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  • weaver936weaver936 Member, NW M9 Playtest Posts: 443 Arc User

    I got a GF at IL 3.3 a DC at IL 2.6, a GWF at IL 2.5 and a warlock at IL 3.4.

    I leveled that GF to play a defender/controller and I chose the best build I could imagine to speed things up, protect my party and control those mobs ... and it works quite good , it´s fun to play and GF is one of the strongest classes in NWO.
    I play that DC for a long time (rightous/buffer atm), but lag in equip, despite that I can run every dungeon and at least double the damageoutput from my party by buffing/debuffing, spending huge mitigation and some heals... it works, the class is fun to play , it´s one of the strongest classes in NWO.
    I have that GWF at 2.5 IL, I play that calss as a dps-class, normally he is praying in PE. Lately I slotted my 3xrank12 bondings and some rank 7 into my loyal equip, Boons half completed...it´s allways a pleasure to watch those numbers and the stats this class can achieve at low IL --> Disciple of War, Steely defence push 20-25% from DR/Arp, recovery towards power, Weapon mastery+offhand = +15% critchance, destroyer 46,5% damagebonus , destroyer purpose +50% damagebonus etc., I definitely fullfill my role as a Striker.

    I have that warlock since release and it is a neverending problem, buggy and hard to take, you allways adapt to the next buggy setup, noone wants to read that "list of despair".
    In the beginning a lot of player spend so many input, ideas and wrote hundreds of threads, I read them, I took part etc.
    ... 2,5 years nothing happened. Than there came the "big balance mod", having a window of about 2-3 weeks to get things done beside two other classes, done by "One-man-Amenar". A lot of player took part, spend ideas/tested stuff for hours etc.. At the end two weeks were not sufficient to compensate all that accumulated problems over the years and the rework/balance was not done accurat at all.

    Following the last arguments I read, the warlock class should not have happend at all since release and should be send back into the devs drawer where it came from right at the start, since it never worked the way other classes did.
    Blaming the few player who dare to stick with that class, only doing their best to compansate this big pile of bugs and finding setups to get the class viable, sounds irritating to me. Ranting about "bug abuser" and the wrong mentality those player run with, exploiting stuff, makes me shake my head. Atm most player even can´t get the actual meta-build (Hellbringer-fury ) working, so many posts about problems and insufficient dps despite buggy TC to read!
    Some esacape into the fixed idea, warlocks can take part as a indespensable buffer/debuffer...sry I fear warlock is gonna be "The fifth wheel on the car".

    I now can use (essentially) my old Mod 5 HB Fury build on my warlock. I love that. I may not ever be Top Dps, but it's by far the funnest class I play. and i play them all (op tank and heals too), If it was impossible to finish content with the SW, that would be one thing. But even in FBI, I do just fine.. and I don't have even close to all the bells and whistles that many SW's have (orcus set, full rank 12's... Mounts and Insignia's... etc.)

    What I'm beginning to suspect is that the devs are using FBI as the yard stick to measure class balance (finally). A dungeon that I think was designed from ground up to be the testing ground for extreme builds. And when the devs find something totally out of line they tweak the class and powers to scale everyone down to where FBI will be challenging like they intended. Ofc, they are looking at items too (poor mod 5 set users... lol).

    I much prefer this kind of system than using pvp (or player whining) as a gauge as to what should and shouldn't be done.

    The challenge we will face while they do all of their testing (basically looking over the numbers and runs in FBI) and then tweaking is that (at least for some time) we'll have some classes that seem just MEH compared to others or what they used to be. OP tank and SW seem to be the ones with the most effect on making FBI trivial or at least easier than the devs think it should be.

    The only reason that I can think of that they don't mess with GWF more is maybe they've decided to leave one good primary dps class, so that people can actually complete content. Leaving the GWF as the go to if things in a run are so bad with the guild or group of friends... one of them says.. ok we been at this too long.. let me get my GWF.

    As far as I can tell, the GWF is the more numerous class out there... I think this is a main reason the devs don't mess with them too... if they nerfed GWF hard they might just HAMSTER off too many people. Perhaps their numbers tell them that GWF has been the most profitable class for the company, so they don't want to risk killing the Golden Goose. But, even if it were the most profitable class... it's not necessarily because it's the most interesting... imo it's actually very simplistic and requires virtually no skill to play. basically it's slap the keyboard and get free dps.

    This might very well be what would make it so popular and profitable as a class.... more easily accessible dps class for the majority of players.

    Regardless of all of this, I've seen truly exceptional players make every class shine. And I believe that there are so many possibilities with all the different items and set bonuses and feats and boons and so on (and many more coming each mod) that's it highly unlikely that more than a handful of people on the forums here know enough about their class to say it needs to be totally revamped.. lol.

    Most people are just waiting to be told what's good in some guide or something. Well, not JUST waiting... they busy themselves with complaining about "nerfs" and buffs and prices of items they want so they can be like those other guys running in god mode.

    ... I just thought of something... *puts on tin foil hat* maybe the devs are fixing the TC issue so that all the SW's will be even more motivated to farm the new weapons to restore some of their former glory. OMG>. it's a money grab.. lol.
    “Improvise, Adapt and Overcome!”

    ― Clint Eastwood, Heartbreak Ridge



    Guild Leader of Ardent Justice HQ: Always recruiting People not Pixels.


