Identification Scrolls: All identification scrolls stack to 999 (up from 99).
Ty for this. Can you make the same thing with Epic Dungeon keys? The ones we get from VIP.
This would be lovely, but I think those of us who are stacking multiple hundreds of VIP keys on alts probably need to get used to the idea that we're just never going to get around to using them.
Identification Scrolls: All identification scrolls stack to 999 (up from 99).
Ty for this. Can you make the same thing with Epic Dungeon keys? The ones we get from VIP.
+1, yes please!
Nancy - Dragonborn, SM Guardian Fighter A proud member of "mythical horde of DPS GFs"
1). Is SW more dps or tank based? 2). Yes. I am panzer! 3). Get ACT if you want to celebrate your epeen. 4). Horniness will not stand between me and what I believe - "MM"
The Dungeon Keys you get from VIP don't work on non-epic dungons, which is sort of stupid...
If you play the game like a normal person, you spend quite a bit of time before getting to lvl 70, but the keys you paid for is useless until then, common sense says they really should work in all dungeons.
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beckylunaticMember, NW M9 PlaytestPosts: 14,231Arc User
The Dungeon Keys you get from VIP don't work on non-epic dungons, which is sort of stupid...
If you play the game like a normal person, you spend quite a bit of time before getting to lvl 70, but the keys you paid for is useless until then, common sense says they really should work in all dungeons.
I'd also like to see the VIP dungeon keys changed from the current "epic dungeon key" into a "VIP dungeon key" which is more like the free daily key and can work in either a normal or epic dungeon.
They're currently only usable in a small portion of available content, and this is frustrating. It's not like you gain anything so fabtabulous from a normal dungeon chest that it's exploitable. The rewards you can buy with the seals are pretty minor stuff, even if you suddenly can access a lot of them. And even the fastest runs of normal dungeons take potential time away from other activities.
I think that removing a type of "bind" from RP, enchants and other stuff would be better. Right now, we have like 5 types of "Bind of" for these items: Unbound items, BoA + BoA which doesn't stack with the first group and BoC + BoC suffering from the same error that BoA + BoA items. IMO, we only should have 2 kind of RP: Unbound one and BoA.
Yea, we have this on the list to resolve. We are not a fan of how much bag space the refinement system takes in general. The binding in addition to the different flavors of Artifact stones is too many.
I'd also like to see the VIP dungeon keys changed from the current "epic dungeon key" into a "VIP dungeon key" which is more like the free daily key and can work in either a normal or epic dungeon.
They're currently only usable in a small portion of available content, and this is frustrating. It's not like you gain anything so fabtabulous from a normal dungeon chest that it's exploitable. The rewards you can buy with the seals are pretty minor stuff, even if you suddenly can access a lot of them. And even the fastest runs of normal dungeons take potential time away from other activities.
The current key system we have is fragile, difficult to setup and not user friendly. We want to take the time to redesign this system with something more robust but it takes a fair amount of software and design time to dedicate to it. I would personally like to see an update in the coming year for this.
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beckylunaticMember, NW M9 PlaytestPosts: 14,231Arc User
The refinement system as it currently stands has truly given the lie to "refinement will save so much bag space over fusion!" It actually worked at first, prior to the advent of artifact equipment and so much specialized refinement fodder. Overall high costs and the need to wait for 2xRP are also culprits in creating this monster. Relief would be welcome in pretty much any form.
I'd also be delighted to see changes to the key system, as would every player that's been begging for some kind of keyring functionality.
Both have the potential to be sincere attempts to address inventory problems in a way that doesn't translate into "buy bag/bank space".
I think that removing a type of "bind" from RP, enchants and other stuff would be better. Right now, we have like 5 types of "Bind of" for these items: Unbound items, BoA + BoA which doesn't stack with the first group and BoC + BoC suffering from the same error that BoA + BoA items. IMO, we only should have 2 kind of RP: Unbound one and BoA.
Yea, we have this on the list to resolve. We are not a fan of how much bag space the refinement system takes in general. The binding in addition to the different flavors of Artifact stones is too many.
would it be possible to make some small changes that hit live in a couple weeks after mod 10 goes live? making the Dread Ring Artifact Trove item (from the DR weekly quest) a stackable item, as well as having it drop BoA items (that stack with other BoA drops) would be excellent. it is Traditionally, saying something is on a list to resolve means we could be waiting another year to see changes. This would be a very small change looking at it from the outside here and it would only be the start, but getting a few changes in now would go a long ways towards making people feel better about the RP system.
