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Storm King's Thunder Preview Patch Notes: NW.65.20160801c.3

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  • beckylunaticbeckylunatic Member, NW M9 Playtest Posts: 14,231 Arc User
    edited August 2016
    vida44 said:

    panderus said:


    Identification Scrolls: All identification scrolls stack to 999 (up from 99).

    Ty for this. Can you make the same thing with Epic Dungeon keys? The ones we get from VIP.
    This would be lovely, but I think those of us who are stacking multiple hundreds of VIP keys on alts probably need to get used to the idea that we're just never going to get around to using them.
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  • valnoledvalnoled Member Posts: 38 Arc User
    edited August 2016
    What happened to Chaos magic of Renegate Wizard? It procs not so often as it used to... and does not last long...
  • oldbaldyoneoldbaldyone Member Posts: 1,840 Arc User
    edited August 2016
    Apply the identification scroll fix to keys, potions and especially refinement points items...

    You do this simple thing........and you make thousands of happier customers.
    Post edited by oldbaldyone on
  • valnoledvalnoled Member Posts: 38 Arc User
    edited August 2016
    And it would be just awesome, if you add some bags for jewelery... craft-based maybe... just a bag in a bag holding all those jewel stacks
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  • edited August 2016
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  • ionvnegativoionvnegativo Member, NW M9 Playtest Posts: 119 Arc User
    piercing blade MUST NOT hit live server as it is now, is like Shocking Execution but in a DoT.
  • someonediessomeonedies Member, NW M9 Playtest Posts: 1,257 Arc User

    piercing blade MUST NOT hit live server as it is now, is like Shocking Execution but in a DoT.

    it will, the "Storm King's Thunder" goes live next week.
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  • kemi1984kemi1984 Member Posts: 849 Arc User
    vida44 said:

    panderus said:


    Identification Scrolls: All identification scrolls stack to 999 (up from 99).

    Ty for this. Can you make the same thing with Epic Dungeon keys? The ones we get from VIP.
    +1, yes please!
    Nancy - Dragonborn, SM Guardian Fighter
    A proud member of "mythical horde of DPS GFs"

    1). Is SW more dps or tank based?
    2). Yes. I am panzer!
    3). Get ACT if you want to celebrate your epeen.
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  • varixo#7114 varixo Member Posts: 16 Arc User
    panderus said:


    Preview Only

    • Dodge and Immunity abilites such as Fox's Cunning and Bloodbath will now properly avoid Everfrost Damage.
    What with Steel Defense? It does not work!
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  • whitestaruawhitestarua Member Posts: 175 Arc User
    @panderus
    So now we can delete masterwork armor?

    New Relict 140 is better than 145 masterwork.. this is the end?
  • mightyerikssonmightyeriksson Member Posts: 842 Arc User
    Minor issue:

    The Dungeon Keys you get from VIP don't work on non-epic dungons, which is sort of stupid...

    If you play the game like a normal person, you spend quite a bit of time before getting to lvl 70, but the keys you paid for is useless until then, common sense says they really should work in all dungeons.
  • beckylunaticbeckylunatic Member, NW M9 Playtest Posts: 14,231 Arc User

    Minor issue:

    The Dungeon Keys you get from VIP don't work on non-epic dungons, which is sort of stupid...

    If you play the game like a normal person, you spend quite a bit of time before getting to lvl 70, but the keys you paid for is useless until then, common sense says they really should work in all dungeons.

    I'd also like to see the VIP dungeon keys changed from the current "epic dungeon key" into a "VIP dungeon key" which is more like the free daily key and can work in either a normal or epic dungeon.

    They're currently only usable in a small portion of available content, and this is frustrating. It's not like you gain anything so fabtabulous from a normal dungeon chest that it's exploitable. The rewards you can buy with the seals are pretty minor stuff, even if you suddenly can access a lot of them. And even the fastest runs of normal dungeons take potential time away from other activities.
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  • panderuspanderus Member, NW_CrypticDev, Cryptic Developer Posts: 1,007 Cryptic Developer
    clonkyo1 said:

    I think that removing a type of "bind" from RP, enchants and other stuff would be better. Right now, we have like 5 types of "Bind of" for these items: Unbound items, BoA + BoA which doesn't stack with the first group and BoC + BoC suffering from the same error that BoA + BoA items. IMO, we only should have 2 kind of RP: Unbound one and BoA.

    Yea, we have this on the list to resolve. We are not a fan of how much bag space the refinement system takes in general. The binding in addition to the different flavors of Artifact stones is too many.
  • panderuspanderus Member, NW_CrypticDev, Cryptic Developer Posts: 1,007 Cryptic Developer


    I'd also like to see the VIP dungeon keys changed from the current "epic dungeon key" into a "VIP dungeon key" which is more like the free daily key and can work in either a normal or epic dungeon.