    FOUNDER and OWNER of the SKT3K Channel: SKT Only Content 3k+. http://www.arcgames.com/en/forums/neverwinter/#/discussion/1228278/skt-content-for-the-non-elite-video-links-provided
  • weaver936weaver936 Member, NW M9 Playtest Posts: 443 Arc User
    edited November 2016

    In the name of class balance, they gave a tank (GF) the power to do massive DPS but nerfed a DPS only class to suck even more. All these videos popping up about how GFs can now tank and do DPS are just embarrassing and a testament to how badly the class balance team failed to achieve their goal. Still, We adapted as mod 10 came out but again. What do you want from us. To stop playing this game because that's going to happen automatically anyways. No warlocks will be invited to dungeons anymore and we feel the money that we put in this game is all in vain. I don't even feel like getting on the game right now let alone levelling a GWF

    They are fixing that BUG in Mod 10m... they didn't GIVE the GF anything like that on purpose.. lol. And it's not the Devs fault that some people run only with the people that would not run with people just because they are SW. That's the ELITIST's fault. :D.

    I'm still planning on making my SW my primary dpser... even though my GWF would be easier to make top dps... -.-

    I prefer to do what is challenging and fun/fun and challenging.. they go hand in hand with me.

    I'm not saying the Devs (or myself) are perfect... but like in life.. it's best to Improvise, Adapt, and then you can Overcome... instead of having things handed to you constantly.

    I don't say this to condemn anyone.. but to ENCOURAGE everyone.
    “Improvise, Adapt and Overcome!”

    ― Clint Eastwood, Heartbreak Ridge



    Guild Leader of Ardent Justice HQ: Always recruiting People not Pixels.


    FOUNDER and OWNER of the SKT3K Channel: SKT Only Content 3k+. http://www.arcgames.com/en/forums/neverwinter/#/discussion/1228278/skt-content-for-the-non-elite-video-links-provided
  • jenax002#5227 jenax002 Member Posts: 16 Arc User
    weaver936 said:

    I got a GF at IL 3.3 a DC at IL 2.6, a GWF at IL 2.5 and a warlock at IL 3.4.

    I leveled that GF to play a defender/controller and I chose the best build I could imagine to speed things up, protect my party and control those mobs ... and it works quite good , it´s fun to play and GF is one of the strongest classes in NWO.
    I play that DC for a long time (rightous/buffer atm), but lag in equip, despite that I can run every dungeon and at least double the damageoutput from my party by buffing/debuffing, spending huge mitigation and some heals... it works, the class is fun to play , it´s one of the strongest classes in NWO.
    I have that GWF at 2.5 IL, I play that calss as a dps-class, normally he is praying in PE. Lately I slotted my 3xrank12 bondings and some rank 7 into my loyal equip, Boons half completed...it´s allways a pleasure to watch those numbers and the stats this class can achieve at low IL --> Disciple of War, Steely defence push 20-25% from DR/Arp, recovery towards power, Weapon mastery+offhand = +15% critchance, destroyer 46,5% damagebonus , destroyer purpose +50% damagebonus etc., I definitely fullfill my role as a Striker.

    I have that warlock since release and it is a neverending problem, buggy and hard to take, you allways adapt to the next buggy setup, noone wants to read that "list of despair".
    In the beginning a lot of player spend so many input, ideas and wrote hundreds of threads, I read them, I took part etc.
    ... 2,5 years nothing happened. Than there came the "big balance mod", having a window of about 2-3 weeks to get things done beside two other classes, done by "One-man-Amenar". A lot of player took part, spend ideas/tested stuff for hours etc.. At the end two weeks were not sufficient to compensate all that accumulated problems over the years and the rework/balance was not done accurat at all.

    Following the last arguments I read, the warlock class should not have happend at all since release and should be send back into the devs drawer where it came from right at the start, since it never worked the way other classes did.
    Blaming the few player who dare to stick with that class, only doing their best to compansate this big pile of bugs and finding setups to get the class viable, sounds irritating to me. Ranting about "bug abuser" and the wrong mentality those player run with, exploiting stuff, makes me shake my head. Atm most player even can´t get the actual meta-build (Hellbringer-fury ) working, so many posts about problems and insufficient dps despite buggy TC to read!
    Some esacape into the fixed idea, warlocks can take part as a indespensable buffer/debuffer...sry I fear warlock is gonna be "The fifth wheel on the car".

    I now can use (essentially) my old Mod 5 HB Fury build on my warlock. I love that. I may not ever be Top Dps, but it's by far the funnest class I play. and i play them all (op tank and heals too), If it was impossible to finish content with the SW, that would be one thing. But even in FBI, I do just fine.. and I don't have even close to all the bells and whistles that many SW's have (orcus set, full rank 12's... Mounts and Insignia's... etc.)

    What I'm beginning to suspect is that the devs are using FBI as the yard stick to measure class balance (finally). A dungeon that I think was designed from ground up to be the testing ground for extreme builds. And when the devs find something totally out of line they tweak the class and powers to scale everyone down to where FBI will be challenging like they intended. Ofc, they are looking at items too (poor mod 5 set users... lol).

    I much prefer this kind of system than using pvp (or player whining) as a gauge as to what should and shouldn't be done.

    The challenge we will face while they do all of their testing (basically looking over the numbers and runs in FBI) and then tweaking is that (at least for some time) we'll have some classes that seem just MEH compared to others or what they used to be. OP tank and SW seem to be the ones with the most effect on making FBI trivial or at least easier than the devs think it should be.

    The only reason that I can think of that they don't mess with GWF more is maybe they've decided to leave one good primary dps class, so that people can actually complete content. Leaving the GWF as the go to if things in a run are so bad with the guild or group of friends... one of them says.. ok we been at this too long.. let me get my GWF.

