover. My question is, what happens if your character has the look that is no longer available. Will we still be able to return to our previous look? I have consistently avoided any appearance change on my HR because she has the original look from before all the new ones came out, and the original ones are no longer accessible. I don't want to give that up.
I was just on the preview checking out the quest line and got to part 3 where you have to change your appearance to go undercover. My question is, what happens if your character has the look that is no longer available. Will we still be able to return to our previous look? I have consistently avoided any appearance change on my HR because she has the original look from before all the new ones came out, and the original ones are no longer accessible. I don't want to give that up.
For me the quest said something along the lines of "you have been granted 2 change appearance tokens; you do not need to actually change appearance to continue this quest", so I hit cancel when the window popped up, and walked out.
Love yourself, and focus on the rest of the madness of life later.
I was just on the preview checking out the quest line and got to part 3 where you have to change your appearance to go undercover. My question is, what happens if your character has the look that is no longer available. Will we still be able to return to our previous look? I have consistently avoided any appearance change on my HR because she has the original look from before all the new ones came out, and the original ones are no longer accessible. I don't want to give that up.
For me the quest said something along the lines of "you have been granted 2 change appearance tokens; you do not need to actually change appearance to continue this quest", so I hit cancel when the window popped up, and walked out.
as did i, and i hope it stays that way. forcing someone to change their appearance is kinda lame imo. Have us go there and receive a temp buff that alters our appearance but when the buff wears off then your back to your normal look (combat could be a viable way to force it off)
I heard that in M11 at magic stones in weapons (fire, lightning, etc.) Will take effect modifier damage. Will work on modifiers Lostmauth's set bonuses (again), set the Black Ice and Dragon Empire, thus making the sets more or less urgent and thus diversifying the range of sets for each class?
So far as this is the only thread, which seems as my post fits in, i will post it here: Bugg-Reports: - Sergeant Hawthidon; He did an uprank in the army of Neverwinter, that's cool, he did a great job tough, but why his Rank in Quest related texts is still "Private"? - Quest "Returned to the Plague Tower"; It seems like there are some buggs causing only 21 Mobs to spawn, but you need to kill 25 of them to progress further, and yes i've been looking for the missing 4 for about an half hour.
It is just my opinion. Feytouched do not need buff. He had increases all damage by 18%. He scale already.
Classic characteristics for the character: 75% Base CritSev, 10% from boons, 10% from pots. Total 95%. With Vorpal 95%+50%=145%. DPS = (1+CA+CritChance*CritSev)*SomeBuffs*BaseDamage.
Now we draw the graphs of dps from critical strike chance and WE. Pink. Vorpal. Without CA. DPS = (1+CritChance*1.45) . Red. Vorpal. CA=30%. DPS = (1+0.3+CritChance*1.45) . Gray. Fey. Without CA. DPS = (1+CritChance*0.95)*1.18 . Black. Fey. CA=30%. DPS = (1+0.3+CritChance*0.95)*1.18 . CritChance from 30% to 100%.
It is seen that Vorpal wins only in the case of high values of critical strike chance.
And one example, when Fey is better than Vorpal almost always. HR with feats Rising Focus (15% CritSev) and Skirmishers Gambit (50% CritSev), 10% from boons, 10% from pots. Pink. Vorpal. Without CA. DPS = (1+CritChance*2.1) . Red. Vorpal. CA=30%. DPS = (1+0.3+CritChance*2.1) . Gray. Fey. Without CA. DPS = (1+CritChance*1.6)*1.18 . Black. Fey. CA=30%. DPS = (1+0.3+CritChance*1.6)*1.18 . CritChance from 30% to 100%.
It should also be noted that Fey reduces enemy damage by 18%. What is another of its very strong advantage.
There's a whole other post for the plague tower quest, you're not the only one
Just want it to get mentioned in my Bugg-Reports, as soon as this Bug is fixed, and i can progress further i'll see more Buggs ... or at least i suppose to see more buggs :P
New artifact weapon set bonus: Firesoul: When you damage an enemy, there is a chance you become Fortified, which increases your defense by 5% and adds your Defense to your Power, to a max of 30% increase of your total Power.
This is insane. On my GF build this gives me 10k Power when triggered, and I don't even have BiS enchants yet. On an endgame build it will easily give 12k power, which equals to 30% damage increase, not to mentione increased damage from new enchants, making it way better than relic set no matter the stat difference. I add as a PvP GF player, GF definitely does not need this kind of damage buff. None of the classes do. Please bring down this effect to more reasonable levels.
