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How many guilds would be interested in full Premade vs. Premade Queues with our without leaderboards

ltgamesttv#0999 ltgamesttv Member, NW M9 Playtest Posts: 1,438 Arc User
I'm interested to know if the Devs were to create a Lobby for PMvsPM how many players/guilds would still be interested in syncing Queues for some competitive fun? There is some discussion about creating a Duo/Trio Q along with the Solo Q event that is going on. My question is are there enough PVPers interested in doing full Premades to garner a lobby specifically for that purpose?

Also, if so, should there be a leaderboard for those matches? Should there be rewards for winning those matches? What do you think?

Please comment below if your guild would be interested in a lobby and how you think it should be set up!

Thanks.
On ambush rings: "How would you like PVE if all the mobs were invisible?"

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Comments

  • trentbail21trentbail21 Member Posts: 433 Arc User
    Id even go one step further and say if you do a setup 5v5 in the "special 5v5 que" the match results should be recorded in a public space/special leaderboard just for that que or at the very least admin messaged out loud. Many good ideas could be done with this.. but no rewards.
    Find me in game if you want and send me a domination/ gaunt invite. If you are good and im not busy ill play with you. Im not an elitist ill play with almost anyone.
  • sabre10sabre10 Member, NW M9 Playtest Posts: 340 Arc User
    I was surprised when I started playing this game, having played STO. There is option for a lobby there. The two games share a game engine so is it truly that difficult to code?
    aDXr4Ur.png
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  • rayrdanrayrdan Member Posts: 5,410 Arc User
    1) no more than 1 class
    2) no mounts bonus/power.. Lion im looking at you.
    3) no boons.
    4) obviously no companions but maybe is right to specify it.
    5) no pots no elixirs.. In short words no doping.

    As i said my guild likes to premade, they are not even bad but 5 lions against was really GG wtf we are even trying.
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  • silver11#9318 silver11 Member Posts: 92 Arc User
    i think there should only be a solo queue and a regular queue. why divide the few remaining pvpers even more? what i propose is that you can make a private queue for pvp. private queues are already a thing for tiamat, dungeons, and everything else, why not extend it to pvp? that way if youd like to settle a score, you can invite everyone in and have at it. no rewards of course. i am against not being able to use your boons, mounts etc. because thats really what being bis is, using all that youre given to the best of your ability.
  • loboguildloboguild Member Posts: 2,371 Arc User
    I'm not part of a major PVP guild and my competitive interest is limited to a solo queue and attached Leaderboard, but all my support for this regardless. Should absolutely happen.

    No reward obviosuly because matches that can be fully premade can too easily be exploited. Trading daily victories in a few minutes and such. A premade queue is one part of my suggested PVP queue triumvirate and should come with a team/guild ranking.​​
  • joshrdajoker35joshrdajoker35 Member Posts: 55 Arc User
    I feel the same as @silver11#9318 but no mounts, insignias, enchants, armor, off hands, boons and pots let's make it fair @rayrdan oh heck no artifacts either shew I almost forgot that and I would also suggest no power points slotted so everyone only has 1 encounter & daily. Lemme know if I left anything out
  • joshrdajoker35joshrdajoker35 Member Posts: 55 Arc User
    Silly no real premades are just gonna trade wins to anyone wow. The one guy already had a thread about most of this. Some people are ridiculous with there needs and wants. Solo q thread guy saying no 4ks should use it lol, this one lets strip half your toon away. Next it'll be PM vs PM but only live streamed and using a mirror to view your monitor in the dark
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  • jonkocajonkoca Member, NW M9 Playtest Posts: 2,586 Arc User
    I'd just say, no lion's.

    I would be interested in pre-made, but THC isn't really that kind of guild. We could probably field a half decent team, but not competitive when facing a dedicated pvp guild.
    No idea what my toon is now.
  • ltgamesttv#0999 ltgamesttv Member, NW M9 Playtest Posts: 1,438 Arc User
    jonkoca said:

    I'd just say, no lion's.