    As far as I can tell, the GWF is the more numerous class out there... I think this is a main reason the devs don't mess with them too... if they nerfed GWF hard they might just HAMSTER off too many people. Perhaps their numbers tell them that GWF has been the most profitable class for the company, so they don't want to risk killing the Golden Goose. But, even if it were the most profitable class... it's not necessarily because it's the most interesting... imo it's actually very simplistic and requires virtually no skill to play. basically it's slap the keyboard and get free dps.

    This might very well be what would make it so popular and profitable as a class.... more easily accessible dps class for the majority of players.

    Regardless of all of this, I've seen truly exceptional players make every class shine. And I believe that there are so many possibilities with all the different items and set bonuses and feats and boons and so on (and many more coming each mod) that's it highly unlikely that more than a handful of people on the forums here know enough about their class to say it needs to be totally revamped.. lol.

    Most people are just waiting to be told what's good in some guide or something. Well, not JUST waiting... they busy themselves with complaining about "nerfs" and buffs and prices of items they want so they can be like those other guys running in god mode.

    ... I just thought of something... *puts on tin foil hat* maybe the devs are fixing the TC issue so that all the SW's will be even more motivated to farm the new weapons to restore some of their former glory. OMG>. it's a money grab.. lol.
    I see how you are trying to defend the company with the whole profitable and accessible theory here but don't you think you may be little wrong in making such a statement. The game is not made to appease only a certain group of people. If that's the case, why would i even care to level any other class and how is this CLASS BALANCE when all you see popping up in proctector's enclave is 'Need GWF for castle never run'. That's not called class balance. You are basically contradicting yourself with your previous comments, If i go by your theory, i call it a cash grab because as you are saying GWF is the easiest class to play with and profitable too. So, based on your theory they just want to milk the GWF users until they cannot milk no more and then they will make some other class powerful. Take for example, if the current trend goes and GF can tank and do massive DPS (which apparently is getting fixed as you said), why would i care to build a paladin tank. So, ya this is NO CLASS balance, this is CASH BALANCE.
  • weaver936weaver936 Member, NW M9 Playtest Posts: 443 Arc User

    weaver936 said:

    I got a GF at IL 3.3 a DC at IL 2.6, a GWF at IL 2.5 and a warlock at IL 3.4.

    I leveled that GF to play a defender/controller and I chose the best build I could imagine to speed things up, protect my party and control those mobs ... and it works quite good , it´s fun to play and GF is one of the strongest classes in NWO.
    I play that DC for a long time (rightous/buffer atm), but lag in equip, despite that I can run every dungeon and at least double the damageoutput from my party by buffing/debuffing, spending huge mitigation and some heals... it works, the class is fun to play , it´s one of the strongest classes in NWO.
    I have that GWF at 2.5 IL, I play that calss as a dps-class, normally he is praying in PE. Lately I slotted my 3xrank12 bondings and some rank 7 into my loyal equip, Boons half completed...it´s allways a pleasure to watch those numbers and the stats this class can achieve at low IL --> Disciple of War, Steely defence push 20-25% from DR/Arp, recovery towards power, Weapon mastery+offhand = +15% critchance, destroyer 46,5% damagebonus , destroyer purpose +50% damagebonus etc., I definitely fullfill my role as a Striker.

    I have that warlock since release and it is a neverending problem, buggy and hard to take, you allways adapt to the next buggy setup, noone wants to read that "list of despair".
    In the beginning a lot of player spend so many input, ideas and wrote hundreds of threads, I read them, I took part etc.
    ... 2,5 years nothing happened. Than there came the "big balance mod", having a window of about 2-3 weeks to get things done beside two other classes, done by "One-man-Amenar". A lot of player took part, spend ideas/tested stuff for hours etc.. At the end two weeks were not sufficient to compensate all that accumulated problems over the years and the rework/balance was not done accurat at all.

    Following the last arguments I read, the warlock class should not have happend at all since release and should be send back into the devs drawer where it came from right at the start, since it never worked the way other classes did.
    Blaming the few player who dare to stick with that class, only doing their best to compansate this big pile of bugs and finding setups to get the class viable, sounds irritating to me. Ranting about "bug abuser" and the wrong mentality those player run with, exploiting stuff, makes me shake my head. Atm most player even can´t get the actual meta-build (Hellbringer-fury ) working, so many posts about problems and insufficient dps despite buggy TC to read!
    Some esacape into the fixed idea, warlocks can take part as a indespensable buffer/debuffer...sry I fear warlock is gonna be "The fifth wheel on the car".

    I now can use (essentially) my old Mod 5 HB Fury build on my warlock. I love that. I may not ever be Top Dps, but it's by far the funnest class I play. and i play them all (op tank and heals too), If it was impossible to finish content with the SW, that would be one thing. But even in FBI, I do just fine.. and I don't have even close to all the bells and whistles that many SW's have (orcus set, full rank 12's... Mounts and Insignia's... etc.)

    What I'm beginning to suspect is that the devs are using FBI as the yard stick to measure class balance (finally). A dungeon that I think was designed from ground up to be the testing ground for extreme builds. And when the devs find something totally out of line they tweak the class and powers to scale everyone down to where FBI will be challenging like they intended. Ofc, they are looking at items too (poor mod 5 set users... lol).

    I much prefer this kind of system than using pvp (or player whining) as a gauge as to what should and shouldn't be done.

    The challenge we will face while they do all of their testing (basically looking over the numbers and runs in FBI) and then tweaking is that (at least for some time) we'll have some classes that seem just MEH compared to others or what they used to be. OP tank and SW seem to be the ones with the most effect on making FBI trivial or at least easier than the devs think it should be.