I was just on the preview checking out the quest line and got to part 3 where you have to change your appearance to go undercover. My question is, what happens if your character has the look that is no longer available. Will we still be able to return to our previous look? I have consistently avoided any appearance change on my HR because she has the original look from before all the new ones came out, and the original ones are no longer accessible. I don't want to give that up.
For me the quest said something along the lines of "you have been granted 2 change appearance tokens; you do not need to actually change appearance to continue this quest", so I hit cancel when the window popped up, and walked out.
Hey guys,
I've seen a few comments regarding this. I don't believe we'll get a system to save what your current look is before you go to the next, but I will make it much more obvious that changing your actual look is optional.
Anyone going on about the Firesoul seems to be forgetting that power is less effective as you stack more. It's also less effective in a party if anyone is buffing your power. Meaning at higher power levels, Relic is still most certainly BIS since it's 10% outgoing dmg. This is of course assuming that all sets work the same with 10 sec uptime and 30 sec cooldown. If Firesoul didn't/doesn't have that same cooldown/uptime then yes it's most likely BIS for anyone with significant defense.
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ghoulz66Member, NW M9 PlaytestPosts: 3,748Arc User
Anyone going on about the Firesoul seems to be forgetting that power is less effective as you stack more. It's also less effective in a party if anyone is buffing your power. Meaning at higher power levels, Relic is still most certainly BIS since it's 10% outgoing dmg. This is of course assuming that all sets work the same with 10 sec uptime and 30 sec cooldown. If Firesoul didn't/doesn't have that same cooldown/uptime then yes it's most likely BIS for anyone with significant defense.
Tell that to a guy I came across with 100k power by himself who vaporized everything on sight.....
Comments
Sorry if that seems a bit unfair. We're just a bit short of timing and details now, and were burned recently.
Edit: For what it's worth, I am one of those players that for a variety of reasons very seldom participates in group content. The key change is something I can only get worked up about on the behalf of other players, and a little bit depending on what kind of impact it has on AH prices for certain items. So yeah, I can be interested in a new module with things that appeal to me. I try to be sensitive to the interests of other players, but that doesn't mean I will never express opinions that are more specific to myself.
Neverwinter Census 2017
All posts pending disapproval by Cecilia
- One stable layer on the inventory under companions's one, it's very frustrating to don't see all our mounts.
- Possibility to have 2 sets (gear, powers...) equiped in the same time, typically (PvE and PvP)
- In the bank: A new share part for crafting components.
- Crafting: New reciepes for companions gears, will be a good solution to save crafting and resolve the issue of Gateway's dead
- Spellplague dungeon: just hope it won't be cut like CN, but more like Fanbreaker with new fighting mecanism.
Thx for reading,
Eleonore - CW Mof Renegade 17.5k
Harlgard le Vieux - OP Prot 18.3k
Valrik - DC AC 18.2k
Furiela - SW Temp 18.1k
One other small but weird bug I noticed: my rusted trailblazer's axes now require class scourge warlock (I'm a hunter ranger). The restored piece from the restore menu seems to correctly indicate hunter ranger. Just such a weird bug I thought I'd report it.
*Edit-Well, I love the new story so far, though I have noticed a few typos. I like that so much of this was foreshadowed in the Maze Engine and earlier.
Also ability to hide enchant effects while not in combat would be nice.
Bugg-Reports:
- Sergeant Hawthidon; He did an uprank in the army of Neverwinter, that's cool, he did a great job tough, but why his Rank in Quest related texts is still "Private"?
- Quest "Returned to the Plague Tower"; It seems like there are some buggs causing only 21 Mobs to spawn, but you need to kill 25 of them to progress further, and yes i've been looking for the missing 4 for about an half hour.
Bug report:
Manage Loadouts:
- Powers aren't saved and don't switch with equipment.
Eleonore - CW Mof Renegade 17.5k
Harlgard le Vieux - OP Prot 18.3k
Valrik - DC AC 18.2k
Furiela - SW Temp 18.1k
Firesoul: When you damage an enemy, there is a chance you become Fortified, which increases your defense by 5% and adds your Defense to your Power, to a max of 30% increase of your total Power.
This is insane. On my GF build this gives me 10k Power when triggered, and I don't even have BiS enchants yet. On an endgame build it will easily give 12k power, which equals to 30% damage increase, not to mentione increased damage from new enchants, making it way better than relic set no matter the stat difference. I add as a PvP GF player, GF definitely does not need this kind of damage buff. None of the classes do. Please bring down this effect to more reasonable levels.
I've seen a few comments regarding this. I don't believe we'll get a system to save what your current look is before you go to the next, but I will make it much more obvious that changing your actual look is optional.