what will happens if alliance leader kicks some lower guild from alliance? Let's riot begin?
So if you was friendly to alliance leader and enjoyed its boons, donated to common mimic but suddenly alliance leader decided that you were too weak or there are new friends of the leader, he can kick you with your guild and you didn't get anything? You'll be homeless again?
now we haven't ANY safety of our donations or compensation that you were if guild. All depends of leaders moon.
You should realise some council for main issues (not just one red button in the leaders hand). give a safety for old members or give a compensations of you danations if you are left guild/guilds alliance (for exemple it can be ghostly boons that are working for some time else)
ALSO please make a history of guilds where character already were and how many time he were in guilds.
ADD buffer zone, when you leave on guild you shouldn't join a new one just in one time! It should be 1-10 days buffer.
As leader of a small guild that prizes friendliness over pressure to contribute, I raised this concern with an officer last night. What is to stop a large uber guild from threatening smaller allied guilds with kicking if they don't do their bidding?
Harper Chronicles: Cap Snatchers (RELEASED) - NW-DPUTABC6X Blood Magic (RELEASED) - NW-DUU2P7HCO Children of the Fey (RELEASED) - NW-DKSSAPFPF Buried Under Blacklake (WIP) - NW-DEDV2PAEP The Redcap Rebels (WIP) - NW-DO23AFHFH
My Foundry playthrough channel: https://www.youtube.com/user/Ruskaga/featured
what will happens if alliance leader kicks some lower guild from alliance? Let's riot begin?
So if you was friendly to alliance leader and enjoyed its boons, donated to common mimic but suddenly alliance leader decided that you were too weak or there are new friends of the leader, he can kick you with your guild and you didn't get anything? You'll be homeless again?
now we haven't ANY safety of our donations or compensation that you were if guild. All depends of leaders moon.
You should realise some council for main issues (not just one red button in the leaders hand). give a safety for old members or give a compensations of you danations if you are left guild/guilds alliance (for exemple it can be ghostly boons that are working for some time else)
ALSO please make a history of guilds where character already were and how many time he were in guilds.
ADD buffer zone, when you leave on guild you shouldn't join a new one just in one time! It should be 1-10 days buffer.
As leader of a small guild that prizes friendliness over pressure to contribute, I raised this concern with an officer last night. What is to stop a large uber guild from threatening smaller allied guilds with kicking if they don't do their bidding?
I suspect, it will be the same mechanic that prevents guild leaders or officers from kicking players who wont do their bidding.
In other words, nothing.
If you don't want to get bullied by a bigger guild, don't join their alliance. If you feel your guild is fine now, then have no reason to jump on the band wagon and change it.
The Sharandar repeatable campaign task, Assist War Effort, has been changed to award one Power Point per completion.
@terramak This is GREAT News!! Will this task be available for everyone who has completed the Sharandar campaign? Is the cost for the task the same as it is now?
Now, forgive the foil-hat-wearer in me, but is there anything else that's not specifically outlined in the notes regarding the power points and the changes with the levels in Sharandar?
The Sharandar campaign and its related content now spans levels 64-68, reduced from 70.
I love the fact that the Sharandar campaign has been changed to leveling in the 60's. I love love love the idea of finally having a guaranteed way to get power points, and I'm hoping that it doesn't mean that it will cost AD or a ton of XP or be limited to the leveling process in some way. Please tell me it's the awesome, unexpected guaranteed way to gain power points for anyone who has completed the Sharandar campaign that it appears to be, and that it costs Sharandar campaign currency. If that's so, it's AWESOME!!
if the rewards are worth anything, alpha guilds will setup and own their own beta guilds, just to insure they don't take off.
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i hate Sharandar quests and wish they added the power point reward as an option for other campaigns too.
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don't think they will do anything about bonding companions for a while, it drives the market too much as it is. i just wish they change something to where when you get to the endgame not everyone has the same 3-4;
maybe something like the stable, build your own companion would be great
terramak wrote: > The Sharandar campaign and its related content now spans levels 64-68, reduced from 70. > The Sharandar repeatable campaign task, Assist War Effort, has been changed to award one Power Point per completion.
There must be new magic at work. It keeps enchanting someone for smart moves.
what will happens if alliance leader kicks some lower guild from alliance? Let's riot begin?