    The only reason that I can think of that they don't mess with GWF more is maybe they've decided to leave one good primary dps class, so that people can actually complete content. Leaving the GWF as the go to if things in a run are so bad with the guild or group of friends... one of them says.. ok we been at this too long.. let me get my GWF.

    As far as I can tell, the GWF is the more numerous class out there... I think this is a main reason the devs don't mess with them too... if they nerfed GWF hard they might just HAMSTER off too many people. Perhaps their numbers tell them that GWF has been the most profitable class for the company, so they don't want to risk killing the Golden Goose. But, even if it were the most profitable class... it's not necessarily because it's the most interesting... imo it's actually very simplistic and requires virtually no skill to play. basically it's slap the keyboard and get free dps.

    This might very well be what would make it so popular and profitable as a class.... more easily accessible dps class for the majority of players.

    Regardless of all of this, I've seen truly exceptional players make every class shine. And I believe that there are so many possibilities with all the different items and set bonuses and feats and boons and so on (and many more coming each mod) that's it highly unlikely that more than a handful of people on the forums here know enough about their class to say it needs to be totally revamped.. lol.

    Most people are just waiting to be told what's good in some guide or something. Well, not JUST waiting... they busy themselves with complaining about "nerfs" and buffs and prices of items they want so they can be like those other guys running in god mode.

    ... I just thought of something... *puts on tin foil hat* maybe the devs are fixing the TC issue so that all the SW's will be even more motivated to farm the new weapons to restore some of their former glory. OMG>. it's a money grab.. lol.
    I see how you are trying to defend the company with the whole profitable and accessible theory here but don't you think you may be little wrong in making such a statement. The game is not made to appease only a certain group of people. If that's the case, why would i even care to level any other class and how is this CLASS BALANCE when all you see popping up in proctector's enclave is 'Need GWF for castle never run'. That's not called class balance. You are basically contradicting yourself with your previous comments, If i go by your theory, i call it a cash grab because as you are saying GWF is the easiest class to play with and profitable too. So, based on your theory they just want to milk the GWF users until they cannot milk no more and then they will make some other class powerful. Take for example, if the current trend goes and GF can tank and do massive DPS (which apparently is getting fixed as you said), why would i care to build a paladin tank. So, ya this is NO CLASS balance, this is CASH BALANCE.
    In my Theory... GWF is the go to for dps... it's not they ONLY dps.. but as you stated... some people are simplisitic in their thinking and so "NEED GWF" statements will come through in the LFG channels. It's not because the state of the game is taht you need GWF.. it's because simple people think you do. :D.

    In my Theory.. I say MAYBE the GWF is a cash cow... simply because it appeals to more people... not that it's the only class that can reach top level dps. The "problem" with all the other dps classes is they take more knowledge and effort to do the same dmg. And maybe it only SEEMS that GWF has the top dmg potential because of just the odds... if you have 100 GWF's vs 10 SW overall...and only 10% of each group is really good at their class then 10 GWF is good and 1 SW is good... but the odds that you will ever meet that 1 SW and see them in action is less likely than the 10 good gwf.

    In my experience... (with the exception of FBI) anytime time someone says they NEED a specific class in a specific role it indicates 1 of 3 things to me. 1. The person doesn't know how to do the content any other way... 2.. the person is being lazy... just wanting the group to fly through content. 3. The person knows they need a little extra umph in their group because of a lack in one of their party members dps or something (which i think is fine to help someone out).

    In FBI, most of the time I've seen people looking for a specific class or build is because of an exploit 9or over powered skill) involving that class. OP Tank's Bubble, Arms of Hadar for the SW (before they fixed it), Commander's Strike for the GF. and the Mod 5 geared people...

    and, btw.. I don't feel the need to defend the company... when i say things that is an attempt to present an alternate view to the subject at hand.. it doesn't mean I'm defending the company.. I'm just trying to broaden some people's thought processes so maybe we can all figure out how to best deal with the changes effectively.. instead of just rage and waste time or maybe just quit the game.
    “Improvise, Adapt and Overcome!”

    ― Clint Eastwood, Heartbreak Ridge



    Guild Leader of Ardent Justice HQ: Always recruiting People not Pixels.


    FOUNDER and OWNER of the SKT3K Channel: SKT Only Content 3k+. http://www.arcgames.com/en/forums/neverwinter/#/discussion/1228278/skt-content-for-the-non-elite-video-links-provided
  • weaver936weaver936 Member, NW M9 Playtest Posts: 443 Arc User
    edited November 2016
    Oh, and BTW.. the game is made to make the game company money and feed their families. So... if they need to leave something like GWF simple dmg dealing in place (for example) in order for everything else in the game to still be available for us to enjoy, then so be it,

    I personally am very encouraged and hopeful about the future of the game because of Mod 10. Those of us that are well established in game may be inconvenienced with the changes being made and the grind involved in getting the next BiS stuff.. but, the system actually helps the vast majority of players in the game make ad and have more to do than just dungeons all the time.

    The extra AD generation capacity means they can get their toons geaered out faster and participate in more content with their guilds and the things to do that aren't just dungeons means they may actually be interested in the game longer.

    This is a win for us old timers too... because as these newer players come up to speed.. we have even more people to possibly figure out ideal builds for non-gwf toons (lol). and to run stuff with us... instead of our guilds and friends lists drying up with changes and people rage quitting.
    “Improvise, Adapt and Overcome!”

    ― Clint Eastwood, Heartbreak Ridge



    Guild Leader of Ardent Justice HQ: Always recruiting People not Pixels.


