i know its a fix but the scaling debuff from TC was the only thing keeping SW viable as DPS char. The fact that we were only able to compete with double or tripple the effektivness of other classes shows how low our base dmg is.
This is a big hit since it cuts down our dmg by alot.
Ty in advance
Natsu/Tom
Yeah...thats the spirit. A fix is coming and ofc a beg for buffs...just wait and see. Its no honour in using well known "strange things". So now you can show what a SW ( if you play him good) can do with legit circumstances. I appreciate the fix. I like the other fixes too and i hope the devs will continue this work. Thumbs up !
there realy is no need to wait and see, those of us who knew how TC worked and used it right will lose over 50% of our dps. Its sad that we had to rely on a bug to keep up with GWF/CW, but the devs messed up with doing the whole class balance before fixing TC (and the bug was known for years).
0
kreatyveMember, Neverwinter Moderator, NW M9 PlaytestPosts: 10,545Community Moderator
Chopped off a derailment. Keep it on topic please. Thanks.
My opinions are my own. I do not work for PWE or Cryptic. - Forum Rules - Protector's Enclave Discord - I play on Xbox Any of my comments not posted in orange are based on my own personal opinion and not official. Any messages written in orange are official moderation messages. Signature images are now fixed!
feedback: you say the cloak won't appear flying to others when you are on your mount but you didn't mention that there won't be any cloak appearing at all? is that supposed to happen?
i know its a fix but the scaling debuff from TC was the only thing keeping SW viable as DPS char. The fact that we were only able to compete with double or tripple the effektivness of other classes shows how low our base dmg is.
This is a big hit since it cuts down our dmg by alot.
Ty in advance
Natsu/Tom
We are not planning any buffs to Scourge Warlock with the launch of Sea of Moving Ice, however, we are aware that the playing field right now is not level for DPS and will continue to look into adjustments. Please continue to provide feedback, parses, etc.
Feedback from my side. TC is the only way to be competetive as a dps class in mod 10, average effectiveness like 230% and more. Checking the changes on preview , it causes a dropoff in effectiveness for 100%, maybe more. The damageloss will be significant, I assume about 60% less damage or worse. High end geared warlocks will have the biggest impact, since they chain TT on single targets. Since you seem to be unaware of the consequences, I try to make them more transparent and predictable for you (for free ) -->I predict noone will play that class in mod 10.5 anymore My luck I can switch to another, wich will happen 100% in case things stay as they are.
-->I predict noone will play that class in mod 10.5 anymore
Cuzz they gonna fix a incorrect working skill? Do you prefare a rework at that skill? And how should that be?
We all know, things get reworked until that class vanishes in meaninglessness. I do not tell any developer how to balance stuff, I only tell them what will happen if they disbalance classes. And I tell you what will happen 100%, no way back, as I don´t care if anyone believes it or not. I doubt warlocks will be very popolar in mod 10.5, but let´s wait and see.
I do not tell any developer how to balance stuff, I only tell them what will happen if they disbalance classes. .
Once again: Its not a fix to balance anything. Its a fix cuzz this skill was incorrect. And if you got no idea how to rework a skill, how can you predict noone will play this class after that fix? And if you cant give the devs any feedback for balance? I dont know if this is helpfull.
Change is inevitable, whether good or bad. When change happens in an MMO, I'm reminded of what Wesley said to Inigo in Princess Bride: "Get used to disappointment."
I aim to misbehave
0
thefabricantMember, NW M9 PlaytestPosts: 5,248Arc User
I do not tell any developer how to balance stuff, I only tell them what will happen if they disbalance classes. .
Once again: Its not a fix to balance anything. Its a fix cuzz this skill was incorrect. And if you got no idea how to rework a skill, how can you predict noone will play this class after that fix? And if you cant give the devs any feedback for balance? I dont know if this is helpfull.
Right now the way TC works, it is effectively a 300% debuff for SW in buff parties, with the way it interacts with SW stuff, it doubles SW damage for most occasions and triples on the hits that matter. I predict good SWs will lose 40-60% of their dps.
They will probably adapt in some way and move on though (read, cryptic will likely break something else, the buglock cannot be a buglock without bugs.)
I do not tell any developer how to balance stuff, I only tell them what will happen if they disbalance classes. .
Once again: Its not a fix to balance anything. Its a fix cuzz this skill was incorrect. And if you got no idea how to rework a skill, how can you predict noone will play this class after that fix? And if you cant give the devs any feedback for balance? I dont know if this is helpfull.