So if you was friendly to alliance leader and enjoyed its boons, donated to common mimic but suddenly alliance leader decided that you were too weak or there are new friends of the leader, he can kick you with your guild and you didn't get anything? You'll be homeless again?
now we haven't ANY safety of our donations or compensation that you were if guild. All depends of leaders moon.
You should realise some council for main issues (not just one red button in the leaders hand). give a safety for old members or give a compensations of you danations if you are left guild/guilds alliance (for exemple it can be ghostly boons that are working for some time else)
ALSO please make a history of guilds where character already were and how many time he were in guilds.
ADD buffer zone, when you leave on guild you shouldn't join a new one just in one time! It should be 1-10 days buffer.
As leader of a small guild that prizes friendliness over pressure to contribute, I raised this concern with an officer last night. What is to stop a large uber guild from threatening smaller allied guilds with kicking if they don't do their bidding?
It's more likely that smaller guilds would leave an alliance if they felt the higher ranked guilds weren't contributing enough.
For higher ranked guilds the actual benefits aside from being able to get guild marks are pretty minor.
The Sharandar repeatable campaign task, Assist War Effort, has been changed to award one Power Point per completion.
WHY!?!!! While the vast majority will _LOVE_ this, i beg you to reconsider. In a single stroke you will have completely obviated XP's biggest reward past 70. All the effort to get Azure R12s, prosperity insignias, boons, even XP underwear and boosters. All worthless. Thanks.
I agree. It would have been sufficient to make the overflow XP reward always give a power point. The power point was the most important aspect of overflow XP. It was something to work for and to look forward to. That's gone now.
Instead we have to run an arbitrarily chosen mini-quest totally unrelated to power points. I don't like that. It doesn't make sense.
Request for them to cap at 1 per stone....fine, cool. Won't reduce them one bit. Nerf it any harder, and back we go to augments and monotony. Personally, I like seeing actual companions in use.
I agree. Bonding runestones are fine. They add variety. The only thing which needs to be fixed is having more than three stacks. That's obviously a bug.
You guys are panicing over big guilds ? no, most big guilds are locked on 1/2 coffer donations. joining them will NOT put you at their "mercy" you will acquire their trickle down from (otherwise) locked coffer donations, and you being in the alliance opens up a channel for grouping , provides fodder for your coffer that you cant supply yourself, and for the larger guild allows them to donate what they could not before, a larger player base and unlocks both vendor levels and boons. there are like minded guilds out there, a guild that requires smaller guilds to perform, loses that smaller guild, other guilds get the priveledge of enlarging the armada. do not worry about silly things like big guild dominance
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beckylunaticMember, NW M9 PlaytestPosts: 14,231Arc User
The "Worn Gauntlet" asset in Black Ice Shaping may no longer be sold or discarded.
@terramak .. you guys have been super busy.. some great QoL updates here...
However, I feel that it's a very bad idea to make anything unable to be discarded, especially if it can't be sold or traded.
In the case of the "Worn Gauntlet", it's not a huge deal.. I have lots of space in my asset bag, but at some point, that bag WILL fill up... and since I don't do Black Ice professions, it's wasting an inventory slot.
Please reconsider (I know you won't) making items that are unable to be discarded. Everyone should be able to throw away anything they want from their inventory... unless it's a cursed item ...but even then, there should be a way to discard the item (a long, hard side quest to get the object "cleansed", and/or the curse broken.)
Thanks for listening!
They did this because I suggested they should. So yeah, thanks for listening.
Players who accidentally lose their worn gauntlet are completely unable to upgrade equipment with black ice shaping unless they spend hundreds of thousands of AD on a replacement gauntlet.
I think that's more important than a few people who do crafting (thus fill up assets) but aren't interested in upgrading their equipment (?) having one asset slot occupied.
Oh yeah, to temper people's hopes - This build is not expected to go to the live shard next week (as I'm sure those of you who have seen the current in-progress state of the updated Campaign UI have guessed).
I'm aiming to get another update to NeverwinterPreview around the end of this week.
For those of you leaving feedback on Sword Coast Chronicle and the Guild Alliances system, please make your voice heard in the feature threads (linked in the patch notes, in the Highlights section for each feature).
Also I have prob with stamina regen. on my sw since the new mod. I seems broken since that patch that changed: "soul sparks cant be dispelled anymore" (honestly dont know what that means). Maybe it was because of that dwarven stamina boon. Hope this patch solves it. Thank you.
