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Maze Engine Preview Patch Notes: NW.62.20160427a.3

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  • zefirootzefiroot Member, NW M9 Playtest Posts: 50 Arc User
    edited May 2016
    Lol, Beckylunatic - tnx for the idea. I hope it works.

  • urabaskurabask Member Posts: 2,923 Arc User

    urabask said:

    urabask said:

    Request for them to cap at 1 per stone....fine, cool. Won't reduce them one bit. Nerf it any harder, and back we go to augments and monotony. Personally, I like seeing actual companions in use.

    I agree. Bonding runestones are fine. They add variety. The only thing which needs to be fixed is having more than three stacks. That's obviously a bug.

    it should be one proc total only, at rank 12 you get 95% of the stats plus whatever abilities the companion has. augments should be the only companion that have 100% or augments are worthless.
    That's an interesting idea.

    Currently, instead of "everyone* uses augments" we have "everyone* uses the same handful of bonding proccers".

    People talk about it being nice to see more summoned companions in use... well, frankly, I'm a little fed up with the legions of warlocks/shadow demons. Even when another companion comes around to be the new hotness, if it catches on well enough then everyone* starts using that and we're in the same dull place we ever were.

    I'd like to see it balanced so that an augment or a bonded summon is more of a personal choice than X-gives-the-most. I like all the augments that are critters and not just a floating orb. I like all the weird and wonderful summoned companions that are dismissed as too slow to be viable.

    *There are always exceptions of people using the companion they like best, or the one they can afford, but we're talking about the pursuit of power here.
    Honestly this is just another example of players asking to get nerfed for no reason. Whoopdeedoo bonding runestones are OP. Wait a few mods and something equally OP will be released. In the meantime you're basically just asking for another nerf that does nothing but make dungeon runs slower. I mean ffs look at where asking for them to deal with bots got us... 35k+ a stack for rank 5 enchants.

    At some point you people are going to need to realized that there's a limit to what Cryptic will do to offset the losses from every nerf you ask for. Generally speaking players will always get the short end of each of these nerfs. The game is already grindy enough without people asking for Cryptic to make it slower and leave us with the same rewards/drops.
    Where the bleep do you get from my "I would love all companions to be viable" comment, "nerf them, nerf them into the ground"?
    Because for augments to a a personal choice they'd have to be giving as much stats as bonding runestones : \

    And there's no way augments will ever be giving 300% stats. You also responded to the idea that bonding runestones only giving 95% stats saying it was an "interesting idea".
    Interesting means "interesting", not that I think it's objectively good or bad.
    There's no way it's anything other than objectively bad : \
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