    I would be interested in pre-made, but THC isn't really that kind of guild. We could probably field a half decent team, but not competitive when facing a dedicated pvp guild.

    Ofc the cool thing about a lobby is you can make sure your teams are balanced!
    On ambush rings: "How would you like PVE if all the mobs were invisible?"

    imgur pics don't work


  • beckylunaticbeckylunatic Member, NW M9 Playtest Posts: 14,231 Arc User
    Obviously I'm not in a PvP guild, but I still support that more PvP queueing options need to exist.
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  • kvetkvet Member, NW M9 Playtest Posts: 2,700 Arc User
    edited September 2016
    I think it's a great idea and should work like a Private queue - that is, no party requirements. It's PREMADE vs PREMADE so if one party wants to run 5 BiS OPs... fine.

    Should just implement private PvP queues then set it up so that if you queue in Private mode, only other teams that are also queued in Private mode will match you.

    For me, it's not that relevant since there's not enough ppl that do PvP in the Cloaks to form a full premade at any one time usually and even if we magically pulled in the best PvPers in the entire Alliance, we'd get completely smashed by any PvP guild premade anyway. Not because we're not good at PvP or even because we don't have as high end gear (yes, there's BiS folks in places other than PvP guilds!), but rather because we don't yet have access to a GH 20 and maxed boons. Like I said, though, even when we do get the SH maxed, we'll never field a full PvP Premade anyway, so it's irrelevant.

    Even if I will generally have little use for it, like becky, I support more PvP options, so I'd vote yes for the idea.

    I would PREFER a full lobby like in STO where you can actually create both teams. I'd like to see this for GG pvp too. I'd also like for them to provide a place to see when Black Ice Domination is active. And, I'd like a sandwich. thanks!

    ( @panderus )
  • ltgamesttv#0999 ltgamesttv Member, NW M9 Playtest Posts: 1,438 Arc User
    So I wanted to make an update since we tried multiple Q's today and did several inhouses/Premade matches. The problem still exists that the Q system appears to be trying to match ELO (which is totally bogus, just look at the leaderboards and you'll see people on the first page who played one match) and wouldn't allow two 5 man premade parties with close to the same IL into a match. We had to requeue multiple times not to be put against pugs. We finally managed to make it work and had several matches but the whole process took hours longer than it should have.

    My two cents is that the lobby is supremely important for making good premades. Otherwise these issues become time consuming and make Qing for 5v5 intentionally a pain. It doesn't seem like it would be terribly difficult to implement so I hope the devs are looking at this as a possibility.
    On ambush rings: "How would you like PVE if all the mobs were invisible?"

    imgur pics don't work


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  • loboguildloboguild Member Posts: 2,371 Arc User
    edited September 2016
    Well in a lobby you could even implement a rules system, in which the teams queue for a match under certain gear or class requirements. That would be beautiful and could be the start of community driven tournaments. But that's a true long shot.​​
  • ltgamesttv#0999 ltgamesttv Member, NW M9 Playtest Posts: 1,438 Arc User
    loboguild said:

    Well in a lobby you could even implement a rules system, in which the teams queue for a match under certain gear or class requirements. That would be beautiful and could be the start of community driven tournaments. But that's a true long shot.​​

    My thought is, while something like this would be preferable, you can always see what IL peeps are in the Q and either agree to accept it or work it out with the other team to make sure it's acceptable.
    On ambush rings: "How would you like PVE if all the mobs were invisible?"

    imgur pics don't work


  • ltgamesttv#0999 ltgamesttv Member, NW M9 Playtest Posts: 1,438 Arc User

    I would like to see a lobby system added. With these requirements:



    - only 1 class per team.

    - no leaderboard

    - no rewards



    --> simply because people would try to exploit rewards or their standing on the leaderboard (which we already experienced in the past, when many people got sabered)

    --> And we say "No" to bots!