    They're currently only usable in a small portion of available content, and this is frustrating. It's not like you gain anything so fabtabulous from a normal dungeon chest that it's exploitable. The rewards you can buy with the seals are pretty minor stuff, even if you suddenly can access a lot of them. And even the fastest runs of normal dungeons take potential time away from other activities.

    The current key system we have is fragile, difficult to setup and not user friendly. We want to take the time to redesign this system with something more robust but it takes a fair amount of software and design time to dedicate to it. I would personally like to see an update in the coming year for this.
  • beckylunaticbeckylunatic Member, NW M9 Playtest Posts: 14,231 Arc User
    The refinement system as it currently stands has truly given the lie to "refinement will save so much bag space over fusion!" It actually worked at first, prior to the advent of artifact equipment and so much specialized refinement fodder. Overall high costs and the need to wait for 2xRP are also culprits in creating this monster. Relief would be welcome in pretty much any form.

    I'd also be delighted to see changes to the key system, as would every player that's been begging for some kind of keyring functionality.

    Both have the potential to be sincere attempts to address inventory problems in a way that doesn't translate into "buy bag/bank space".
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  • whitestaruawhitestarua Member Posts: 175 Arc User
    @panderus
    so can you tell us-> what about masterwork? this is the end?
  • scathiasscathias Member Posts: 1,174 Arc User
    panderus said:

    clonkyo1 said:

    I think that removing a type of "bind" from RP, enchants and other stuff would be better. Right now, we have like 5 types of "Bind of" for these items: Unbound items, BoA + BoA which doesn't stack with the first group and BoC + BoC suffering from the same error that BoA + BoA items. IMO, we only should have 2 kind of RP: Unbound one and BoA.

    Yea, we have this on the list to resolve. We are not a fan of how much bag space the refinement system takes in general. The binding in addition to the different flavors of Artifact stones is too many.
    would it be possible to make some small changes that hit live in a couple weeks after mod 10 goes live? making the Dread Ring Artifact Trove item (from the DR weekly quest) a stackable item, as well as having it drop BoA items (that stack with other BoA drops) would be excellent. it is Traditionally, saying something is on a list to resolve means we could be waiting another year to see changes. This would be a very small change looking at it from the outside here and it would only be the start, but getting a few changes in now would go a long ways towards making people feel better about the RP system.

    I am very happy however you have been willing to say that this stuff is finally getting looked at after months and months of feedback here on the forums
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  • panderuspanderus Member, NW_CrypticDev, Cryptic Developer Posts: 1,007 Cryptic Developer
    scathias said:


    would it be possible to make some small changes that hit live in a couple weeks after mod 10 goes live? making the Dread Ring Artifact Trove item (from the DR weekly quest) a stackable item, as well as having it drop BoA items (that stack with other BoA drops) would be excellent. it is Traditionally, saying something is on a list to resolve means we could be waiting another year to see changes. This would be a very small change looking at it from the outside here and it would only be the start, but getting a few changes in now would go a long ways towards making people feel better about the RP system.

    I am very happy however you have been willing to say that this stuff is finally getting looked at after months and months of feedback here on the forums

    Well thats one of the reasons we haven't made just one fix yet is we would rather have a cohesive plan instead of "Here a fix, there a fix, everywhere a fix fix." will add that to the notes when we follow up on making this system cleaner.
  • beckylunaticbeckylunatic Member, NW M9 Playtest Posts: 14,231 Arc User
    edited August 2016
    panderus said:

    Well thats one of the reasons we haven't made just one fix yet is we would rather have a cohesive plan instead of "Here a fix, there a fix, everywhere a fix fix." will add that to the notes when we follow up on making this system cleaner.

    Another note is that the thaum stones from Arcane Reservoir are BtC, while from all other Sharandar missions they are unbound. Also, since AR always awards the same RP value of stones but pays it out in variable denominations, it's a forcible use of 4 inventory slots after a few runs.

    Edit: Changing the BtC artifact stones from DR so that they can stack with BtA ones from Wanderer's Fortune would be lovely (if you don't want to unbind them). It's fairly irritating to have a bunch of BtC stones for an artifact type you don't use. Transferring them to an alt who can use them would be nicer.

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  • edited August 2016
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  • someonediessomeonedies Member, NW M9 Playtest Posts: 1,257 Arc User
    @panderus
    Will you guys update the price? (inline with daily PvP Victory reward)
    image

    15000 glory per day is beginning to look a lot like Christmas.
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  • someonediessomeonedies Member, NW M9 Playtest Posts: 1,257 Arc User
    @clonkyo1
    free "artifact feeders"?

    OK, I got it. I completely forgot about alts.
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  • edited August 2016
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  • alewarrior99alewarrior99 Member Posts: 46 Arc User
    @panderus Hi Panderus , do you know if Bonding Runestone will be Reworked or Nerfed?
  • whitestaruawhitestarua Member Posts: 175 Arc User
    edited August 2016

    @panderus Hi Panderus , do you know if Bonding Runestone will be Reworked or Nerfed?

    You really think that we need this?


    P.S.: they work perfect!
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