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beckylunaticMember, NW M9 PlaytestPosts: 14,231Arc User
I took the quest "refine elem. enchantments shards" and didn't complete it because it is a waste of coal. ward and now I cant abandon this quest. I have this quest since it appeared - so atleast 6 months (dont remember) lol.
Just refine the shards with a pres ward or no ward at all. The quest isn't "make an enchant", it's "try refining these shards".
tripsofthrymrMember, Neverwinter Moderator, NW M9 PlaytestPosts: 1,624Community Moderator
This was first introduced as a means for smaller guilds to band together in order to keep up with larger guilds in terms of boons.
The way this is described, it seems the actual outcome is to make large guilds even stronger.
I see why a hierarchy of guilds is easier to design and develop (and understand it mirrors what STO already does). However, in real life countries and kingdoms more generally banded together more-or-less as equals to withstand a stronger rival. Look at the clans of Scotland vs. England, the American colonies vs. England, OK enough picking on England. The Holy League vs. the Ottoman Empire.
The system as presented is the Roman Empire and its tribute states. Guess which guilds have to be the tribute states.
I really do want to see improvements that help small guilds be more relevant. Based on the little I have seen, this design feels like it will reinforce to small guilds that they are, well, small.
Request for them to cap at 1 per stone....fine, cool. Won't reduce them one bit. Nerf it any harder, and back we go to augments and monotony. Personally, I like seeing actual companions in use.
I agree. Bonding runestones are fine. They add variety. The only thing which needs to be fixed is having more than three stacks. That's obviously a bug.
it should be one proc total only, at rank 12 you get 95% of the stats plus whatever abilities the companion has. augments should be the only companion that have 100% or augments are worthless.
0
beckylunaticMember, NW M9 PlaytestPosts: 14,231Arc User
Request for them to cap at 1 per stone....fine, cool. Won't reduce them one bit. Nerf it any harder, and back we go to augments and monotony. Personally, I like seeing actual companions in use.
I agree. Bonding runestones are fine. They add variety. The only thing which needs to be fixed is having more than three stacks. That's obviously a bug.
it should be one proc total only, at rank 12 you get 95% of the stats plus whatever abilities the companion has. augments should be the only companion that have 100% or augments are worthless.
That's an interesting idea.
Currently, instead of "everyone* uses augments" we have "everyone* uses the same handful of bonding proccers".
People talk about it being nice to see more summoned companions in use... well, frankly, I'm a little fed up with the legions of warlocks/shadow demons. Even when another companion comes around to be the new hotness, if it catches on well enough then everyone* starts using that and we're in the same dull place we ever were.
I'd like to see it balanced so that an augment or a bonded summon is more of a personal choice than X-gives-the-most. I like all the augments that are critters and not just a floating orb. I like all the weird and wonderful summoned companions that are dismissed as too slow to be viable.
*There are always exceptions of people using the companion they like best, or the one they can afford, but we're talking about the pursuit of power here.
Request for them to cap at 1 per stone....fine, cool. Won't reduce them one bit. Nerf it any harder, and back we go to augments and monotony. Personally, I like seeing actual companions in use.
I agree. Bonding runestones are fine. They add variety. The only thing which needs to be fixed is having more than three stacks. That's obviously a bug.
it should be one proc total only, at rank 12 you get 95% of the stats plus whatever abilities the companion has. augments should be the only companion that have 100% or augments are worthless.
That's an interesting idea.
Currently, instead of "everyone* uses augments" we have "everyone* uses the same handful of bonding proccers".
People talk about it being nice to see more summoned companions in use... well, frankly, I'm a little fed up with the legions of warlocks/shadow demons. Even when another companion comes around to be the new hotness, if it catches on well enough then everyone* starts using that and we're in the same dull place we ever were.
I'd like to see it balanced so that an augment or a bonded summon is more of a personal choice than X-gives-the-most. I like all the augments that are critters and not just a floating orb. I like all the weird and wonderful summoned companions that are dismissed as too slow to be viable.
*There are always exceptions of people using the companion they like best, or the one they can afford, but we're talking about the pursuit of power here.