    THis is what I think as well, no Leaderboards, no rewards, forced rainbow. Then you know you're just Queueing for fun and for challenge.
    On ambush rings: "How would you like PVE if all the mobs were invisible?"

    imgur pics don't work


  • rhodahrhodah Member, NW M9 Playtest Posts: 117 Arc User
    I vote for

    only 1 class per team
    no leaderboard
    no rewards

    and a lobby, this group can decide then if they wanna use pots, mounts etc.
  • ltgamesttv#0999 ltgamesttv Member, NW M9 Playtest Posts: 1,438 Arc User
    rhodah said:

    I vote for

    only 1 class per team
    no leaderboard
    no rewards

    and a lobby, this group can decide then if they wanna use pots, mounts etc.

    I agree, although tbh in a lobby I don't mind if they allow multiples of a class because if you want to put together 2 premades with more than one of a class both parties still have to agree on it before they accept.

    I'd actually prefer they make the solo/regular Q force rainbows with only one of each class because when you're pugging into groups with 2 of the most OP class of the mod... it's basically a guaranteed loss.
    On ambush rings: "How would you like PVE if all the mobs were invisible?"

    imgur pics don't work


  • ltgamesttv#0999 ltgamesttv Member, NW M9 Playtest Posts: 1,438 Arc User
    edited September 2016
    I should clarify, originally I thought forcing a rainbow in the premade Q is a good idea, for obvious balancing reasons. However after considering that lobbies allow you to see what you're queueing against and agree or disagree, I don't think forcing rainbows is necessary.

    I do, however, think in solo/duo/trio/pug Domi rainbows should absolutely be forced to make sure one side doesn't get two players of an OP class.
    On ambush rings: "How would you like PVE if all the mobs were invisible?"

    imgur pics don't work


  • superent666superent666 Member Posts: 133 Arc User
    What bugs me is that I can´t figure out why they haven´t implemented it already. They seem to be using a lot of resources to develop new stuff like companions and mounts for the zen-shop or the lockboxes to create revenue but these are things that players buy (more of) who are having FUN with the basic game structures? So resources should go to those FIRST if they suck? If PVP offers modes and choices that allow players to have a ton of fun with it, won´t they be induced to spend more? Same goes for PVE...a nice selection of challenging -and- rewarding dungeons might more likely induce happy players to spend some money than pointless drudgery induces unhappy players to spend money to reduce the drudgery? Or lighten it up by acquiring some funny emu mount?

    So yes, I believe they couldn´t go wrong with putting some resources to establishing some pvp modes that make at least some tiny bit of sense and fun. Many bored PVE players might snoop in then.
    A long while ago two premades of my guild tried to sync with players new to pvp on both teams. It was supposed to provide some testing and teaching for the newbies. It didn´t work at all - my team got bulldozered by other (way more awesome) premades several times...I then theorized a little about why the PVP part of the game is set up as shittily as it is and then lost all interest. A friend of mine keeps telling me to try PVP... because every once in a while he says he gets lucky and plays fun matches. The thing is- I get upset even thinking about wasting time trying to sync q or wasting time in ridiculously unbalanced matches when it really wouldn´t take much to set up a more reasonable arena! So why haven´t they? Unfortunately I can´t come up with an answer to that question that is flattering to the devs and/or the playerbase. So I get upset about pvp without actually doing pvp. Fancy that :P

    Still, it´s good to see not everyone has given up (your tenacity is laudable:P) - and ideas are being put forward again. I wouldn´t know why AD shouldn´t be awarded for a private 5v5 though 2 times a day. So what if people choose to "exploit" this by standing around...seriously, it is utterly irrelevant. It would hurt more to take away a small reward that might induce more players to try this for a nonsense reason? I can understand the reasoning concerning other rewards.

    I´m being told that there is reason for hope lately due to cryptics recent babysteps (gear in tradebar shop and solo q event) The mentioned friend told me that a lot more players in my guild (synergy alliance sword guild) are trying pvp lately. So the fact that players won´t likely produce a 20+ pages thread on this AGAIN doesn´t necessarily mean that they won´t appreciate improvements and flock to give pvp a try?