Right now the way TC works, it is effectively a 300% debuff for SW, with the way it interacts with SW stuff, it doubles SW damage for most occasions and triples on the hits that matter. I predict good SWs will lose 40-60% of their dps.
They will probably adapt in some way and move on though (read, cryptic will likely break something else, the buglock cannot be a buglock without bugs.)
In the history of MMOs has there ever been a class more constantly bugged than the buglock?
Our pain is self chosen.
The most important thing in life is to be yourself. Unless you can be Batman. Always be Batman.
@asterdahl Even though it's a fix as a long standing fix and not a short one as it's the GF CS (which won't have side adjustments to equalize the miss of it) i think there should be something to help the class balance their dps to the required level to be competitive.
This could even call for mini class rework and respecs if it scales to be a 40-60 less dmg.
A BiS SW dealing 500k dmg in FBI would now deal 200-300k max. That's 200k less dmg with a fix from 7 mods ago. In dungeons such as FBI that require a certain amount of dps to be cleared in certain time no more than 25-30 mins this BiS SW the one day would be best pick dps for the party and the next after the fix wouldn't be invited at all. If they not adapt to new build or have adjustments.
note that TC is the most used Daily in all builds outside of the pvp ones I suppose..
@asterdahl Also if you are fixing SW powers you'd rather fix the weird interaction of the Pillar of Power and Owlbear cub cause with the entry of the 10b mod I can predict many 6million AD Companions going to the Idle Companion list if not fixed in time
I do not tell any developer how to balance stuff, I only tell them what will happen if they disbalance classes. .
Once again: Its not a fix to balance anything. Its a fix cuzz this skill was incorrect. And if you got no idea how to rework a skill, how can you predict noone will play this class after that fix? And if you cant give the devs any feedback for balance? I dont know if this is helpfull.
It´s not worth my time, since threads were ignored for >2 years. Amenar did try to listen, that´s all. I am able to realise if an input may be worth it or not.
u devs made the decision to fix the Chest bug. Then after realising it would have a very bad impact alone u reverted it. Same applies to TC fix. It can be a good thing to fix it but only when u rework other stuff to compensate. The fix on its own without compensation is just a punch in the face of every SW player out there.
u devs made the decision to fix the Chest bug. Then after realising it would have a very bad impact alone u reverted it. Same applies to TC fix. It can be a good thing to fix it but only when u rework other stuff to compensate. The fix on its own without compensation is just a punch in the face of every SW player out there.
I, as a paladin, feel your pain, but I'm sorry it just doesn't work. The key effected everyone. The class nerfs are done spread out so that it purposely doesn't cause the dramatic overturning of decisions like the key change. Just do what I did. Never come back and just troll the forums and occasionally log into the preview shard to see just how disconnected the "devs" are from trying to make an enjoyable game. Make no mistake, as the profits go down hill so will the constant money grabbing by changing features to favor their bottomline.
I STILL can't get fishing to work. I only get the stance-change animation. Do I need bait? I can't find anyone who sells it, save for the "lugworm" which I cannot buy. I checked to see if I can abandon and retake the quest, but it says I can't abandon it.
EDIT: I see 25 lugworms in my currency tab but I still can't bait the hook.
Harper Chronicles: Cap Snatchers (RELEASED) - NW-DPUTABC6X Blood Magic (RELEASED) - NW-DUU2P7HCO Children of the Fey (RELEASED) - NW-DKSSAPFPF Buried Under Blacklake (WIP) - NW-DEDV2PAEP The Redcap Rebels (WIP) - NW-DO23AFHFH
My Foundry playthrough channel: https://www.youtube.com/user/Ruskaga/featured
I don't even know why I still support this game. 1500 dollars into my warlock and now they put a nail to my face. I was happy with mod 10 seeing that at least they bought us down to be in par with GWFs and other DPS classes. Only skillful warlocks are able to catch up to GWFs. It just seems that devs are just making changes without really analyzing the consequences. Same went with the key changes and now it's with a class. After mod 10 went live, some people were reluctant to even add me to their groups. They only expect GWFs for quicker runs. After this fix, this class will be the last one to be invited to anything. I just have to give myself a break and get off this game
I still do not understand why my class has to do so many things ( put Warnock's curse, put pillar of power, get lesser curse, use tyrannical curse etc.) before I can actually use my encounters to get optimal to sub par damage while a GWF just goes in there and swings his sword endlessly without any effort. While my super TC (all other supers are not even that effective except probably gates) mandates me put it on a single target and hope he doesn't die quick enough, all the GWFs have to do is NOT use their supers at all. Their rotation is pretty simple, go in the crowd, yell at the mobs with daring shout, beat the hell out of them with weapon master strike if they don't listen, and if the mobs still keep on coming give them the final blow with indomitable strike. They don't even care about their supers. I don't think I can play this game anymore. I regret putting in 1500 dollars into a broken game on PS4 that breaks Everytime they try to fix it. They don't value the money and effort we put into our characters.