Honestly this is just another example of players asking to get nerfed for no reason. Whoopdeedoo bonding runestones are OP. Wait a few mods and something equally OP will be released. In the meantime you're basically just asking for another nerf that does nothing but make dungeon runs slower. I mean ffs look at where asking for them to deal with bots got us... 35k+ a stack for rank 5 enchants.
At some point you people are going to need to realized that there's a limit to what Cryptic will do to offset the losses from every nerf you ask for. Generally speaking players will always get the short end of each of these nerfs. The game is already grindy enough without people asking for Cryptic to make it slower and leave us with the same rewards/drops.
0
beckylunaticMember, NW M9 PlaytestPosts: 14,231Arc User
Request for them to cap at 1 per stone....fine, cool. Won't reduce them one bit. Nerf it any harder, and back we go to augments and monotony. Personally, I like seeing actual companions in use.
I agree. Bonding runestones are fine. They add variety. The only thing which needs to be fixed is having more than three stacks. That's obviously a bug.
it should be one proc total only, at rank 12 you get 95% of the stats plus whatever abilities the companion has. augments should be the only companion that have 100% or augments are worthless.
That's an interesting idea.
Currently, instead of "everyone* uses augments" we have "everyone* uses the same handful of bonding proccers".
People talk about it being nice to see more summoned companions in use... well, frankly, I'm a little fed up with the legions of warlocks/shadow demons. Even when another companion comes around to be the new hotness, if it catches on well enough then everyone* starts using that and we're in the same dull place we ever were.
I'd like to see it balanced so that an augment or a bonded summon is more of a personal choice than X-gives-the-most. I like all the augments that are critters and not just a floating orb. I like all the weird and wonderful summoned companions that are dismissed as too slow to be viable.
*There are always exceptions of people using the companion they like best, or the one they can afford, but we're talking about the pursuit of power here.
Honestly this is just another example of players asking to get nerfed for no reason. Whoopdeedoo bonding runestones are OP. Wait a few mods and something equally OP will be released. In the meantime you're basically just asking for another nerf that does nothing but make dungeon runs slower. I mean ffs look at where asking for them to deal with bots got us... 35k+ a stack for rank 5 enchants.
At some point you people are going to need to realized that there's a limit to what Cryptic will do to offset the losses from every nerf you ask for. Generally speaking players will always get the short end of each of these nerfs. The game is already grindy enough without people asking for Cryptic to make it slower and leave us with the same rewards/drops.
Where the bleep do you get from my "I would love all companions to be viable" comment, "nerf them, nerf them into the ground"?
Request for them to cap at 1 per stone....fine, cool. Won't reduce them one bit. Nerf it any harder, and back we go to augments and monotony. Personally, I like seeing actual companions in use.
I agree. Bonding runestones are fine. They add variety. The only thing which needs to be fixed is having more than three stacks. That's obviously a bug.
it should be one proc total only, at rank 12 you get 95% of the stats plus whatever abilities the companion has. augments should be the only companion that have 100% or augments are worthless.
That's an interesting idea.
Currently, instead of "everyone* uses augments" we have "everyone* uses the same handful of bonding proccers".
People talk about it being nice to see more summoned companions in use... well, frankly, I'm a little fed up with the legions of warlocks/shadow demons. Even when another companion comes around to be the new hotness, if it catches on well enough then everyone* starts using that and we're in the same dull place we ever were.
I'd like to see it balanced so that an augment or a bonded summon is more of a personal choice than X-gives-the-most. I like all the augments that are critters and not just a floating orb. I like all the weird and wonderful summoned companions that are dismissed as too slow to be viable.
*There are always exceptions of people using the companion they like best, or the one they can afford, but we're talking about the pursuit of power here.
Honestly this is just another example of players asking to get nerfed for no reason. Whoopdeedoo bonding runestones are OP. Wait a few mods and something equally OP will be released. In the meantime you're basically just asking for another nerf that does nothing but make dungeon runs slower. I mean ffs look at where asking for them to deal with bots got us... 35k+ a stack for rank 5 enchants.
At some point you people are going to need to realized that there's a limit to what Cryptic will do to offset the losses from every nerf you ask for. Generally speaking players will always get the short end of each of these nerfs. The game is already grindy enough without people asking for Cryptic to make it slower and leave us with the same rewards/drops.
Where the bleep do you get from my "I would love all companions to be viable" comment, "nerf them, nerf them into the ground"?