    So they made a sparkly superlion. But maybe the next thing they´ll try to please players with won´t be "Hooligan, the drunk uber-giant" (ridable piggyback) with a barf-attack that drowns and prones players on all instances of the map for three days but some basic functionalities that allows players to create a fun experience. No restrictions on private 5v.5...players communicate and decide what they want to do ( finally).
  • mamalion1234mamalion1234 Member, NW M9 Playtest Posts: 3,415 Arc User
    edited September 2016

    I should clarify, originally I thought forcing a rainbow in the premade Q is a good idea, for obvious balancing reasons. However after considering that lobbies allow you to see what you're queueing against and agree or disagree, I don't think forcing rainbows is necessary.



    I do, however, think in solo/duo/trio/pug Domi rainbows should absolutely be forced to make sure one side doesn't get two players of an OP class.

    I have a question where are your old pvpers like rolen and isolde and many others. INSTEAD i see every day the same team 1 pt you have for pvp?( that is not only your guild issue)

    MY point is at the moment i see 14 poeple from each guild to queue for pvp .
    ALSO i see mix in premades eoa-synergy. or rebels-synergy or any other combination.
    DO the guilds have active players for pvp?
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  • ayrouxayroux Member Posts: 4,271 Arc User
    My 2 cents.... Which are worth about zero :)

    There should be 3 Ques.

    1) Solo Q - ranked
    2) Premade Q - ranked
    3) Lobby/FFA Q - unranked.

    There should be two leaderboards.

    1) A class specific leaderboard, that shows you against only others of your own class (removes any class advantages). So if you are a DC, your Solo Q Leaderboard only ranks you against other DCs.

    2) A premade Leaderboard - shows all players, all classes. Get a party of 5, Que up, and it pits you against another party of 5. Ranked matches. With a separate leaderboard from the solo Q.

    3) A Lobby System/FFA Q. For example. You have 2 guys who love to duo Q. They "que" up for this FFA system and it puts them into a lobby system where they wait until 10 player are in, everyone "accepts" the matchup, and off they go. The first player into the lobby has "control" to move around teams and make them fair, etc. There would be NO rewards and NO leaderboard impact from this. The first player in the lobby could choose to set the lobby to "private" and then proceed to invite whomever they want. This gives guilds an avenue to set up inhouses, or even premades against other guilds and move around teams to be whatever they want.

    This gives an avenue for all types of players in NW.

    Solo Q appeases the solo Qers. Class specific LBs make it so "weaker" classes arent at a disadvantage.
    Premade Q appeals to the epeen premades who only want to premade for "bragging rights"
    Lobby/FFA Q appeals to all players as a more casual PVP based system. Gives more "control" over the games, but for no reward.
  • ltgamesttv#0999 ltgamesttv Member, NW M9 Playtest Posts: 1,438 Arc User

    I should clarify, originally I thought forcing a rainbow in the premade Q is a good idea, for obvious balancing reasons. However after considering that lobbies allow you to see what you're queueing against and agree or disagree, I don't think forcing rainbows is necessary.



    I do, however, think in solo/duo/trio/pug Domi rainbows should absolutely be forced to make sure one side doesn't get two players of an OP class.

    I have a question where are your old pvpers like rolen and isolde and many others. INSTEAD i see every day the same team 1 pt you have for pvp?( that is not only your guild issue)

    MY point is at the moment i see 14 poeple from each guild to queue for pvp .
    ALSO i see mix in premades eoa-synergy. or rebels-synergy or any other combination.
    DO the guilds have active players for pvp?
    I have no Idea where Rolen and Iso are, Rolen is one of our old PVPers, Iso was a more relative new comer but they don't play much any more, I think they've started playing other games. The guild has had a lot of players come and go over the years. Many who are still in guild that are PVPers joined us from other PVP guilds.

    You say you see the same team, (don't know what 1pt meant) but when I run teams they are almost always different people and comps. So, I don't know what you mean. Many players who prefer Premade teams have found other things to do since the Devs wouldn't listen to us and improve PVP with a Lobby or better matchmaking, etc.