Please keep in mind that MOST of the complaints that people make about this game comes from their ignorance of how things actually work and how some people exploit holes in the programming and make changes necessary. This game is NOT that hard when you work with other people that (instead of constantly looking for the negative in situations) are Problem Solvers. These Problem Solvers don't need to be spoon-fed "This is how to play the game" post or articles from the Devs. These players are intelligent and SOCIAL individuals that are the type that do well in MMORPG's instead of asking for them to be dumbed down to First Person Shooter difficulty levels.
I think the Devs are actually doing great (since Mod 7) at making this game challenging, interesting, and rewarding. I've desperately longed for something that makes the game more SOCIAL... need for working together over a long period of time to accomplish something worth doing.
BTW.. if you have Maxed (or even half maxed) guild boons and you still have difficulty with content or doing dmg... you're doing it wrong.. for real.
(Please take note that my above comments are meant to be a compromise between complete silence and the rage I feel against certain "feed me" and "it's too hard" comments above.)
This guy makes me laugh. Take off your NW tinted goggles for once...
You assume I'm ignorant or stupid... it's your loss. You could learn something.. but no. .
“Improvise, Adapt and Overcome!”
― Clint Eastwood, Heartbreak Ridge
Guild Leader of Ardent Justice HQ: Always recruiting People not Pixels.
i know its a fix but the scaling debuff from TC was the only thing keeping SW viable as DPS char. The fact that we were only able to compete with double or tripple the effektivness of other classes shows how low our base dmg is.
This is a big hit since it cuts down our dmg by alot.
Ty in advance
Natsu/Tom
Yeah...thats the spirit. A fix is coming and ofc a beg for buffs...just wait and see. Its no honour in using well known "strange things". So now you can show what a SW ( if you play him good) can do with legit circumstances. I appreciate the fix. I like the other fixes too and i hope the devs will continue this work. Thumbs up !
there realy is no need to wait and see, those of us who knew how TC worked and used it right will lose over 50% of our dps. Its sad that we had to rely on a bug to keep up with GWF/CW, but the devs messed up with doing the whole class balance before fixing TC (and the bug was known for years).
"Used it right" "had to rely on a bug" twisted thinking to justify exploiting. If you invest in something you know isn't working as intended... then.. you really don't have justification to complain. Kinda like robbing someone, blaming the bad economy, then trying to sue the Police for putting you in jail.. lol.
“Improvise, Adapt and Overcome!”
― Clint Eastwood, Heartbreak Ridge
Guild Leader of Ardent Justice HQ: Always recruiting People not Pixels.
@asterdahl Also if you are fixing SW powers you'd rather fix the weird interaction of the Pillar of Power and Owlbear cub cause with the entry of the 10b mod I can predict many 6million AD Companions going to the Idle Companion list if not fixed in time
Is it the dev's fault that the Owlbears were 6 million AD? Were people FORCED to pay 6 million ad to take advantage of an exploit?
“Improvise, Adapt and Overcome!”
― Clint Eastwood, Heartbreak Ridge
Guild Leader of Ardent Justice HQ: Always recruiting People not Pixels.
u devs made the decision to fix the Chest bug. Then after realising it would have a very bad impact alone u reverted it. Same applies to TC fix. It can be a good thing to fix it but only when u rework other stuff to compensate. The fix on its own without compensation is just a punch in the face of every SW player out there.