Because for augments to a a personal choice they'd have to be giving as much stats as bonding runestones : \
And there's no way augments will ever be giving 300% stats. You also responded to the idea that bonding runestones only giving 95% stats saying it was an "interesting idea".
0
beckylunaticMember, NW M9 PlaytestPosts: 14,231Arc User
Request for them to cap at 1 per stone....fine, cool. Won't reduce them one bit. Nerf it any harder, and back we go to augments and monotony. Personally, I like seeing actual companions in use.
I agree. Bonding runestones are fine. They add variety. The only thing which needs to be fixed is having more than three stacks. That's obviously a bug.
it should be one proc total only, at rank 12 you get 95% of the stats plus whatever abilities the companion has. augments should be the only companion that have 100% or augments are worthless.
That's an interesting idea.
Currently, instead of "everyone* uses augments" we have "everyone* uses the same handful of bonding proccers".
People talk about it being nice to see more summoned companions in use... well, frankly, I'm a little fed up with the legions of warlocks/shadow demons. Even when another companion comes around to be the new hotness, if it catches on well enough then everyone* starts using that and we're in the same dull place we ever were.
I'd like to see it balanced so that an augment or a bonded summon is more of a personal choice than X-gives-the-most. I like all the augments that are critters and not just a floating orb. I like all the weird and wonderful summoned companions that are dismissed as too slow to be viable.
*There are always exceptions of people using the companion they like best, or the one they can afford, but we're talking about the pursuit of power here.
Honestly this is just another example of players asking to get nerfed for no reason. Whoopdeedoo bonding runestones are OP. Wait a few mods and something equally OP will be released. In the meantime you're basically just asking for another nerf that does nothing but make dungeon runs slower. I mean ffs look at where asking for them to deal with bots got us... 35k+ a stack for rank 5 enchants.
At some point you people are going to need to realized that there's a limit to what Cryptic will do to offset the losses from every nerf you ask for. Generally speaking players will always get the short end of each of these nerfs. The game is already grindy enough without people asking for Cryptic to make it slower and leave us with the same rewards/drops.
Where the bleep do you get from my "I would love all companions to be viable" comment, "nerf them, nerf them into the ground"?
Because for augments to a a personal choice they'd have to be giving as much stats as bonding runestones : \
And there's no way augments will ever be giving 300% stats. You also responded to the idea that bonding runestones only giving 95% stats saying it was an "interesting idea".
Interesting means "interesting", not that I think it's objectively good or bad.
Oh yeah, to temper people's hopes - This build is not expected to go to the live shard next week (as I'm sure those of you who have seen the current in-progress state of the updated Campaign UI have guessed).
I'm aiming to get another update to NeverwinterPreview around the end of this week.
For those of you leaving feedback on Sword Coast Chronicle and the Guild Alliances system, please make your voice heard in the feature threads (linked in the patch notes, in the Highlights section for each feature).
I would check it all out and i checked some points of the Chronicles campaign already but when there was a post about giving feedback in E.E. campaign would reward Genie gifts that never happened and i was intimidated about checking anything again.. @terramak
Comments
Blood Magic (RELEASED) - NW-DUU2P7HCO
Children of the Fey (RELEASED) - NW-DKSSAPFPF
Buried Under Blacklake (WIP) - NW-DEDV2PAEP
The Redcap Rebels (WIP) - NW-DO23AFHFH
My Foundry playthrough channel: https://www.youtube.com/user/Ruskaga/featured
In other words, nothing.
If you don't want to get bullied by a bigger guild, don't join their alliance. If you feel your guild is fine now, then have no reason to jump on the band wagon and change it.
Now, forgive the foil-hat-wearer in me, but is there anything else that's not specifically outlined in the notes regarding the power points and the changes with the levels in Sharandar? I love the fact that the Sharandar campaign has been changed to leveling in the 60's. I love love love the idea of finally having a guaranteed way to get power points, and I'm hoping that it doesn't mean that it will cost AD or a ton of XP or be limited to the leveling process in some way. Please tell me it's the awesome, unexpected guaranteed way to gain power points for anyone who has completed the Sharandar campaign that it appears to be, and that it costs Sharandar campaign currency. If that's so, it's AWESOME!!
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i hate Sharandar quests and wish they added the power point reward as an option for other campaigns too.
