Please report all bugs and issues for the Sea of Moving Ice on PC here so our Q&A and community teams can look into it. Provide as much information as possible!
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Bugs and Issues:
Ancient Warding on the DC paragon path for the Annointed Champions is not working anymore. (With this patch.)
Not the 20% more time neither the 3% heal at the end of the Daily nor the 5% of your Action Point Gained is.
Annointed Action class feature from the Anointed Champion Path is not working with the Anointed Army.
Prophecy of Doom encounter from the Divine Oracle Path is not rewarding a lot of action points once the marked targets are dead and the cooldowns are not reset.
No encounter besides Sunburst and Chains of Blazing Light is rewarding Action Points in Divinity Mode.
I am not mentioning the fact that Divine Glow is not Procing weapon enchantments since it is known.
I'll add more bugs and issues related to the patch and the classes in a later post.
2. All quests only return gold and XP as a reward;
3. It is possible to sell your upgraded khyek to the fishmonger and then no longer upgrade it. I lost my upgraded khyek :-(
4. Lag, a lot os lag of course!
> next step we need mythic bags?
2. Camera won't make up it's what how close in needs to be.
3. Land to water and back transitions are retardedly slow.
Edit: WTF is with the exploding runechanged trolls not giving credit fro killing them. Some sort of twisted joke?
edit: It will just give progress if you fish in the HE "Fishing Frenzy". I needed about 1 hour for completing the quest! By far too much for just a daily.
Neverwinter Census 2017
All posts pending disapproval by Cecilia
Because you know, players get a tad upset about them breaking things and such.
I do not even know why we bother anymore.
Plant growth (hunter ranger encounter power) doesn't work properly.
It only deals damage twice instead of four times.The first 2 sec dont hit.
MORE BUG:
Don't proc the feats like Thorned Roots and Biting Snares
It is probably linked to whatever was changed to prevent multi-hit encounters?
https://www.youtube.com/watch?v=ANIsUl8cOLk
I also need something to mitigate my headache.
https://youtu.be/Q6GzmmKGfQM
Oltreverso guild leader
Maga Othelma - DC | Svalvolo - SW | Dente Avvelenato- GWF
- Cloaks and capes no longer seem to fly straight up in the air when viewing characters wearing them from long distances.
Bug : hanging cape from distance still persist. In addition now the cape is missing when u are on a mount.
Thanks
BlackMagi
Neverwinter Census 2017
All posts pending disapproval by Cecilia
Oltreverso guild leader
Maga Othelma - DC | Svalvolo - SW | Dente Avvelenato- GWF
Other HRs in chat were experiencing the same problem of Tab changing stances and not baiting the hook.
ETA: I also reloaded the character, and reloaded the game, to no effect.
Update: A guildie HR was able to fish and was using default key settings. I found a way to remap my key back to Tab by using the /unbind command on it, and then using the ingame 'change keybinds' interface. Using the interface alone wouldn't do it.
Update 2: Interface will do it but need to be on land.
Update 3: Can bind an additional input to key by mousing to far right in menu and choosing another.
Neverwinter Census 2017
All posts pending disapproval by Cecilia
"Invite to queue group" has vanished from player interact menus unless you are in the same instance, as far as I've been able to tell. Not in chat, not on guild roster, yes in the default view of "find person", yes if you pull it up from line of sight.
Guild roster "last online" info will repeat itself until your screen fills with text as long as you hold the cursor in place.
My chat wrapping had been fine but is now behaving strangely again, so it looks like that got rebroke rather than fixed.
Neverwinter Census 2017
All posts pending disapproval by Cecilia
<CO docs> .: Petco :. // Base DPS Sheet (needs revision) // PSA on Power Activation Delay
- Themed Tanks // Misc Build Dump // Ayonachan's Gift Horse (stat data)
- Be safe and have fun, champs - for science!
I'm sorry, but I do not play MMORPG to stay 15min in one place and do fishing. While the idea is good, as an optional quest, but making it necessary repeatable... well that is not good.
We are short of bag space (got 2 runic bags, 2 greater) and I do not have enough space... and you put all these fishes (almost 100!) in regular bag space... SERIOUSLY!? Give us a fish tank or something, please.
It's even more annoying than I thought! I spend over 30 minutes in HE Fishing zone and got 100 points. Really?! WTF did you do to this ACTION MMORPG! This is not fishing simulator/game. We do not want this. Make it optional please.
I like a lot of new changes you bring up with new module. Especially new Trial, this is content we want the most. Dungeons, Trials/Raids, Skirmishes. I do hope there will be more in the future or at least come back of old dungeons.
I like the direction you're taking with bug fixing. There was a lots of issues that were adressed in this update. Thanks for that.
But...
The new map looks great, but requirements for this game are so huge that it either looks bad or looks great and you play with 15 FPS. Optimization in this game is horrible. I play Witcher 3 on my PC with mid/high setting with 25-30 fps all the time. This game got spikes down to 7 fps from usual 30 (i got it capped in settings).
Many players asked you to limit new instances, because it's the main reason of lags, rubberbanding, bugs (cannot interact with objects). 65! people in one place, really?! with that bad engine and that bad optimization?! This is just terrible decision. Limit instances to 25 and we could talk about content, because right now performance issues diminishes any good stuff you do.
I'm not fan of reinforcement and empowered system. It just takes too much time for average player. Before this module every new campaign could be accomplished by doing daily and weekly quests, some required few special items like Linu Favor (this one you need a lot, lol) or Books acquired from completing Trials/Dunegons/Skirmishes and that was OK. But now... amount of Veinblood you need to collect is way to high! I know some people run HE for whole day and got maxed out of this currency, but this is minority. Most players do a daily missions, weekly quests, one or two HE and that is all that they can afford (and its up to 1 hour of game play or even more). And from that you get like what... 600 Veinblood? Then you complete FBI, it takes up to an hour (unless you're 4k team), and you get what... 200 Veinblood. It's a joke. Do you know that we really want to play Dungeons and Dragons, not Heroic Encounters and Farming?
I get that new items are for top players with BIS equipment, at least leave campaigns out of this rat race for 4k+ only.
To sum it up:
You make great progress in bug-fixing.
You did great job in content design (visual), but it's diminished by performace issue and laggy instances with 65 players.
We want more dungeons, trails and skirmishes.
Noone asked for more HE and mandatory and time consuming fishing games.
We hate Veinblod, Empowering system, it's grind and farming.
We do not have bag space for all this stuff. Refinement (artifact, thaumaturgic, regular stones - in 4 coulours, 3 bound options, enchantments&runes -12 levels, ) takes up way too much space! And now you introduce fishing with almost 100 items. It's nail in the coffin named bagspace. Give us a fish tank for all those baits & fishes and extra bag for refinement (as we have for professions).
I think you can obtain stuff instead of fishing from AH, then you have to produce AD to buy those 15mins of fishing.
Hope this helps
BlackMagi