The TC Mechanic as it is now is one of the most enjoyable mechanics in the game for me. U know when i run FBI i have to watch out for all the buffs(bts, ff, itf, AA, PoP, bob, exa,...) and debuffs (curses, marks, mofdebuffs, dc debuffs) and sync that stuff with my TC so i get the optimal dmg output. Even if its not WAI it was a fun and rewarding playstyle atleast for me. When u got all the stuff right you will get rewarded with big hits. If you place it down without knowledge of the buffs/debuffs of you team your dmg will be close to 0. Pls bring in some more interactive stuff, thats so much more engaging and fun.
So TC alrdy took a very big nerf with the releas of mod 10. Not that u finaly identifyed the reall cause of the high TC hits. Maybe u could revert some of the Changes made with mod 10. Let us recast the TC if the enemy cursed with it dies. Make the dmg increas 40%. We need some thing to compensate for the loss. Look at firy bolt, if you cast it on a mob group with 100k power and buffed by dc/gf with warlocks curse in Place it still doesnt even come close to a weaponmaster strike of a GWF. And we have 10 Secs cooldown on this spell, while they can dish out 3 per second.
The TC Mechanic as it is now is one of the most enjoyable mechanics in the game for me. U know when i run FBI i have to watch out for all the buffs(bts, ff, itf, AA, PoP, bob, exa,...) and debuffs (curses, marks, mofdebuffs, dc debuffs) and sync that stuff with my TC so i get the optimal dmg output. Even if its not WAI it was a fun and rewarding playstyle atleast for me. When u got all the stuff right you will get rewarded with big hits. If you place it down without knowledge of the buffs/debuffs of you team your dmg will be close to 0. Pls bring in some more interactive stuff, thats so much more engaging and fun.
You'll find a way to adapt. This doesn't even require a high level of theorycrafting. It's most likely going to be low crit builds with olwbears, feytouched or lightning or support/debuff builds with frost. No big deal. As lightning is like super buggy and keeps the bugged properties of parent spells, you can get interesting stuff and definitely nicely broken things (such as procs that proc off procs, interesting isn't it? but there's more!). It's most likely going to be the relevant choice for the buglock class.
And given the fact that procs are all broken the same way and use the same silly inheritance behavior in other cryptic games it's most likely never going to get out of the FUBAR state, so it should be a much more stable situation on the long run.
I got a GF at IL 3.3 a DC at IL 2.6, a GWF at IL 2.5 and a warlock at IL 3.4.
I leveled that GF to play a defender/controller and I chose the best build I could imagine to speed things up, protect my party and control those mobs ... and it works quite good , it´s fun to play and GF is one of the strongest classes in NWO. I play that DC for a long time (rightous/buffer atm), but lag in equip, despite that I can run every dungeon and at least double the damageoutput from my party by buffing/debuffing, spending huge mitigation and some heals... it works, the class is fun to play , it´s one of the strongest classes in NWO. I have that GWF at 2.5 IL, I play that calss as a dps-class, normally he is praying in PE. Lately I slotted my 3xrank12 bondings and some rank 7 into my loyal equip, Boons half completed...it´s allways a pleasure to watch those numbers and the stats this class can achieve at low IL --> Disciple of War, Steely defence push 20-25% from DR/Arp, recovery towards power, Weapon mastery+offhand = +15% critchance, destroyer 46,5% damagebonus , destroyer purpose +50% damagebonus etc., I definitely fullfill my role as a Striker.
I have that warlock since release and it is a neverending problem, buggy and hard to take, you allways adapt to the next buggy setup, noone wants to read that "list of despair". In the beginning a lot of player spend so many input, ideas and wrote hundreds of threads, I read them, I took part etc. ... 2,5 years nothing happened. Than there came the "big balance mod", having a window of about 2-3 weeks to get things done beside two other classes, done by "One-man-Amenar". A lot of player took part, spend ideas/tested stuff for hours etc.. At the end two weeks were not sufficient to compensate all that accumulated problems over the years and the rework/balance was not done accurat at all.
Following the last arguments I read, the warlock class should not have happend at all since release and should be send back into the devs drawer where it came from right at the start, since it never worked the way other classes did. Blaming the few player who dare to stick with that class, only doing their best to compansate this big pile of bugs and finding setups to get the class viable, sounds irritating to me. Ranting about "bug abuser" and the wrong mentality those player run with, exploiting stuff, makes me shake my head. Atm most player even can´t get the actual meta-build (Hellbringer-fury ) working, so many posts about problems and insufficient dps despite buggy TC to read! Some esacape into the fixed idea, warlocks can take part as a indespensable buffer/debuffer...sry I fear warlock is gonna be "The fifth wheel on the car".