    FOUNDER and OWNER of the SKT3K Channel: SKT Only Content 3k+. http://www.arcgames.com/en/forums/neverwinter/#/discussion/1228278/skt-content-for-the-non-elite-video-links-provided
  • schietindebuxschietindebux Member Posts: 4,292 Arc User
    edited November 2016
    This sounds like you played the game for 3 weeks and not 3 years?
    The decisions that are done are everything but encouraging for most player, maybe you are an exception and able to neglect a big part of the last mods and decisions. I admit the better AD/play ratio in general is the best improvement they did lately, but I am 100% sure they desperately failed to get player stuck with this game or encourage them to spend their money.
  • jenax002#5227 jenax002 Member Posts: 16 Arc User
    edited November 2016
    weaver936 said:

    Oh, and BTW.. the game is made to make the game company money and feed their families. So... if they need to leave something like GWF simple dmg dealing in place (for example) in order for everything else in the game to still be available for us to enjoy, then so be it,

    I personally am very encouraged and hopeful about the future of the game because of Mod 10. Those of us that are well established in game may be inconvenienced with the changes being made and the grind involved in getting the next BiS stuff.. but, the system actually helps the vast majority of players in the game make ad and have more to do than just dungeons all the time.

    The extra AD generation capacity means they can get their toons geaered out faster and participate in more content with their guilds and the things to do that aren't just dungeons means they may actually be interested in the game longer.

    This is a win for us old timers too... because as these newer players come up to speed.. we have even more people to possibly figure out ideal builds for non-gwf toons (lol). and to run stuff with us... instead of our guilds and friends lists drying up with changes and people rage quitting.

    I understand the game has to make money to stay alive and that's why we spend so much money to make our characters what they are now. This is why its hurting more than it should. If i am paying for something in the form of thousands of dollars, i would expect the same level of service in return. This is NOT just about GWFs and WARLOCKS. This is about all the classes in their respective roles. If i have 3 classes available for DPS, 2 for Tanks, 2 for crowd control, then the expectation should be that they should all be on a equal level playing field in their respective areas of expertise. Only after having a equal level field, we can then talk about skills. Not trying to be rude but your comment about leaving GWF as it is is NOT a answer to a equal level playing field (You have a GWF hence, you probably are vouching for it). Using my skills and doing all that i could with my class and still not being able to beat a similar or lower item level class is not a very rewarding experience. Take for example all the Trickster rogues out there. They are pretty much ignored in all dungeons (now, don't tell me you play with one because i won't believe that unless you are a 4K TR). I feel bad when a whole class is ignored just because they cannot catch up to other DPS characters in dungeons. Why would a player be punished for choosing trickster rogue as his character even though he/she spends the same amount of money on the character that the other guy has. This is unfair and i will probably never agree with you on the comment that you made before.

    This is the only game i have seen that has allowed a class so simple and easy to use (apparently the go-to class) to be the most powerful class out of all that they can solo dungeons made for 5 people. If you compare this to any other games, you will see the trend to be totally opposite. Classes that require skill are actually harder to use but rewarding at the end. Anyways like i said, i am not trying to argue or be rude to you. It is just my perception that the dev team has to review and balance stuff very carefully and analyze the ripple effects of such changes. Half hazard fixes can totally make some thing that could be great to a very HAMSTER experience which is what the trickster rogues are going through right now and scourge warlocks will follow as well.
    Post edited by jenax002#5227 on
  • weaver936weaver936 Member, NW M9 Playtest Posts: 443 Arc User

    This sounds like you played the game for 3 weeks and not 3 years?
    The decisions that are done are everything but encouraging for most player, maybe you are an exception and able to neglect a big part of the last mods and decisions. I admit the better AD/play ratio in general is the best improvement they did lately, but I am 100% sure they desperately failed to get player stuck with this game or encourage them to spend their money.

    The bests part of the game are Mod 7 and later.. I have been playing since Mod 3... I play 15 hours a day during that time. I'm not stupid or ignorant. The worst things I have done in this game was listen to people that complain and whine constantly. they never really learn to play the game. :D.

    I lost more than a year listening to people that leadership is the only profitable Profession.. for example.
    “Improvise, Adapt and Overcome!”

    ― Clint Eastwood, Heartbreak Ridge



    Guild Leader of Ardent Justice HQ: Always recruiting People not Pixels.


    FOUNDER and OWNER of the SKT3K Channel: SKT Only Content 3k+. http://www.arcgames.com/en/forums/neverwinter/#/discussion/1228278/skt-content-for-the-non-elite-video-links-provided
  • weaver936weaver936 Member, NW M9 Playtest Posts: 443 Arc User

    weaver936 said:

    Oh, and BTW.. the game is made to make the game company money and feed their families. So... if they need to leave something like GWF simple dmg dealing in place (for example) in order for everything else in the game to still be available for us to enjoy, then so be it,

    I personally am very encouraged and hopeful about the future of the game because of Mod 10. Those of us that are well established in game may be inconvenienced with the changes being made and the grind involved in getting the next BiS stuff.. but, the system actually helps the vast majority of players in the game make ad and have more to do than just dungeons all the time.

    The extra AD generation capacity means they can get their toons geaered out faster and participate in more content with their guilds and the things to do that aren't just dungeons means they may actually be interested in the game longer.

    This is a win for us old timers too... because as these newer players come up to speed.. we have even more people to possibly figure out ideal builds for non-gwf toons (lol). and to run stuff with us... instead of our guilds and friends lists drying up with changes and people rage quitting.