I am very happy however you have been willing to say that this stuff is finally getting looked at after months and months of feedback here on the forums
Guild - The Imaginary Friends We are searching for slave labor, will pay with food from our farm!
would it be possible to make some small changes that hit live in a couple weeks after mod 10 goes live? making the Dread Ring Artifact Trove item (from the DR weekly quest) a stackable item, as well as having it drop BoA items (that stack with other BoA drops) would be excellent. it is Traditionally, saying something is on a list to resolve means we could be waiting another year to see changes. This would be a very small change looking at it from the outside here and it would only be the start, but getting a few changes in now would go a long ways towards making people feel better about the RP system.
I am very happy however you have been willing to say that this stuff is finally getting looked at after months and months of feedback here on the forums
Well thats one of the reasons we haven't made just one fix yet is we would rather have a cohesive plan instead of "Here a fix, there a fix, everywhere a fix fix." will add that to the notes when we follow up on making this system cleaner.
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beckylunaticMember, NW M9 PlaytestPosts: 14,231Arc User
Well thats one of the reasons we haven't made just one fix yet is we would rather have a cohesive plan instead of "Here a fix, there a fix, everywhere a fix fix." will add that to the notes when we follow up on making this system cleaner.
Another note is that the thaum stones from Arcane Reservoir are BtC, while from all other Sharandar missions they are unbound. Also, since AR always awards the same RP value of stones but pays it out in variable denominations, it's a forcible use of 4 inventory slots after a few runs.
Edit: Changing the BtC artifact stones from DR so that they can stack with BtA ones from Wanderer's Fortune would be lovely (if you don't want to unbind them). It's fairly irritating to have a bunch of BtC stones for an artifact type you don't use. Transferring them to an alt who can use them would be nicer.
Comments
Neverwinter Census 2017
All posts pending disapproval by Cecilia
You do this simple thing........and you make thousands of happier customers.
Dead🔪A proud member of "mythical horde of DPS GFs"
1). Is SW more dps or tank based?
2). Yes. I am panzer!
3). Get ACT if you want to celebrate your epeen.
4). Horniness will not stand between me and what I believe - "MM"
So now we can delete masterwork armor?
New Relict 140 is better than 145 masterwork.. this is the end?
The Dungeon Keys you get from VIP don't work on non-epic dungons, which is sort of stupid...
If you play the game like a normal person, you spend quite a bit of time before getting to lvl 70, but the keys you paid for is useless until then, common sense says they really should work in all dungeons.
They're currently only usable in a small portion of available content, and this is frustrating. It's not like you gain anything so fabtabulous from a normal dungeon chest that it's exploitable. The rewards you can buy with the seals are pretty minor stuff, even if you suddenly can access a lot of them. And even the fastest runs of normal dungeons take potential time away from other activities.
Neverwinter Census 2017
All posts pending disapproval by Cecilia
I'd also be delighted to see changes to the key system, as would every player that's been begging for some kind of keyring functionality.
Both have the potential to be sincere attempts to address inventory problems in a way that doesn't translate into "buy bag/bank space".
Neverwinter Census 2017
All posts pending disapproval by Cecilia
so can you tell us-> what about masterwork? this is the end?
I am very happy however you have been willing to say that this stuff is finally getting looked at after months and months of feedback here on the forums
We are searching for slave labor, will pay with food from our farm!
Edit: Changing the BtC artifact stones from DR so that they can stack with BtA ones from Wanderer's Fortune would be lovely (if you don't want to unbind them). It's fairly irritating to have a bunch of BtC stones for an artifact type you don't use. Transferring them to an alt who can use them would be nicer.
Neverwinter Census 2017
All posts pending disapproval by Cecilia
Will you guys update the price? (inline with daily PvP Victory reward)
15000 glory per day is beginning to look a lot like Christmas.
Dead🔪free "artifact feeders"?
OK, I got it. I completely forgot about alts.
Dead🔪P.S.: they work perfect!