    To answer your question, many guilds still have enough BIS PVPers to field a team for Premades. A few still do, and sometimes we actually can get the Q to sync for a premade fight. There are a lot of mix premades random Qing as well because, to be quite honest, pugging sucks. You may not be able to carry your team if they are bad enough because they won't even stand on node, and this happens A LOT.

    I literally got cursed at the other day after I gave up on a match because I was 3-4v1 and my team still couldn't cap the other nodes. I then talked with the individual who was PMing me furiously after the match, told them why it was a mathematical certainty we could not win if I hold 3 players at the far node and we still can't cap 2 nodes. Then I found myself explaining to this person the entire point of the nodes. They had been fighting from the pillar. They literally did not understand how Domi PVP works.

    So, as long as PVP is in it's current state, you will continue to see Premade groups playing for at least 3 reasons:

    1) It's fun to play with friends
    2) It sucks to deal with people on your team who won't stand on node or immediately say "gg" to get points.
    3) We may have been trying to sync Q and the Q system screwed up yet again, pitting a Premade against pugs.

    In short, yes there are enough active players for PVP. I'm sorry you seem to run into the same group of them repeatedly. If they put in a lobby, this likely won't happen.
    On ambush rings: "How would you like PVE if all the mobs were invisible?"

    imgur pics don't work


  • mamalion1234mamalion1234 Member, NW M9 Playtest Posts: 3,415 Arc User

    I should clarify, originally I thought forcing a rainbow in the premade Q is a good idea, for obvious balancing reasons. However after considering that lobbies allow you to see what you're queueing against and agree or disagree, I don't think forcing rainbows is necessary.



    I do, however, think in solo/duo/trio/pug Domi rainbows should absolutely be forced to make sure one side doesn't get two players of an OP class.

    I have a question where are your old pvpers like rolen and isolde and many others. INSTEAD i see every day the same team 1 pt you have for pvp?( that is not only your guild issue)

    MY point is at the moment i see 14 poeple from each guild to queue for pvp .
    ALSO i see mix in premades eoa-synergy. or rebels-synergy or any other combination.
    DO the guilds have active players for pvp?
    I have no Idea where Rolen and Iso are, Rolen is one of our old PVPers, Iso was a more relative new comer but they don't play much any more, I think they've started playing other games. The guild has had a lot of players come and go over the years. Many who are still in guild that are PVPers joined us from other PVP guilds.

    You say you see the same team, (don't know what 1pt meant) but when I run teams they are almost always different people and comps. So, I don't know what you mean. Many players who prefer Premade teams have found other things to do since the Devs wouldn't listen to us and improve PVP with a Lobby or better matchmaking, etc.

    To answer your question, many guilds still have enough BIS PVPers to field a team for Premades. A few still do, and sometimes we actually can get the Q to sync for a premade fight. There are a lot of mix premades random Qing as well because, to be quite honest, pugging sucks. You may not be able to carry your team if they are bad enough because they won't even stand on node, and this happens A LOT.

    I literally got cursed at the other day after I gave up on a match because I was 3-4v1 and my team still couldn't cap the other nodes. I then talked with the individual who was PMing me furiously after the match, told them why it was a mathematical certainty we could not win if I hold 3 players at the far node and we still can't cap 2 nodes. Then I found myself explaining to this person the entire point of the nodes. They had been fighting from the pillar. They literally did not understand how Domi PVP works.

    So, as long as PVP is in it's current state, you will continue to see Premade groups playing for at least 3 reasons:

    1) It's fun to play with friends
    2) It sucks to deal with people on your team who won't stand on node or immediately say "gg" to get points.
    3) We may have been trying to sync Q and the Q system screwed up yet again, pitting a Premade against pugs.

    In short, yes there are enough active players for PVP. I'm sorry you seem to run into the same group of them repeatedly. If they put in a lobby, this likely won't happen.
    ALSO the rainbow logic i do not understand it. I like How the 2 of the same class for 1 reason. FOR example if i am renegade cw and the other one is thaumaturge.
    THE perfect example can be for paladin( that i believe is the reason allows 2 of same class). IF THEY want to be the healer and the tank why a rainbow rule to ruin their premade team?
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