    I understand the game has to make money to stay alive and that's why we spend so much money to make our characters what they are now. This is why its hurting more than it should. If i am paying for something in the form of thousands of dollars, i would expect the same level of service in return. This is NOT just about GWFs and WARLOCKS. This is about all the classes in their respective roles. If i have 3 classes available for DPS, 2 for Tanks, 2 for crowd control, then the expectation should be that they should all be on a equal level playing field in their respective areas of expertise. Only after having a equal level field, we can then talk about skills. Not trying to be rude but your comment about leaving GWF as it is is NOT a answer to a equal level playing field (You have a GWF hence, you probably are vouching for it). Using my skills and doing all that i could with my class and still not being able to beat a similar or lower item level class is not a very rewarding experience. Take for example all the Trickster rogues out there. They are pretty much ignored in all dungeons (now, don't tell me you play with one because i won't believe that unless you are a 4K TR). I feel bad when a whole class is ignored just because they cannot catch up to other DPS characters in dungeons. Why would a player be punished for choosing trickster rogue as his character even though he/she spends the same amount of money on the character that the other guy has. This is unfair and i will probably never agree with you on the comment that you made before.

    This is the only game i have seen that has allowed a class so simple and easy to use (apparently the go-to class) to be the most powerful class out of all that they can solo dungeons made for 5 people. If you compare this to any other games, you will see the trend to be totally opposite. Classes that require skill are actually harder to use but rewarding at the end. Anyways like i said, i am not trying to argue or be rude to you. It is just my perception that the dev team has to review and balance stuff very carefully and analyze the ripple effects of such changes. Half hazard fixes can totally make some thing that could be great to a very HAMSTER experience which is what the trickster rogues are going through right now and scourge warlocks will follow as well.
    I barely touch my GWF.. ever... it has always been a boring class to me. But, i do keep it for emergencies lol.

    One thing that people don't seem to consider is the level of complete and outrageous brokenness the class balance has been in for years... very new class makes it worse. Thankfully the devs have seemingly decided to NOT do any new level increase or new class for a long time. That's great... but it's taking some major work and long time to balance what already is in game.

    I don't think the GWF should always be top dps easily.. but it needs to be (maybe) until they can work out all the bugs and balance issues all around.

    Just look at what they have been doing tweaking classes... it's all about nerfing the stupidly overpowered aspects of classes.

    It takes time... especially when something they change can expose or create a totally new set of problems.. like Commander's Strike with the GF.
    “Improvise, Adapt and Overcome!”

    ― Clint Eastwood, Heartbreak Ridge



    Guild Leader of Ardent Justice HQ: Always recruiting People not Pixels.


    FOUNDER and OWNER of the SKT3K Channel: SKT Only Content 3k+. http://www.arcgames.com/en/forums/neverwinter/#/discussion/1228278/skt-content-for-the-non-elite-video-links-provided
  • jenax002#5227 jenax002 Member Posts: 16 Arc User
    Fernu (devs probably already know his name), one of skilled and respected PC warlocks out there tested it in preview and seems like its a 60% decrease in damage. 60% is huge and it will probably make me NOT play or support this game for at-least next 6 months (as many other people will do who have warlocks as their main) until all the class balances are done apparently.

    Hopefully the devs see the feedback forums and do something: http://www.arcgames.com/en/forums/neverwinter#/discussion/1224701/sw-nerfed-again
  • divectoredivectore Member Posts: 190 Arc User
    Even worst is that ever since 5 target cap that was introduced, GWF deal even more damage, before, you can only make more dps overall when trash mobs were all over the place, so weapon master striker can only hit 3 or 5 at a time, while CW HR and SW can hit all of them, right now i see in some cases a CW using his steal time hitting 150k to 5 targets, while gwf uses his indomitable battle strike dealing 1,5 million damage to 3 targets.
    Nowdays theres no reason to use a CW, HR or SW over a GWF, since that class have more single target damage, multi target damage and tanking capabilities.
    The only thing left is control which not even works in half of the game.
  • michela123michela123 Member Posts: 257 Arc User
    terramak said:

    Repentant Dragon Cultist: Acidic Stab now properly shows its defense reduction value in its tooltip.
    Bug: Repentant Dragon Cultist's tooltip states that the debuff is 20%, while it's actually 4%.
  • schietindebuxschietindebux Member Posts: 4,292 Arc User
    edited November 2016
    weaver936 said:

    weaver936 said:

    Oh, and BTW.. the game is made to make the game company money and feed their families. So... if they need to leave something like GWF simple dmg dealing in place (for example) in order for everything else in the game to still be available for us to enjoy, then so be it,

    I personally am very encouraged and hopeful about the future of the game because of Mod 10. Those of us that are well established in game may be inconvenienced with the changes being made and the grind involved in getting the next BiS stuff.. but, the system actually helps the vast majority of players in the game make ad and have more to do than just dungeons all the time.

    The extra AD generation capacity means they can get their toons geaered out faster and participate in more content with their guilds and the things to do that aren't just dungeons means they may actually be interested in the game longer.

    This is a win for us old timers too... because as these newer players come up to speed.. we have even more people to possibly figure out ideal builds for non-gwf toons (lol). and to run stuff with us... instead of our guilds and friends lists drying up with changes and people rage quitting.

