Cryptic should take the voucher drops occurring in the Siege of Neverwinter and add them to the mobs and HE's in the Stronghold. Over the past week I've seen new life breathed back into Stronghold building as my guildies finally feel like they have something they can do to actively earn resources for the coffers.
And the best part about these drops is people can feel good about donating to the guild without feeling like they're spending AD, gems, or campaign currency they need to upgrade their own characters.
I have some guildmates who are having fun running around the Siege map for hours collecting vouchers. It may seem repetitive or grindy to some people, but to others it also brings a great sense of accomplishment. After a couple hours collecting vouchers, they can donate to the coffers and actually see the needle more a bit.
It's rewarding and satisfying to see effort directly result in noticeable progress, a feeling that is often lacking in Neverwinter right now.
The vouchers were a fantastic addition to the Siege event, and I'd love to see the goodwill played forward into the Stronghold maps.
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Iyon the Dark
I've always made it clear to my guild members that while yes, I want them to donate to the coffer, that they are not to donate at the expense of their characters' progression. Fortunately, we have some OLD characters who have all the campaign boons, so they, of course, donate freely. Most of the others give what they can, when they can.
This has absolutely "hampered" our structures progress, but I honestly wouldn't be able to sleep at night knowing that people were neglecting their own progress to feed that hungry mimic of ours.
As an aside, the mobs on the SH who are standing next to the piles of crates: after defeating them, the little NPCs that are rescued say "we'll get these supplies back to the stronghold" (paraphrasing), so why doesn't the supply count go up? These crates should drop supplies, and/or at the very least, increase the amounts in the coffer (to the credit of the folk(s) who were involved in that fight).
AND... after finishing a "Support ...." quest for the Master of Coin, perhaps part of the reward should be "they've sent along a care package".. in the form of a voucher for that campaign. This would further allow the characters who are still working on their boons to be able to contribute and feel good about their efforts.
I'm not one of those "I want it all.. and I want it NOW" type of people (okay, I am, but I'm also very very patient), but these minor QoL changes would really help out guilds of all sizes, and as Zerg said, there has been a new life breathed back into Stronghold building. Morale is the highest it's been in quite some time. There were almost 20 people online at one point yesterday morning. MORNING. There's never anyone online in the morning. lol
Cheers to the vouchers, and to whomever came up with that idea. Seeing them continue after the event ends would be a massive boon.
"...I grab my wiener and charge!" - ironzerg79
They're great, though I wish influence vouchers were a bit more common and the gem, influence, and surplus vouchers kind of give a low amount. It's otherwise made a huge difference in getting the surplus equipment and tyranny goals met for the guild I'm in, both of which have very high requirements for several current/upcoming building goals.
"...I grab my wiener and charge!" - ironzerg79
We are searching for slave labor, will pay with food from our farm!
Edit: Oh! I forgot the important part. Yes, adding them permanently to the drop tables of stronghold mobs would be swell. This is an activity that anyone can do, whereas Dragonflight/Siege PvP are really not. I doubt that the drop chance would be kept so high though. I think it's set high because of the ephemeral nature of events.
I also like @instynctive's suggestion that "care packages" should manifest in the form of campaign vouchers for each of her support quests.
Also, our sneak preview of the Jubilee Trader only made me think that it needs to be a permanent game feature, not tied to another event. Turning the food, etc. that just stagnates in my guild's structures because it's going to take *months* to obtain the Influence needed to do *anything*... taking those resources and directly converting them into a source of any resource that we're bottlenecked on and cannot generate more quickly without it taking a severe toll on mind and body (I'm not kidding... running 100+ minor SH HEs per day is bad for anyone)... well jeepers, doesn't that sound like the best thing ever? Why teases us with having it be temporary?
And while I'm at it, in my opinion, the demonic HEs on the SH map need to go. There is no reason to run them over the more rewarding ones in campaign zones (because of daily quests and more players), and they are just in the way. Does anyone actually like having these?
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Rank 7 QM enchantments will ensure mostly Spoils of War drops -- and though opening them might only give you rank 2 enchantments or low level potions if you just have 1 or 2 rank 7s, you can drop the Spoils in the coffer unopened for 350 Surplus Equipment points.
Buy rank 5 QM enchantments for 60 Dragon Cult insignias, and it takes very little RP to get them to rank 7. It gets more expensive after that, since you need another enchantment of the same rank.
Yup.. working on that, thank you!
"...I grab my wiener and charge!" - ironzerg79
We are searching for slave labor, will pay with food from our farm!
Thanks!
"...I grab my wiener and charge!" - ironzerg79
zhentarim-warlock-companion
Pure -> Transcendent Plague Fire weapon enchantment giving 80damge/20 seconds for 500k+ AD is a joke.
plague-fire-weapon-enchant-r11-vs-r12
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"...I grab my wiener and charge!" - ironzerg79
A lot of good ideas swimming around here. Here's hoping they get implemented.
Should be able to trade that in for Influence, perhaps? They're sort of related. :-)
"...I grab my wiener and charge!" - ironzerg79
:-/
"...I grab my wiener and charge!" - ironzerg79
As someone that likes to farm stuff for SH to make it easier on the rest of the guild its feels almost pointless to actually farm the SH itself. The white vouchers, equipment and gem drops (HEs) offer such little rewards its almost a waste of time to farm them.
Where as the rewards from blue vouchers make the time spent farming them feel worth it.
It will let characters who still need campaign tokens to progress to donate aswell. Voucher type would be tied to the map you're currently playing of course.
Sub 70 or 70's that are not in one of the campaign maps could find lesser quallity "free for all" vouchers, still able to donate to any of the campaign treasures but at a much lower quantity.
How about treating influence gain like campaigns, and have a weekly quest for 2000 Influence, as well as the daily SH task. This way the people who only log in on the weekends can actually contribute in a meaningful way.