In the name of class balance, they gave a tank (GF) the power to do massive DPS but nerfed a DPS only class to suck even more. All these videos popping up about how GFs can now tank and do DPS are just embarrassing and a testament to how badly the class balance team failed to achieve their goal. Still, We adapted as mod 10 came out but again. What do you want from us. To stop playing this game because that's going to happen automatically anyways. No warlocks will be invited to dungeons anymore and we feel the money that we put in this game is all in vain. I don't even feel like getting on the game right now let alone levelling a GWF
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TC is the only way to be competetive as a dps class in mod 10, average effectiveness like 230% and more.
Checking the changes on preview , it causes a dropoff in effectiveness for 100%, maybe more. The damageloss will be significant, I assume about 60% less damage or worse. High end geared warlocks will have the biggest impact, since they chain TT on single targets.
Since you seem to be unaware of the consequences, I try to make them more transparent and predictable for you (for free )
-->I predict noone will play that class in mod 10.5 anymore
My luck I can switch to another, wich will happen 100% in case things stay as they are.
I do not tell any developer how to balance stuff, I only tell them what will happen if they disbalance classes.
And I tell you what will happen 100%, no way back, as I don´t care if anyone believes it or not.
I doubt warlocks will be very popolar in mod 10.5, but let´s wait and see.
And if you cant give the devs any feedback for balance? I dont know if this is helpfull.
They will probably adapt in some way and move on though (read, cryptic will likely break something else, the buglock cannot be a buglock without bugs.)
The most important thing in life is to be yourself. Unless you can be Batman. Always be Batman.
You promised thread to talk with us about this nerfs, still looking for it.
you mean this thread?
We are searching for slave labor, will pay with food from our farm!
i've Talked too fast, my bad...
Even though it's a fix as a long standing fix and not a short one as it's the GF CS (which won't have side adjustments to equalize the miss of it) i think there should be something to help the class balance their dps to the required level to be competitive.
This could even call for mini class rework and respecs if it scales to be a 40-60 less dmg.
A BiS SW dealing 500k dmg in FBI would now deal 200-300k max. That's 200k less dmg with a fix from 7 mods ago.
In dungeons such as FBI that require a certain amount of dps to be cleared in certain time no more than 25-30 mins this BiS SW the one day would be best pick dps for the party and the next after the fix wouldn't be invited at all.
If they not adapt to new build or have adjustments.
note that TC is the most used Daily in all builds outside of the pvp ones I suppose..
Can we not postpone the TT fix until you can figure out how to balance and compensate for the loss?
I agree TT is too good, to the point where it mostly makes other SW dailies obsolete.
A few suggestions are:
Change executioners gift to be more in line with GWF and TR similar feats. SW is 15% and others are 30% and 25% respectively.
Increase base damage on many powers.
Modify more abilities to summon a soul puppet to allow damnation to be more competitive.
Change hellish condemnation to add HOT effect to pillar of power for HB. For SB change compounded soul to make soul sparks heal the party.
Also if you are fixing SW powers you'd rather fix the weird interaction of the Pillar of Power and Owlbear cub cause with the entry of the 10b mod I can predict many 6million AD Companions going to the Idle Companion list if not fixed in time
I am able to realise if an input may be worth it or not.
Same applies to TC fix. It can be a good thing to fix it but only when u rework other stuff to compensate. The fix on its own without compensation is just a punch in the face of every SW player out there.
EDIT: I see 25 lugworms in my currency tab but I still can't bait the hook.
Blood Magic (RELEASED) - NW-DUU2P7HCO
Children of the Fey (RELEASED) - NW-DKSSAPFPF
Buried Under Blacklake (WIP) - NW-DEDV2PAEP
The Redcap Rebels (WIP) - NW-DO23AFHFH
My Foundry playthrough channel: https://www.youtube.com/user/Ruskaga/featured
I still do not understand why my class has to do so many things ( put Warnock's curse, put pillar of power, get lesser curse, use tyrannical curse etc.) before I can actually use my encounters to get optimal to sub par damage while a GWF just goes in there and swings his sword endlessly without any effort. While my super TC (all other supers are not even that effective except probably gates) mandates me put it on a single target and hope he doesn't die quick enough, all the GWFs have to do is NOT use their supers at all. Their rotation is pretty simple, go in the crowd, yell at the mobs with daring shout, beat the hell out of them with weapon master strike if they don't listen, and if the mobs still keep on coming give them the final blow with indomitable strike. They don't even care about their supers. I don't think I can play this game anymore. I regret putting in 1500 dollars into a broken game on PS4 that breaks Everytime they try to fix it. They don't value the money and effort we put into our characters.