    I understand the game has to make money to stay alive and that's why we spend so much money to make our characters what they are now. This is why its hurting more than it should. If i am paying for something in the form of thousands of dollars, i would expect the same level of service in return. This is NOT just about GWFs and WARLOCKS. This is about all the classes in their respective roles. If i have 3 classes available for DPS, 2 for Tanks, 2 for crowd control, then the expectation should be that they should all be on a equal level playing field in their respective areas of expertise. Only after having a equal level field, we can then talk about skills. Not trying to be rude but your comment about leaving GWF as it is is NOT a answer to a equal level playing field (You have a GWF hence, you probably are vouching for it). Using my skills and doing all that i could with my class and still not being able to beat a similar or lower item level class is not a very rewarding experience. Take for example all the Trickster rogues out there. They are pretty much ignored in all dungeons (now, don't tell me you play with one because i won't believe that unless you are a 4K TR). I feel bad when a whole class is ignored just because they cannot catch up to other DPS characters in dungeons. Why would a player be punished for choosing trickster rogue as his character even though he/she spends the same amount of money on the character that the other guy has. This is unfair and i will probably never agree with you on the comment that you made before.

    This is the only game i have seen that has allowed a class so simple and easy to use (apparently the go-to class) to be the most powerful class out of all that they can solo dungeons made for 5 people. If you compare this to any other games, you will see the trend to be totally opposite. Classes that require skill are actually harder to use but rewarding at the end. Anyways like i said, i am not trying to argue or be rude to you. It is just my perception that the dev team has to review and balance stuff very carefully and analyze the ripple effects of such changes. Half hazard fixes can totally make some thing that could be great to a very HAMSTER experience which is what the trickster rogues are going through right now and scourge warlocks will follow as well.
    I barely touch my GWF.. ever... it has always been a boring class to me. But, i do keep it for emergencies lol.

    One thing that people don't seem to consider is the level of complete and outrageous brokenness the class balance has been in for years... very new class makes it worse. Thankfully the devs have seemingly decided to NOT do any new level increase or new class for a long time. That's great... but it's taking some major work and long time to balance what already is in game.

    I don't think the GWF should always be top dps easily.. but it needs to be (maybe) until they can work out all the bugs and balance issues all around.

    Just look at what they have been doing tweaking classes... it's all about nerfing the stupidly overpowered aspects of classes.

    It takes time... especially when something they change can expose or create a totally new set of problems.. like Commander's Strike with the GF.
    I can´t help myself , but reading your posts sounds a bit like you try to explain and defend the decisions this company "have to make". Noone told them to whipe out 70% of their actual dungeons in mod 6 and recycle content btw.
    You also think mod 7 upwards was the biggest fun in this game ? Not a very common point of view for a player who plays the game since mod 3.
    I think this game has proven to be not in touch with their playercommunity most of the time and I feel sorry for those player that focussed on one class and spend huge ammounts of money and time for it.
    I never did so and like to switch classes and roles (tank/support/dps), that way I never get BIS.
    You talk about crying people? I would call it an adaequat reaction in case their class is bugged for 3 years, get´s a sloppy rework, and now get´s nerfed into meaninglessness, in case there is no compensation.
    I am pretty sure there will be a compensation, but we know cryptics "mills grind slowly".

    I also got that GWF (invoking since mod 7) at lev 70, he is my second striker class. Sure he misses some boons, but he will be the only striker I gonna spend time with in mod 10.5, even though I have a pretty stuffed warlock (main) and even tough I don´t like that class, only a personal preference. I do also not aggree that GWF is a "nobrainerclass". That´s what all classes are, if you play them 24/7 , but lot´s of GWF´s fail in dealing that extrordinary damage some can do.

    Btw. I think CW´s and Hunter can do fine as dps classes, even TR´s with the correct setup can do ok, I met some in FBI , rare but they exist. GWF may be on top but most of those I met are not, maybe they lack in something, but I never experienced those huge differences in damage some do claim atm and I am not that enraged as some others obviously are because my expectiation are adjusted (following this game since mod 4). But I do feel sorry for those player at BIS, spending thousands of dollars. New mod new fotm class, same in PVP.
  • weaver936weaver936 Member, NW M9 Playtest Posts: 443 Arc User
    edited November 2016

    weaver936 said:

    weaver936 said:

    Oh, and BTW.. the game is made to make the game company money and feed their families. So... if they need to leave something like GWF simple dmg dealing in place (for example) in order for everything else in the game to still be available for us to enjoy, then so be it,

    I personally am very encouraged and hopeful about the future of the game because of Mod 10. Those of us that are well established in game may be inconvenienced with the changes being made and the grind involved in getting the next BiS stuff.. but, the system actually helps the vast majority of players in the game make ad and have more to do than just dungeons all the time.

    The extra AD generation capacity means they can get their toons geaered out faster and participate in more content with their guilds and the things to do that aren't just dungeons means they may actually be interested in the game longer.

    This is a win for us old timers too... because as these newer players come up to speed.. we have even more people to possibly figure out ideal builds for non-gwf toons (lol). and to run stuff with us... instead of our guilds and friends lists drying up with changes and people rage quitting.

    I understand the game has to make money to stay alive and that's why we spend so much money to make our characters what they are now. This is why its hurting more than it should. If i am paying for something in the form of thousands of dollars, i would expect the same level of service in return. This is NOT just about GWFs and WARLOCKS. This is about all the classes in their respective roles. If i have 3 classes available for DPS, 2 for Tanks, 2 for crowd control, then the expectation should be that they should all be on a equal level playing field in their respective areas of expertise. Only after having a equal level field, we can then talk about skills. Not trying to be rude but your comment about leaving GWF as it is is NOT a answer to a equal level playing field (You have a GWF hence, you probably are vouching for it). Using my skills and doing all that i could with my class and still not being able to beat a similar or lower item level class is not a very rewarding experience. Take for example all the Trickster rogues out there. They are pretty much ignored in all dungeons (now, don't tell me you play with one because i won't believe that unless you are a 4K TR). I feel bad when a whole class is ignored just because they cannot catch up to other DPS characters in dungeons. Why would a player be punished for choosing trickster rogue as his character even though he/she spends the same amount of money on the character that the other guy has. This is unfair and i will probably never agree with you on the comment that you made before.