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don't think they will do anything about bonding companions for a while, it drives the market too much as it is. i just wish they change something to where when you get to the endgame not everyone has the same 3-4;
maybe something like the stable, build your own companion would be great
> The Sharandar campaign and its related content now spans levels 64-68, reduced from 70.
> The Sharandar repeatable campaign task, Assist War Effort, has been changed to award one Power Point per completion.
There must be new magic at work.
It keeps enchanting someone for smart moves.
For higher ranked guilds the actual benefits aside from being able to get guild marks are pretty minor.
Instead we have to run an arbitrarily chosen mini-quest totally unrelated to power points. I don't like that. It doesn't make sense.
Players who accidentally lose their worn gauntlet are completely unable to upgrade equipment with black ice shaping unless they spend hundreds of thousands of AD on a replacement gauntlet.
I think that's more important than a few people who do crafting (thus fill up assets) but aren't interested in upgrading their equipment (?) having one asset slot occupied.
Neverwinter Census 2017
All posts pending disapproval by Cecilia
I'm aiming to get another update to NeverwinterPreview around the end of this week.
For those of you leaving feedback on Sword Coast Chronicle and the Guild Alliances system, please make your voice heard in the feature threads (linked in the patch notes, in the Highlights section for each feature).
I took the quest "refine elem. enchantments shards" and didn't complete it because it is a waste of coal. ward and now I cant abandon this quest. I have this quest since it appeared - so atleast 6 months (dont remember) lol.
Also I reported some bugs with sw powers, dont know if they will be fixed with class changes http://www.arcgames.com/en/forums/neverwinter/#/discussion/1210015/two-more-sw-powers-that-dont-proc-weapon-enchantments.
Neverwinter Census 2017
All posts pending disapproval by Cecilia
Neverwinter Wonderland
Neverwinter Wet & Wild
Neverwinter 2nd Anniversary Montage
Neverwinter Anniversary Montage
Protector's Jubilee Speech
Oh the Carnage
The way this is described, it seems the actual outcome is to make large guilds even stronger.
I see why a hierarchy of guilds is easier to design and develop (and understand it mirrors what STO already does). However, in real life countries and kingdoms more generally banded together more-or-less as equals to withstand a stronger rival. Look at the clans of Scotland vs. England, the American colonies vs. England, OK enough picking on England. The Holy League vs. the Ottoman Empire.
The system as presented is the Roman Empire and its tribute states. Guess which guilds have to be the tribute states.
I really do want to see improvements that help small guilds be more relevant. Based on the little I have seen, this design feels like it will reinforce to small guilds that they are, well, small.
Sci-fi author: The Gods We Make, The Gods We Seek, and Ji-min
please reduce cost of CW's\DC's masterwork armor
Currently, instead of "everyone* uses augments" we have "everyone* uses the same handful of bonding proccers".
People talk about it being nice to see more summoned companions in use... well, frankly, I'm a little fed up with the legions of warlocks/shadow demons. Even when another companion comes around to be the new hotness, if it catches on well enough then everyone* starts using that and we're in the same dull place we ever were.
I'd like to see it balanced so that an augment or a bonded summon is more of a personal choice than X-gives-the-most. I like all the augments that are critters and not just a floating orb. I like all the weird and wonderful summoned companions that are dismissed as too slow to be viable.
*There are always exceptions of people using the companion they like best, or the one they can afford, but we're talking about the pursuit of power here.
Neverwinter Census 2017
All posts pending disapproval by Cecilia
Blood Magic (RELEASED) - NW-DUU2P7HCO
Children of the Fey (RELEASED) - NW-DKSSAPFPF
Buried Under Blacklake (WIP) - NW-DEDV2PAEP
The Redcap Rebels (WIP) - NW-DO23AFHFH
My Foundry playthrough channel: https://www.youtube.com/user/Ruskaga/featured
At some point you people are going to need to realized that there's a limit to what Cryptic will do to offset the losses from every nerf you ask for. Generally speaking players will always get the short end of each of these nerfs. The game is already grindy enough without people asking for Cryptic to make it slower and leave us with the same rewards/drops.
Neverwinter Census 2017
All posts pending disapproval by Cecilia
And there's no way augments will ever be giving 300% stats. You also responded to the idea that bonding runestones only giving 95% stats saying it was an "interesting idea".
Neverwinter Census 2017
All posts pending disapproval by Cecilia
@terramak