And what's up with this stupid voninblood
― Clint Eastwood, Heartbreak Ridge
Guild Leader of Ardent Justice HQ: Always recruiting People not Pixels.
FOUNDER and OWNER of the SKT3K Channel: SKT Only Content 3k+. http://www.arcgames.com/en/forums/neverwinter/#/discussion/1228278/skt-content-for-the-non-elite-video-links-provided
― Clint Eastwood, Heartbreak Ridge
Guild Leader of Ardent Justice HQ: Always recruiting People not Pixels.
FOUNDER and OWNER of the SKT3K Channel: SKT Only Content 3k+. http://www.arcgames.com/en/forums/neverwinter/#/discussion/1228278/skt-content-for-the-non-elite-video-links-provided
― Clint Eastwood, Heartbreak Ridge
Guild Leader of Ardent Justice HQ: Always recruiting People not Pixels.
FOUNDER and OWNER of the SKT3K Channel: SKT Only Content 3k+. http://www.arcgames.com/en/forums/neverwinter/#/discussion/1228278/skt-content-for-the-non-elite-video-links-provided
So TC alrdy took a very big nerf with the releas of mod 10. Not that u finaly identifyed the reall cause of the high TC hits.
Maybe u could revert some of the Changes made with mod 10. Let us recast the TC if the enemy cursed with it dies.
Make the dmg increas 40%.
We need some thing to compensate for the loss. Look at firy bolt, if you cast it on a mob group with 100k power and buffed by dc/gf with warlocks curse in Place it still doesnt even come close to a weaponmaster strike of a GWF. And we have 10 Secs cooldown on this spell, while they can dish out 3 per second.
And given the fact that procs are all broken the same way and use the same silly inheritance behavior in other cryptic games it's most likely never going to get out of the FUBAR state, so it should be a much more stable situation on the long run.
I leveled that GF to play a defender/controller and I chose the best build I could imagine to speed things up, protect my party and control those mobs ... and it works quite good , it´s fun to play and GF is one of the strongest classes in NWO.
I play that DC for a long time (rightous/buffer atm), but lag in equip, despite that I can run every dungeon and at least double the damageoutput from my party by buffing/debuffing, spending huge mitigation and some heals... it works, the class is fun to play , it´s one of the strongest classes in NWO.
I have that GWF at 2.5 IL, I play that calss as a dps-class, normally he is praying in PE. Lately I slotted my 3xrank12 bondings and some rank 7 into my loyal equip, Boons half completed...it´s allways a pleasure to watch those numbers and the stats this class can achieve at low IL --> Disciple of War, Steely defence push 20-25% from DR/Arp, recovery towards power, Weapon mastery+offhand = +15% critchance, destroyer 46,5% damagebonus , destroyer purpose +50% damagebonus etc., I definitely fullfill my role as a Striker.
I have that warlock since release and it is a neverending problem, buggy and hard to take, you allways adapt to the next buggy setup, noone wants to read that "list of despair".
In the beginning a lot of player spend so many input, ideas and wrote hundreds of threads, I read them, I took part etc.
... 2,5 years nothing happened. Than there came the "big balance mod", having a window of about 2-3 weeks to get things done beside two other classes, done by "One-man-Amenar". A lot of player took part, spend ideas/tested stuff for hours etc.. At the end two weeks were not sufficient to compensate all that accumulated problems over the years and the rework/balance was not done accurat at all.
Following the last arguments I read, the warlock class should not have happend at all since release and should be send back into the devs drawer where it came from right at the start, since it never worked the way other classes did.
Blaming the few player who dare to stick with that class, only doing their best to compansate this big pile of bugs and finding setups to get the class viable, sounds irritating to me. Ranting about "bug abuser" and the wrong mentality those player run with, exploiting stuff, makes me shake my head. Atm most player even can´t get the actual meta-build (Hellbringer-fury ) working, so many posts about problems and insufficient dps despite buggy TC to read!
Some esacape into the fixed idea, warlocks can take part as a indespensable buffer/debuffer...sry I fear warlock is gonna be "The fifth wheel on the car".