    This is the only game i have seen that has allowed a class so simple and easy to use (apparently the go-to class) to be the most powerful class out of all that they can solo dungeons made for 5 people. If you compare this to any other games, you will see the trend to be totally opposite. Classes that require skill are actually harder to use but rewarding at the end. Anyways like i said, i am not trying to argue or be rude to you. It is just my perception that the dev team has to review and balance stuff very carefully and analyze the ripple effects of such changes. Half hazard fixes can totally make some thing that could be great to a very HAMSTER experience which is what the trickster rogues are going through right now and scourge warlocks will follow as well.
    I barely touch my GWF.. ever... it has always been a boring class to me. But, i do keep it for emergencies lol.

    One thing that people don't seem to consider is the level of complete and outrageous brokenness the class balance has been in for years... very new class makes it worse. Thankfully the devs have seemingly decided to NOT do any new level increase or new class for a long time. That's great... but it's taking some major work and long time to balance what already is in game.

    I don't think the GWF should always be top dps easily.. but it needs to be (maybe) until they can work out all the bugs and balance issues all around.

    Just look at what they have been doing tweaking classes... it's all about nerfing the stupidly overpowered aspects of classes.

    It takes time... especially when something they change can expose or create a totally new set of problems.. like Commander's Strike with the GF.
    I can´t help myself , but reading your posts sounds a bit like you try to explain and defend the decisions this company "have to make". Noone told them to whipe out 70% of their actual dungeons in mod 6 and recycle content btw.
    You also think mod 7 upwards was the biggest fun in this game ? Not a very common point of view for a player who plays the game since mod 3.
    I think this game has proven to be not in touch with their playercommunity most of the time and I feel sorry for those player that focussed on one class and spend huge ammounts of money and time for it.
    I never did so and like to switch classes and roles (tank/support/dps), that way I never get BIS.
    You talk about crying people? I would call it an adaequat reaction in case their class is bugged for 3 years, get´s a sloppy rework, and now get´s nerfed into meaninglessness, in case there is no compensation.
    I am pretty sure there will be a compensation, but we know cryptics "mills grind slowly".

    I said that the best parts of the game in Mod 7+. Not the funnest, necessarily. They've added content that is not just more point and shoot ADHD influenced dungeons. They've increased the number of paths of progression to include more player types.

    We lost several dungeons... and those that were brought back were tainted with stupid things like Demonic HE types stuff... or left at trivial levels and called leveling dungeons. -.- That's true. But, the game itself is better for new players than ever... and not just "Hulk Smash" and get pretty loot. And afaik... the Mod 6 devs were crucified... :D... and these current devs have to deal with the consequences... problems they didn't create but "have to" do something about. The Mod 6 devs gave into the requests for increased Level cap and new classes... and that's the main problem with the game now. BUT, each mod this gets closer and closer to being fixed.

    Please.. try to think about this game from a new players perspective.. the majority of the player base is actually NOT from M6 and before.. the majority of the people whining about unfair and grind are though.

    And honestly.. "compensation"... I hate the way that people apply that word to gaming. In my perspective... things like rad in Leadership... Rad from Invoking... The way the Lostmaugth set used to work.. and all that.. those were PERKS for people that used them... and the "compensation" is that you got that opportunity that no one will ever get again... Some people did so for YEARS.

    And thousands of dollars on one toon... smh. I've probably spent 1000's of dollars across my account.. :D> but not on one toon. I've invested in my account and am more or less independent of depositing Cash into the game... or at least would be if I didn't waste AD on RNG stuff lol.

    I have 6 toons that can do FBI decently... PvE is NOT that complicated... but competing with others to gain bragging rights.. well.. that is complicated and COSTLY... but I don't see that as a problem with game design... In human history, Glory (not the game currency) has always been costly. Empires have risen and fallen all because of a pursuit of Glory. :D
    Post edited by weaver936 on
    “Improvise, Adapt and Overcome!”

    ― Clint Eastwood, Heartbreak Ridge



    Guild Leader of Ardent Justice HQ: Always recruiting People not Pixels.


    FOUNDER and OWNER of the SKT3K Channel: SKT Only Content 3k+. http://www.arcgames.com/en/forums/neverwinter/#/discussion/1228278/skt-content-for-the-non-elite-video-links-provided
  • jenax002#5227 jenax002 Member Posts: 16 Arc User
    Honestly you guys decide to fix TC but you still haven't fixed murderous flames from mod 10 when you broke it totally trying to fix it
  • bitt3rnightmar3bitt3rnightmar3 Member, NW M9 Playtest Posts: 788 Arc User
    terramak said:



    Sea of Moving Ice

    The spawn rate of Ostorian Relic nodes in this zone has been reduced by 50%.



    Wow.. You guys REALLY don't want people to play your content do you? Because that's what it seems like. You think we're not running HEs or doing the dungeon because it's too easy to get Voninblood??!? Nope. It's because those things aren't FUN and frankly neither is picking up these nodes.
    Relmyna - AC/DC Righteous + Haste| Nadine - CW MoF (working on it)|Buffy - GF SM Tact| Hrist - Justice Tankadin|Healadin (Wannabe Tank)| Lena -MI Sabo TR (Farmer) | Jeska - GWF SM Destroyer (Farmer) | Maggie - HR PF Trapper (Wannabe DPS)
    --
    I'll never retrace my steps.

    Some of my best friends are Imaginary.


This discussion has been closed.